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Choice: implement the timer (option a). The field was designed and promised as a working trigger: the entity doc says ChangeTriggered and TimerIntervalMs together realize the trigger model, the DB check constraint requires ChangeTriggered OR a timer >= 50, the AdminUI virtual-tag modal exposes "TimerIntervalMs (optional)" and UnsTreeService rejects a tag with neither, and the 2026-06-08 design specified "ChangeTriggered OR TimerIntervalMs>=50". Only the runtime never honoured it (the standalone TimerTriggerScheduler was deleted in #603), so a timer-only tag sat at BadWaitingForInitialData forever. - EquipmentVirtualTagPlan carries ChangeTriggered/TimerIntervalMs (in equality, so an edit respawns the child); both the composer and the artifact decode fill them. - VirtualTagActor schedules a repeating tick (PreStart, cancelled in PostStop, clamped to the 50 ms floor). ChangeTriggered=false makes the timer the only trigger. A tick during an in-flight async run (#779) is dropped, not stashed, so slow scripts never build a backlog of runs. - DraftValidator VirtualTagNoEffectiveTrigger (hard error, same severity as CalculationNoEffectiveTrigger): no timer and no change trigger with a literal ctx.GetTag read. Tests: VirtualTagActorTimerTests, DraftValidatorVirtualTagTriggerTests, artifact decode test. Mutation-checked: no scheduling, stashing ticks, no cancel in PostStop, and removing the validator call each fail a test. Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV