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VirtualTagActor called the blocking IVirtualTagEvaluator.Evaluate, and RoslynVirtualTagEvaluator blocked on the run guard with .GetAwaiter().GetResult(), so every script run parked a dispatcher thread for up to its 2 s budget (a first-use Roslyn compile did too). This is the #750 P0 refactor for virtual tags. - IVirtualTagEvaluator.EvaluateAsync (default: a completed task over the snapshot overload, so the null evaluator and fakes are unchanged). - RoslynVirtualTagEvaluator implements it without blocking: passthrough and compile failures complete synchronously, a first-use compile goes to the pool, the run is awaited. The blocking overload now delegates to it. - VirtualTagActor: a completed task is applied in the same turn, as before; an incomplete one switches to an "evaluating" behaviour that stashes every dependency/reassert message until a private completion message arrives, then applies the result and unstashes. Each trigger is still evaluated against its own inputs, results are applied/published in trigger order and the dedup/Bad-transition state sees the same sequence. The dependency map is not touched while a run reads it. Calculation and scripted-alarm serialisation is NOT relaxed: neither blocks a thread, and running independent scripts in parallel is not semantics-neutral (pool consumption bound, cross-tag publish order, timer/pump exclusion for Calc; state-machine/persist boundary, transition timestamps and the store-failure path for alarms). Recorded in docs/VirtualTags.md and the #750 design's P0 entry. Tests: VirtualTagActorAsyncEvaluationTests — on a one-thread dispatcher a slow script no longer starves a sibling actor and the slow actor answers Identify (fails when the actor calls the blocking Evaluate); triggers during a run are evaluated afterwards in order against their own inputs; a reassert during a run is applied after it; a faulted evaluation takes the evaluator-threw path (the ordering/reassert tests fail with the stash removed). RoslynVirtualTagEvaluatorAsyncTests — a slow script and a cold compile return an incomplete task (fail without the override); cheap outcomes and timeouts match the blocking overload. Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV