feat(uns): lazy per-equipment tag + virtual-tag load
Add LoadEquipmentChildrenAsync to IUnsTreeService and UnsTreeService; returns
Tag nodes (ordered by Name) then VirtualTag nodes (ordered by Name) as leaf
nodes with ChildCount=0, HasLazyChildren=false, keys tag:{id}/vtag:{id}.
This commit is contained in:
@@ -4,7 +4,7 @@ namespace ZB.MOM.WW.OtOpcUa.AdminUI.Uns;
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/// Loads the structural portion of the unified-namespace (UNS) browse tree —
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/// Enterprise → Cluster → Area → Line → Equipment — from the config database.
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/// Equipment children (tags/virtual tags) are summarised by count only and loaded
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/// lazily by the renderer; this service never returns Tag/VirtualTag leaf nodes.
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/// lazily by the renderer via <see cref="LoadEquipmentChildrenAsync"/>.
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/// </summary>
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public interface IUnsTreeService
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{
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@@ -16,4 +16,14 @@ public interface IUnsTreeService
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/// <param name="ct">A token to cancel the load.</param>
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/// <returns>The enterprise root nodes, each populated down to equipment.</returns>
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Task<IReadOnlyList<UnsNode>> LoadStructureAsync(CancellationToken ct = default);
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/// <summary>
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/// Lazily loads the Tag and VirtualTag leaf nodes for a single equipment node.
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/// Tags are returned first (ordered by Name), followed by VirtualTags (ordered by Name).
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/// Leaf nodes carry <c>ChildCount = 0</c> and <c>HasLazyChildren = false</c>.
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/// </summary>
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/// <param name="equipmentId">The equipment whose children to load.</param>
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/// <param name="ct">A token to cancel the load.</param>
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/// <returns>Tag nodes followed by VirtualTag nodes; empty if the equipment has none.</returns>
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Task<IReadOnlyList<UnsNode>> LoadEquipmentChildrenAsync(string equipmentId, CancellationToken ct = default);
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}
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@@ -76,4 +76,49 @@ public sealed class UnsTreeService(IDbContextFactory<OtOpcUaConfigDbContext> dbF
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return UnsTreeAssembly.Build(clusters, areas, lines, equipment);
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}
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/// <inheritdoc />
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public async Task<IReadOnlyList<UnsNode>> LoadEquipmentChildrenAsync(
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string equipmentId,
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CancellationToken ct = default)
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{
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await using var db = await dbFactory.CreateDbContextAsync(ct);
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var tagNodes = await db.Tags
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.AsNoTracking()
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.Where(t => t.EquipmentId == equipmentId)
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.OrderBy(t => t.Name)
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.Select(t => new UnsNode
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{
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Kind = UnsNodeKind.Tag,
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Key = $"tag:{t.TagId}",
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DisplayName = $"{t.Name} ({t.DataType})",
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EntityId = t.TagId,
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ClusterId = null,
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ChildCount = 0,
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HasLazyChildren = false,
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})
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.ToListAsync(ct);
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var vtagNodes = await db.VirtualTags
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.AsNoTracking()
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.Where(v => v.EquipmentId == equipmentId)
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.OrderBy(v => v.Name)
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.Select(v => new UnsNode
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{
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Kind = UnsNodeKind.VirtualTag,
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Key = $"vtag:{v.VirtualTagId}",
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DisplayName = $"{v.Name} (VirtualTag)",
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EntityId = v.VirtualTagId,
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ClusterId = null,
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ChildCount = 0,
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HasLazyChildren = false,
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})
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.ToListAsync(ct);
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var result = new List<UnsNode>(tagNodes.Count + vtagNodes.Count);
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result.AddRange(tagNodes);
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result.AddRange(vtagNodes);
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return result;
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}
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}
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@@ -0,0 +1,82 @@
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using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.AdminUI.Uns;
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namespace ZB.MOM.WW.OtOpcUa.AdminUI.Tests.Uns;
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/// <summary>
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/// Verifies <see cref="UnsTreeService.LoadEquipmentChildrenAsync"/> returns Tag leaf nodes
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/// followed by VirtualTag leaf nodes, in Name order, with the correct keys and display names.
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/// </summary>
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[Trait("Category", "Unit")]
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public sealed class UnsTreeServiceLazyTests
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{
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private static UnsTreeService SeededService()
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{
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var dbName = $"uns-lazy-{Guid.NewGuid():N}";
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UnsTreeTestDb.SeedNamed(dbName);
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return new UnsTreeService(UnsTreeTestDb.Factory(dbName));
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}
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/// <summary>
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/// Tags come first, ordered by Name, then VirtualTags; keys follow the tag:/vtag: scheme
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/// and the Tag display name embeds the DataType.
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/// </summary>
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[Fact]
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public async Task LoadEquipmentChildren_returns_tags_then_vtags()
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{
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var service = SeededService();
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var children = await service.LoadEquipmentChildrenAsync(UnsTreeTestDb.SeededEquipmentId);
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// Seed has 2 tags (speed=Float, running=Boolean) + 1 vtag (computed).
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// Tags are ordered by Name: "running" < "speed".
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children.Count.ShouldBe(3);
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var running = children[0];
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running.Kind.ShouldBe(UnsNodeKind.Tag);
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running.Key.ShouldBe("tag:TAG-2");
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running.EntityId.ShouldBe("TAG-2");
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running.ClusterId.ShouldBeNull();
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running.DisplayName.ShouldContain("running");
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running.DisplayName.ShouldContain("Boolean");
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running.ChildCount.ShouldBe(0);
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running.HasLazyChildren.ShouldBeFalse();
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running.Children.ShouldBeEmpty();
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var speed = children[1];
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speed.Kind.ShouldBe(UnsNodeKind.Tag);
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speed.Key.ShouldBe("tag:TAG-1");
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speed.EntityId.ShouldBe("TAG-1");
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speed.DisplayName.ShouldContain("speed");
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speed.DisplayName.ShouldContain("Float");
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var vtag = children[2];
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vtag.Kind.ShouldBe(UnsNodeKind.VirtualTag);
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vtag.Key.ShouldBe("vtag:VTAG-1");
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vtag.EntityId.ShouldBe("VTAG-1");
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vtag.ClusterId.ShouldBeNull();
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vtag.DisplayName.ShouldContain("computed");
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vtag.DisplayName.ShouldContain("VirtualTag");
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vtag.ChildCount.ShouldBe(0);
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vtag.HasLazyChildren.ShouldBeFalse();
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vtag.Children.ShouldBeEmpty();
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}
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/// <summary>An equipment with no tags or virtual tags returns an empty list.</summary>
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[Fact]
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public async Task LoadEquipmentChildren_empty_for_equipment_with_none()
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{
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// Use a fresh named store and add an equipment with no tags/vtags.
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var dbName = $"uns-lazy-empty-{Guid.NewGuid():N}";
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UnsTreeTestDb.SeedNamed(dbName);
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// The orphan equipment id is not in the seeded fixture, so just use a novel id.
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const string emptyEquipmentId = "EQ-NO-TAGS";
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var service = new UnsTreeService(UnsTreeTestDb.Factory(dbName));
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var children = await service.LoadEquipmentChildrenAsync(emptyEquipmentId);
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children.ShouldBeEmpty();
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}
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}
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