fix(acl): stamp the generation on Shard so a rollover racer cannot serve a stale-generation verdict; eviction-swap capacity hint
This commit is contained in:
@@ -32,6 +32,16 @@ namespace ZB.MOM.WW.OtOpcUa.OpcUaServer.Security;
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/// deploy costs one repopulation and cannot be wrong. Deployments are rare relative to reads.
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/// </para>
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/// <para>
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/// ⚠️ <b>The invariant that makes that safe is per-shard, not global: a shard can only ever answer for
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/// the generation it was built under.</b> The wholesale drop is necessarily two steps — publish the new
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/// generation, then purge the shards — because the publish <i>is</i> the compare-exchange that elects
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/// the single thread allowed to purge. Between them the stamp already matches while the previous
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/// generation's shards are still in the table, so comparing the stamp alone would let a caller arriving
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/// in that window read a verdict the new trie never made. Each shard therefore carries its own
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/// generation: a mismatched shard is a miss on the read path and is displaced on the store path, which
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/// makes the window inert rather than merely narrow.
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/// </para>
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/// <para>
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/// <b>Storage is sharded per calling KEY, under a two-level bound.</b> The shard key is
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/// <c>ApiKeyId ?? Principal</c>, so <i>sessions sharing one API key share one shard and one
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/// <see cref="MaxEntriesPerSession"/> cap</i> — the isolation is across distinct keys, not across
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@@ -178,7 +188,14 @@ public sealed class SessionAclDecisionCache
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// TryGetValue rather than GetOrAdd: a session that only ever hits must not mint a shard, and a
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// session whose shard was just cleared must not resurrect one until it actually stores something.
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//
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// The shard's OWN generation decides, not the stamp InvalidateIfStale just compared: inside the
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// rollover window the stamp already matches and the purge has not run, so the stamp cannot
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// distinguish this generation's shard from the last one's. A mismatch is treated as a plain miss and
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// is NOT displaced from here — this path stays allocation-free and non-mutating, and the shard is
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// reclaimed a moment later by the purging thread or by the next Set on that key.
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return _shards.TryGetValue(sessionKey, out var shard)
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&& shard.Generation == generation
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&& shard.Entries.TryGetValue(new ShardKey(operation, realm, nodeIdentifier), out decision);
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}
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@@ -205,7 +222,7 @@ public sealed class SessionAclDecisionCache
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// trie never made. Dropping it costs one recomputation on the next call.
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if (Generation != generation) return;
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var shard = _shards.GetOrAdd(sessionKey, static _ => new Shard());
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var shard = _shards.GetOrAdd(sessionKey, static (_, gen) => new Shard(gen), generation);
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if (Volatile.Read(ref _globalCount) >= MaxEntries)
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{
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@@ -218,22 +235,41 @@ public sealed class SessionAclDecisionCache
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// re-enumerate an emptying dictionary. The redundancy costs an enumeration, not correctness,
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// and a CAS-elected clear would add hot-path state for a branch that is a rare fallback.
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ClearAll();
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shard = _shards.GetOrAdd(sessionKey, static _ => new Shard());
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shard = _shards.GetOrAdd(sessionKey, static (_, gen) => new Shard(gen), generation);
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}
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else if (Volatile.Read(ref shard.ApproxCount) >= MaxEntriesPerSession)
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{
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// The inner bound. This REPLACES the shard object rather than emptying the dictionary in
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// place — the same move ClearAll makes, and for the same reason. Emptying in place left the
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// clear and the counter reset as two steps over storage a racing Set was still inserting
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// into: the racer could land in the just-cleared dictionary and increment both counters
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// between them, and the Exchange then subtracted an amount that included the racer's fresh
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// entry, under-counting _globalCount for good. Swapping the object makes the displaced
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// shard unreachable in one atomic step, after which Seal settles its count exactly.
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if (_shards.TryUpdate(sessionKey, new Shard(), shard))
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Interlocked.Add(ref _globalCount, -Seal(shard));
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// The inner bound. The replacement is pre-sized to what the shard it displaces was holding: this
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// key has just demonstrated it fills its whole budget, and it is about to do so again, so the
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// refill would otherwise walk the dictionary's whole growth cascade — a rehash under every one of
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// the table's locks at each doubling — to arrive back at a size already known. Clamped to the
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// ceiling because the count read here is the pre-seal one — a thread that lost the swap reads
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// the sentinel and clamps to no hint at all, which is the right answer for it. Only this site
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// hints; a shard minted by GetOrAdd has no such evidence and stays at the default capacity.
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//
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// The trade: the replacement is built before the swap is attempted, so a thread that loses
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// discards a pre-sized dictionary rather than an empty one. That is a bigger throwaway than
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// before, and it is accepted — the loss window is a single compare-and-swap wide, and it is
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// paid only by threads that overflowed the same shard simultaneously, against a refill cost
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// paid by every eviction.
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shard = Displace(
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sessionKey, shard, generation,
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capacityHint: Math.Clamp(Volatile.Read(ref shard.ApproxCount), 0, MaxEntriesPerSession));
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}
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// Whoever won the swap, the live shard is now a different object than the one held above.
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shard = _shards.GetOrAdd(sessionKey, static _ => new Shard());
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// The shard must belong to THIS generation before anything is filed in it. Reached in two ways: a
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// deploy landed since the shard was minted (the common case — one displacement per key per deploy,
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// and the read path has been missing on it since the stamp moved), or the rollover window closed
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// between the check at the top of this method and here.
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if (shard.Generation != generation)
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{
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shard = Displace(sessionKey, shard, generation, capacityHint: 0);
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// Still mismatched means a racer re-minted the shard under a generation that has since moved
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// again. Drop the decision rather than loop: filing this generation's verdict in another
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// generation's shard is the same error in the other direction, and the line above already
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// dropped a verdict for the identical reason.
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if (shard.Generation != generation) return;
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}
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// TryAdd, not an indexer assignment: only a genuine insert may move the counters, or a racing pair
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@@ -242,6 +278,36 @@ public sealed class SessionAclDecisionCache
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TryBookInsert(shard);
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}
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/// <summary>
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/// Replaces a session's live shard with a fresh one for <paramref name="generation"/> and returns
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/// whatever shard is live afterwards.
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/// </summary>
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/// <remarks>
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/// This REPLACES the shard object rather than emptying the dictionary in place — the move
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/// <see cref="ClearAll"/> makes, and for the same reason. Emptying in place left the clear and the
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/// counter reset as two steps over storage a racing <see cref="Set"/> was still inserting into: the
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/// racer could land in the just-cleared dictionary and increment both counters between them, and the
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/// <see cref="Interlocked.Exchange(ref int, int)"/> then subtracted an amount that included the
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/// racer's fresh entry, under-counting <see cref="_globalCount"/> for good. Swapping the object makes
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/// the displaced shard unreachable in one atomic step, after which <see cref="Seal"/> settles its
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/// count exactly — and because only the thread that wins the compare-and-swap seals, no shard is
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/// sealed twice however many threads arrive here at once. The returned shard is re-read from the
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/// table rather than assumed to be the one just built: whoever won the swap, the live shard is now a
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/// different object than the caller held.
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/// </remarks>
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/// <param name="sessionKey">The key whose shard is being displaced.</param>
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/// <param name="shard">The shard the caller found live.</param>
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/// <param name="generation">The generation the replacement is built for.</param>
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/// <param name="capacityHint">Initial entry capacity for the replacement; zero leaves it at the default.</param>
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/// <returns>The live shard after the swap.</returns>
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private Shard Displace(string sessionKey, Shard shard, long generation, int capacityHint)
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{
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if (_shards.TryUpdate(sessionKey, new Shard(generation, capacityHint), shard))
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Interlocked.Add(ref _globalCount, -Seal(shard));
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return _shards.GetOrAdd(sessionKey, static (_, gen) => new Shard(gen), generation);
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}
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/// <summary>
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/// Books a just-completed insert against the shard's own counter and the global one, unless the
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/// shard was displaced first — in which case the entry lives in storage nothing can reach any more
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@@ -339,6 +405,21 @@ public sealed class SessionAclDecisionCache
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/// <summary>Drops every memoized decision. Called when the authorization generation advances.</summary>
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public void Clear() => ClearAll();
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/// <summary>
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/// Moves the generation stamp <b>without</b> clearing — reproducing, deterministically, the exact
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/// view a racer gets inside <see cref="InvalidateIfStale"/>'s rollover window, where the new
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/// generation is already published but the winner's <see cref="ClearAll"/> has not run yet.
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/// </summary>
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/// <remarks>
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/// Tests only. That window is a few instructions wide, so a concurrency test can only make it
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/// probable; this makes it certain. The invariant it exercises — <i>a shard can only serve the
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/// generation it was built under</i> — is what makes the window harmless, so the pin has to be able
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/// to stand inside it.
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/// </remarks>
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/// <param name="generation">The generation to publish.</param>
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internal void AdvanceGenerationForTest(long generation) =>
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Interlocked.Exchange(ref _generation, generation);
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private void InvalidateIfStale(long generation)
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{
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var seen = Interlocked.Read(ref _generation);
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@@ -375,9 +456,24 @@ public sealed class SessionAclDecisionCache
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/// <see cref="_shards"/> either still is the live shard or has been sealed — it can never turn
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/// into a <i>different</i> generation of the same session's entries under its holder.
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/// </summary>
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private sealed class Shard
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/// <param name="generation">The authorization generation this shard's entries were decided under.</param>
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/// <param name="capacity">
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/// Initial entry capacity. Zero leaves <see cref="Entries"/> at the default — the right choice
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/// everywhere except the per-shard eviction swap, which alone has evidence of the size the
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/// replacement is about to grow back to.
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/// </param>
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private sealed class Shard(long generation, int capacity = 0)
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{
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public readonly ConcurrentDictionary<ShardKey, bool> Entries = new();
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public readonly ConcurrentDictionary<ShardKey, bool> Entries = capacity > 0
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? new ConcurrentDictionary<ShardKey, bool>(Environment.ProcessorCount, capacity)
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: new ConcurrentDictionary<ShardKey, bool>();
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/// <summary>
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/// The generation this shard's entries were decided under, fixed for its lifetime. It is what the
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/// read path compares — the cache-wide stamp cannot be trusted alone, because it is published one
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/// step before the shards it invalidates are purged.
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/// </summary>
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public readonly long Generation = generation;
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/// <summary>
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/// Read and written with <see cref="Interlocked"/>, never derived from
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@@ -263,6 +263,123 @@ public sealed class SessionAclDecisionCacheTests
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}
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}
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/// <summary>
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/// The store half of the same window: a <c>Set</c> that meets the previous generation's shard must
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/// displace it, not fill it.
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/// </summary>
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/// <remarks>
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/// Filing into an orphaned shard is never <i>wrong</i> — the read path's generation check means
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/// nothing stored there can ever be served — which is exactly why it needs its own pin: the symptom
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/// is silent, and it is a dead cache rather than a leaking one. Every store for that key would land
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/// somewhere unreadable, consuming the key's whole per-shard budget before an eviction swap finally
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/// minted a shard for the current generation. Twenty thousand wasted inserts per key per deployment,
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/// with a hit rate of zero throughout and nothing in the counters to say so.
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/// </remarks>
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[Fact]
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public void A_store_meeting_the_previous_generations_shard_displaces_it()
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{
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var cache = new SessionAclDecisionCache();
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Ask(cache, generation: 1, compute: () => true).ShouldBeTrue();
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cache.AdvanceGenerationForTest(2);
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// Inside the window: the stamp says 2, the shard in the table was built for 1.
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cache.Set(generation: 2, Session, OpcUaOperation.Read, AddressSpaceRealm.Raw, Node, decision: false);
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cache.TryGet(generation: 2, Session, OpcUaOperation.Read, AddressSpaceRealm.Raw, Node, out var decision)
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.ShouldBeTrue("the store must have landed in a shard the current generation can read");
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decision.ShouldBeFalse("and it must be the new verdict, not the one it replaced");
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// The displaced shard was sealed and unbooked, so the survivor is the single new entry.
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cache.Count.ShouldBe(1);
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cache.TrackedCount.ShouldBe(1);
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cache.LiveShardCount.ShouldBe(1);
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}
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/// <summary>
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/// The same rollover, arrived at the way production does — a generation moving under live traffic
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/// rather than through the test seam. No hit may ever return a verdict stored under a different
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/// generation, and the counters must still settle exactly.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The generation is <b>encoded in the stored verdict</b> (<c>gen % 2 == 0</c>), which is what
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/// makes a leak visible at all: a cache that answers with the right shape but the wrong
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/// generation's data is indistinguishable from a correct one unless the data says which
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/// generation it came from. A miss recomputes the encoding for the generation it was asked
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/// about, so only a hit can ever disagree.
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/// </para>
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/// <para>
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/// The bumps come from inside the worker mix rather than from a spinning thread of their own,
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/// and are spaced far enough apart for entries to accumulate between them — a generation moving
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/// faster than a lookup completes makes every call a miss, which is a cache that is never read
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/// and therefore a test that pins nothing.
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/// </para>
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/// </remarks>
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[Fact]
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public void No_hit_ever_returns_a_verdict_from_another_generation()
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{
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var cache = new SessionAclDecisionCache();
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const int workers = 6;
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const int writesEach = 30_000;
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const int bumpEvery = 500;
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const int rounds = 4;
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// A deliberately narrow node and key space: workers must keep landing on entries their peers
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// stored, and on shards a bump has just orphaned. Unique identifiers would make every call a miss.
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const int nodes = 64;
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const int keys = 2;
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for (var r = 0; r < rounds; r++)
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{
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var round = r;
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var generation = (round * 100L) + 1L;
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var mismatches = 0;
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var start = new Barrier(workers);
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var threads = new Thread[workers];
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for (var w = 0; w < workers; w++)
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{
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var worker = w;
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threads[w] = new Thread(() =>
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{
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start.SignalAndWait();
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for (var i = 0; i < writesEach; i++)
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{
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// One worker advances the generation, so the bump lands in the middle of the others'
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// traffic rather than beside it.
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if (worker == 0 && i % bumpEvery == 0) Interlocked.Increment(ref generation);
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var gen = Interlocked.Read(ref generation);
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var expected = gen % 2 == 0;
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var decided = cache.GetOrAdd(
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gen, $"key-{worker % keys}", OpcUaOperation.Read, AddressSpaceRealm.Raw,
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$"Plant/dev1/Tag{i % nodes}", () => expected);
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if (decided != expected) Interlocked.Increment(ref mismatches);
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}
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}) { IsBackground = true };
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}
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foreach (var thread in threads) thread.Start();
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foreach (var thread in threads) thread.Join();
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start.Dispose();
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mismatches.ShouldBe(
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0, $"round {round}: a hit served a verdict taken under a different generation");
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var survived = cache.Count;
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cache.LiveShardCount.ShouldBe(
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survived, $"round {round}: a shard's own counter drifted from its entries");
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cache.TrackedCount.ShouldBe(
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survived, $"round {round}: the global counter drifted from the live shards");
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}
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}
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/// <summary>
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/// A decision taken while a deployment lands mid-walk is returned but NOT stored, so the new
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/// generation never inherits a verdict its own trie did not make.
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@@ -289,6 +406,77 @@ public sealed class SessionAclDecisionCacheTests
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cache.Count.ShouldBe(1);
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}
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/// <summary>
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/// The generation-rollover window, made deterministic. Publishing the new generation and purging the
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/// shards are two steps, and a racer arriving between them sees a generation that already matches
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/// and shards that have not been dropped yet — so it must not be able to read one.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <c>AdvanceGenerationForTest</c> is the racer's view exactly: the stamp moves, nothing clears.
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/// Before the fix this test served the generation-1 verdict to a generation-2 caller. Key
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/// revocation and expiry are re-checked above the cache, so the leak was a stale <i>grant walk</i>
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/// rather than a usable revoked key — real, but narrower than it first looks.
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/// </para>
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/// <para>
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/// ⚠️ The assertion is a <b>miss</b>, not a corrected value: serving <c>false</c> from a shard
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/// built under the old generation would be just as wrong, and a value assertion would pass on it.
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/// </para>
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/// </remarks>
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[Fact]
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public void A_shard_built_under_the_previous_generation_is_never_served()
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{
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var cache = new SessionAclDecisionCache();
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// GetOrAdd, not a bare Set: Set drops a decision whose generation is not already the stamped one,
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// and a fresh cache is stamped -1. The lookup inside GetOrAdd is what publishes generation 1.
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Ask(cache, generation: 1, compute: () => true).ShouldBeTrue();
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cache.TryGet(generation: 1, Session, OpcUaOperation.Read, AddressSpaceRealm.Raw, Node, out var stored)
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.ShouldBeTrue("the entry must exist before the window opens, or the test proves nothing");
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stored.ShouldBeTrue();
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// Stand inside the window: the new generation is published, the shards are not yet purged.
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cache.AdvanceGenerationForTest(2);
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cache.TryGet(generation: 2, Session, OpcUaOperation.Read, AddressSpaceRealm.Raw, Node, out _)
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.ShouldBeFalse("a shard may only answer for the generation it was built under");
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}
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/// <summary>
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/// A shard displaced by the per-shard eviction swap keeps taking inserts correctly, with the counters
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/// still exact — the behaviour pin behind the capacity hint the swap now passes.
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/// </summary>
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/// <remarks>
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/// <b>Pin, not red-first.</b> The hint sizes a dictionary's initial buckets, which is unobservable
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/// through the public surface: no assertion here can distinguish a hinted shard from a default one,
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/// and none tries to. What it pins is that passing it changed nothing about the refill — that the
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/// replacement shard still accepts entries and still books them exactly once.
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/// </remarks>
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[Fact]
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public void A_shard_replaced_by_the_eviction_swap_still_refills_exactly()
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{
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var cache = new SessionAclDecisionCache();
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const int overshoot = 12;
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for (var i = 0; i < SessionAclDecisionCache.MaxEntriesPerSession + overshoot; i++)
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Ask(cache, generation: 1, session: "crawler-key", node: $"Plant/dev1/Tag{i}", compute: () => true);
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cache.Count.ShouldBe(overshoot);
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cache.TrackedCount.ShouldBe(overshoot);
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cache.LiveShardCount.ShouldBe(overshoot);
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// The refilled shard serves what it was given, and a fresh insert into it still books once.
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Ask(cache, generation: 1, session: "crawler-key", node: "Plant/dev1/Tag20011",
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compute: () => throw new InvalidOperationException("this decision was already memoized"))
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.ShouldBeTrue();
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Ask(cache, generation: 1, session: "crawler-key", node: "Plant/dev1/Fresh", compute: () => false)
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.ShouldBeFalse();
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cache.Count.ShouldBe(overshoot + 1);
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cache.TrackedCount.ShouldBe(cache.Count);
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cache.LiveShardCount.ShouldBe(cache.Count);
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}
|
||||
|
||||
private static bool Ask(
|
||||
SessionAclDecisionCache cache,
|
||||
long generation,
|
||||
|
||||
Reference in New Issue
Block a user