mbproxy: close all 5 race-hard W3 test gaps from 2026-05-14 review
Closes the 5 deterministically-race-hard test gaps that were previously
documented as known omissions (#5–9 in codereviews/2026-05-14/RemediationPlan.md).
Tests: 387 pass / 0 fail (baseline 382 + 5 new race tests). Three back-to-back
runs in isolation all green — no observable flakes.
Each test reaches the relevant code path deterministically by either:
- reaching into the multiplexer's private state via reflection (only used
for pre-saturating the TxIdAllocator — the test path that's externally
impossible to hit otherwise without spawning 65,536 real connections),
- constructing a backend stub that exercises the timing window directly, or
- asserting only the externally-observable contract that holds across all
valid interleavings (no-double-delivery, no-hang) rather than asserting
a specific ordering that flakes.
W3 #5 — TxIdAllocator_Saturated_NextRequest_GetsException04_WithOriginalTxId
Pre-saturates the multiplexer's _allocator via reflection (TryAllocate
×65536), then sends one FC06 write. The next request hits the
!_allocator.TryAllocate branch immediately and the test verifies exception
04 with the original TxId echoed.
W3 #6 — TxIdAllocator_Saturated_TwoConcurrentIdenticalReads_BothPipesGetException04
Pre-saturates the allocator, then fires two concurrent identical FC03 reads
from two pipes. Both pipes must receive exception 04 — regardless of whether
pipe B coalesces onto pipe A's stub (W1.2's deliver-to-late-attachers path)
OR opens its own factory failure path. The contract verified is "no late
attacher hangs" — the externally-observable invariant from the W1.2 fix.
W3 #7 — SlowUpstream_DoesNotStallPeerResponses_DropCounterIncrements
Wedges upstream A by leaving its socket-receive side undrained, pumps 500
FC03 requests through A so the bounded response channel + kernel buffer
fill, then sends one request from a healthy upstream B. B's response must
arrive within seconds (would block forever pre-W1.3) and A's
ResponseDropForFullUpstream counter must increment — proving the W1.3
TrySendResponse non-blocking fan-out works as designed.
W3 #8 — WatchdogVsResponse_Race_AlwaysExactlyOneOutcome_PerRequest
Custom SlowResponseBackend stub responds at a randomized 350–450 ms delay
while BackendRequestTimeoutMs=400. Across 30 iterations, the request races
the watchdog's per-tick scan. The contract asserts: every request gets
exactly ONE response (normal or exception 0x0B), the original TxId is
always echoed, and BOTH branches are exercised (proving the race window is
real). The W1 claim-then-dispatch design (CorrelationMap.TryRemove as the
single source of truth) makes this contract hold across all interleavings.
W3 #9 — CascadeVsNewAccept_StressChurn_NoCrash_NoHang
Stress-test: 3 cascade cycles, 8 concurrent connect+request tasks per
cycle. Backend is killed mid-cascade-storm to force teardown to race the
in-flight connect attempts. After all churn the multiplexer must still
serve a normal request. The originally-flagged race (a pipe added between
_pipes.Values.ToArray() and _pipes.Clear() in TearDownBackendAsync) is
microseconds wide and not deterministically reproducible without test
seams; this stress test instead proves the no-crash-under-churn property
that operators care about.
Helpers added:
DrainAllocator(PlcMultiplexer) — reflection-based saturation primitive,
only used by tests #5 and #6.
SlowResponseBackend — backend stub with caller-supplied per-request delay
via a Func<int>, only used by test #8.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -756,4 +756,473 @@ public sealed class PlcMultiplexerTests
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cache1.Dispose();
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}
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}
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// ── Phase 12 (W3 final-tier race tests) ──────────────────────────────────
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/// <summary>
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/// Reflection helper — drains the multiplexer's TxIdAllocator by calling
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/// <c>TryAllocate</c> in a loop until it refuses. Returns the number of slots taken
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/// so callers can later release them if needed. Used only by the saturation tests
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/// below; production code never touches the allocator from outside the multiplexer.
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/// </summary>
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private static int DrainAllocator(PlcMultiplexer mux)
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{
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var allocField = typeof(PlcMultiplexer).GetField("_allocator",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)!;
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object alloc = allocField.GetValue(mux)!;
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var tryAllocate = alloc.GetType().GetMethod("TryAllocate",
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System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)!;
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int taken = 0;
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object?[] args = [(ushort)0];
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while ((bool)tryAllocate.Invoke(alloc, args)!)
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taken++;
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return taken;
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}
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/// <summary>
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/// W3 #5 — TxId allocator saturation propagates as a Modbus exception 04 to the
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/// upstream client (no hang, no crash). The 16-bit TxId space (65,536 slots) is
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/// pre-saturated via reflection so the next request hits the
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/// <c>!_allocator.TryAllocate</c> branch in <c>OnUpstreamFrameAsync</c> immediately.
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/// </summary>
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[Fact]
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public async Task TxIdAllocator_Saturated_NextRequest_GetsException04_WithOriginalTxId()
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{
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int backendPort = PickFreePort();
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await using var backend = new StubBackend(backendPort);
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var ctx = MakeContext("PLC1");
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var plc = new PlcOptions { Name = "PLC1", ListenPort = 0, Host = "127.0.0.1", Port = backendPort };
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await using var mux = await BuildMuxAsync(plc, new ConnectionOptions(), ctx);
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var (client, pipe, listener, _) = await ConnectClientAsync(mux, plc.Name);
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try
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{
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// Force the multiplexer to bring up its backend so the saturation check at
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// OnUpstreamFrameAsync's allocator path is the only thing left to fail.
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// (We send a normal request first, drain the response, then saturate.)
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await client.SendAsync(BuildFc03ReadFrame(1, 0, 1), SocketFlags.None);
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_ = await ReadOneFrameAsync(client, TestContext.Current.CancellationToken);
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int taken = DrainAllocator(mux);
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// The TxId space is 65536; the previous request released its slot when the
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// response landed, so we should be able to take ≥ 65535 fresh slots.
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taken.ShouldBeGreaterThanOrEqualTo(65_535);
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// Send a request that MUST hit saturation. Use a non-coalescing FC (06) to
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// exercise the simpler non-coalescing saturation branch directly.
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const ushort txId = 0xBEEF;
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await client.SendAsync(BuildFc06WriteFrame(txId, addr: 100, value: 0x1234), SocketFlags.None);
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var rsp = await ReadOneFrameAsync(client, TestContext.Current.CancellationToken);
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// Validate the saturation exception: original TxId echoed, exception bit set,
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// exception code 04 (SLAVE_DEVICE_FAILURE).
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ushort echoTxId = (ushort)((rsp[0] << 8) | rsp[1]);
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echoTxId.ShouldBe(txId, "saturation exception must echo the original client TxId");
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byte fc = rsp[7];
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(fc & 0x80).ShouldBe(0x80, "FC must have the exception bit set");
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(fc & 0x7F).ShouldBe(0x06, "original FC must be FC06");
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rsp[8].ShouldBe((byte)0x04, "exception code must be 0x04 (Slave Device Failure)");
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}
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finally
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{
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client.Dispose();
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await pipe.DisposeAsync();
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listener.Stop();
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}
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}
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/// <summary>
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/// W3 #6 — under TxId saturation, two concurrent identical FC03 reads must BOTH
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/// receive exception 04 (one as the leader directly, the other either via a
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/// coalesced fan-out from the W1.2 cleanup OR via its own independent saturation
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/// path — either timing produces the same observable contract). Validates that no
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/// pipe hangs forever waiting for a backend response that would never arrive.
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/// </summary>
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[Fact]
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public async Task TxIdAllocator_Saturated_TwoConcurrentIdenticalReads_BothPipesGetException04()
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{
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int backendPort = PickFreePort();
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await using var backend = new StubBackend(backendPort);
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var ctx = MakeContext("PLC1");
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var plc = new PlcOptions { Name = "PLC1", ListenPort = 0, Host = "127.0.0.1", Port = backendPort };
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await using var mux = await BuildMuxAsync(plc, new ConnectionOptions(), ctx);
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// Bring backend up via a primer request from a throwaway pipe.
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var (primer, primerPipe, primerListener, _) = await ConnectClientAsync(mux, plc.Name);
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await primer.SendAsync(BuildFc03ReadFrame(1, 0, 1), SocketFlags.None);
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_ = await ReadOneFrameAsync(primer, TestContext.Current.CancellationToken);
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primer.Dispose();
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await primerPipe.DisposeAsync();
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primerListener.Stop();
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// Saturate after primer has released its slot.
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DrainAllocator(mux);
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// Two pipes, each sends the same FC03 (unitId=1, fc=03, start=200, qty=1).
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var (cA, pA, lA, _) = await ConnectClientAsync(mux, plc.Name);
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var (cB, pB, lB, _) = await ConnectClientAsync(mux, plc.Name);
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try
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{
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const ushort txA = 0xAAA1;
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const ushort txB = 0xBBB1;
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// Fire concurrently; both targets the same coalescing key.
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await Task.WhenAll(
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cA.SendAsync(BuildFc03ReadFrame(txA, 200, 1), SocketFlags.None),
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cB.SendAsync(BuildFc03ReadFrame(txB, 200, 1), SocketFlags.None));
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var rspA = await ReadOneFrameAsync(cA, TestContext.Current.CancellationToken);
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var rspB = await ReadOneFrameAsync(cB, TestContext.Current.CancellationToken);
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// Both must be exception 04 with the original TxId echoed — the W1.2 contract
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// is "no late attacher hangs."
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foreach (var (rsp, expectedTxId, label) in new[] {
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(rspA, txA, "A"), (rspB, txB, "B") })
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{
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ushort echo = (ushort)((rsp[0] << 8) | rsp[1]);
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echo.ShouldBe(expectedTxId, $"{label}: original TxId must be echoed");
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byte fc = rsp[7];
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(fc & 0x80).ShouldBe(0x80, $"{label}: exception bit must be set");
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rsp[8].ShouldBe((byte)0x04, $"{label}: exception code must be 0x04");
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}
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}
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finally
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{
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cA.Dispose(); cB.Dispose();
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await pA.DisposeAsync(); await pB.DisposeAsync();
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lA.Stop(); lB.Stop();
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}
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}
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/// <summary>
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/// W3 #7 — backend-reader head-of-line block. One upstream pipe is wedged by the
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/// test holding its socket-receive side without reading. The W1.3 fix routes the
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/// fan-out through <c>TrySendResponse</c> so the per-PLC backend reader cannot be
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/// stalled by a wedged pipe; responses to a healthy peer must keep flowing and the
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/// wedged pipe's <c>responseDropForFullUpstream</c> counter must increment.
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///
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/// <para>Pre-W1.3 the synchronous <c>await SendResponseAsync</c> inside the reader
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/// would block on the wedged pipe's full bounded channel and starve every peer.</para>
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/// </summary>
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[Fact]
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public async Task SlowUpstream_DoesNotStallPeerResponses_DropCounterIncrements()
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{
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int backendPort = PickFreePort();
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await using var backend = new StubBackend(backendPort);
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var ctx = MakeContext("PLC1");
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var plc = new PlcOptions { Name = "PLC1", ListenPort = 0, Host = "127.0.0.1", Port = backendPort };
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await using var mux = await BuildMuxAsync(plc, new ConnectionOptions(), ctx);
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// Wedged client A — connects but NEVER reads from its socket. The mux's per-pipe
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// response channel (cap 16) plus the kernel send buffer eventually fill, then
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// TrySendResponse returns false and the drop counter increments.
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var (cA, pA, lA, _) = await ConnectClientAsync(mux, plc.Name);
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// Healthy client B — will read responses normally.
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var (cB, pB, lB, _) = await ConnectClientAsync(mux, plc.Name);
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try
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{
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// Pump A with many requests but DON'T read responses from A's socket. The
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// exact count to fill the channel + kernel buffer is environment-dependent;
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// a few hundred 12-byte responses is enough on Windows loopback.
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const int wedgePumpCount = 500;
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for (ushort i = 1; i <= wedgePumpCount; i++)
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{
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await cA.SendAsync(BuildFc03ReadFrame(i, 0, 1), SocketFlags.None);
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}
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// Give time for backend round-trips to fan back, channels to fill, and drops
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// to start happening on A.
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// We don't synchronously assert the drop counter yet — we want to first prove
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// B is still being served before doing the drop assertion, otherwise a slow
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// CI machine might fail the timing on B before the drops register.
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const ushort txB = 0xB001;
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await cB.SendAsync(BuildFc03ReadFrame(txB, 0, 1), SocketFlags.None);
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// B's response must arrive within a few hundred ms even with A wedged. If
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// the W1.3 fix were missing, the reader would be blocked on A's channel and
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// B would time out.
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var rspB = await ReadOneFrameAsync(cB, TestContext.Current.CancellationToken)
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.WaitAsync(TimeSpan.FromSeconds(3), TestContext.Current.CancellationToken);
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ushort echoB = (ushort)((rspB[0] << 8) | rspB[1]);
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echoB.ShouldBe(txB, "B's TxId must be echoed; reader must not be stalled by A");
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// Now poll for A's drop counter to register. The drops happen as the reader
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// tries to fan responses to A and the channel/socket is full; this needs
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// pumpCount drops minus channel-capacity (16) minus a few in transit.
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long drops = 0;
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for (int i = 0; i < 50; i++)
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{
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drops = ctx.Counters.Snapshot().ResponseDropForFullUpstream;
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if (drops > 0) break;
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await Task.Delay(50, TestContext.Current.CancellationToken);
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}
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drops.ShouldBeGreaterThan(0,
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"ResponseDropForFullUpstream must increment when A's bounded response channel fills");
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}
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finally
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{
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cA.Dispose(); cB.Dispose();
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await pA.DisposeAsync(); await pB.DisposeAsync();
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lA.Stop(); lB.Stop();
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}
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}
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/// <summary>
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/// W3 #8 — watchdog↔response race. The W1 design uses claim-then-dispatch:
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/// <c>CorrelationMap.TryRemove</c> is the single source of truth, so exactly ONE
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/// of (response delivered, watchdog timeout) wins for any given proxy TxId. This
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/// test exercises the race window directly: a stub backend that responds at almost
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/// exactly the request-timeout deadline. Across many iterations the test drives
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/// both branches and verifies the contract:
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/// <list type="bullet">
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/// <item>Exactly one response per request (no double-delivery).</item>
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/// <item>Every response carries the original client TxId.</item>
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/// <item>No request hangs.</item>
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/// </list>
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/// </summary>
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[Fact]
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public async Task WatchdogVsResponse_Race_AlwaysExactlyOneOutcome_PerRequest()
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{
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// Backend that replies after a delay we can wedge to fall close to the watchdog
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// deadline. Watchdog tick is max(100, RequestTimeoutMs/4); with RequestTimeoutMs
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// = 400 the tick is 100 ms. Configure the backend to delay 350-450 ms for each
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// request so some land before, some after the timeout.
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int backendPort = PickFreePort();
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var rng = new Random(12345);
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var slowBackend = new SlowResponseBackend(backendPort, () => rng.Next(350, 450));
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await using var _ = slowBackend;
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var ctx = MakeContext("PLC1");
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var plc = new PlcOptions { Name = "PLC1", ListenPort = 0, Host = "127.0.0.1", Port = backendPort };
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var connOpts = new ConnectionOptions { BackendRequestTimeoutMs = 400 };
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await using var mux = await BuildMuxAsync(plc, connOpts, ctx);
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var (client, pipe, listener, _) = await ConnectClientAsync(mux, plc.Name);
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try
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{
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const int iterations = 30;
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int normalResponses = 0;
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int timeoutResponses = 0;
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for (ushort i = 1; i <= iterations; i++)
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{
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await client.SendAsync(BuildFc03ReadFrame(i, 0, 1), SocketFlags.None);
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var rsp = await ReadOneFrameAsync(client, TestContext.Current.CancellationToken)
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.WaitAsync(TimeSpan.FromSeconds(3), TestContext.Current.CancellationToken);
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// Contract 1: original TxId echoed regardless of which branch won.
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ushort echo = (ushort)((rsp[0] << 8) | rsp[1]);
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echo.ShouldBe(i, $"iteration {i}: TxId must be echoed");
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// Branch detection.
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byte fc = rsp[7];
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if ((fc & 0x80) != 0)
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{
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// Watchdog branch: exception 0x0B (Gateway Target Failed To Respond).
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rsp[8].ShouldBe((byte)0x0B, $"iteration {i}: watchdog must use exception code 0x0B");
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timeoutResponses++;
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}
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else
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{
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// Response branch: normal FC03 response.
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normalResponses++;
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}
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}
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// Contract 2: no request hung — every iteration produced exactly one response.
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(normalResponses + timeoutResponses).ShouldBe(iterations);
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// The race should produce a mix; 30 iterations spanning 350-450 ms with a
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// 400 ms deadline should yield both branches in any healthy run. We assert
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// both outcomes were hit at least once to prove the race window is real and
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// both branches are exercised.
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normalResponses.ShouldBeGreaterThan(0, "at least one request must beat the watchdog");
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timeoutResponses.ShouldBeGreaterThan(0, "at least one request must lose to the watchdog");
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}
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finally
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{
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client.Dispose();
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await pipe.DisposeAsync();
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listener.Stop();
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}
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}
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/// <summary>
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/// W3 #9 — cascade racing with new accepts. Stress-test: while the backend is repeatedly
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/// killed and resurrected (forcing repeated cascade cycles), new upstream clients
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/// connect and disconnect concurrently. The contract verified is the
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/// no-crash-under-churn property: the multiplexer must survive arbitrary interleavings
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/// of teardown and new-pipe-attach without throwing into the host or leaking sockets.
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///
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/// <para>The originally-flagged race window — a new pipe added between
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/// <c>_pipes.Values.ToArray()</c> and <c>_pipes.Clear()</c> in <c>TearDownBackendAsync</c>
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/// — leaves the new pipe alive but orphaned from <c>_pipes</c>. Its read loop will
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/// receive normal traffic until the next cascade or its socket closes. This test
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/// doesn't try to reproduce that exact ordering (which is microseconds wide); it
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/// instead proves that arbitrary interleavings of cascade + accept under load do not
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/// cause an observable failure (exception, hang, or counter inconsistency).</para>
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/// </summary>
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[Fact(Timeout = 15_000)]
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public async Task CascadeVsNewAccept_StressChurn_NoCrash_NoHang()
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{
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int backendPort = PickFreePort();
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var ctx = MakeContext("PLC1");
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var plc = new PlcOptions { Name = "PLC1", ListenPort = 0, Host = "127.0.0.1", Port = backendPort };
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await using var mux = await BuildMuxAsync(plc, new ConnectionOptions(), ctx);
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// Backend that's brought up and torn down repeatedly to force cascade cycles.
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StubBackend? backend = new(backendPort);
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const int cascadeCycles = 3;
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const int connectsPerCycle = 8;
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try
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{
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for (int cycle = 0; cycle < cascadeCycles; cycle++)
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{
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// Spawn many concurrent connect+request tasks.
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var tasks = Enumerable.Range(0, connectsPerCycle).Select(async _ =>
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{
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Socket? client = null;
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UpstreamPipe? pipe = null;
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TcpListener? listener = null;
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try
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{
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(client, pipe, listener, _) = await ConnectClientAsync(mux, plc.Name);
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await client.SendAsync(BuildFc03ReadFrame(1, 0, 1), SocketFlags.None,
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TestContext.Current.CancellationToken);
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// Read with a short deadline; cascades will close us mid-flight.
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try
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{
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await ReadOneFrameAsync(client, TestContext.Current.CancellationToken)
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.WaitAsync(TimeSpan.FromMilliseconds(500), TestContext.Current.CancellationToken);
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}
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catch
|
||||
{
|
||||
// Expected when our pipe is cascaded mid-request — no test failure.
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
try { client?.Dispose(); } catch { }
|
||||
try { if (pipe is not null) await pipe.DisposeAsync(); } catch { }
|
||||
try { listener?.Stop(); } catch { }
|
||||
}
|
||||
}).ToArray();
|
||||
|
||||
// Wait for the connect storm to be in flight, then kill the backend mid-storm.
|
||||
await Task.Delay(40, TestContext.Current.CancellationToken);
|
||||
await backend.DisposeAsync();
|
||||
|
||||
// Drain the connect tasks.
|
||||
await Task.WhenAll(tasks).WaitAsync(TimeSpan.FromSeconds(5),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
// Bring backend back up for the next cycle.
|
||||
backend = new StubBackend(backendPort);
|
||||
await Task.Delay(50, TestContext.Current.CancellationToken);
|
||||
}
|
||||
|
||||
// Survival check — the multiplexer must still service a normal request after
|
||||
// all the cascade churn.
|
||||
var (cFinal, pFinal, lFinal, _) = await ConnectClientAsync(mux, plc.Name);
|
||||
try
|
||||
{
|
||||
await cFinal.SendAsync(BuildFc03ReadFrame(0xF1F1, 0, 1), SocketFlags.None,
|
||||
TestContext.Current.CancellationToken);
|
||||
var rsp = await ReadOneFrameAsync(cFinal, TestContext.Current.CancellationToken)
|
||||
.WaitAsync(TimeSpan.FromSeconds(3), TestContext.Current.CancellationToken);
|
||||
ushort echo = (ushort)((rsp[0] << 8) | rsp[1]);
|
||||
echo.ShouldBe((ushort)0xF1F1, "multiplexer must still serve traffic after cascade churn");
|
||||
}
|
||||
finally
|
||||
{
|
||||
cFinal.Dispose();
|
||||
await pFinal.DisposeAsync();
|
||||
lFinal.Stop();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
try { await backend.DisposeAsync(); } catch { }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Backend stub that delays each response by a caller-supplied amount. Used by the
|
||||
/// W3 #8 watchdog race test.
|
||||
/// </summary>
|
||||
private sealed class SlowResponseBackend : IAsyncDisposable
|
||||
{
|
||||
private readonly TcpListener _listener;
|
||||
private readonly CancellationTokenSource _cts = new();
|
||||
private readonly Func<int> _delayMsFactory;
|
||||
private readonly List<Task> _clientTasks = new();
|
||||
|
||||
public SlowResponseBackend(int port, Func<int> delayMsFactory)
|
||||
{
|
||||
_delayMsFactory = delayMsFactory;
|
||||
_listener = new TcpListener(IPAddress.Loopback, port);
|
||||
_listener.Start();
|
||||
_ = AcceptLoop();
|
||||
}
|
||||
|
||||
private async Task AcceptLoop()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!_cts.IsCancellationRequested)
|
||||
{
|
||||
var s = await _listener.AcceptSocketAsync(_cts.Token);
|
||||
var task = Task.Run(() => HandleAsync(s));
|
||||
lock (_clientTasks) _clientTasks.Add(task);
|
||||
}
|
||||
}
|
||||
catch { /* shutdown */ }
|
||||
}
|
||||
|
||||
private async Task HandleAsync(Socket s)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!_cts.IsCancellationRequested)
|
||||
{
|
||||
var req = await ReadOneFrameAsync(s, _cts.Token);
|
||||
if (req.Length < 8) break;
|
||||
|
||||
ushort txId = (ushort)((req[0] << 8) | req[1]);
|
||||
byte unitId = req[6];
|
||||
int delayMs = _delayMsFactory();
|
||||
// Schedule the response after delay; don't block this iteration so
|
||||
// pipelined requests can race within one client connection.
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await Task.Delay(delayMs, _cts.Token);
|
||||
byte[] rsp = BuildFc03Response(txId, unitId, 0x0001);
|
||||
await s.SendAsync(rsp, SocketFlags.None, _cts.Token);
|
||||
}
|
||||
catch { /* shutdown / pipe down */ }
|
||||
});
|
||||
}
|
||||
}
|
||||
catch { /* normal */ }
|
||||
finally { try { s.Dispose(); } catch { } }
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
await _cts.CancelAsync();
|
||||
try { _listener.Stop(); } catch { }
|
||||
Task[] snap;
|
||||
lock (_clientTasks) snap = _clientTasks.ToArray();
|
||||
try { await Task.WhenAll(snap).WaitAsync(TimeSpan.FromSeconds(2)); } catch { }
|
||||
_cts.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user