feat(secrets-cli): launch interactive console on bare secret in a TTY
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using Spectre.Console;
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using ZB.MOM.WW.Secrets.Cli.Interactive.Flows;
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namespace ZB.MOM.WW.Secrets.Cli.Interactive;
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/// <summary>
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/// Composition root for the interactive console: the non-TTY gate that decides whether a bare
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/// <c>secret</c> invocation launches the console, and the default wiring (flow set, recents store,
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/// target reader, session factory) that <see cref="Program"/> hands to an <see cref="InteractiveShell"/>.
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/// </summary>
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public static class InteractiveEntry
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{
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/// <summary>
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/// Whether a bare <c>secret</c> invocation should launch the interactive console. True only when no
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/// verb was supplied AND neither standard stream is redirected — a redirected stdin/stdout means the
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/// invocation is scripted/piped, where the console's prompts would hang or corrupt the pipe, so the
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/// caller falls through to headless usage instead.
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/// </summary>
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/// <param name="args">The process command-line arguments.</param>
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/// <param name="inputRedirected"><see cref="Console.IsInputRedirected"/> at process start.</param>
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/// <param name="outputRedirected"><see cref="Console.IsOutputRedirected"/> at process start.</param>
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public static bool ShouldEnterInteractive(string[] args, bool inputRedirected, bool outputRedirected)
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=> args.Length == 0 && !inputRedirected && !outputRedirected;
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/// <summary>
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/// Builds the ordered flow set the shell is wired with — one instance of each menu action, in the
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/// order they appear on the menu. Exposed (and used by <see cref="CreateShell"/>) so the composition
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/// is assertable without running the shell.
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/// </summary>
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public static IReadOnlyList<IInteractiveFlow> CreateFlows() =>
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[
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new ListSecretsFlow(),
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new SetSecretFlow(),
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new RevealSecretFlow(),
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new DeleteSecretFlow(),
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new ReferenceAuditFlow(),
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new KekDoctorFlow(),
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new BundleExportFlow(),
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new BundleImportFlow(),
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];
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/// <summary>
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/// Wires an <see cref="InteractiveShell"/> with its default collaborators: a per-user recents store
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/// under <c>~/.zb-secrets/recent-targets.json</c>, the target-config reader, the session factory, and
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/// <see cref="CreateFlows"/>. The shell's own ctor re-validates flow-title uniqueness.
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/// </summary>
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/// <param name="console">The console surface the shell (and its flows) render to.</param>
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public static InteractiveShell CreateShell(IAnsiConsole console)
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{
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string recentsPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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".zb-secrets",
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"recent-targets.json");
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return new InteractiveShell(
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console,
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new RecentTargetsStore(recentsPath),
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new TargetConfigReader(),
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new SecretsSessionFactory(),
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CreateFlows());
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}
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}
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@@ -1,8 +1,10 @@
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Spectre.Console;
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using ZB.MOM.WW.Secrets.Abstractions;
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using ZB.MOM.WW.Secrets.Cli;
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using ZB.MOM.WW.Secrets.Cli.Interactive;
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using ZB.MOM.WW.Secrets.DependencyInjection;
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using ZB.MOM.WW.Secrets.MasterKey;
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@@ -10,6 +12,12 @@ using ZB.MOM.WW.Secrets.MasterKey;
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// The heavy lifting lives in SecretCommands; Program only builds the host, runs the schema
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// migration, parses the verb + positional args, and dispatches.
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// A bare `secret` on a real TTY launches the interactive console, which builds its OWN per-target
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// sessions — so this must run BEFORE the host build + schema migration below, which the headless
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// verbs (and only they) require against the CLI's own appsettings-configured store and KEK.
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if (InteractiveEntry.ShouldEnterInteractive(args, Console.IsInputRedirected, Console.IsOutputRedirected))
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return await InteractiveEntry.CreateShell(AnsiConsole.Console).RunAsync(CancellationToken.None);
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HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
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builder.Configuration
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.AddJsonFile("appsettings.json", optional: true)
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+57
@@ -0,0 +1,57 @@
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using Spectre.Console.Testing;
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using ZB.MOM.WW.Secrets.Cli.Interactive;
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namespace ZB.MOM.WW.Secrets.Tests.Cli.Interactive;
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/// <summary>
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/// Pins the composition root of the interactive console: the non-TTY gate that decides whether a bare
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/// <c>secret</c> invocation launches the console, and the exact flow set (order + uniqueness) the shell
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/// is wired with. These are the two things Program.cs delegates to, so they are asserted here directly
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/// rather than by driving the whole shell.
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/// </summary>
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public sealed class InteractiveEntryTests
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{
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[Theory]
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// Only a bare invocation on a real TTY (neither stream redirected) enters the interactive console.
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[InlineData(new string[0], false, false, true)]
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[InlineData(new string[0], true, false, false)]
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[InlineData(new string[0], false, true, false)]
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[InlineData(new string[0], true, true, false)]
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[InlineData(new[] { "list" }, false, false, false)]
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public void ShouldEnterInteractive_true_only_for_no_args_and_real_tty(
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string[] args, bool inputRedirected, bool outputRedirected, bool expected)
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{
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Assert.Equal(
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expected,
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InteractiveEntry.ShouldEnterInteractive(args, inputRedirected, outputRedirected));
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}
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[Fact]
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public void CreateShell_composes_all_flows_exactly_once()
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{
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// CreateShell must succeed — its InteractiveShell ctor re-validates flow-title uniqueness, so a
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// duplicate or reserved collision would throw here.
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InteractiveShell shell = InteractiveEntry.CreateShell(new TestConsole());
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Assert.NotNull(shell);
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// The composed flow set is asserted through the same seam CreateShell uses.
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string[] titles = InteractiveEntry.CreateFlows().Select(f => f.Title).ToArray();
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Assert.Equal(
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new[]
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{
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"List secrets",
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"Set / rotate a secret",
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"Get (reveal) a secret",
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"Delete a secret",
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"Reference audit & seed",
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"KEK doctor (lockout recovery)",
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"Export bundle (ciphertext-only)",
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"Import bundle",
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},
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titles);
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// Each title appears exactly once.
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Assert.Equal(titles.Length, titles.Distinct(StringComparer.Ordinal).Count());
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}
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}
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