feat(batch3): implement send queue feature group

This commit is contained in:
Joseph Doherty
2026-02-28 07:31:12 -05:00
parent 6b67c83c0e
commit beab0e60da
7 changed files with 380 additions and 7 deletions

View File

@@ -0,0 +1,107 @@
// Copyright 2026 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Text;
using Shouldly;
using ZB.MOM.NatsNet.Server.Internal;
namespace ZB.MOM.NatsNet.Server.Tests.Internal;
public sealed class SendQueueTests
{
[Fact]
public void NewSendQ_WhenCreated_StartsInternalLoopEntryPath()
{
var (server, account) = CreateServerAndAccount();
var started = false;
using var sendQueue = SendQueue.NewSendQ(
server,
account,
startLoop: _ => started = true);
started.ShouldBeTrue();
}
[Fact]
public void Send_WhenQueueIsNullOrDisposed_NoOps()
{
SendQueue? nullQueue = null;
Should.NotThrow(() =>
SendQueue.Send(nullQueue, "subject", string.Empty, [], []));
var (server, account) = CreateServerAndAccount();
using var sendQueue = SendQueue.NewSendQ(
server,
account,
startLoop: _ => { });
sendQueue.Dispose();
Should.NotThrow(() =>
sendQueue.Send("subject", "reply", [1, 2], [3, 4]));
}
[Fact]
public void InternalLoop_WhenMessageQueued_CopiesPayloadAndDispatchesToInternalClientPath()
{
var (server, account) = CreateServerAndAccount();
var internalClient = new ClientConnection(ClientKind.System);
var received = new List<byte[]>();
var flushCalls = 0;
var running = true;
using var sendQueue = SendQueue.NewSendQ(
server,
account,
startLoop: _ => { },
clientFactory: () => internalClient,
isRunning: () =>
{
var current = running;
running = false;
return current;
},
processInbound: (_, msg) => received.Add((byte[])msg.Clone()),
flush: _ => flushCalls++);
var hdr = Encoding.ASCII.GetBytes("NATS/1.0\r\nHeader: A\r\n\r\n");
var msg = Encoding.ASCII.GetBytes("hello");
sendQueue.Send("events.1", "reply.1", hdr, msg);
hdr[0] = (byte)'X';
msg[0] = (byte)'Y';
sendQueue.InternalLoop();
received.Count.ShouldBe(1);
flushCalls.ShouldBe(1);
var expectedHeader = Encoding.ASCII.GetBytes("NATS/1.0\r\nHeader: A\r\n\r\n");
var expectedPayload = Encoding.ASCII.GetBytes("hello\r\n");
var expected = new byte[expectedHeader.Length + expectedPayload.Length];
Buffer.BlockCopy(expectedHeader, 0, expected, 0, expectedHeader.Length);
Buffer.BlockCopy(expectedPayload, 0, expected, expectedHeader.Length, expectedPayload.Length);
received[0].ShouldBe(expected);
}
private static (NatsServer server, Account account) CreateServerAndAccount()
{
var (server, err) = NatsServer.NewServer(new ServerOptions { NoSystemAccount = true });
err.ShouldBeNull();
server.ShouldNotBeNull();
var account = new Account { Name = "SENDQ" };
return (server!, account);
}
}