feat(batch3): implement send queue feature group
This commit is contained in:
@@ -101,10 +101,25 @@ public sealed class Account : INatsAccount
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internal ClientConnection? InternalClient { get; set; }
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/// <summary>
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/// Send queue stub. Mirrors Go <c>sq *sendq</c>.
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/// TODO: session 12 — send-queue implementation.
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/// Per-account send queue. Mirrors Go <c>sq *sendq</c>.
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/// </summary>
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internal object? SendQueue { get; set; }
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internal SendQueue? SendQueue { get; set; }
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internal SendQueue? GetSendQueue()
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{
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lock (_sqmu)
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{
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return SendQueue;
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}
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}
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internal void SetSendQueue(SendQueue? sendQueue)
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{
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lock (_sqmu)
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{
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SendQueue = sendQueue;
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}
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}
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// -------------------------------------------------------------------------
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// Eventing timers
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@@ -953,6 +953,17 @@ public sealed partial class ClientConnection
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FlushClients(0);
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}
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internal void ProcessInboundClientMsg(byte[] msg)
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{
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if (msg is null || msg.Length == 0)
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return;
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LastIn = DateTime.UtcNow;
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if (Trace)
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TraceMsg(msg);
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}
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internal void EnqueueProtoAndFlush(ReadOnlySpan<byte> proto)
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{
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EnqueueProto(proto);
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@@ -334,6 +334,23 @@ public sealed partial class NatsServer
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public ClientConnection CreateInternalAccountClient() =>
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CreateInternalClient(ClientKind.Account);
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/// <summary>
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/// Creates and attaches a per-account send queue.
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/// Mirrors Go <c>Server.newSendQ</c> call sites.
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/// </summary>
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internal SendQueue NewSendQueue(Account account)
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{
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ArgumentNullException.ThrowIfNull(account);
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var existing = account.GetSendQueue();
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if (existing is not null)
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return existing;
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var sendQueue = SendQueue.NewSendQ(this, account);
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account.SetSendQueue(sendQueue);
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return sendQueue;
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}
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/// <summary>
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/// Creates an internal client of the given <paramref name="kind"/>.
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/// Mirrors Go <c>Server.createInternalClient</c>.
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223
dotnet/src/ZB.MOM.NatsNet.Server/SendQueue.cs
Normal file
223
dotnet/src/ZB.MOM.NatsNet.Server/SendQueue.cs
Normal file
@@ -0,0 +1,223 @@
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// Copyright 2020-2026 The NATS Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Adapted from server/sendq.go in the NATS server Go source.
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using System.Collections.Concurrent;
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using System.Text;
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using ZB.MOM.NatsNet.Server.Internal;
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namespace ZB.MOM.NatsNet.Server;
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/// <summary>
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/// Internal account send queue for system-dispatched publishes.
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/// Mirrors Go <c>sendq</c> in server/sendq.go.
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/// </summary>
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public sealed class SendQueue : IDisposable
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{
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private static readonly byte[] CrLfBytes = Encoding.ASCII.GetBytes(ServerConstants.CrLf);
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private static readonly ConcurrentBag<OutboundMessage> OutMsgPool = [];
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private readonly Lock _mu = new();
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private readonly Account _account;
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private readonly IpQueue<OutboundMessage> _queue;
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private readonly Action<Action> _startLoop;
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private readonly Func<ClientConnection> _clientFactory;
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private readonly Func<bool> _isRunning;
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private readonly Action<ClientConnection, byte[]> _processInbound;
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private readonly Action<ClientConnection> _flush;
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private readonly CancellationTokenSource _loopCts = new();
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private bool _disposed;
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private sealed class OutboundMessage
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{
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public string Subject { get; set; } = string.Empty;
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public string Reply { get; set; } = string.Empty;
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public byte[] Header { get; set; } = [];
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public byte[] Message { get; set; } = [];
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}
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private SendQueue(
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NatsServer server,
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Account account,
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Action<Action> startLoop,
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Func<ClientConnection> clientFactory,
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Func<bool> isRunning,
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Action<ClientConnection, byte[]> processInbound,
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Action<ClientConnection> flush)
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{
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_account = account;
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_queue = IpQueue<OutboundMessage>.NewIPQueue("SendQ");
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_startLoop = startLoop;
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_clientFactory = clientFactory;
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_isRunning = isRunning;
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_processInbound = processInbound;
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_flush = flush;
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}
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/// <summary>
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/// Creates and starts a send queue instance.
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/// Mirrors Go <c>Server.newSendQ</c>.
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/// </summary>
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public static SendQueue NewSendQ(
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NatsServer server,
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Account account,
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Action<Action>? startLoop = null,
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Func<ClientConnection>? clientFactory = null,
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Func<bool>? isRunning = null,
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Action<ClientConnection, byte[]>? processInbound = null,
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Action<ClientConnection>? flush = null)
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{
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ArgumentNullException.ThrowIfNull(server);
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ArgumentNullException.ThrowIfNull(account);
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var queue = new SendQueue(
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server,
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account,
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startLoop ?? (action => server.StartGoRoutine(action)),
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clientFactory ?? server.CreateInternalSystemClient,
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isRunning ?? server.Running,
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processInbound ?? ((client, msg) => client.ProcessInboundClientMsg(msg)),
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flush ?? (client => client.FlushClients(0)));
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queue._startLoop(queue.InternalLoop);
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return queue;
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}
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/// <summary>
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/// Send helper that mirrors Go nil-receiver behavior.
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/// </summary>
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public static void Send(
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SendQueue? sendQueue,
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string subject,
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string reply,
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ReadOnlySpan<byte> header,
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ReadOnlySpan<byte> message)
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{
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sendQueue?.Send(subject, reply, header, message);
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}
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/// <summary>
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/// Send queue processing loop.
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/// Mirrors Go <c>sendq.internalLoop</c>.
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/// </summary>
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internal void InternalLoop()
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{
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ClientConnection? client = null;
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try
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{
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client = _clientFactory();
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client.RegisterWithAccount(_account);
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client.NoIcb = true;
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while (!_loopCts.IsCancellationRequested && _isRunning())
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{
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if (!_queue.Ch.WaitToReadAsync(_loopCts.Token).AsTask().GetAwaiter().GetResult())
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break;
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var pending = _queue.Pop();
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if (pending is null || pending.Length == 0)
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continue;
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foreach (var outMsg in pending)
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{
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var payload = BuildInboundPayload(outMsg);
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_processInbound(client, payload);
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ReturnMessage(outMsg);
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}
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_flush(client);
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_queue.Recycle(pending);
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}
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}
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catch (OperationCanceledException)
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{
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// Queue disposed/shutdown.
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}
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finally
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{
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client?.CloseConnection(ClosedState.ClientClosed);
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}
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}
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/// <summary>
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/// Queues a message for internal processing.
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/// Mirrors Go <c>sendq.send</c>.
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/// </summary>
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public void Send(string subject, string reply, ReadOnlySpan<byte> header, ReadOnlySpan<byte> message)
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{
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if (_disposed)
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return;
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var outMsg = RentMessage();
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outMsg.Subject = subject;
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outMsg.Reply = reply;
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outMsg.Header = header.ToArray();
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outMsg.Message = message.ToArray();
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var (_, error) = _queue.Push(outMsg);
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if (error is not null)
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ReturnMessage(outMsg);
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}
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private static byte[] BuildInboundPayload(OutboundMessage outMsg)
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{
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var payload = new byte[outMsg.Header.Length + outMsg.Message.Length + CrLfBytes.Length];
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var offset = 0;
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if (outMsg.Header.Length > 0)
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{
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Buffer.BlockCopy(outMsg.Header, 0, payload, 0, outMsg.Header.Length);
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offset += outMsg.Header.Length;
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}
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Buffer.BlockCopy(outMsg.Message, 0, payload, offset, outMsg.Message.Length);
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offset += outMsg.Message.Length;
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Buffer.BlockCopy(CrLfBytes, 0, payload, offset, CrLfBytes.Length);
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return payload;
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}
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private static OutboundMessage RentMessage()
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{
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if (OutMsgPool.TryTake(out var outMsg))
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return outMsg;
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return new OutboundMessage();
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}
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private static void ReturnMessage(OutboundMessage outMsg)
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{
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outMsg.Subject = string.Empty;
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outMsg.Reply = string.Empty;
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outMsg.Header = [];
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outMsg.Message = [];
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OutMsgPool.Add(outMsg);
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}
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public void Dispose()
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{
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lock (_mu)
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{
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if (_disposed)
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return;
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_disposed = true;
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}
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_loopCts.Cancel();
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_loopCts.Dispose();
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}
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}
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