- Rename tests/NATS.Server.Tests -> tests/NATS.Server.Core.Tests - Update solution file, InternalsVisibleTo, and csproj references - Remove JETSTREAM_INTEGRATION_MATRIX and NATS.NKeys from csproj (moved to JetStream.Tests and Auth.Tests) - Update all namespaces from NATS.Server.Tests.* to NATS.Server.Core.Tests.* - Replace private GetFreePort/ReadUntilAsync helpers with TestUtilities calls - Fix stale namespace in Transport.Tests/NetworkingGoParityTests.cs
170 lines
6.6 KiB
C#
170 lines
6.6 KiB
C#
// Port of Go client_test.go: TestClientConnect, TestClientConnectProto, TestAuthorizationTimeout
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// Reference: golang/nats-server/server/client_test.go lines 475, 537, 1260
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging.Abstractions;
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using NATS.Server;
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using NATS.Server.TestUtilities;
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namespace NATS.Server.Core.Tests;
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/// <summary>
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/// Tests for client lifecycle: connection handshake, CONNECT proto parsing,
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/// subscription limits, and auth timeout enforcement.
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/// Reference: Go TestClientConnect, TestClientConnectProto, TestAuthorizationTimeout
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/// </summary>
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public class ClientLifecycleTests
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{
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/// <summary>
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/// TestClientConnectProto: Sends CONNECT with verbose:false, pedantic:false, name:"test-client"
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/// and verifies the server responds with PONG, confirming the connection is accepted.
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/// Reference: Go client_test.go TestClientConnectProto (line 537)
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/// </summary>
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[Fact]
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public async Task Connect_proto_accepted()
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{
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var port = TestPortAllocator.GetFreePort();
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(new NatsOptions { Port = port }, NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, port);
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// Read INFO
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var buf = new byte[4096];
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var n = await client.ReceiveAsync(buf, SocketFlags.None);
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var info = Encoding.ASCII.GetString(buf, 0, n);
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info.ShouldStartWith("INFO ");
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// Send CONNECT with client name, then PING to flush
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var connectMsg = """CONNECT {"verbose":false,"pedantic":false,"name":"test-client"}""" + "\r\nPING\r\n";
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await client.SendAsync(Encoding.ASCII.GetBytes(connectMsg));
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// Should receive PONG confirming connection is accepted
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var response = await SocketTestHelper.ReadUntilAsync(client, "PONG");
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response.ShouldContain("PONG\r\n");
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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/// <summary>
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/// Max_subscriptions_enforced: Creates a server with MaxSubs=10, subscribes 10 times,
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/// then verifies that the 11th SUB triggers a -ERR 'Maximum Subscriptions Exceeded'
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/// and the connection is closed.
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/// Reference: Go client_test.go — MaxSubs enforcement in NatsClient.cs line 527
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/// </summary>
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[Fact]
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public async Task Max_subscriptions_enforced()
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{
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const int maxSubs = 10;
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var port = TestPortAllocator.GetFreePort();
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(
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new NatsOptions { Port = port, MaxSubs = maxSubs },
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NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, port);
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// Read INFO
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var buf = new byte[4096];
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await client.ReceiveAsync(buf, SocketFlags.None);
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// Send CONNECT
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await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\n"));
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// Subscribe up to the limit
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var subsBuilder = new StringBuilder();
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for (int i = 1; i <= maxSubs; i++)
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{
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subsBuilder.Append($"SUB foo.{i} {i}\r\n");
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}
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// Send the 11th subscription (one over the limit)
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subsBuilder.Append($"SUB foo.overflow {maxSubs + 1}\r\n");
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await client.SendAsync(Encoding.ASCII.GetBytes(subsBuilder.ToString()));
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// Server should send -ERR 'Maximum Subscriptions Exceeded' and close
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var response = await SocketTestHelper.ReadUntilAsync(client, "-ERR", timeoutMs: 5000);
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response.ShouldContain("-ERR 'Maximum Subscriptions Exceeded'");
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// Connection should be closed after the error
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(3));
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var n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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n.ShouldBe(0);
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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/// <summary>
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/// Auth_timeout_closes_connection_if_no_connect: Creates a server with auth
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/// (token-based) and a short AuthTimeout of 500ms. Connects a raw socket,
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/// reads INFO, but does NOT send CONNECT. Verifies the server closes the
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/// connection with -ERR 'Authentication Timeout' after the timeout expires.
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/// Reference: Go client_test.go TestAuthorizationTimeout (line 1260)
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/// </summary>
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[Fact]
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public async Task Auth_timeout_closes_connection_if_no_connect()
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{
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var port = TestPortAllocator.GetFreePort();
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(
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new NatsOptions
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{
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Port = port,
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Authorization = "my_secret_token",
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AuthTimeout = TimeSpan.FromMilliseconds(500),
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},
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NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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using var client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client.ConnectAsync(IPAddress.Loopback, port);
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// Read INFO — server requires auth so INFO will have auth_required:true
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var buf = new byte[4096];
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var n = await client.ReceiveAsync(buf, SocketFlags.None);
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var info = Encoding.ASCII.GetString(buf, 0, n);
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info.ShouldStartWith("INFO ");
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// Do NOT send CONNECT — wait for auth timeout to fire
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// AuthTimeout is 500ms; wait up to 3x that for the error
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var response = await SocketTestHelper.ReadUntilAsync(client, "Authentication Timeout", timeoutMs: 3000);
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response.ShouldContain("-ERR 'Authentication Timeout'");
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// Connection should be closed after the auth timeout error
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(3));
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n = await client.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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n.ShouldBe(0);
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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}
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