Port Go NATS server test behaviors to .NET: - Client pub/sub (5 tests): simple, no-echo, reply, queue distribution, empty body - Client UNSUB (4 tests): unsub, auto-unsub max, unsub after auto, disconnect cleanup - Client headers (3 tests): HPUB/HMSG, server info headers, no-responders 503 - Client lifecycle (3 tests): connect proto, max subscriptions, auth timeout - Client slow consumer (1 test): pending limit detection and disconnect - Parser edge cases (3 tests + 2 bug fixes): PUB arg variations, malformed protocol, max control line - SubList concurrency (13 tests): race on remove/insert/match, large lists, invalid subjects, wildcards - Server config (4 tests): ephemeral port, server name, name defaults, lame duck - Route config (3 tests): cluster formation, cross-cluster messaging, reconnect - Gateway basic (2 tests): cross-cluster forwarding, no echo to origin - Leaf node basic (2 tests): hub-to-spoke and spoke-to-hub forwarding - Account import/export (2 tests): stream export/import delivery, isolation Also fixes NatsParser.ParseSub/ParseUnsub to throw ProtocolViolationException for short command lines instead of ArgumentOutOfRangeException. Full suite: 933 passed, 0 failed (up from 869).
152 lines
6.1 KiB
C#
152 lines
6.1 KiB
C#
// Port of Go client_test.go: TestNoClientLeakOnSlowConsumer, TestClientSlowConsumerWithoutConnect
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// Reference: golang/nats-server/server/client_test.go lines 2181, 2236
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging.Abstractions;
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using NATS.Server;
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namespace NATS.Server.Tests;
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/// <summary>
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/// Tests for slow consumer detection and client cleanup when pending bytes exceed MaxPending.
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/// Reference: Go TestNoClientLeakOnSlowConsumer (line 2181) and TestClientSlowConsumerWithoutConnect (line 2236)
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/// </summary>
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public class ClientSlowConsumerTests
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{
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private static int GetFreePort()
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{
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using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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return ((IPEndPoint)sock.LocalEndPoint!).Port;
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}
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private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
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{
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using var cts = new CancellationTokenSource(timeoutMs);
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var sb = new StringBuilder();
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var buf = new byte[4096];
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while (!sb.ToString().Contains(expected))
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{
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var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
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if (n == 0) break;
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sb.Append(Encoding.ASCII.GetString(buf, 0, n));
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}
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return sb.ToString();
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}
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/// <summary>
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/// Slow_consumer_detected_when_pending_exceeds_limit: Creates a server with a small
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/// MaxPending so that flooding a non-reading subscriber triggers slow consumer detection.
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/// Verifies that SlowConsumers and SlowConsumerClients stats are incremented, and the
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/// slow consumer connection is closed cleanly (no leak).
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///
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/// Reference: Go TestNoClientLeakOnSlowConsumer (line 2181) and
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/// TestClientSlowConsumerWithoutConnect (line 2236)
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///
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/// The Go tests use write deadline manipulation to force a timeout. Here we use a
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/// small MaxPending (1KB) so the outbound buffer overflows quickly when flooded
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/// with 1KB messages.
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/// </summary>
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[Fact]
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public async Task Slow_consumer_detected_when_pending_exceeds_limit()
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{
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// MaxPending set to 1KB — any subscriber that falls more than 1KB behind
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// will be classified as a slow consumer and disconnected.
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const long maxPendingBytes = 1024;
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const int payloadSize = 512; // each message payload
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const int floodCount = 50; // enough to exceed the 1KB limit
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var port = GetFreePort();
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using var cts = new CancellationTokenSource();
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var server = new NatsServer(
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new NatsOptions
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{
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Port = port,
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MaxPending = maxPendingBytes,
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},
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NullLoggerFactory.Instance);
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_ = server.StartAsync(cts.Token);
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await server.WaitForReadyAsync();
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try
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{
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// Connect the slow subscriber — it will not read any MSG frames
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using var slowSub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await slowSub.ConnectAsync(IPAddress.Loopback, port);
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var buf = new byte[4096];
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await slowSub.ReceiveAsync(buf, SocketFlags.None); // INFO
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// Subscribe to "flood" subject and confirm with PING/PONG
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await slowSub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":false}\r\nSUB flood 1\r\nPING\r\n"));
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var pong = await ReadUntilAsync(slowSub, "PONG");
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pong.ShouldContain("PONG");
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// Connect the publisher
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using var pub = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await pub.ConnectAsync(IPAddress.Loopback, port);
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await pub.ReceiveAsync(buf, SocketFlags.None); // INFO
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await pub.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":false}\r\n"));
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// Flood the slow subscriber with messages — it will not drain
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var payload = new string('X', payloadSize);
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var pubSb = new StringBuilder();
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for (int i = 0; i < floodCount; i++)
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{
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pubSb.Append($"PUB flood {payloadSize}\r\n{payload}\r\n");
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}
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pubSb.Append("PING\r\n");
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await pub.SendAsync(Encoding.ASCII.GetBytes(pubSb.ToString()));
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// Wait for publisher's PONG confirming all publishes were processed
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await ReadUntilAsync(pub, "PONG", timeoutMs: 5000);
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// Give the server time to detect and close the slow consumer
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await Task.Delay(500);
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// Verify slow consumer stats were incremented
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var stats = server.Stats;
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Interlocked.Read(ref stats.SlowConsumers).ShouldBeGreaterThan(0);
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Interlocked.Read(ref stats.SlowConsumerClients).ShouldBeGreaterThan(0);
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// Verify the slow subscriber was disconnected (connection closed by server).
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// Drain the slow subscriber socket until 0 bytes (TCP FIN from server).
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// The server may send a -ERR 'Slow Consumer' before closing, so we read
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// until the connection is terminated.
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slowSub.ReceiveTimeout = 3000;
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int n;
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bool connectionClosed = false;
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try
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{
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while (true)
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{
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n = slowSub.Receive(buf);
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if (n == 0)
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{
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connectionClosed = true;
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break;
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}
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}
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}
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catch (SocketException)
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{
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// Socket was forcibly closed — counts as connection closed
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connectionClosed = true;
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}
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connectionClosed.ShouldBeTrue();
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// Verify the slow subscriber is no longer in the server's client list
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// The server removes the client after detecting the slow consumer condition
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await Task.Delay(300);
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server.ClientCount.ShouldBe(1); // only the publisher remains
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}
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finally
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{
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await cts.CancelAsync();
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server.Dispose();
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}
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}
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}
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