Go vs .NET NATS Server — Benchmark Comparison
Benchmark run: 2026-03-13 11:37 AM America/Indiana/Indianapolis. Both servers ran on the same machine using the benchmark project README command (dotnet test tests/NATS.Server.Benchmark.Tests --filter "Category=Benchmark" -v normal --logger "console;verbosity=detailed"). Test parallelization remained disabled inside the benchmark assembly.
Environment: Apple M4, .NET SDK 10.0.101, benchmark README command run in the benchmark project's default Debug configuration, Go toolchain installed, Go reference server built from golang/nats-server/.
Core NATS — Pub/Sub Throughput
Single Publisher (no subscribers)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 16 B |
2,837,040 |
43.3 |
1,856,572 |
28.3 |
0.65x |
| 128 B |
2,778,511 |
339.2 |
1,542,298 |
188.3 |
0.56x |
Publisher + Subscriber (1:1)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 16 B |
1,442,273 |
22.0 |
888,155 |
13.6 |
0.62x |
| 16 KB |
33,013 |
515.8 |
31,068 |
485.4 |
0.94x |
Fan-Out (1 Publisher : 4 Subscribers)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 128 B |
2,981,804 |
364.0 |
1,729,483 |
211.1 |
0.58x |
Multi-Publisher / Multi-Subscriber (4P x 4S)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 128 B |
1,567,030 |
191.3 |
1,371,131 |
167.4 |
0.87x |
Core NATS — Request/Reply Latency
Single Client, Single Service
| Payload |
Go msg/s |
.NET msg/s |
Ratio |
Go P50 (us) |
.NET P50 (us) |
Go P99 (us) |
.NET P99 (us) |
| 128 B |
8,316 |
7,128 |
0.86x |
116.7 |
136.4 |
165.8 |
203.5 |
10 Clients, 2 Services (Queue Group)
| Payload |
Go msg/s |
.NET msg/s |
Ratio |
Go P50 (us) |
.NET P50 (us) |
Go P99 (us) |
.NET P99 (us) |
| 16 B |
26,409 |
23,024 |
0.87x |
369.2 |
416.5 |
527.5 |
603.8 |
JetStream — Publication
| Mode |
Payload |
Storage |
Go msg/s |
.NET msg/s |
Ratio (.NET/Go) |
| Synchronous |
16 B |
Memory |
13,090 |
9,368 |
0.72x |
| Async (batch) |
128 B |
File |
132,869 |
54,750 |
0.41x |
Note: Async file-store publish improved to 0.41x in this run, but the storage write path is still the largest publication gap after the FileStore changes.
JetStream — Consumption
| Mode |
Go msg/s |
.NET msg/s |
Ratio (.NET/Go) |
| Ordered ephemeral consumer |
564,226 |
62,192 |
0.11x |
| Durable consumer fetch |
478,634 |
317,563 |
0.66x |
Note: Ordered-consumer throughput regressed materially in this run. The merged FileStore work helped publish and subject-lookup paths, but ordered consumption remains the clearest JetStream hotspot after this round.
Hot Path Microbenchmarks (.NET only)
SubList
| Benchmark |
.NET msg/s |
.NET MB/s |
Alloc |
| SubList Exact Match (128 subjects) |
18,472,815 |
246.6 |
0.00 B/op |
| SubList Wildcard Match |
18,647,671 |
249.0 |
0.00 B/op |
| SubList Queue Match |
19,313,073 |
147.3 |
0.00 B/op |
| SubList Remote Interest |
270,082 |
4.4 |
0.00 B/op |
Parser
| Benchmark |
Ops/s |
MB/s |
Alloc |
| Parser PING |
5,765,742 |
33.0 |
0.0 B/op |
| Parser PUB |
2,542,120 |
97.0 |
40.0 B/op |
| Parser HPUB |
2,151,468 |
114.9 |
40.0 B/op |
| Parser PUB split payload |
1,876,479 |
71.6 |
176.0 B/op |
FileStore
| Benchmark |
Ops/s |
MB/s |
Alloc |
| FileStore AppendAsync (128B) |
250,964 |
30.6 |
1550.9 B/op |
| FileStore LoadLastBySubject (hot) |
12,057,199 |
735.9 |
0.0 B/op |
| FileStore PurgeEx+Trim |
328 |
0.0 |
5440792.9 B/op |
Summary
| Category |
Ratio Range |
Assessment |
| Pub-only throughput |
0.56x–0.65x |
Still behind Go on both payload sizes |
| Pub/sub (small payload) |
0.62x |
Regression versus the prior run; no longer ahead of Go |
| Pub/sub (large payload) |
0.94x |
Near parity |
| Fan-out |
0.58x |
Fan-out remains materially behind Go |
| Multi pub/sub |
0.87x |
Close to parity |
| Request/reply latency |
0.86x–0.87x |
Good |
| JetStream sync publish |
0.72x |
Good |
| JetStream async file publish |
0.41x |
Improved, but still storage-bound |
| JetStream ordered consume |
0.11x |
Major regression / highest-priority JetStream gap |
| JetStream durable fetch |
0.66x |
Good, but slightly down from the prior run |
Key Observations
- Async file-store publish improved from the prior 0.30x snapshot to 0.41x (54.8K vs 132.9K msg/s). That is directionally consistent with the FileStore metadata and payload-ownership work landing in this round.
- The new FileStore direct benchmarks show the shape of the remaining storage cost clearly: hot last-by-subject lookup is effectively allocation-free and very fast, append is still around 1551 B/op, and repeated
PurgeEx+Trim is still extremely allocation-heavy at roughly 5.4 MB/op.
- Ordered consumer throughput is now the dominant JetStream problem at 0.11x (62K vs 564K msg/s). Whatever helped publish and fetch paths did not carry over to ordered-consumer delivery in this run.
- Core pub/sub is no longer showing the earlier small-payload outlier win over Go. 1:1 16 B came in at 0.62x, fan-out at 0.58x, and multi pub/sub at 0.87x, which is a much more uniform profile.
- Durable fetch remains respectable at 0.66x, but it is slightly softer than the last snapshot and still trails Go by a meaningful margin on the same merged build.
- SubList and parser microbenchmarks remain strong and stable. Exact, wildcard, queue, and remote-interest lookups still allocate essentially nothing, and parser contiguous hot paths remain well below the FileStore and consumer-path gaps.
Optimization History
Round 6: Batch Flush Signaling + Fetch Optimizations
Four optimizations targeting fan-out and consumer fetch hot paths:
| # |
Root Cause |
Fix |
Impact |
| 20 |
Per-subscriber flush signal in fan-out — each SendMessage called _flushSignal.Writer.TryWrite(0) independently; for 1:4 fan-out, 4 channel writes + 4 write-loop wakeups per published message |
Split SendMessage into SendMessageNoFlush + SignalFlush; ProcessMessage collects unique clients in [ThreadStatic] HashSet<INatsClient> (Go's pcd pattern), one flush signal per unique client after fan-out |
Reduces channel writes from N to unique-client-count per publish |
| 21 |
Per-fetch CompiledFilter allocation — CompiledFilter.FromConfig(consumer.Config) called on every fetch request, allocating a new filter object each time |
Cached CompiledFilter on ConsumerHandle with staleness detection (reference + value check on filter config fields); reused across fetches |
Eliminates per-fetch filter allocation |
| 22 |
Per-message string interpolation in ack reply — $"$JS.ACK.{stream}.{consumer}.1.{seq}.{deliverySeq}.{ts}.{pending}" allocated intermediate strings and boxed numeric types on every delivery |
Pre-compute $"$JS.ACK.{stream}.{consumer}.1." prefix before loop; use stackalloc char[] + TryFormat for numeric suffix — zero intermediate allocations |
Eliminates 4+ string allocs per delivered message |
| 23 |
Per-fetch List<StoredMessage> allocation — new List<StoredMessage>(batch) allocated on every FetchAsync call |
[ThreadStatic] reusable list with .Clear() + capacity growth; PullFetchBatch snapshots via .ToArray() for safe handoff |
Eliminates per-fetch list allocation |
Round 5: Non-blocking ConsumeAsync (ordered + durable consumers)
One root cause was identified and fixed in the MSG.NEXT request handling path:
| # |
Root Cause |
Fix |
Impact |
| 19 |
Synchronous blocking in DeliverPullFetchMessages — FetchAsync(...).GetAwaiter().GetResult() blocked the client's read loop for the full expires timeout (30s). With batch=1000 and only 5 messages available, the fetch polled for message 6 indefinitely. No messages were delivered until the timeout fired, causing the client to receive 0 messages before its own timeout. |
Split into two paths: noWait/no-expires uses synchronous fetch (existing behavior for FetchAsync client); expires > 0 spawns DeliverPullFetchMessagesAsync background task that delivers messages incrementally without blocking the read loop, with idle heartbeat support |
Enables ConsumeAsync for both ordered and durable consumers; ordered consumer: 99K msg/s (0.64x Go) |
Round 4: Per-Client Direct Write Buffer (pub/sub + fan-out + multi pub/sub)
Four optimizations were implemented in the message delivery hot path:
| # |
Root Cause |
Fix |
Impact |
| 15 |
Per-message channel overhead — each SendMessage call went through Channel<OutboundData>.TryWrite, incurring lock contention and memory barriers |
Replaced channel-based message delivery with per-client _directBuf byte array under SpinLock; messages written directly to contiguous buffer |
Eliminates channel overhead per delivery |
| 16 |
Per-message heap allocation for MSG header — _outboundBufferPool.RentBuffer() allocated a pooled byte[] for each MSG header |
Replaced with stackalloc byte[512] — MSG header formatted entirely on the stack, then copied into _directBuf |
Zero heap allocations per delivery |
| 17 |
Per-message socket write — write loop issued one SendAsync per channel item, even with coalescing |
Double-buffer swap: write loop swaps _directBuf ↔ _writeBuf under SpinLock, then writes the entire batch in a single SendAsync; zero allocation on swap |
Single syscall per batch, zero-copy buffer reuse |
| 18 |
Separate wake channels — SendMessage and WriteProtocol used different signaling paths |
Unified on _flushSignal channel (bounded capacity 1, DropWrite); both paths signal the same channel, write loop drains both _directBuf and _outbound on each wake |
Single wait point, no missed wakes |
Round 3: Outbound Write Path (pub/sub + fan-out + fetch)
Three root causes were identified and fixed in the message delivery hot path:
| # |
Root Cause |
Fix |
Impact |
| 12 |
Per-message .ToArray() allocation in SendMessage — owner.Memory[..pos].ToArray() created a new byte[] for every MSG delivered to every subscriber |
Replaced IMemoryOwner rent/copy/dispose with direct byte[] from pool; write loop returns buffers after writing |
Eliminates 1 heap alloc per delivery (4 per fan-out message) |
| 13 |
Per-message WriteAsync in write loop — each queued message triggered a separate _stream.WriteAsync() system call |
Added 64KB coalesce buffer; drain all pending messages into contiguous buffer, single WriteAsync per batch |
Reduces syscalls from N to 1 per batch |
| 14 |
Profiling Stopwatch on every message — Stopwatch.StartNew() ran unconditionally in ProcessMessage and StreamManager.Capture even for non-JetStream messages |
Removed profiling instrumentation from hot path |
Eliminates ~200ns overhead per message |
Round 2: FileStore AppendAsync Hot Path
| # |
Root Cause |
Fix |
Impact |
| 6 |
Async state machine overhead — AppendAsync was async ValueTask<ulong> but never actually awaited |
Changed to synchronous ValueTask<ulong> returning ValueTask.FromResult(_last) |
Eliminates Task state machine allocation |
| 7 |
Double payload copy — TransformForPersist allocated byte[] then payload.ToArray() created second copy for StoredMessage |
Reuse TransformForPersist result directly for StoredMessage.Payload when no transform needed (_noTransform flag) |
Eliminates 1 byte[] alloc per message |
| 8 |
Unnecessary TTL work per publish — ExpireFromWheel() and RegisterTtl() called on every write even when MaxAge=0 |
Guarded both with _options.MaxAgeMs > 0 check (matches Go: filestore.go:4701) |
Eliminates hash wheel overhead when TTL not configured |
| 9 |
Per-message MsgBlock cache allocation — WriteAt created new MessageRecord for _cache on every write |
Removed eager cache population; reads now decode from pending buffer or disk |
Eliminates 1 object alloc per message |
| 10 |
Contiguous write buffer — MsgBlock._pendingWrites was List<byte[]> with per-message byte[] allocations |
Replaced with single contiguous _pendingBuf byte array; MessageRecord.EncodeTo writes directly into it |
Eliminates per-message byte[] encoding alloc; single RandomAccess.Write per flush |
| 11 |
Pending buffer read path — MsgBlock.Read() flushed pending writes to disk before reading |
Added in-memory read from _pendingBuf when data is still in the buffer |
Avoids unnecessary disk flush on read-after-write |
Round 1: FileStore/StreamManager Layer
| # |
Root Cause |
Fix |
Impact |
| 1 |
Per-message synchronous disk I/O — MsgBlock.WriteAt() called RandomAccess.Write() on every message |
Added write buffering in MsgBlock + background flush loop in FileStore (Go's flushLoop pattern: coalesce 16KB or 8ms) |
Eliminates per-message syscall overhead |
| 2 |
O(n) GetStateAsync per publish — _messages.Keys.Min() and _messages.Values.Sum() on every publish for MaxMsgs/MaxBytes checks |
Added incremental _messageCount, _totalBytes, _firstSeq fields updated in all mutation paths; GetStateAsync is now O(1) |
Eliminates O(n) scan per publish |
| 3 |
Unnecessary LoadAsync after every append — StreamManager.Capture reloaded the just-stored message even when no mirrors/sources were configured |
Made LoadAsync conditional on mirror/source replication being configured |
Eliminates redundant disk read per publish |
| 4 |
Redundant PruneExpiredMessages per publish — called before every publish even when MaxAge=0, and again inside EnforceRuntimePolicies |
Guarded with MaxAgeMs > 0 check; removed the pre-publish call (background expiry timer handles it) |
Eliminates O(n) scan per publish |
| 5 |
PrunePerSubject loading all messages per publish — EnforceRuntimePolicies → PrugePerSubject called ListAsync().GroupBy() even when MaxMsgsPer=0 |
Guarded with MaxMsgsPer > 0 check |
Eliminates O(n) scan per publish |
Additional fixes: SHA256 envelope bypass for unencrypted/uncompressed stores, RAFT propose skip for single-replica streams.
What would further close the gap
| Change |
Expected Impact |
Go Reference |
| Fan-out parallelism |
Deliver to subscribers concurrently instead of serially from publisher's read loop |
Go: processMsgResults fans out per-client via goroutines |
| Eliminate per-message GC allocations in FileStore |
~30% improvement on FileStore AppendAsync — replace StoredMessage class with StoredMessageMeta struct in _messages dict, reconstruct full message from MsgBlock on read |
Go stores in cache.buf/cache.idx with zero per-message allocs; 80+ sites in FileStore.cs need migration |
| Ordered consumer delivery optimization |
Investigate .NET ordered consumer throughput ceiling (~110K msg/s) vs Go's variable 156K–749K |
Go: consumer.go ordered consumer fast path |