Files
natsdotnet/tests/NATS.Server.JetStream.Tests/JetStream/Consumers/TokenBucketTests.cs
Joseph Doherty 78b4bc2486 refactor: extract NATS.Server.JetStream.Tests project
Move 225 JetStream-related test files from NATS.Server.Tests into a
dedicated NATS.Server.JetStream.Tests project. This includes root-level
JetStream*.cs files, storage test files (FileStore, MemStore,
StreamStoreContract), and the full JetStream/ subfolder tree (Api,
Cluster, Consumers, MirrorSource, Snapshots, Storage, Streams).

Updated all namespaces, added InternalsVisibleTo, registered in the
solution file, and added the JETSTREAM_INTEGRATION_MATRIX define.
2026-03-12 15:58:10 -04:00

210 lines
8.3 KiB
C#

// Go: consumer.go (rateLimitBps config, rate limiting in consumer delivery)
using NATS.Server.JetStream.Consumers;
namespace NATS.Server.JetStream.Tests.JetStream.Consumers;
public class TokenBucketTests
{
// -------------------------------------------------------------------------
// Test 1 — TryConsume succeeds when enough tokens are available
//
// Go reference: consumer.go — rate limiter allows delivery when token
// bucket has sufficient capacity for the message payload size.
// -------------------------------------------------------------------------
[Fact]
public void TryConsume_succeeds_when_tokens_available()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000);
// Full bucket — consume 100 bytes should succeed
var result = limiter.TryConsume(100);
result.ShouldBeTrue();
}
// -------------------------------------------------------------------------
// Test 2 — TryConsume fails when insufficient tokens remain
//
// Go reference: consumer.go — delivery is gated when bucket is drained.
// -------------------------------------------------------------------------
[Fact]
public void TryConsume_fails_when_insufficient_tokens()
{
// Burst = 2x rate = 200 bytes
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 100);
// Drain all tokens (200 byte burst)
limiter.TryConsume(200).ShouldBeTrue();
// Next consume should fail — no tokens left
var result = limiter.TryConsume(1);
result.ShouldBeFalse();
}
// -------------------------------------------------------------------------
// Test 3 — TryConsume always returns true when rate is zero (unlimited)
//
// Go reference: consumer.go — rateLimitBps=0 means no rate limiting.
// -------------------------------------------------------------------------
[Fact]
public void TryConsume_unlimited_when_rate_zero()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 0);
// Should always succeed regardless of size
limiter.TryConsume(1_000_000).ShouldBeTrue();
limiter.TryConsume(1_000_000).ShouldBeTrue();
limiter.TryConsume(long.MaxValue / 2).ShouldBeTrue();
}
// -------------------------------------------------------------------------
// Test 4 — AvailableTokens starts at burst size
//
// Go reference: consumer.go — bucket starts full so initial burst is allowed.
// -------------------------------------------------------------------------
[Fact]
public void AvailableTokens_starts_at_burst_size()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000, burstSize: 500);
limiter.AvailableTokens.ShouldBe(500.0, tolerance: 1.0);
}
// -------------------------------------------------------------------------
// Test 5 — AvailableTokens refills over time
//
// Go reference: consumer.go — token bucket refills at configured bytes/sec
// so that a drained bucket recovers proportionally with elapsed time.
// -------------------------------------------------------------------------
[SlopwatchSuppress("SW004", "Token bucket refill is driven by real elapsed wall-clock time; no synchronisation primitive can replace observing time-based token accumulation")]
[Fact]
public async Task AvailableTokens_refills_over_time()
{
// 10,000 bytes/sec = 10 bytes/ms; burst = 20,000 bytes
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 10_000);
// Drain entire bucket
limiter.TryConsume(20_000).ShouldBeTrue();
limiter.AvailableTokens.ShouldBeLessThan(1.0);
// Wait 50ms — should refill ~500 bytes (10 bytes/ms * 50ms)
await Task.Delay(50);
limiter.AvailableTokens.ShouldBeGreaterThan(100.0);
}
// -------------------------------------------------------------------------
// Test 6 — EstimateWait returns zero when tokens are available
//
// Go reference: consumer.go — no delay when bucket has capacity.
// -------------------------------------------------------------------------
[Fact]
public void EstimateWait_returns_zero_when_tokens_available()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000);
var wait = limiter.EstimateWait(100);
wait.ShouldBe(TimeSpan.Zero);
}
// -------------------------------------------------------------------------
// Test 7 — EstimateWait returns positive duration when tokens are insufficient
//
// Go reference: consumer.go — delivery delay calculated from deficit / refill rate.
// -------------------------------------------------------------------------
[Fact]
public void EstimateWait_returns_positive_when_insufficient()
{
// 100 bytes/sec = 0.1 bytes/ms; burst = 200 bytes
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 100);
// Drain all tokens
limiter.TryConsume(200).ShouldBeTrue();
// Requesting 50 more bytes — must wait
var wait = limiter.EstimateWait(50);
wait.ShouldBeGreaterThan(TimeSpan.Zero);
}
// -------------------------------------------------------------------------
// Test 8 — UpdateRate changes the effective rate dynamically
//
// Go reference: consumer.go — rate can be updated via config reload.
// -------------------------------------------------------------------------
[Fact]
public void UpdateRate_changes_rate_dynamically()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000);
limiter.UpdateRate(500);
limiter.BytesPerSecond.ShouldBe(500L);
}
// -------------------------------------------------------------------------
// Test 9 — UpdateRate caps existing tokens at new max
//
// Go reference: consumer.go — when burst is reduced, current tokens are
// clamped to not exceed the new maximum.
// -------------------------------------------------------------------------
[Fact]
public void UpdateRate_caps_tokens_at_new_max()
{
// Start with rate=1000, burst=2000
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000);
// Reduce to rate=100, burst=200 — existing tokens (2000) must be capped
limiter.UpdateRate(100);
limiter.AvailableTokens.ShouldBeLessThanOrEqualTo(200.0 + 1.0); // +1 for refill epsilon
}
// -------------------------------------------------------------------------
// Test 10 — TryConsume partial consumption leaves correct remainder
//
// Go reference: consumer.go — each delivery subtracts exactly payload bytes
// from the bucket.
// -------------------------------------------------------------------------
[Fact]
public void TryConsume_partial_consumption()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 1000, burstSize: 200);
limiter.TryConsume(100).ShouldBeTrue();
// ~100 tokens should remain (minus any tiny refill drift during test)
limiter.AvailableTokens.ShouldBeInRange(99.0, 101.0);
}
// -------------------------------------------------------------------------
// Test 11 — Default burst size is 2x the bytes-per-second rate
//
// Go reference: consumer.go — default burst allows two seconds worth of data.
// -------------------------------------------------------------------------
[Fact]
public void Default_burst_is_2x_rate()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 500);
// Bucket starts full at burst = 2 * 500 = 1000
limiter.AvailableTokens.ShouldBe(1000.0, tolerance: 1.0);
}
// -------------------------------------------------------------------------
// Test 12 — Custom burst size overrides the default 2x calculation
//
// Go reference: consumer.go — explicit burst size gives precise control
// over maximum allowed burst traffic.
// -------------------------------------------------------------------------
[Fact]
public void Custom_burst_size()
{
var limiter = new TokenBucketRateLimiter(bytesPerSecond: 500, burstSize: 750);
limiter.AvailableTokens.ShouldBe(750.0, tolerance: 1.0);
}
}