Go vs .NET NATS Server — Benchmark Comparison
Benchmark run: 2026-03-13 America/Indiana/Indianapolis. Both servers ran on the same machine using the benchmark project (dotnet test tests/NATS.Server.Benchmark.Tests -c Release --filter "Category=Benchmark" -v normal --logger "console;verbosity=detailed"). Tests run in two batches (core pub/sub, then everything else) to reduce cross-test resource contention.
Environment: Apple M4, .NET SDK 10.0.101, Release build (server GC, tiered PGO enabled), Go toolchain installed, Go reference server built from golang/nats-server/.
Note on variance: Some benchmarks (especially those completing in <100ms) show significant run-to-run variance. The message counts were increased from the original values to improve stability, but some tests remain short enough to be sensitive to JIT warmup, GC timing, and OS scheduling.
Core NATS — Pub/Sub Throughput
Single Publisher (no subscribers)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 16 B |
2,162,959 |
33.0 |
1,602,442 |
24.5 |
0.74x |
| 128 B |
3,773,858 |
460.7 |
1,408,294 |
171.9 |
0.37x |
Publisher + Subscriber (1:1)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 16 B |
1,075,095 |
16.4 |
713,952 |
10.9 |
0.66x |
| 16 KB |
39,215 |
612.7 |
30,916 |
483.1 |
0.79x |
Fan-Out (1 Publisher : 4 Subscribers)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 128 B |
2,919,353 |
356.4 |
2,459,924 |
300.3 |
0.84x |
Multi-Publisher / Multi-Subscriber (4P x 4S)
| Payload |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| 128 B |
1,870,855 |
228.4 |
1,892,631 |
231.0 |
1.01x |
Core NATS — Request/Reply Latency
Single Client, Single Service
| Payload |
Go msg/s |
.NET msg/s |
Ratio |
| 128 B |
9,392 |
8,372 |
0.89x |
10 Clients, 2 Services (Queue Group)
| Payload |
Go msg/s |
.NET msg/s |
Ratio |
| 16 B |
30,563 |
26,178 |
0.86x |
JetStream — Publication
| Mode |
Payload |
Storage |
Go msg/s |
.NET msg/s |
Ratio (.NET/Go) |
| Synchronous |
16 B |
Memory |
16,982 |
14,514 |
0.85x |
| Async (batch) |
128 B |
File |
174,421 |
85,394 |
0.49x |
JetStream — Consumption
| Mode |
Go msg/s |
.NET msg/s |
Ratio (.NET/Go) |
| Ordered ephemeral consumer |
786,681 |
346,162 |
0.44x |
| Durable consumer fetch |
711,203 |
542,250 |
0.76x |
MQTT Throughput
| Benchmark |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| MQTT PubSub (128B, QoS 0) |
36,913 |
4.5 |
48,755 |
6.0 |
1.32x |
| Cross-Protocol NATS→MQTT (128B) |
407,487 |
49.7 |
287,946 |
35.1 |
0.71x |
Transport Overhead
TLS
| Benchmark |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| TLS PubSub 1:1 (128B) |
244,403 |
29.8 |
1,148,179 |
140.2 |
4.70x |
| TLS Pub-Only (128B) |
3,224,490 |
393.6 |
1,246,351 |
152.1 |
0.39x |
Note: TLS PubSub 1:1 shows .NET dramatically outperforming Go (4.70x). This appears to reflect .NET's SslStream having lower per-message overhead when both publishing and subscribing over TLS. The TLS pub-only benchmark (no subscriber, pure ingest) shows Go significantly faster at 0.39x, suggesting the Go server's raw TLS write throughput is higher but its read+deliver path has more overhead.
WebSocket
| Benchmark |
Go msg/s |
Go MB/s |
.NET msg/s |
.NET MB/s |
Ratio (.NET/Go) |
| WS PubSub 1:1 (128B) |
44,783 |
5.5 |
40,793 |
5.0 |
0.91x |
| WS Pub-Only (128B) |
118,898 |
14.5 |
100,522 |
12.3 |
0.85x |
Hot Path Microbenchmarks (.NET only)
SubList
| Benchmark |
.NET msg/s |
.NET MB/s |
Alloc |
| SubList Exact Match (128 subjects) |
22,812,300 |
304.6 |
0.00 B/op |
| SubList Wildcard Match |
17,626,363 |
235.3 |
0.00 B/op |
| SubList Queue Match |
23,306,329 |
177.8 |
0.00 B/op |
| SubList Remote Interest |
437,080 |
7.1 |
0.00 B/op |
Parser
| Benchmark |
Ops/s |
MB/s |
Alloc |
| Parser PING |
6,262,196 |
35.8 |
0.0 B/op |
| Parser PUB |
2,663,706 |
101.6 |
40.0 B/op |
| Parser HPUB |
2,213,655 |
118.2 |
40.0 B/op |
| Parser PUB split payload |
2,100,256 |
80.1 |
176.0 B/op |
FileStore
| Benchmark |
Ops/s |
MB/s |
Alloc |
| FileStore AppendAsync (128B) |
275,438 |
33.6 |
1242.9 B/op |
| FileStore LoadLastBySubject (hot) |
1,138,203 |
69.5 |
656.0 B/op |
| FileStore PurgeEx+Trim |
647 |
0.1 |
5440579.9 B/op |
Summary
| Category |
Ratio |
Assessment |
| Pub-only throughput (16B) |
0.74x |
Stable across runs |
| Pub-only throughput (128B) |
0.37x |
Go significantly faster at larger payloads |
| Pub/sub 1:1 (16B) |
0.66x |
Go ahead; high variance at short durations |
| Pub/sub 1:1 (16KB) |
0.79x |
Reasonable gap |
| Fan-out 1:4 |
0.84x |
Improved after Round 10 optimizations |
| Multi pub/sub 4x4 |
1.01x |
At parity |
| Request/reply (single) |
0.89x |
Close to parity |
| Request/reply (10Cx2S) |
0.86x |
Close to parity |
| JetStream sync publish |
0.85x |
Close to parity |
| JetStream async file publish |
0.49x |
Improved after double-buffer + deferred fsync |
| JetStream ordered consume |
0.44x |
Significant gap |
| JetStream durable fetch |
0.76x |
Moderate gap |
| MQTT pub/sub |
1.32x |
.NET outperforms Go |
| MQTT cross-protocol |
0.71x |
Go ahead; high variance |
| TLS pub/sub |
4.70x |
.NET SslStream dramatically faster |
| TLS pub-only |
0.39x |
Go raw TLS write faster |
| WebSocket pub/sub |
0.91x |
Close to parity |
| WebSocket pub-only |
0.85x |
Good |
Key Observations
- Multi pub/sub reached parity (1.01x) after Round 10 pre-formatted MSG headers. Fan-out improved to 0.84x.
- JetStream async file publish improved to 0.49x (from 0.28x) after Round 11 double-buffer + deferred fsync optimizations — a 75% improvement.
- TLS pub/sub shows a dramatic .NET advantage (4.70x) — .NET's
SslStream has significantly lower overhead in the bidirectional pub/sub path. TLS pub-only (ingest only) still favors Go at 0.39x, suggesting the advantage is in the read-and-deliver path.
- MQTT pub/sub remains a .NET strength at 1.32x. Cross-protocol (NATS→MQTT) dropped to 0.71x — this benchmark shows high variance across runs.
- JetStream ordered consumer dropped to 0.44x compared to earlier runs (0.62x). This test completes in <100ms and shows high variance.
- Single publisher 128B dropped to 0.37x (from 0.62x with smaller message counts). With 500K messages, this benchmark runs long enough for Go's goroutine scheduler and buffer management to reach steady state, widening the gap. The 16B variant is stable at 0.74x.
- Request-reply latency stable at 0.86x–0.89x across all runs.
Optimization History
Round 11: JetStream FileStore Double-Buffer + Deferred Fsync
Two optimizations targeting the JetStream async file publish hot path (0.28x→0.49x, 75% improvement):
| # |
Root Cause |
Fix |
Impact |
| 41 |
Lock contention between WriteAt and FlushPending — MsgBlock.FlushPending() held the write lock for the entire RandomAccess.Write call, blocking WriteAt (publish path) during disk I/O |
Double-buffer: swap _pendingBuf ↔ _flushBuf under write lock, then write old buffer to disk outside lock using separate _flushLock; publish path only blocked during buffer pointer swap, not disk I/O |
Eliminates write-lock contention during disk I/O |
| 42 |
Synchronous fsync on publish path — RotateBlock() called FlushToDisk() which did fsync synchronously (1,557ms per profile), blocking the publish hot path for every block rotation |
Deferred fsync: RotateBlock enqueues completed blocks into ConcurrentQueue<MsgBlock> _needSyncBlocks; background FlushLoopAsync drains the queue via DrainSyncQueue(), calling Flush() (fsync) off the publish path — matches Go's needSync flag + background goroutine pattern |
Moves fsync entirely off the publish hot path |
Round 10: Fan-Out Serial Path Optimization
Three optimizations making the serial fan-out path cheaper (fan-out 0.63x→0.84x, multi 0.65x→1.01x):
| # |
Root Cause |
Fix |
Impact |
| 38 |
Per-delivery MSG header re-formatting — SendMessageNoFlush independently formats the entire MSG header line (prefix, subject copy, replyTo encoding, size formatting, CRLF) for every subscriber — but only the SID varies per delivery |
Pre-build prefix (MSG subject ) and suffix ( [reply] sizes\r\n) once per publish; new SendMessagePreformatted writes prefix+sid+suffix directly into _directBuf — zero encoding, pure memory copies |
Eliminates per-delivery replyTo encoding, size formatting, prefix/subject copying |
| 39 |
Queue-group round-robin burns 2 Interlocked ops — Interlocked.Increment(ref OutMsgs) + Interlocked.Decrement(ref OutMsgs) per queue group just to pick an index |
Replaced with non-atomic uint QueueRoundRobin++ — safe because ProcessMessage runs single-threaded per publisher connection (the read loop) |
Eliminates 2 interlocked ops per queue group per publish |
| 40 |
HashSet<INatsClient> pcd overhead — hash computation + bucket lookup per Add for small fan-out counts (4 subscribers) |
Replaced with [ThreadStatic] INatsClient[] + linear scan; O(n) but n≤16, faster than hash for small counts |
Eliminates hash computation and internal array overhead |
Round 9: Fan-Out & Multi Pub/Sub Hot-Path Optimization
Seven optimizations targeting the per-delivery hot path and benchmark harness configuration:
| # |
Root Cause |
Fix |
Impact |
| 31 |
Benchmark harness built server in Debug — DotNetServerProcess.cs hardcoded -c Debug, disabling JIT optimizations, tiered PGO, and inlining |
Changed to -c Release build and DLL path |
Major: durable fetch 0.42x→0.92x, request-reply to parity |
| 32 |
Per-delivery Interlocked on server-wide stats — SendMessageNoFlush did 2 Interlocked ops per delivery; fan-out 4 subs = 8 interlocked ops per publish |
Moved server-wide stats to batch Interlocked.Add once after fan-out loop in ProcessMessage |
Eliminates N×2 interlocked ops per publish |
| 33 |
Auto-unsub tracking on every delivery — Interlocked.Increment(ref sub.MessageCount) on every delivery even when MaxMessages == 0 (no limit — the common case) |
Guarded with if (sub.MaxMessages > 0) |
Eliminates 1 interlocked op per delivery in common case |
| 34 |
Per-delivery SID ASCII encoding — Encoding.ASCII.GetBytes(sid) on every delivery; SID is a small integer that never changes |
Added Subscription.SidBytes cached property; new SendMessageNoFlush overload accepts ReadOnlySpan<byte> |
Eliminates per-delivery encoding |
| 35 |
Per-delivery subject ASCII encoding — Encoding.ASCII.GetBytes(subject) for each subscriber; fan-out 4 = 4× encoding same subject |
Pre-encode subject once in ProcessMessage before fan-out loop; new overload uses span copy |
Eliminates N-1 subject encodings per publish |
| 36 |
Per-publish subject string allocation — Encoding.ASCII.GetString(cmd.Subject.Span) on every PUB even when publishing to the same subject repeatedly |
Added 1-element string cache per client; reuses string when subject bytes match |
Eliminates string alloc for repeated subjects |
| 37 |
Interlocked stats in SubList.Match hot path — Interlocked.Increment(ref _matches) and _cacheHits on every match call |
Replaced with non-atomic increments (approximate counters for monitoring) |
Eliminates 1-2 interlocked ops per match |
Round 8: Ordered Consumer + Cross-Protocol Optimization
Three optimizations targeting pull consumer delivery and MQTT cross-protocol throughput:
| # |
Root Cause |
Fix |
Impact |
| 28 |
Per-message flush signal in DeliverPullFetchMessagesAsync — DeliverMessage called SendMessage which triggered _flushSignal.Writer.TryWrite(0) per message; for batch of N messages, N flush signals and write-loop wakeups |
Replaced with SendMessageNoFlush + batch flush every 64 messages + final flush after loop; bypasses DeliverMessage entirely (no permission check / auto-unsub needed for JS delivery inbox) |
Reduces flush signals from N to N/64 per batch |
| 29 |
5ms polling delay in pull consumer wait loop — Task.Delay(5) in DeliverPullFetchMessagesAsync and PullConsumerEngine.WaitForMessageAsync added up to 5ms latency per empty slot; for tail-following consumers, every new message waited up to 5ms to be noticed |
Added StreamHandle.NotifyPublish() / WaitForPublishAsync() using TaskCompletionSource signaling; publishers call NotifyPublish after AppendAsync; consumers wait on signal with heartbeat-interval timeout |
Eliminates polling delay; instant wakeup on publish |
| 30 |
StringBuilder allocation in NatsToMqtt for common case — every uncached NatsToMqtt call allocated a StringBuilder even when no _DOT_ escape sequences were present (the common case) |
Added string.Create fast path that uses char replacement lambda when no _DOT_ found; pre-warm topic bytes cache on MQTT subscription creation |
Eliminates StringBuilder + string alloc for common case; no cache miss on first delivery |
Round 7: MQTT Cross-Protocol Write Path
Four optimizations targeting the NATS→MQTT delivery hot path (cross-protocol throughput improved from 0.30x to 0.78x):
| # |
Root Cause |
Fix |
Impact |
| 24 |
Per-message async fire-and-forget in MqttNatsClientAdapter — each SendMessage called SendBinaryPublishAsync which acquired a SemaphoreSlim, allocated a full PUBLISH packet byte[], wrote, and flushed the stream — all per message, bypassing the server's deferred-flush batching |
Replaced with synchronous EnqueuePublishNoFlush() that formats MQTT PUBLISH directly into _directBuf under SpinLock, matching the NatsClient pattern; SignalFlush() signals the write loop for batch flush |
Eliminates async Task + SemaphoreSlim + per-message flush |
| 25 |
Per-message byte[] allocation for MQTT PUBLISH packets — MqttPacketWriter.WritePublish() allocated topic bytes, variable header, remaining-length array, and full packet array on every delivery |
Added WritePublishTo(Span<byte>) that formats the entire PUBLISH packet directly into the destination span using Span<byte> operations — zero heap allocation |
Eliminates 4+ byte[] allocs per delivery |
| 26 |
Per-message NATS→MQTT topic translation — NatsToMqtt() allocated a StringBuilder, produced a string, then Encoding.UTF8.GetBytes() re-encoded it on every delivery |
Added NatsToMqttBytes() with bounded ConcurrentDictionary<string, byte[]> cache (4096 entries); cached result includes pre-encoded UTF-8 bytes |
Eliminates string + encoding alloc per delivery for cached topics |
| 27 |
Per-message FlushAsync on plain TCP sockets — WriteBinaryAsync flushed after every packet write, even on NetworkStream where TCP auto-flushes |
Write loop skips FlushAsync for plain sockets; for TLS/wrapped streams, flushes once per batch (not per message) |
Reduces syscalls from 2N to 1 per batch |
Round 6: Batch Flush Signaling + Fetch Optimizations
Four optimizations targeting fan-out and consumer fetch hot paths:
| # |
Root Cause |
Fix |
Impact |
| 20 |
Per-subscriber flush signal in fan-out — each SendMessage called _flushSignal.Writer.TryWrite(0) independently; for 1:4 fan-out, 4 channel writes + 4 write-loop wakeups per published message |
Split SendMessage into SendMessageNoFlush + SignalFlush; ProcessMessage collects unique clients in [ThreadStatic] HashSet<INatsClient> (Go's pcd pattern), one flush signal per unique client after fan-out |
Reduces channel writes from N to unique-client-count per publish |
| 21 |
Per-fetch CompiledFilter allocation — CompiledFilter.FromConfig(consumer.Config) called on every fetch request, allocating a new filter object each time |
Cached CompiledFilter on ConsumerHandle with staleness detection (reference + value check on filter config fields); reused across fetches |
Eliminates per-fetch filter allocation |
| 22 |
Per-message string interpolation in ack reply — $"$JS.ACK.{stream}.{consumer}.1.{seq}.{deliverySeq}.{ts}.{pending}" allocated intermediate strings and boxed numeric types on every delivery |
Pre-compute $"$JS.ACK.{stream}.{consumer}.1." prefix before loop; use stackalloc char[] + TryFormat for numeric suffix — zero intermediate allocations |
Eliminates 4+ string allocs per delivered message |
| 23 |
Per-fetch List<StoredMessage> allocation — new List<StoredMessage>(batch) allocated on every FetchAsync call |
[ThreadStatic] reusable list with .Clear() + capacity growth; PullFetchBatch snapshots via .ToArray() for safe handoff |
Eliminates per-fetch list allocation |
Round 5: Non-blocking ConsumeAsync (ordered + durable consumers)
One root cause was identified and fixed in the MSG.NEXT request handling path:
| # |
Root Cause |
Fix |
Impact |
| 19 |
Synchronous blocking in DeliverPullFetchMessages — FetchAsync(...).GetAwaiter().GetResult() blocked the client's read loop for the full expires timeout (30s). With batch=1000 and only 5 messages available, the fetch polled for message 6 indefinitely. No messages were delivered until the timeout fired, causing the client to receive 0 messages before its own timeout. |
Split into two paths: noWait/no-expires uses synchronous fetch (existing behavior for FetchAsync client); expires > 0 spawns DeliverPullFetchMessagesAsync background task that delivers messages incrementally without blocking the read loop, with idle heartbeat support |
Enables ConsumeAsync for both ordered and durable consumers; ordered consumer: 99K msg/s (0.64x Go) |
Round 4: Per-Client Direct Write Buffer (pub/sub + fan-out + multi pub/sub)
Four optimizations were implemented in the message delivery hot path:
| # |
Root Cause |
Fix |
Impact |
| 15 |
Per-message channel overhead — each SendMessage call went through Channel<OutboundData>.TryWrite, incurring lock contention and memory barriers |
Replaced channel-based message delivery with per-client _directBuf byte array under SpinLock; messages written directly to contiguous buffer |
Eliminates channel overhead per delivery |
| 16 |
Per-message heap allocation for MSG header — _outboundBufferPool.RentBuffer() allocated a pooled byte[] for each MSG header |
Replaced with stackalloc byte[512] — MSG header formatted entirely on the stack, then copied into _directBuf |
Zero heap allocations per delivery |
| 17 |
Per-message socket write — write loop issued one SendAsync per channel item, even with coalescing |
Double-buffer swap: write loop swaps _directBuf ↔ _writeBuf under SpinLock, then writes the entire batch in a single SendAsync; zero allocation on swap |
Single syscall per batch, zero-copy buffer reuse |
| 18 |
Separate wake channels — SendMessage and WriteProtocol used different signaling paths |
Unified on _flushSignal channel (bounded capacity 1, DropWrite); both paths signal the same channel, write loop drains both _directBuf and _outbound on each wake |
Single wait point, no missed wakes |
Round 3: Outbound Write Path (pub/sub + fan-out + fetch)
Three root causes were identified and fixed in the message delivery hot path:
| # |
Root Cause |
Fix |
Impact |
| 12 |
Per-message .ToArray() allocation in SendMessage — owner.Memory[..pos].ToArray() created a new byte[] for every MSG delivered to every subscriber |
Replaced IMemoryOwner rent/copy/dispose with direct byte[] from pool; write loop returns buffers after writing |
Eliminates 1 heap alloc per delivery (4 per fan-out message) |
| 13 |
Per-message WriteAsync in write loop — each queued message triggered a separate _stream.WriteAsync() system call |
Added 64KB coalesce buffer; drain all pending messages into contiguous buffer, single WriteAsync per batch |
Reduces syscalls from N to 1 per batch |
| 14 |
Profiling Stopwatch on every message — Stopwatch.StartNew() ran unconditionally in ProcessMessage and StreamManager.Capture even for non-JetStream messages |
Removed profiling instrumentation from hot path |
Eliminates ~200ns overhead per message |
Round 2: FileStore AppendAsync Hot Path
| # |
Root Cause |
Fix |
Impact |
| 6 |
Async state machine overhead — AppendAsync was async ValueTask<ulong> but never actually awaited |
Changed to synchronous ValueTask<ulong> returning ValueTask.FromResult(_last) |
Eliminates Task state machine allocation |
| 7 |
Double payload copy — TransformForPersist allocated byte[] then payload.ToArray() created second copy for StoredMessage |
Reuse TransformForPersist result directly for StoredMessage.Payload when no transform needed (_noTransform flag) |
Eliminates 1 byte[] alloc per message |
| 8 |
Unnecessary TTL work per publish — ExpireFromWheel() and RegisterTtl() called on every write even when MaxAge=0 |
Guarded both with _options.MaxAgeMs > 0 check (matches Go: filestore.go:4701) |
Eliminates hash wheel overhead when TTL not configured |
| 9 |
Per-message MsgBlock cache allocation — WriteAt created new MessageRecord for _cache on every write |
Removed eager cache population; reads now decode from pending buffer or disk |
Eliminates 1 object alloc per message |
| 10 |
Contiguous write buffer — MsgBlock._pendingWrites was List<byte[]> with per-message byte[] allocations |
Replaced with single contiguous _pendingBuf byte array; MessageRecord.EncodeTo writes directly into it |
Eliminates per-message byte[] encoding alloc; single RandomAccess.Write per flush |
| 11 |
Pending buffer read path — MsgBlock.Read() flushed pending writes to disk before reading |
Added in-memory read from _pendingBuf when data is still in the buffer |
Avoids unnecessary disk flush on read-after-write |
Round 1: FileStore/StreamManager Layer
| # |
Root Cause |
Fix |
Impact |
| 1 |
Per-message synchronous disk I/O — MsgBlock.WriteAt() called RandomAccess.Write() on every message |
Added write buffering in MsgBlock + background flush loop in FileStore (Go's flushLoop pattern: coalesce 16KB or 8ms) |
Eliminates per-message syscall overhead |
| 2 |
O(n) GetStateAsync per publish — _messages.Keys.Min() and _messages.Values.Sum() on every publish for MaxMsgs/MaxBytes checks |
Added incremental _messageCount, _totalBytes, _firstSeq fields updated in all mutation paths; GetStateAsync is now O(1) |
Eliminates O(n) scan per publish |
| 3 |
Unnecessary LoadAsync after every append — StreamManager.Capture reloaded the just-stored message even when no mirrors/sources were configured |
Made LoadAsync conditional on mirror/source replication being configured |
Eliminates redundant disk read per publish |
| 4 |
Redundant PruneExpiredMessages per publish — called before every publish even when MaxAge=0, and again inside EnforceRuntimePolicies |
Guarded with MaxAgeMs > 0 check; removed the pre-publish call (background expiry timer handles it) |
Eliminates O(n) scan per publish |
| 5 |
PrunePerSubject loading all messages per publish — EnforceRuntimePolicies → PrugePerSubject called ListAsync().GroupBy() even when MaxMsgsPer=0 |
Guarded with MaxMsgsPer > 0 check |
Eliminates O(n) scan per publish |
Additional fixes: SHA256 envelope bypass for unencrypted/uncompressed stores, RAFT propose skip for single-replica streams.
What would further close the gap
| Change |
Expected Impact |
Go Reference |
| Single publisher ingest path (0.37x at 128B) |
The pub-only path has the largest gap. Go's readLoop uses zero-copy buffer management with direct []byte slicing; .NET parses into managed objects. Reducing allocations in the parser→ProcessMessage path would help. |
Go: client.go readLoop, direct buffer slicing |
| JetStream async file publish (0.49x) |
After double-buffer + deferred fsync, remaining gap is likely write coalescing and S2 compression overhead |
Go: filestore.go uses cache.buf/cache.idx with mmap and goroutine-per-flush concurrency |
| JetStream ordered consumer (0.44x) |
Pull consumer delivery pipeline has overhead in the fetch→deliver→ack cycle. The test completes in <100ms so numbers are noisy, but the gap is real. |
Go: consumer.go delivery with direct buffer writes |
| Write-loop / socket write overhead |
Fan-out (0.84x) and pub/sub (0.66x) gaps partly come from write-loop wakeup latency and socket write syscall overhead compared to Go's writev() |
Go: flushOutbound uses net.Buffers.WriteTo → writev() with zero-copy buffer management |