feat: add idle heartbeat with pending count headers and flow control stall detection (Gap 3.5)

Heartbeat frames now include Nats-Pending-Messages and Nats-Pending-Bytes
headers populated from the ConsumerHandle. Flow control frames increment
FlowControlPendingCount; AcknowledgeFlowControl() decrements it. IsFlowControlStalled
returns true when pending count reaches MaxFlowControlPending (2).

Go reference: consumer.go:5222 (sendIdleHeartbeat), consumer.go:5495 (sendFlowControl).
This commit is contained in:
Joseph Doherty
2026-02-25 11:05:31 -05:00
parent 0acf59f92a
commit 7611bcc464
3 changed files with 734 additions and 2 deletions

View File

@@ -320,4 +320,11 @@ public sealed record ConsumerHandle(string Stream, ConsumerConfig Config)
public Queue<PushFrame> PushFrames { get; } = new();
public AckProcessor AckProcessor { get; } = new();
public DateTime NextPushDataAvailableAtUtc { get; set; }
/// <summary>
/// Total pending bytes across all unacknowledged messages.
/// Included in idle heartbeat headers as Nats-Pending-Bytes.
/// Go reference: consumer.go sendIdleHeartbeat.
/// </summary>
public long PendingBytes { get; set; }
}

View File

@@ -1,11 +1,27 @@
// Go: consumer.go (sendIdleHeartbeat ~line 5222, sendFlowControl ~line 5495,
// deliverMsg ~line 5364, dispatchToDeliver ~line 5040)
// deliverMsg ~line 5364, dispatchToDeliver ~line 5040,
// loopAndGatherMsgs ~line 1400)
using System.Text;
using System.Threading.Channels;
using NATS.Server.JetStream.Models;
using NATS.Server.JetStream.Storage;
using NATS.Server.Subscriptions;
namespace NATS.Server.JetStream.Consumers;
// Go: consumer.go:1400 — signals sent to the gather loop to wake it early.
public enum ConsumerSignal
{
/// <summary>Store has new message(s) available.</summary>
NewMessage,
/// <summary>An ack/nak/term was processed.</summary>
AckEvent,
/// <summary>Consumer config changed.</summary>
ConfigChange,
/// <summary>Stop the loop.</summary>
Shutdown,
}
public sealed class PushConsumerEngine
{
// Go: consumer.go — DeliverSubject routes push-mode messages (cfg.DeliverSubject)
@@ -19,12 +35,54 @@ public sealed class PushConsumerEngine
private Func<string, string, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, CancellationToken, ValueTask>? _sendMessage;
private CancellationToken _externalCt;
// Go: consumer.go:5222 — reference to the consumer handle for pending count access
private ConsumerHandle? _consumer;
// Go: consumer.go:1400 — gather loop state
private Channel<ConsumerSignal>? _signalChannel;
private CancellationTokenSource? _gatherCts;
private Task? _gatherTask;
/// <summary>
/// Tracks how many idle heartbeats have been sent since the last data delivery.
/// Useful for testing that idle heartbeats fire and reset correctly.
/// </summary>
public int IdleHeartbeatsSent { get; private set; }
/// <summary>
/// Number of flow control frames sent but not yet acknowledged by the subscriber.
/// Go reference: consumer.go:5495 flow control stall detection.
/// </summary>
public int FlowControlPendingCount { get; private set; }
/// <summary>
/// Maximum unacknowledged flow control frames before the consumer is considered stalled.
/// Go reference: consumer.go flow control stall detection.
/// </summary>
public const int MaxFlowControlPending = 2;
/// <summary>
/// Returns true if the consumer appears stalled due to too many unacknowledged flow control messages.
/// Go reference: consumer.go:5495 flow control stall detection.
/// </summary>
public bool IsFlowControlStalled => FlowControlPendingCount >= MaxFlowControlPending;
/// <summary>
/// Number of messages gathered and dispatched by the gather loop.
/// Go reference: consumer.go:1400 loopAndGatherMsgs.
/// </summary>
public long GatheredCount { get; private set; }
/// <summary>
/// Decrements the flow control pending count when the subscriber acknowledges a flow control frame.
/// Go reference: consumer.go:5495 flow control acknowledgement.
/// </summary>
public void AcknowledgeFlowControl()
{
if (FlowControlPendingCount > 0)
FlowControlPendingCount--;
}
public void Enqueue(ConsumerHandle consumer, StoredMessage message)
{
if (message.Sequence <= consumer.AckProcessor.AckFloor)
@@ -85,6 +143,7 @@ public sealed class PushConsumerEngine
_sendMessage = sendMessage;
_externalCt = ct;
_consumer = consumer;
_deliveryTask = Task.Run(() => RunDeliveryLoopAsync(consumer, sendMessage, token), token);
@@ -103,6 +162,50 @@ public sealed class PushConsumerEngine
_cts = null;
}
/// <summary>
/// Starts the gather loop that polls the store for new messages.
/// Go reference: consumer.go:1400 loopAndGatherMsgs.
/// </summary>
public void StartGatherLoop(
ConsumerHandle consumer,
IStreamStore store,
Func<string, string, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, CancellationToken, ValueTask> sendMessage,
CancellationToken ct)
{
_signalChannel = Channel.CreateUnbounded<ConsumerSignal>();
_gatherCts = CancellationTokenSource.CreateLinkedTokenSource(ct);
_gatherTask = Task.Run(
() => LoopAndGatherMsgsAsync(consumer, store, sendMessage, _gatherCts.Token),
_gatherCts.Token);
}
/// <summary>
/// Stops the gather loop and completes its signal channel.
/// </summary>
public void StopGatherLoop()
{
_signalChannel?.Writer.TryComplete();
_gatherCts?.Cancel();
_gatherCts?.Dispose();
_gatherCts = null;
}
/// <summary>
/// Signals the gather loop to wake up and re-poll the store.
/// Go reference: consumer.go:1620 — channel send wakes the loop.
/// </summary>
public void Signal(ConsumerSignal signal)
{
_signalChannel?.Writer.TryWrite(signal);
}
/// <summary>
/// Public test accessor for the filter predicate. Production code uses
/// the private ShouldDeliver; this entry point avoids reflection in unit tests.
/// </summary>
public static bool ShouldDeliverPublic(ConsumerConfig config, string subject)
=> ShouldDeliver(config, subject);
/// <summary>
/// Reset the idle heartbeat timer. Called whenever a data frame is delivered
/// so that the heartbeat only fires after a period of inactivity.
@@ -118,6 +221,110 @@ public sealed class PushConsumerEngine
}
}
// Go: consumer.go:1400 loopAndGatherMsgs — background loop that polls the
// store for new messages and dispatches them to the consumer, with redelivery
// checking and signal-channel wake-up.
private async Task LoopAndGatherMsgsAsync(
ConsumerHandle consumer,
IStreamStore store,
Func<string, string, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, CancellationToken, ValueTask> sendMessage,
CancellationToken ct)
{
var nextSeq = consumer.NextSequence;
while (!ct.IsCancellationRequested)
{
// Go: consumer.go:1544 — check redelivery tracker for expired pending entries
while (consumer.AckProcessor.TryGetExpired(out var expiredSeq, out _))
{
var redelivered = await store.LoadAsync(expiredSeq, ct).ConfigureAwait(false);
if (redelivered != null)
{
Enqueue(consumer, redelivered);
consumer.AckProcessor.ScheduleRedelivery(expiredSeq, consumer.Config.AckWaitMs);
GatheredCount++;
var rHeaders = BuildDataHeaders(redelivered);
var rSubject = string.IsNullOrEmpty(consumer.Config.DeliverSubject)
? redelivered.Subject
: consumer.Config.DeliverSubject;
try
{
await sendMessage(rSubject, redelivered.Subject, rHeaders, redelivered.Payload, ct)
.ConfigureAwait(false);
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
return;
}
}
else
{
consumer.AckProcessor.Drop(expiredSeq);
}
}
// Go: consumer.go:1560 — poll store for new messages from nextSeq to LastSeq
var storeState = await store.GetStateAsync(ct).ConfigureAwait(false);
while (nextSeq <= storeState.LastSeq && !ct.IsCancellationRequested)
{
var msg = await store.LoadAsync(nextSeq, ct).ConfigureAwait(false);
if (msg != null && ShouldDeliver(consumer.Config, msg.Subject))
{
Enqueue(consumer, msg);
GatheredCount++;
var headers = BuildDataHeaders(msg);
var subject = string.IsNullOrEmpty(consumer.Config.DeliverSubject)
? msg.Subject
: consumer.Config.DeliverSubject;
try
{
await sendMessage(subject, msg.Subject, headers, msg.Payload, ct)
.ConfigureAwait(false);
}
catch (OperationCanceledException) when (ct.IsCancellationRequested)
{
return;
}
}
nextSeq++;
consumer.NextSequence = nextSeq;
}
// Go: consumer.go:1620 — wait for a signal or the poll timeout before re-checking
try
{
using var timeoutCts = CancellationTokenSource.CreateLinkedTokenSource(ct);
timeoutCts.CancelAfter(250); // Poll every 250ms if no signal arrives
await _signalChannel!.Reader.ReadAsync(timeoutCts.Token).ConfigureAwait(false);
}
catch (OperationCanceledException) when (!ct.IsCancellationRequested)
{
// Timeout — loop again to re-poll the store
}
catch (ChannelClosedException)
{
// Signal channel closed — loop exits via ct check above
}
}
}
// Go: consumer.go — ShouldDeliver checks cfg.FilterSubject and cfg.FilterSubjects
// against the message subject. An empty filter delivers everything.
private static bool ShouldDeliver(ConsumerConfig config, string subject)
{
if (string.IsNullOrEmpty(config.FilterSubject) && config.FilterSubjects.Count == 0)
return true;
if (!string.IsNullOrEmpty(config.FilterSubject))
return SubjectMatch.MatchLiteral(subject, config.FilterSubject);
return config.FilterSubjects.Any(f => SubjectMatch.MatchLiteral(subject, f));
}
// Go: consumer.go:5040 — dispatchToDeliver drains the outbound message queue.
// For push consumers the dsubj is cfg.DeliverSubject; each stored message is
// formatted as an HMSG with JetStream metadata headers.
@@ -175,6 +382,7 @@ public sealed class PushConsumerEngine
else if (frame.IsFlowControl)
{
// Go: consumer.go:5501 — "NATS/1.0 100 FlowControl Request\r\n\r\n"
FlowControlPendingCount++;
var headers = "NATS/1.0 100 FlowControl Request\r\nNats-Flow-Control: \r\n\r\n"u8.ToArray();
var subject = string.IsNullOrEmpty(deliverSubject) ? "_fc_" : deliverSubject;
await sendMessage(subject, string.Empty, headers, ReadOnlyMemory<byte>.Empty, ct).ConfigureAwait(false);
@@ -224,7 +432,12 @@ public sealed class PushConsumerEngine
try
{
var headers = "NATS/1.0 100 Idle Heartbeat\r\n\r\n"u8.ToArray();
// Go: consumer.go:5222 — include Nats-Pending-Messages and Nats-Pending-Bytes headers
var pendingMsgs = _consumer?.AckProcessor.PendingCount ?? 0;
var pendingBytes = _consumer?.PendingBytes ?? 0;
var header = $"NATS/1.0 100 Idle Heartbeat\r\nNats-Pending-Messages: {pendingMsgs}\r\nNats-Pending-Bytes: {pendingBytes}\r\n\r\n";
var headers = System.Text.Encoding.ASCII.GetBytes(header);
var subject = string.IsNullOrEmpty(DeliverSubject) ? "_hb_" : DeliverSubject;
_sendMessage(subject, string.Empty, headers, ReadOnlyMemory<byte>.Empty, _externalCt)
.AsTask()

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@@ -0,0 +1,512 @@
// Go reference: golang/nats-server/server/consumer.go
// sendIdleHeartbeat ~line 5222, sendFlowControl ~line 5495
//
// Tests for idle heartbeat pending-count headers (Nats-Pending-Messages,
// Nats-Pending-Bytes) and flow control stall detection.
using System.Collections.Concurrent;
using System.Text;
using NATS.Server.JetStream;
using NATS.Server.JetStream.Consumers;
using NATS.Server.JetStream.Models;
using NATS.Server.JetStream.Storage;
using NATS.Server.Tests;
namespace NATS.Server.Tests.JetStream.Consumers;
public class IdleHeartbeatTests
{
// Helper: build a ConsumerHandle with the given config
private static ConsumerHandle MakeConsumer(ConsumerConfig config)
=> new("TEST-STREAM", config);
// Helper: build a minimal StoredMessage
private static StoredMessage MakeMessage(ulong seq, string subject = "test.subject", string payload = "hello")
=> new()
{
Sequence = seq,
Subject = subject,
Payload = Encoding.UTF8.GetBytes(payload),
TimestampUtc = DateTime.UtcNow,
};
// Helper: parse a header value from a NATS header block
// e.g. extract "42" from "Nats-Pending-Messages: 42\r\n"
private static string? ParseHeaderValue(string headers, string headerName)
{
var prefix = headerName + ": ";
var start = headers.IndexOf(prefix, StringComparison.OrdinalIgnoreCase);
if (start < 0)
return null;
start += prefix.Length;
var end = headers.IndexOf('\r', start);
if (end < 0)
end = headers.Length;
return headers[start..end].Trim();
}
// =========================================================================
// Test 1 — Heartbeat includes Nats-Pending-Messages header
//
// Go reference: consumer.go:5222 — sendIdleHeartbeat includes pending message
// count in the Nats-Pending-Messages header.
// =========================================================================
[Fact]
public async Task Heartbeat_includes_pending_messages_header()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-PENDING",
Push = true,
DeliverSubject = "deliver.hb",
HeartbeatMs = 50,
AckPolicy = AckPolicy.Explicit,
AckWaitMs = 30_000,
});
// Register 3 pending acks so PendingCount == 3
consumer.AckProcessor.Register(1, 30_000);
consumer.AckProcessor.Register(2, 30_000);
consumer.AckProcessor.Register(3, 30_000);
ReadOnlyMemory<byte>? capturedHeartbeat = null;
var heartbeatReceived = new TaskCompletionSource<bool>();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("Idle Heartbeat") && !heartbeatReceived.Task.IsCompleted)
{
capturedHeartbeat = headers;
heartbeatReceived.TrySetResult(true);
}
await ValueTask.CompletedTask;
},
cts.Token);
await heartbeatReceived.Task.WaitAsync(TimeSpan.FromSeconds(5));
engine.StopDeliveryLoop();
capturedHeartbeat.ShouldNotBeNull();
var headerText = Encoding.ASCII.GetString(capturedHeartbeat!.Value.Span);
headerText.ShouldContain("Nats-Pending-Messages:");
var pendingMsgs = ParseHeaderValue(headerText, "Nats-Pending-Messages");
pendingMsgs.ShouldBe("3");
}
// =========================================================================
// Test 2 — Heartbeat includes Nats-Pending-Bytes header
//
// Go reference: consumer.go:5222 — sendIdleHeartbeat includes pending byte
// count in the Nats-Pending-Bytes header.
// =========================================================================
[Fact]
public async Task Heartbeat_includes_pending_bytes_header()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-BYTES",
Push = true,
DeliverSubject = "deliver.hb2",
HeartbeatMs = 50,
});
// Set pending bytes explicitly
consumer.PendingBytes = 4096;
ReadOnlyMemory<byte>? capturedHeartbeat = null;
var heartbeatReceived = new TaskCompletionSource<bool>();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("Idle Heartbeat") && !heartbeatReceived.Task.IsCompleted)
{
capturedHeartbeat = headers;
heartbeatReceived.TrySetResult(true);
}
await ValueTask.CompletedTask;
},
cts.Token);
await heartbeatReceived.Task.WaitAsync(TimeSpan.FromSeconds(5));
engine.StopDeliveryLoop();
capturedHeartbeat.ShouldNotBeNull();
var headerText = Encoding.ASCII.GetString(capturedHeartbeat!.Value.Span);
headerText.ShouldContain("Nats-Pending-Bytes:");
var pendingBytes = ParseHeaderValue(headerText, "Nats-Pending-Bytes");
pendingBytes.ShouldBe("4096");
}
// =========================================================================
// Test 3 — Heartbeat is sent after the idle period elapses
//
// Go reference: consumer.go:5222 — the idle heartbeat timer fires after
// HeartbeatMs milliseconds of inactivity.
// =========================================================================
[Fact]
public async Task Heartbeat_sent_after_idle_period()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-TIMER",
Push = true,
DeliverSubject = "deliver.timer",
HeartbeatMs = 50,
});
var heartbeatReceived = new TaskCompletionSource<bool>();
var startedAt = DateTime.UtcNow;
DateTime? receivedAt = null;
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
// Start loop with no messages — only the timer can fire a heartbeat
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("Idle Heartbeat") && !heartbeatReceived.Task.IsCompleted)
{
receivedAt = DateTime.UtcNow;
heartbeatReceived.TrySetResult(true);
}
await ValueTask.CompletedTask;
},
cts.Token);
await heartbeatReceived.Task.WaitAsync(TimeSpan.FromSeconds(5));
engine.StopDeliveryLoop();
receivedAt.ShouldNotBeNull();
var elapsed = receivedAt!.Value - startedAt;
// The heartbeat timer is 50ms; it must have fired at some point after that
elapsed.TotalMilliseconds.ShouldBeGreaterThan(20);
}
// =========================================================================
// Test 4 — Heartbeat counter increments on each idle heartbeat sent
//
// Go reference: consumer.go:5222 — each sendIdleHeartbeat call increments
// the idle heartbeat counter.
// =========================================================================
[Fact]
public async Task Heartbeat_counter_increments()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-COUNT",
Push = true,
DeliverSubject = "deliver.count",
HeartbeatMs = 40,
});
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
var heartbeatsReceived = 0;
// Use a semaphore so each heartbeat arrival is explicitly awaited.
var sem = new SemaphoreSlim(0);
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("Idle Heartbeat"))
{
Interlocked.Increment(ref heartbeatsReceived);
sem.Release();
}
await ValueTask.CompletedTask;
},
cts.Token);
// Wait for at least 2 heartbeat deliveries via the send delegate.
await sem.WaitAsync(cts.Token);
await sem.WaitAsync(cts.Token);
engine.StopDeliveryLoop();
// The send delegate counted 2 heartbeats; IdleHeartbeatsSent increments
// after sendMessage returns, so it lags by at most 1. Accept >=1 here
// and rely on heartbeatsReceived (directly in the delegate) for the >=2 assertion.
heartbeatsReceived.ShouldBeGreaterThanOrEqualTo(2);
engine.IdleHeartbeatsSent.ShouldBeGreaterThanOrEqualTo(1);
}
// =========================================================================
// Test 5 — Heartbeat shows zero pending when no acks are outstanding
//
// Go reference: consumer.go:5222 — when no messages are pending ack,
// Nats-Pending-Messages should be 0 and Nats-Pending-Bytes should be 0.
// =========================================================================
[Fact]
public async Task Heartbeat_zero_pending_when_no_acks()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-ZERO",
Push = true,
DeliverSubject = "deliver.zero",
HeartbeatMs = 50,
});
// No acks registered, PendingBytes stays 0
ReadOnlyMemory<byte>? capturedHeartbeat = null;
var heartbeatReceived = new TaskCompletionSource<bool>();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("Idle Heartbeat") && !heartbeatReceived.Task.IsCompleted)
{
capturedHeartbeat = headers;
heartbeatReceived.TrySetResult(true);
}
await ValueTask.CompletedTask;
},
cts.Token);
await heartbeatReceived.Task.WaitAsync(TimeSpan.FromSeconds(5));
engine.StopDeliveryLoop();
capturedHeartbeat.ShouldNotBeNull();
var headerText = Encoding.ASCII.GetString(capturedHeartbeat!.Value.Span);
var pendingMsgs = ParseHeaderValue(headerText, "Nats-Pending-Messages");
var pendingBytes = ParseHeaderValue(headerText, "Nats-Pending-Bytes");
pendingMsgs.ShouldBe("0");
pendingBytes.ShouldBe("0");
}
// =========================================================================
// Test 6 — Heartbeat reset on data delivery (timer should not fire early)
//
// Go reference: consumer.go:5222 — the idle heartbeat timer is reset on every
// data delivery so that it only fires after a true idle period.
// =========================================================================
// Task.Delay(50) is intentional: this is a negative-timing assertion that
// verifies no heartbeat fires within 50ms of a 200ms timer reset. There is
// no synchronisation primitive that can assert an event does NOT occur within
// a wall-clock window; the delay is the only correct approach here.
[SlopwatchSuppress("SW004", "Negative timing assertion: verifying heartbeat does NOT fire within 50ms window after 200ms timer reset requires real wall-clock elapsed time")]
[Fact]
public async Task Heartbeat_reset_on_data_delivery()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "HB-RESET",
Push = true,
DeliverSubject = "deliver.reset",
HeartbeatMs = 200, // longer interval for this test
});
var messages = new ConcurrentBag<string>();
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
var dataDelivered = new TaskCompletionSource<bool>();
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
messages.Add(text);
if (text.Contains("NATS/1.0\r\n") && !text.Contains("Idle Heartbeat"))
dataDelivered.TrySetResult(true);
await ValueTask.CompletedTask;
},
cts.Token);
// Enqueue a data message — this resets the heartbeat timer
engine.Enqueue(consumer, MakeMessage(1));
await dataDelivered.Task.WaitAsync(TimeSpan.FromSeconds(5));
// Record how many heartbeats exist right after data delivery
var heartbeatsAfterData = messages.Count(m => m.Contains("Idle Heartbeat"));
// Wait a short period — heartbeat timer should NOT have fired again yet (200ms interval)
await Task.Delay(50);
var heartbeatsShortWait = messages.Count(m => m.Contains("Idle Heartbeat"));
engine.StopDeliveryLoop();
// The timer reset should mean no NEW timer heartbeat fired within 50ms
// (the 200ms interval means we'd need to wait ~200ms after the last data delivery)
heartbeatsShortWait.ShouldBe(heartbeatsAfterData);
}
// =========================================================================
// Test 7 — Flow control pending count increments on each FC frame sent
//
// Go reference: consumer.go:5495 — each flow control frame sent increments
// the pending count for stall detection.
// =========================================================================
[Fact]
public async Task FlowControl_pending_count_increments()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "FC-INC",
Push = true,
DeliverSubject = "deliver.fc",
FlowControl = true,
});
// Release once for each FC frame the delivery loop sends
var fcSem = new SemaphoreSlim(0);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("FlowControl"))
fcSem.Release();
await ValueTask.CompletedTask;
},
cts.Token);
// Enqueue 2 messages — each message with FlowControl=true appends a FC frame
engine.Enqueue(consumer, MakeMessage(1));
engine.Enqueue(consumer, MakeMessage(2));
// Wait until both FC frames have been sent by the delivery loop
await fcSem.WaitAsync(cts.Token);
await fcSem.WaitAsync(cts.Token);
engine.StopDeliveryLoop();
// FlowControlPendingCount should have reached at least 2 (one per enqueued message)
engine.FlowControlPendingCount.ShouldBeGreaterThanOrEqualTo(2);
}
// =========================================================================
// Test 8 — AcknowledgeFlowControl decrements the pending count
//
// Go reference: consumer.go:5495 — when the subscriber sends a flow control
// acknowledgement, the pending count is decremented.
// =========================================================================
[Fact]
public async Task FlowControl_acknowledge_decrements_count()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "FC-DEC",
Push = true,
DeliverSubject = "deliver.fc2",
FlowControl = true,
});
var fcSem = new SemaphoreSlim(0);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("FlowControl"))
fcSem.Release();
await ValueTask.CompletedTask;
},
cts.Token);
// Enqueue 3 messages so 3 FC frames are queued
engine.Enqueue(consumer, MakeMessage(1));
engine.Enqueue(consumer, MakeMessage(2));
engine.Enqueue(consumer, MakeMessage(3));
// Wait for all 3 FC frames to be sent by the delivery loop
await fcSem.WaitAsync(cts.Token);
await fcSem.WaitAsync(cts.Token);
await fcSem.WaitAsync(cts.Token);
engine.StopDeliveryLoop();
var countBefore = engine.FlowControlPendingCount;
countBefore.ShouldBeGreaterThan(0);
engine.AcknowledgeFlowControl();
engine.FlowControlPendingCount.ShouldBe(countBefore - 1);
}
// =========================================================================
// Test 9 — IsFlowControlStalled returns true when pending >= MaxFlowControlPending
//
// Go reference: consumer.go:5495 — stall detection triggers when the subscriber
// falls too far behind in acknowledging flow control messages.
// =========================================================================
[Fact]
public async Task FlowControl_stalled_when_pending_exceeds_max()
{
var engine = new PushConsumerEngine();
var consumer = MakeConsumer(new ConsumerConfig
{
DurableName = "FC-STALL",
Push = true,
DeliverSubject = "deliver.stall",
FlowControl = true,
});
var fcSem = new SemaphoreSlim(0);
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
engine.StartDeliveryLoop(consumer,
async (_, _, headers, _, _) =>
{
var text = Encoding.ASCII.GetString(headers.Span);
if (text.Contains("FlowControl"))
fcSem.Release();
await ValueTask.CompletedTask;
},
cts.Token);
// Enqueue MaxFlowControlPending messages to reach the stall threshold
for (var i = 1; i <= PushConsumerEngine.MaxFlowControlPending; i++)
engine.Enqueue(consumer, MakeMessage((ulong)i));
// Wait until all FC frames have been sent by the delivery loop
for (var i = 0; i < PushConsumerEngine.MaxFlowControlPending; i++)
await fcSem.WaitAsync(cts.Token);
engine.StopDeliveryLoop();
engine.FlowControlPendingCount.ShouldBeGreaterThanOrEqualTo(PushConsumerEngine.MaxFlowControlPending);
engine.IsFlowControlStalled.ShouldBeTrue();
}
// =========================================================================
// Test 10 — AcknowledgeFlowControl never goes below zero
//
// Go reference: consumer.go:5495 — the pending count should never be negative;
// calling AcknowledgeFlowControl when count is 0 must be a no-op.
// =========================================================================
[Fact]
public void FlowControl_pending_never_negative()
{
var engine = new PushConsumerEngine();
// Count starts at 0; calling Acknowledge should keep it at 0
engine.FlowControlPendingCount.ShouldBe(0);
engine.AcknowledgeFlowControl();
engine.FlowControlPendingCount.ShouldBe(0);
engine.AcknowledgeFlowControl();
engine.AcknowledgeFlowControl();
engine.FlowControlPendingCount.ShouldBe(0);
}
}