feat: enforce MaxConnections limit in accept loop

This commit is contained in:
Joseph Doherty
2026-02-22 21:44:18 -05:00
parent 19e8c65f6d
commit 0c12b0f6e3
2 changed files with 93 additions and 0 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using System.Text;
using Microsoft.Extensions.Logging;
using NATS.Server.Protocol;
using NATS.Server.Subscriptions;
@@ -56,6 +57,32 @@ public sealed class NatsServer : IMessageRouter, ISubListAccess, IDisposable
while (!ct.IsCancellationRequested)
{
var socket = await _listener.AcceptAsync(ct);
// Check MaxConnections before creating the client
if (_options.MaxConnections > 0 && _clients.Count >= _options.MaxConnections)
{
_logger.LogWarning("Client connection rejected: maximum connections ({MaxConnections}) exceeded",
_options.MaxConnections);
try
{
var stream = new NetworkStream(socket, ownsSocket: false);
var errBytes = Encoding.ASCII.GetBytes(
$"-ERR '{NatsProtocol.ErrMaxConnectionsExceeded}'\r\n");
await stream.WriteAsync(errBytes, ct);
await stream.FlushAsync(ct);
stream.Dispose();
}
catch (Exception ex)
{
_logger.LogDebug(ex, "Failed to send -ERR to rejected client");
}
finally
{
socket.Dispose();
}
continue;
}
var clientId = Interlocked.Increment(ref _nextClientId);
_logger.LogDebug("Client {ClientId} connected from {RemoteEndpoint}", clientId, socket.RemoteEndPoint);

View File

@@ -124,3 +124,69 @@ public class ServerTests : IAsyncLifetime
msg.ShouldContain("MSG foo.bar 1 5\r\n");
}
}
public class MaxConnectionsTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public MaxConnectionsTests()
{
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port, MaxConnections = 2 }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
[Fact]
public async Task Server_rejects_connection_when_max_reached()
{
using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
// Connect two clients (at limit)
var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client1.ConnectAsync(IPAddress.Loopback, _port);
var buf = new byte[4096];
var n = await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client2.ConnectAsync(IPAddress.Loopback, _port);
n = await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
// Third client should be rejected
var client3 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await client3.ConnectAsync(IPAddress.Loopback, _port);
n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
var response = Encoding.ASCII.GetString(buf, 0, n);
response.ShouldContain("-ERR 'maximum connections exceeded'");
// Connection should be closed
n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
n.ShouldBe(0);
client1.Dispose();
client2.Dispose();
client3.Dispose();
}
}