feat: enforce MaxConnections limit in accept loop
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@@ -1,6 +1,7 @@
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging;
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using NATS.Server.Protocol;
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using NATS.Server.Subscriptions;
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@@ -56,6 +57,32 @@ public sealed class NatsServer : IMessageRouter, ISubListAccess, IDisposable
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while (!ct.IsCancellationRequested)
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{
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var socket = await _listener.AcceptAsync(ct);
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// Check MaxConnections before creating the client
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if (_options.MaxConnections > 0 && _clients.Count >= _options.MaxConnections)
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{
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_logger.LogWarning("Client connection rejected: maximum connections ({MaxConnections}) exceeded",
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_options.MaxConnections);
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try
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{
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var stream = new NetworkStream(socket, ownsSocket: false);
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var errBytes = Encoding.ASCII.GetBytes(
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$"-ERR '{NatsProtocol.ErrMaxConnectionsExceeded}'\r\n");
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await stream.WriteAsync(errBytes, ct);
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await stream.FlushAsync(ct);
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stream.Dispose();
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}
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catch (Exception ex)
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{
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_logger.LogDebug(ex, "Failed to send -ERR to rejected client");
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}
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finally
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{
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socket.Dispose();
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}
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continue;
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}
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var clientId = Interlocked.Increment(ref _nextClientId);
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_logger.LogDebug("Client {ClientId} connected from {RemoteEndpoint}", clientId, socket.RemoteEndPoint);
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@@ -124,3 +124,69 @@ public class ServerTests : IAsyncLifetime
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msg.ShouldContain("MSG foo.bar 1 5\r\n");
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}
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}
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public class MaxConnectionsTests : IAsyncLifetime
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{
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private readonly NatsServer _server;
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private readonly int _port;
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private readonly CancellationTokenSource _cts = new();
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public MaxConnectionsTests()
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{
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_port = GetFreePort();
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_server = new NatsServer(new NatsOptions { Port = _port, MaxConnections = 2 }, NullLoggerFactory.Instance);
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}
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public async Task InitializeAsync()
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{
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_ = _server.StartAsync(_cts.Token);
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await _server.WaitForReadyAsync();
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}
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public async Task DisposeAsync()
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{
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await _cts.CancelAsync();
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_server.Dispose();
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}
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private static int GetFreePort()
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{
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using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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return ((IPEndPoint)sock.LocalEndPoint!).Port;
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}
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[Fact]
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public async Task Server_rejects_connection_when_max_reached()
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{
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using var readCts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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// Connect two clients (at limit)
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var client1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client1.ConnectAsync(IPAddress.Loopback, _port);
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var buf = new byte[4096];
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var n = await client1.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
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var client2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client2.ConnectAsync(IPAddress.Loopback, _port);
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n = await client2.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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Encoding.ASCII.GetString(buf, 0, n).ShouldStartWith("INFO ");
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// Third client should be rejected
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var client3 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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await client3.ConnectAsync(IPAddress.Loopback, _port);
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n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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var response = Encoding.ASCII.GetString(buf, 0, n);
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response.ShouldContain("-ERR 'maximum connections exceeded'");
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// Connection should be closed
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n = await client3.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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n.ShouldBe(0);
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client1.Dispose();
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client2.Dispose();
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client3.Dispose();
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}
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}
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