feat(sessions): replay-on-reconnect with ReplayGap sentinel
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@@ -287,30 +287,14 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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/// </param>
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public IEventSubscriberLease Register(bool isInternal = false)
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{
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// The pump is the single writer for this channel; readers are single-consumer
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// (one gRPC stream / dashboard subscriber). Synchronous continuations are
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// disabled so a slow reader can never stall the pump on its completion.
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//
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// The pump MUST stay non-blocking: it writes with the non-blocking TryWrite so one
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// slow reader can never stall the single pump that feeds every subscriber. FullMode
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// is deliberately Wait — NOT because the pump ever blocks (it never calls the blocking
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// WriteAsync overload), but because Wait is the only BoundedChannelFullMode under
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// which TryWrite returns false when the channel is full. That false return IS the
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// overflow signal the pump needs to apply the per-subscriber backpressure policy. The
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// Drop* modes would make TryWrite silently succeed-and-drop, hiding overflow and
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// re-introducing the silent data loss this task removes. So: Wait mode + TryWrite =
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// a non-blocking pump that still detects a full subscriber channel.
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Channel<MxEvent> channel = Channel.CreateBounded<MxEvent>(
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new BoundedChannelOptions(_subscriberQueueCapacity)
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{
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SingleReader = true,
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SingleWriter = true,
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FullMode = BoundedChannelFullMode.Wait,
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AllowSynchronousContinuations = false,
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});
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Channel<MxEvent> channel = CreateSubscriberChannel();
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long id = Interlocked.Increment(ref _nextSubscriberId);
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Subscriber subscriber = new(id, channel, isInternal);
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return RegisterSubscriber(subscriber);
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}
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private IEventSubscriberLease RegisterSubscriber(Subscriber subscriber)
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{
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// The disposed check AND the map add happen under the same lock with no await
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// in between. DisposeAsync sets _disposed=true under this same lock before it
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@@ -320,7 +304,152 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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lock (_lifecycleLock)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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_subscribers[id] = subscriber;
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_subscribers[subscriber.Id] = subscriber;
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}
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return new SubscriberLease(this, subscriber);
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}
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// Creates a per-subscriber bounded channel. The pump is the single writer; readers are
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// single-consumer (one gRPC stream / dashboard subscriber). Synchronous continuations are
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// disabled so a slow reader can never stall the pump on its completion.
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//
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// The pump MUST stay non-blocking: it writes with the non-blocking TryWrite so one slow
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// reader can never stall the single pump that feeds every subscriber. FullMode is
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// deliberately Wait — NOT because the pump ever blocks (it never calls the blocking
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// WriteAsync overload), but because Wait is the only BoundedChannelFullMode under which
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// TryWrite returns false when the channel is full. That false return IS the overflow signal
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// the pump needs to apply the per-subscriber backpressure policy. The Drop* modes would
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// make TryWrite silently succeed-and-drop, hiding overflow and re-introducing silent data
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// loss. So: Wait mode + TryWrite = a non-blocking pump that still detects a full channel.
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private Channel<MxEvent> CreateSubscriberChannel()
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=> Channel.CreateBounded<MxEvent>(
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new BoundedChannelOptions(_subscriberQueueCapacity)
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{
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SingleReader = true,
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SingleWriter = true,
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FullMode = BoundedChannelFullMode.Wait,
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AllowSynchronousContinuations = false,
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});
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/// <summary>
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/// Atomically snapshots the replay ring for events newer than
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/// <paramref name="afterSequence"/> AND registers a live subscriber, so the
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/// replay→live handoff has no gap and no duplicate (Task 12 reconnect/resume).
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/// </summary>
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/// <param name="afterSequence">
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/// The last worker sequence the reconnecting client already observed. Replay returns
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/// events strictly newer than this; the live channel is filtered (by the caller) to
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/// events strictly newer than the last replayed sequence.
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/// </param>
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/// <param name="replayedEvents">
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/// The retained events newer than <paramref name="afterSequence"/>, in ascending
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/// sequence order. Never null; empty when nothing newer is retained.
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/// </param>
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/// <param name="gap">
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/// <see langword="true"/> when events between <paramref name="afterSequence"/> and the
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/// oldest retained event were already evicted (capacity/age), so the client missed
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/// events that can no longer be replayed and must re-snapshot. Mirrors
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/// <see cref="TryGetReplayFrom"/> gap semantics.
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/// </param>
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/// <param name="oldestAvailableSequence">
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/// The oldest worker sequence still retained and replayable. <c>0</c> when nothing is
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/// retained. Meaningful to the caller only when <paramref name="gap"/> is
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/// <see langword="true"/> (it populates the ReplayGap sentinel's
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/// <c>oldest_available_sequence</c>).
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/// </param>
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/// <param name="liveResumeSequence">
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/// The worker sequence the live channel must resume strictly after: the highest
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/// replayed sequence, or <paramref name="afterSequence"/> when nothing was replayed.
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/// The caller MUST apply this as the per-subscriber live filter so any event that was
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/// both replayed here and subsequently fanned into this subscriber's live channel is
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/// dropped exactly once (no duplicate), while every newer event is delivered (no gap).
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/// </param>
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/// <param name="isInternal">
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/// <see langword="true"/> for a gateway-owned internal subscriber. See
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/// <see cref="Register"/>.
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/// </param>
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/// <remarks>
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/// <para>
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/// <b>Why this is atomic and the handoff is correct.</b> The replay snapshot and the
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/// subscriber registration both run inside the SAME <c>_replayLock</c> critical
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/// section. The pump appends each event to the replay buffer under <c>_replayLock</c>
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/// <em>before</em> fanning it to subscribers (outside the lock). Therefore, relative
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/// to this method's critical section, for every event E:
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/// </para>
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/// <list type="bullet">
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/// <item>
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/// If the pump appended E before this critical section, E is in
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/// <paramref name="replayedEvents"/> (when newer than
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/// <paramref name="afterSequence"/>). The pump's fan-out of E may race the
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/// registration: if it writes E to this new channel too, E's sequence is
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/// <c><= liveResumeSequence</c>, so the caller's live filter DROPS it — no
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/// duplicate.
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/// </item>
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/// <item>
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/// If the pump appends E after this critical section, E is NOT in the snapshot,
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/// but this subscriber is already registered, so the pump fans E into the live
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/// channel with sequence <c>> liveResumeSequence</c> — delivered as live, no
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/// gap.
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/// </item>
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/// </list>
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/// <para>
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/// Lock ordering: this is the only path that holds both <c>_replayLock</c> and
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/// <c>_lifecycleLock</c>; it always takes <c>_replayLock</c> first then
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/// <c>_lifecycleLock</c>. No other path acquires both, so there is no inversion.
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/// </para>
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/// </remarks>
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public IEventSubscriberLease RegisterWithReplay(
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ulong afterSequence,
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out IReadOnlyList<MxEvent> replayedEvents,
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out bool gap,
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out ulong oldestAvailableSequence,
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out ulong liveResumeSequence,
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bool isInternal = false)
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{
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Channel<MxEvent> channel = CreateSubscriberChannel();
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long id = Interlocked.Increment(ref _nextSubscriberId);
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Subscriber subscriber = new(id, channel, isInternal);
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// Snapshot replay AND register under a single _replayLock section so the live channel
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// begins exactly where the replay snapshot ends — see the remarks for the no-gap /
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// no-duplicate argument. _lifecycleLock is nested inside (consistent ordering) only to
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// honor the disposed check and the same add semantics as Register.
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lock (_replayLock)
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{
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EvictAged();
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List<MxEvent> newer = [];
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ulong highestReplayed = afterSequence;
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if (_replayBuffer.Count == 0)
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{
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oldestAvailableSequence = 0;
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gap = _anyEventSeen && afterSequence < _highestSequenceSeen;
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}
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else
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{
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oldestAvailableSequence = _replayBuffer.First!.Value.Event.WorkerSequence;
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gap = oldestAvailableSequence > 0 && afterSequence < oldestAvailableSequence - 1;
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foreach (ReplayEntry entry in _replayBuffer)
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{
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if (entry.Event.WorkerSequence > afterSequence)
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{
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newer.Add(entry.Event);
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highestReplayed = entry.Event.WorkerSequence;
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}
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}
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}
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replayedEvents = newer;
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liveResumeSequence = highestReplayed;
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lock (_lifecycleLock)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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_subscribers[id] = subscriber;
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}
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}
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return new SubscriberLease(this, subscriber);
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