feat(sessions): replay-on-reconnect with ReplayGap sentinel
This commit is contained in:
+19
-1
@@ -205,7 +205,25 @@ Sessions open with `MxGateway:Sessions:DefaultLeaseSeconds` (default 1800) added
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Mechanically: when the last external subscriber detaches and `DetachGraceSeconds > 0`, `DetachEventSubscriber` stamps `DetachedAtUtc` from the session's `TimeProvider` under `_syncRoot` (the detach→grace-start transition). `AttachEventSubscriber` clears `DetachedAtUtc` under the same lock when a subscriber re-attaches (the reattach→grace-cancel transition), so the two races and the sweeper's read all serialize on `_syncRoot`. `SessionManager.CloseExpiredLeasesAsync` checks `IsDetachGraceExpired(now)` alongside `IsLeaseExpired(now)`: a session detached for at least `DetachGraceSeconds` with no active external subscriber is closed by the same lease sweep, with the distinct `DetachGraceExpiredReason` (`"detach-grace-expired"`) so operators can tell a short reconnect-window expiry from a long idle-lease expiry. Setting `DetachGraceSeconds` to `0` disables retention and reverts to the original behavior: a detached session is retained only until its normal lease expires.
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The reconnect/replay path that re-attaches a dropped client to a retained session is implemented separately (Task 12); `DetachGraceSeconds` controls retention and expiry only.
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`DetachGraceSeconds` controls retention and expiry only; the reconnect/replay path that re-attaches a dropped client to a retained session is described in [Reconnect and replay](#reconnect-and-replay).
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#### Reconnect and replay
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A client that drops mid-stream reconnects by re-issuing `StreamEvents` with `StreamEventsRequest.after_worker_sequence` set to the last `worker_sequence` it observed. A non-zero `after_worker_sequence` means *resume*; `0` means *fresh stream* and behaves exactly as a first-time subscribe — no replay, no sentinel.
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On a resume, `EventStreamService.StreamEventsAsync` attaches through `GatewaySession.AttachEventSubscriberWithReplay`, which calls `SessionEventDistributor.RegisterWithReplay`. That method snapshots the session's replay ring for events newer than `after_worker_sequence` **and** registers the live subscriber inside a single `_replayLock` critical section. This atomicity is what makes the replay→live handoff free of gaps and duplicates: the pump appends each event to the replay ring (under `_replayLock`) before fanning it to subscriber channels, so relative to that one critical section every event is either in the replay snapshot or fanned into the freshly-registered live channel — never both observably, never neither.
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The handoff is sealed by a watermark. `RegisterWithReplay` returns `LiveResumeSequence` (the highest replayed sequence, or `after_worker_sequence` when nothing was replayed); `EventStreamService` then filters the live channel to events strictly greater than that watermark. An event that was both included in the replay snapshot and — racing the registration — also written to the live channel has `worker_sequence <= LiveResumeSequence`, so the live filter drops it exactly once (no duplicate), while every newer event is delivered (no gap). The same per-item filter governs replayed and live events identically, so a constrained or resuming caller never sees a replayed event it could not have seen live.
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Emit order on a resumed stream:
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1. **ReplayGap sentinel (only when events were evicted).** If the requested `after_worker_sequence` predates the oldest event still retained — i.e. events in the open interval were dropped by capacity or age eviction and are unrecoverable — the gateway first yields a single sentinel `MxEvent` with `replay_gap` populated (`requested_after_sequence` = the requested watermark, `oldest_available_sequence` = the oldest still-retained sequence). The sentinel carries the session id; its `family` is `UNSPECIFIED`, its `body` oneof is unset, and no per-item fields are populated. It is an explicit, documented control signal — *not* a synthesized MXAccess event — telling the client to discard local state and re-snapshot. A client that wants to resume without another gap should set `after_worker_sequence = oldest_available_sequence - 1` on its next request.
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2. **Retained replay batch.** The still-retained events newer than the requested watermark, in ascending `worker_sequence` order.
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3. **Live events**, resuming strictly after `LiveResumeSequence`.
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When `after_worker_sequence` is inside the retained window (nothing was evicted), step 1 is skipped: the stream replays the retained tail then resumes live with no sentinel.
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The ReplayGap sentinel is emitted **only** on the `StreamEvents` server stream and only to the resuming subscriber — it is never fanned to other subscribers and never appears in `DrainEventsReply` (the diagnostic drain path is untouched). Replay retention itself is bounded by `MxGateway:Events:ReplayBufferCapacity` (count) and `ReplayRetentionSeconds` (age); see [Configuration](GatewayConfiguration.md).
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### Close
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@@ -71,17 +71,80 @@ public sealed class EventStreamService(
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// The subscriber mode (single vs. multi) is derived inside AttachEventSubscriber from
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// the session's own SessionEventStreaming.AllowMultipleEventSubscribers field — the
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// same source the distributor uses — so the two cannot diverge.
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IEventSubscriberLease subscriber = session.AttachEventSubscriber(
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options.Value.Sessions.MaxEventSubscribersPerSession);
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//
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// Reconnect/resume (Task 12): when AfterWorkerSequence > 0 the client is resuming, so
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// attach via the replay variant that atomically snapshots the replay ring AND registers
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// the live subscriber under one lock. That single critical section is the crux of the
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// no-gap/no-duplicate handoff: every replayed event has sequence <= LiveResumeSequence
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// and every live event delivered below is filtered to sequence > LiveResumeSequence, so
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// an event that was both replayed and (racing the registration) fanned into the live
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// channel is dropped exactly once, while no newer event is skipped. See
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// SessionEventDistributor.RegisterWithReplay for the full argument.
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//
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// AfterWorkerSequence == 0 (fresh stream, not a resume) keeps the pre-Task-12 behavior:
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// a plain attach, no replay, no sentinel, and the live filter watermark stays 0.
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ulong afterWorkerSequence = request.AfterWorkerSequence;
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IEventSubscriberLease subscriber;
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IReadOnlyList<MxEvent> replayedEvents = [];
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bool replayGap = false;
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ulong oldestAvailableSequence = 0;
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if (afterWorkerSequence > 0)
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{
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EventSubscriberReplayAttachment attachment = session.AttachEventSubscriberWithReplay(
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options.Value.Sessions.MaxEventSubscribersPerSession,
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afterWorkerSequence);
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subscriber = attachment.Lease;
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replayedEvents = attachment.ReplayedEvents;
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replayGap = attachment.Gap;
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oldestAvailableSequence = attachment.OldestAvailableSequence;
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// The live filter resumes strictly after the last replayed sequence (or, when
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// nothing was replayed, after the requested watermark). This is what makes the
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// handoff free of duplicates: anything <= this watermark was already replayed.
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afterWorkerSequence = attachment.LiveResumeSequence;
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}
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else
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{
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subscriber = session.AttachEventSubscriber(
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options.Value.Sessions.MaxEventSubscribersPerSession);
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}
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int streamQueueDepth = 0;
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ulong afterWorkerSequence = request.AfterWorkerSequence;
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IAsyncEnumerator<MxEvent> reader = subscriber.Reader
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.ReadAllAsync(cancellationToken)
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.GetAsyncEnumerator(cancellationToken);
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try
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{
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// Emit order for a resume: the ReplayGap sentinel FIRST (only when events were
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// evicted), then the still-retained replay batch, then live. The sentinel is an
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// explicit documented control signal (not a synthesized MXAccess event) and is
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// delivered ONLY to this resuming subscriber — it is never fanned to other
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// subscribers and never appears in DrainEventsReply (that path is untouched).
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if (replayGap)
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{
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yield return CreateReplayGapSentinel(
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request.SessionId,
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request.AfterWorkerSequence,
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oldestAvailableSequence);
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}
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foreach (MxEvent replayedEvent in replayedEvents)
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{
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// Replayed events pass through the SAME per-item filter the live loop applies,
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// so a constrained/resuming caller never sees a replayed event it could not
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// have seen live. The watermark dropped events at/below the requested
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// AfterWorkerSequence; the snapshot already excluded those, but this keeps the
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// filter identical for replay and live.
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if (replayedEvent.WorkerSequence <= request.AfterWorkerSequence)
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{
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continue;
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}
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yield return replayedEvent;
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}
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while (true)
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{
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MxEvent mxEvent;
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@@ -144,4 +207,24 @@ public sealed class EventStreamService(
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metrics.StreamDisconnected("Detached");
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}
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}
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// Builds the single ReplayGap control sentinel emitted at the head of a resumed
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// StreamEvents stream when the requested AfterWorkerSequence predates the oldest event
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// still retained (events were evicted). Per the proto contract (MxEvent.replay_gap),
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// the sentinel carries the session id and the populated ReplayGap, with family
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// UNSPECIFIED, no body, and no per-item fields. It is a documented control signal — NOT a
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// synthesized MXAccess event — so emitting it does not violate the no-synthesis rule.
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private static MxEvent CreateReplayGapSentinel(
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string sessionId,
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ulong requestedAfterSequence,
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ulong oldestAvailableSequence)
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=> new()
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{
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SessionId = sessionId,
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ReplayGap = new ReplayGap
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{
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RequestedAfterSequence = requestedAfterSequence,
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OldestAvailableSequence = oldestAvailableSequence,
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},
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};
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}
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@@ -0,0 +1,43 @@
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using ZB.MOM.WW.MxGateway.Contracts.Proto;
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namespace ZB.MOM.WW.MxGateway.Server.Sessions;
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/// <summary>
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/// The result of a reconnect/resume attach
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/// (<see cref="GatewaySession.AttachEventSubscriberWithReplay"/>, Task 12): the live
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/// subscriber lease plus the replay batch and resume watermarks snapshotted atomically
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/// with the registration, so the replay→live handoff has no gap and no duplicate.
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/// </summary>
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/// <param name="Lease">
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/// The live event subscriber lease. Disposing it unregisters the distributor subscriber
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/// and decrements the session's active-subscriber count, exactly as a fresh attach.
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/// </param>
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/// <param name="ReplayedEvents">
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/// Retained events with worker sequence strictly greater than the requested
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/// <c>afterSequence</c>, in ascending order. These must be yielded (after the optional
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/// gap sentinel) before live events. Never null; empty when nothing newer is retained.
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/// </param>
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/// <param name="Gap">
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/// <see langword="true"/> when events between the requested <c>afterSequence</c> and the
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/// oldest retained event were already evicted, so the client missed unrecoverable events.
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/// When <see langword="true"/> the caller emits a <c>ReplayGap</c> sentinel before the
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/// replay batch.
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/// </param>
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/// <param name="OldestAvailableSequence">
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/// The oldest worker sequence still retained and replayable; <c>0</c> when nothing is
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/// retained. Populates the <c>ReplayGap.oldest_available_sequence</c> field. Meaningful
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/// only when <paramref name="Gap"/> is <see langword="true"/>.
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/// </param>
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/// <param name="LiveResumeSequence">
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/// The worker sequence the live channel must resume strictly after: the highest replayed
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/// sequence, or the requested <c>afterSequence</c> when nothing was replayed. The caller
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/// applies this as the per-subscriber live filter so any event both replayed and fanned
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/// into the live channel is dropped exactly once (no duplicate) while every newer event
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/// is delivered (no gap).
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/// </param>
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public readonly record struct EventSubscriberReplayAttachment(
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IEventSubscriberLease Lease,
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IReadOnlyList<MxEvent> ReplayedEvents,
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bool Gap,
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ulong OldestAvailableSequence,
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ulong LiveResumeSequence);
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@@ -433,6 +433,32 @@ public sealed class GatewaySession
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return lease;
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}
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// Reconnect/resume variant of StartDistributorAndRegister (Task 12). Snapshots the replay
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// ring for events newer than afterSequence AND registers the live subscriber atomically
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// under the distributor's replay lock, so the replay→live handoff has no gap and no
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// duplicate (see SessionEventDistributor.RegisterWithReplay). The pump is started after
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// registration, exactly as the fresh-attach path, so the very first subscriber on a
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// freshly-Ready session still sees the stream from its beginning.
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private IEventSubscriberLease StartDistributorAndRegisterWithReplay(
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ulong afterSequence,
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out IReadOnlyList<MxEvent> replayedEvents,
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out bool gap,
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out ulong oldestAvailableSequence,
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out ulong liveResumeSequence)
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{
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SessionEventDistributor distributor = EnsureDistributorCreated(out bool startNow);
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IEventSubscriberLease lease = distributor.RegisterWithReplay(
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afterSequence,
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out replayedEvents,
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out gap,
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out oldestAvailableSequence,
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out liveResumeSequence);
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StartPumpIfRequested(distributor, startNow);
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return lease;
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}
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// Constructs the distributor exactly once and reports whether THIS caller is the one
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// that should start the pump (i.e. it observed the unstarted state and claimed the
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// start). Both the construction and the started-flag flip happen under _syncRoot so two
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@@ -811,6 +837,75 @@ public sealed class GatewaySession
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}
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}
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/// <summary>
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/// Reconnect/resume variant of <see cref="AttachEventSubscriber"/> (Task 12). Attaches
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/// an event subscriber AND atomically snapshots the session replay ring for events newer
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/// than <paramref name="afterSequence"/>, so a resuming client can replay what it missed
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/// before live delivery resumes — with no gap and no duplicate across the handoff.
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/// </summary>
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/// <param name="maxSubscribers">See <see cref="AttachEventSubscriber"/>.</param>
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/// <param name="afterSequence">
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/// The last worker sequence the resuming client already observed. Replay returns events
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/// strictly newer than this; the caller must filter the live channel to events strictly
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/// newer than <see cref="EventSubscriberReplayAttachment.LiveResumeSequence"/>.
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/// </param>
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/// <returns>
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/// The lease plus the replay batch, gap flag, and resume watermarks. See
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/// <see cref="SessionEventDistributor.RegisterWithReplay"/> for the no-gap/no-duplicate
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/// guarantee.
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/// </returns>
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public EventSubscriberReplayAttachment AttachEventSubscriberWithReplay(int maxSubscribers, ulong afterSequence)
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{
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bool allowMultipleSubscribers = _eventStreaming.AllowMultipleEventSubscribers;
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int effectiveCap = allowMultipleSubscribers ? Math.Max(1, maxSubscribers) : 1;
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lock (_syncRoot)
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{
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if (_state != SessionState.Ready || _workerClient?.State != WorkerClientState.Ready)
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{
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throw new SessionManagerException(
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SessionManagerErrorCode.SessionNotReady,
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$"Session {SessionId} is not ready for event streaming. Current state is {_state}.");
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}
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if (_activeEventSubscriberCount >= effectiveCap)
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{
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throw allowMultipleSubscribers
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? new SessionManagerException(
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SessionManagerErrorCode.EventSubscriberLimitReached,
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$"Session {SessionId} has reached its maximum of {effectiveCap} concurrent event stream subscribers.")
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: new SessionManagerException(
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SessionManagerErrorCode.EventSubscriberAlreadyActive,
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$"Session {SessionId} already has an active event stream subscriber.");
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}
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_activeEventSubscriberCount++;
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_detachedAtUtc = null;
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}
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try
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{
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IEventSubscriberLease distributorLease = StartDistributorAndRegisterWithReplay(
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afterSequence,
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out IReadOnlyList<MxEvent> replayedEvents,
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out bool gap,
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out ulong oldestAvailableSequence,
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out ulong liveResumeSequence);
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return new EventSubscriberReplayAttachment(
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new EventSubscriberLease(this, distributorLease),
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replayedEvents,
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gap,
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oldestAvailableSequence,
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liveResumeSequence);
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}
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catch
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{
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DetachEventSubscriber();
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throw;
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}
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}
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/// <summary>
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/// Invokes a worker command synchronously and returns the reply.
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/// </summary>
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@@ -287,30 +287,14 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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/// </param>
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public IEventSubscriberLease Register(bool isInternal = false)
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{
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// The pump is the single writer for this channel; readers are single-consumer
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// (one gRPC stream / dashboard subscriber). Synchronous continuations are
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// disabled so a slow reader can never stall the pump on its completion.
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//
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// The pump MUST stay non-blocking: it writes with the non-blocking TryWrite so one
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// slow reader can never stall the single pump that feeds every subscriber. FullMode
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// is deliberately Wait — NOT because the pump ever blocks (it never calls the blocking
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// WriteAsync overload), but because Wait is the only BoundedChannelFullMode under
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// which TryWrite returns false when the channel is full. That false return IS the
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// overflow signal the pump needs to apply the per-subscriber backpressure policy. The
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// Drop* modes would make TryWrite silently succeed-and-drop, hiding overflow and
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// re-introducing the silent data loss this task removes. So: Wait mode + TryWrite =
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// a non-blocking pump that still detects a full subscriber channel.
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Channel<MxEvent> channel = Channel.CreateBounded<MxEvent>(
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new BoundedChannelOptions(_subscriberQueueCapacity)
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{
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SingleReader = true,
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SingleWriter = true,
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FullMode = BoundedChannelFullMode.Wait,
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AllowSynchronousContinuations = false,
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});
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Channel<MxEvent> channel = CreateSubscriberChannel();
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long id = Interlocked.Increment(ref _nextSubscriberId);
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Subscriber subscriber = new(id, channel, isInternal);
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return RegisterSubscriber(subscriber);
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}
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private IEventSubscriberLease RegisterSubscriber(Subscriber subscriber)
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{
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// The disposed check AND the map add happen under the same lock with no await
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// in between. DisposeAsync sets _disposed=true under this same lock before it
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@@ -320,7 +304,152 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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lock (_lifecycleLock)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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_subscribers[id] = subscriber;
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_subscribers[subscriber.Id] = subscriber;
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}
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return new SubscriberLease(this, subscriber);
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}
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// Creates a per-subscriber bounded channel. The pump is the single writer; readers are
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// single-consumer (one gRPC stream / dashboard subscriber). Synchronous continuations are
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// disabled so a slow reader can never stall the pump on its completion.
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//
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// The pump MUST stay non-blocking: it writes with the non-blocking TryWrite so one slow
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// reader can never stall the single pump that feeds every subscriber. FullMode is
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// deliberately Wait — NOT because the pump ever blocks (it never calls the blocking
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// WriteAsync overload), but because Wait is the only BoundedChannelFullMode under which
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// TryWrite returns false when the channel is full. That false return IS the overflow signal
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// the pump needs to apply the per-subscriber backpressure policy. The Drop* modes would
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// make TryWrite silently succeed-and-drop, hiding overflow and re-introducing silent data
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// loss. So: Wait mode + TryWrite = a non-blocking pump that still detects a full channel.
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private Channel<MxEvent> CreateSubscriberChannel()
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=> Channel.CreateBounded<MxEvent>(
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new BoundedChannelOptions(_subscriberQueueCapacity)
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{
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SingleReader = true,
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SingleWriter = true,
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FullMode = BoundedChannelFullMode.Wait,
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AllowSynchronousContinuations = false,
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});
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/// <summary>
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/// Atomically snapshots the replay ring for events newer than
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/// <paramref name="afterSequence"/> AND registers a live subscriber, so the
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/// replay→live handoff has no gap and no duplicate (Task 12 reconnect/resume).
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/// </summary>
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/// <param name="afterSequence">
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/// The last worker sequence the reconnecting client already observed. Replay returns
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/// events strictly newer than this; the live channel is filtered (by the caller) to
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/// events strictly newer than the last replayed sequence.
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/// </param>
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/// <param name="replayedEvents">
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/// The retained events newer than <paramref name="afterSequence"/>, in ascending
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/// sequence order. Never null; empty when nothing newer is retained.
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/// </param>
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/// <param name="gap">
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/// <see langword="true"/> when events between <paramref name="afterSequence"/> and the
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/// oldest retained event were already evicted (capacity/age), so the client missed
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/// events that can no longer be replayed and must re-snapshot. Mirrors
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/// <see cref="TryGetReplayFrom"/> gap semantics.
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/// </param>
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/// <param name="oldestAvailableSequence">
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/// The oldest worker sequence still retained and replayable. <c>0</c> when nothing is
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/// retained. Meaningful to the caller only when <paramref name="gap"/> is
|
||||
/// <see langword="true"/> (it populates the ReplayGap sentinel's
|
||||
/// <c>oldest_available_sequence</c>).
|
||||
/// </param>
|
||||
/// <param name="liveResumeSequence">
|
||||
/// The worker sequence the live channel must resume strictly after: the highest
|
||||
/// replayed sequence, or <paramref name="afterSequence"/> when nothing was replayed.
|
||||
/// The caller MUST apply this as the per-subscriber live filter so any event that was
|
||||
/// both replayed here and subsequently fanned into this subscriber's live channel is
|
||||
/// dropped exactly once (no duplicate), while every newer event is delivered (no gap).
|
||||
/// </param>
|
||||
/// <param name="isInternal">
|
||||
/// <see langword="true"/> for a gateway-owned internal subscriber. See
|
||||
/// <see cref="Register"/>.
|
||||
/// </param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// <b>Why this is atomic and the handoff is correct.</b> The replay snapshot and the
|
||||
/// subscriber registration both run inside the SAME <c>_replayLock</c> critical
|
||||
/// section. The pump appends each event to the replay buffer under <c>_replayLock</c>
|
||||
/// <em>before</em> fanning it to subscribers (outside the lock). Therefore, relative
|
||||
/// to this method's critical section, for every event E:
|
||||
/// </para>
|
||||
/// <list type="bullet">
|
||||
/// <item>
|
||||
/// If the pump appended E before this critical section, E is in
|
||||
/// <paramref name="replayedEvents"/> (when newer than
|
||||
/// <paramref name="afterSequence"/>). The pump's fan-out of E may race the
|
||||
/// registration: if it writes E to this new channel too, E's sequence is
|
||||
/// <c><= liveResumeSequence</c>, so the caller's live filter DROPS it — no
|
||||
/// duplicate.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// If the pump appends E after this critical section, E is NOT in the snapshot,
|
||||
/// but this subscriber is already registered, so the pump fans E into the live
|
||||
/// channel with sequence <c>> liveResumeSequence</c> — delivered as live, no
|
||||
/// gap.
|
||||
/// </item>
|
||||
/// </list>
|
||||
/// <para>
|
||||
/// Lock ordering: this is the only path that holds both <c>_replayLock</c> and
|
||||
/// <c>_lifecycleLock</c>; it always takes <c>_replayLock</c> first then
|
||||
/// <c>_lifecycleLock</c>. No other path acquires both, so there is no inversion.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public IEventSubscriberLease RegisterWithReplay(
|
||||
ulong afterSequence,
|
||||
out IReadOnlyList<MxEvent> replayedEvents,
|
||||
out bool gap,
|
||||
out ulong oldestAvailableSequence,
|
||||
out ulong liveResumeSequence,
|
||||
bool isInternal = false)
|
||||
{
|
||||
Channel<MxEvent> channel = CreateSubscriberChannel();
|
||||
long id = Interlocked.Increment(ref _nextSubscriberId);
|
||||
Subscriber subscriber = new(id, channel, isInternal);
|
||||
|
||||
// Snapshot replay AND register under a single _replayLock section so the live channel
|
||||
// begins exactly where the replay snapshot ends — see the remarks for the no-gap /
|
||||
// no-duplicate argument. _lifecycleLock is nested inside (consistent ordering) only to
|
||||
// honor the disposed check and the same add semantics as Register.
|
||||
lock (_replayLock)
|
||||
{
|
||||
EvictAged();
|
||||
|
||||
List<MxEvent> newer = [];
|
||||
ulong highestReplayed = afterSequence;
|
||||
|
||||
if (_replayBuffer.Count == 0)
|
||||
{
|
||||
oldestAvailableSequence = 0;
|
||||
gap = _anyEventSeen && afterSequence < _highestSequenceSeen;
|
||||
}
|
||||
else
|
||||
{
|
||||
oldestAvailableSequence = _replayBuffer.First!.Value.Event.WorkerSequence;
|
||||
gap = oldestAvailableSequence > 0 && afterSequence < oldestAvailableSequence - 1;
|
||||
|
||||
foreach (ReplayEntry entry in _replayBuffer)
|
||||
{
|
||||
if (entry.Event.WorkerSequence > afterSequence)
|
||||
{
|
||||
newer.Add(entry.Event);
|
||||
highestReplayed = entry.Event.WorkerSequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
replayedEvents = newer;
|
||||
liveResumeSequence = highestReplayed;
|
||||
|
||||
lock (_lifecycleLock)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
_subscribers[id] = subscriber;
|
||||
}
|
||||
}
|
||||
|
||||
return new SubscriberLease(this, subscriber);
|
||||
|
||||
@@ -300,6 +300,218 @@ public sealed class EventStreamServiceTests
|
||||
Assert.Equal(1, metrics.GetSnapshot().Faults);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Task 12: resuming with AfterWorkerSequence inside the retained window replays exactly
|
||||
/// the newer retained events (in order, no dup) then live, with NO ReplayGap sentinel.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public async Task StreamEventsAsync_ResumeWithinRetainedWindow_ReplaysNewerThenLive_NoSentinel()
|
||||
{
|
||||
System.Threading.Channels.Channel<WorkerEvent> live =
|
||||
System.Threading.Channels.Channel.CreateUnbounded<WorkerEvent>();
|
||||
FakeWorkerClient workerClient = new() { LiveEvents = live };
|
||||
for (ulong sequence = 1; sequence <= 5; sequence++)
|
||||
{
|
||||
workerClient.Events.Add(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
}
|
||||
|
||||
GatewaySession session = CreateReadySession(workerClient);
|
||||
EventStreamService service = CreateService(new FakeSessionManager(session));
|
||||
|
||||
// Prime: drain the static 1..5 through a first subscriber so the replay ring retains them.
|
||||
await PrimeReplayAsync(service, session.SessionId, expectedCount: 5);
|
||||
|
||||
// Resume after sequence 2: retained window [1..5] covers it — replay 3,4,5 then live.
|
||||
await using IAsyncEnumerator<MxEvent> resume = service
|
||||
.StreamEventsAsync(CreateRequest(session.SessionId, afterWorkerSequence: 2), CancellationToken.None)
|
||||
.GetAsyncEnumerator();
|
||||
|
||||
MxEvent r3 = await ReadNextAsync(resume);
|
||||
MxEvent r4 = await ReadNextAsync(resume);
|
||||
MxEvent r5 = await ReadNextAsync(resume);
|
||||
Assert.Equal(new ulong[] { 3, 4, 5 }, new[] { r3.WorkerSequence, r4.WorkerSequence, r5.WorkerSequence });
|
||||
Assert.Null(r3.ReplayGap);
|
||||
|
||||
// No sentinel anywhere; next is a LIVE event.
|
||||
live.Writer.TryWrite(CreateWorkerEvent(6, MxEventFamily.OnDataChange));
|
||||
MxEvent liveEvent = await ReadNextAsync(resume);
|
||||
Assert.Equal(6ul, liveEvent.WorkerSequence);
|
||||
Assert.Null(liveEvent.ReplayGap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Task 12: resuming with AfterWorkerSequence older than the oldest retained yields the
|
||||
/// ReplayGap sentinel FIRST (correct requested/oldest), then the retained tail, then live.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public async Task StreamEventsAsync_ResumeOlderThanOldestRetained_EmitsSentinelFirst_ThenTailThenLive()
|
||||
{
|
||||
System.Threading.Channels.Channel<WorkerEvent> live =
|
||||
System.Threading.Channels.Channel.CreateUnbounded<WorkerEvent>();
|
||||
FakeWorkerClient workerClient = new() { LiveEvents = live };
|
||||
for (ulong sequence = 1; sequence <= 5; sequence++)
|
||||
{
|
||||
workerClient.Events.Add(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
}
|
||||
|
||||
// Replay capacity 3 retains only 3,4,5; 1,2 are evicted.
|
||||
GatewaySession session = CreateReadySession(workerClient, replayBufferCapacity: 3);
|
||||
EventStreamService service = CreateService(new FakeSessionManager(session));
|
||||
|
||||
await PrimeReplayAsync(service, session.SessionId, expectedCount: 5);
|
||||
|
||||
// Resume after 1: events 1,2 are below the oldest retained (3) and were evicted, so
|
||||
// they are unrecoverable => sentinel first, then the retained tail 3,4,5, then live.
|
||||
await using IAsyncEnumerator<MxEvent> realResume = service
|
||||
.StreamEventsAsync(CreateRequest(session.SessionId, afterWorkerSequence: 1), CancellationToken.None)
|
||||
.GetAsyncEnumerator();
|
||||
|
||||
MxEvent sentinel = await ReadNextAsync(realResume);
|
||||
Assert.NotNull(sentinel.ReplayGap);
|
||||
Assert.Equal(1ul, sentinel.ReplayGap.RequestedAfterSequence);
|
||||
Assert.Equal(3ul, sentinel.ReplayGap.OldestAvailableSequence);
|
||||
Assert.Equal(MxEventFamily.Unspecified, sentinel.Family);
|
||||
Assert.Equal(session.SessionId, sentinel.SessionId);
|
||||
|
||||
MxEvent r3 = await ReadNextAsync(realResume);
|
||||
MxEvent r4 = await ReadNextAsync(realResume);
|
||||
MxEvent r5 = await ReadNextAsync(realResume);
|
||||
Assert.Equal(new ulong[] { 3, 4, 5 }, new[] { r3.WorkerSequence, r4.WorkerSequence, r5.WorkerSequence });
|
||||
Assert.Null(r3.ReplayGap);
|
||||
|
||||
live.Writer.TryWrite(CreateWorkerEvent(6, MxEventFamily.OnDataChange));
|
||||
MxEvent liveEvent = await ReadNextAsync(realResume);
|
||||
Assert.Equal(6ul, liveEvent.WorkerSequence);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Task 12: the replay→live boundary is contiguous — no duplicate and no skip — even
|
||||
/// when events span the handoff.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public async Task StreamEventsAsync_ResumeHandoff_IsContiguous_NoDuplicateNoSkip()
|
||||
{
|
||||
System.Threading.Channels.Channel<WorkerEvent> live =
|
||||
System.Threading.Channels.Channel.CreateUnbounded<WorkerEvent>();
|
||||
FakeWorkerClient workerClient = new() { LiveEvents = live };
|
||||
for (ulong sequence = 1; sequence <= 4; sequence++)
|
||||
{
|
||||
workerClient.Events.Add(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
}
|
||||
|
||||
GatewaySession session = CreateReadySession(workerClient);
|
||||
EventStreamService service = CreateService(new FakeSessionManager(session));
|
||||
|
||||
await PrimeReplayAsync(service, session.SessionId, expectedCount: 4);
|
||||
|
||||
// Resume after 2: replay 3,4 then live 5,6,7. Collect across the boundary and assert
|
||||
// the full sequence is contiguous with no duplicate and no skip.
|
||||
await using IAsyncEnumerator<MxEvent> resume = service
|
||||
.StreamEventsAsync(CreateRequest(session.SessionId, afterWorkerSequence: 2), CancellationToken.None)
|
||||
.GetAsyncEnumerator();
|
||||
|
||||
List<ulong> collected = [];
|
||||
collected.Add((await ReadNextAsync(resume)).WorkerSequence); // 3
|
||||
collected.Add((await ReadNextAsync(resume)).WorkerSequence); // 4
|
||||
|
||||
for (ulong sequence = 5; sequence <= 7; sequence++)
|
||||
{
|
||||
live.Writer.TryWrite(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
collected.Add((await ReadNextAsync(resume)).WorkerSequence);
|
||||
}
|
||||
|
||||
Assert.Equal(new ulong[] { 3, 4, 5, 6, 7 }, collected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Task 12: the per-item filter applies to REPLAYED events identically to live — a
|
||||
/// replayed event at/below the requested watermark is never delivered.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public async Task StreamEventsAsync_ResumeReplay_AppliesPerItemFilter_DropsAtOrBelowWatermark()
|
||||
{
|
||||
System.Threading.Channels.Channel<WorkerEvent> live =
|
||||
System.Threading.Channels.Channel.CreateUnbounded<WorkerEvent>();
|
||||
FakeWorkerClient workerClient = new() { LiveEvents = live };
|
||||
for (ulong sequence = 1; sequence <= 5; sequence++)
|
||||
{
|
||||
workerClient.Events.Add(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
}
|
||||
|
||||
GatewaySession session = CreateReadySession(workerClient);
|
||||
EventStreamService service = CreateService(new FakeSessionManager(session));
|
||||
|
||||
await PrimeReplayAsync(service, session.SessionId, expectedCount: 5);
|
||||
|
||||
// Resume after 3: only 4,5 may be delivered. Events 1,2,3 — present in the ring but at
|
||||
// or below the watermark — must be filtered out of the replay, never seen. The first two
|
||||
// reads must be exactly 4 then 5 (no sentinel, no <=3 event); a live tag confirms the
|
||||
// stream resumed live strictly after 5.
|
||||
await using IAsyncEnumerator<MxEvent> resume = service
|
||||
.StreamEventsAsync(CreateRequest(session.SessionId, afterWorkerSequence: 3), CancellationToken.None)
|
||||
.GetAsyncEnumerator();
|
||||
|
||||
MxEvent first = await ReadNextAsync(resume);
|
||||
MxEvent second = await ReadNextAsync(resume);
|
||||
Assert.Equal(4ul, first.WorkerSequence);
|
||||
Assert.Equal(5ul, second.WorkerSequence);
|
||||
Assert.Null(first.ReplayGap);
|
||||
Assert.Null(second.ReplayGap);
|
||||
|
||||
// The very next delivered event is the live 6 — proving nothing <=3 slipped in and the
|
||||
// handoff resumed strictly after the replay tail.
|
||||
live.Writer.TryWrite(CreateWorkerEvent(6, MxEventFamily.OnDataChange));
|
||||
MxEvent liveEvent = await ReadNextAsync(resume);
|
||||
Assert.Equal(6ul, liveEvent.WorkerSequence);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Task 12: AfterWorkerSequence == 0 is a fresh stream (not a resume) — no replay, no
|
||||
/// sentinel, just live events as before.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public async Task StreamEventsAsync_FreshStreamAfterSequenceZero_NoReplayNoSentinel()
|
||||
{
|
||||
FakeWorkerClient workerClient = new();
|
||||
for (ulong sequence = 1; sequence <= 3; sequence++)
|
||||
{
|
||||
workerClient.Events.Add(CreateWorkerEvent(sequence, MxEventFamily.OnDataChange));
|
||||
}
|
||||
|
||||
workerClient.CompleteAfterConfiguredEvents = true;
|
||||
GatewaySession session = CreateReadySession(workerClient);
|
||||
EventStreamService service = CreateService(new FakeSessionManager(session));
|
||||
|
||||
List<MxEvent> events = await CollectEventsAsync(service, session.SessionId);
|
||||
|
||||
Assert.Equal(new ulong[] { 1, 2, 3 }, events.Select(e => e.WorkerSequence));
|
||||
Assert.DoesNotContain(events, e => e.ReplayGap is not null);
|
||||
}
|
||||
|
||||
// Drains the first `expectedCount` events through a throwaway subscriber so the session's
|
||||
// replay ring retains them, then disposes the subscriber. The pump (started on first
|
||||
// attach) keeps running for the session, so subsequent resume attaches see the retained
|
||||
// events.
|
||||
private static async Task PrimeReplayAsync(
|
||||
EventStreamService service,
|
||||
string sessionId,
|
||||
int expectedCount)
|
||||
{
|
||||
await using IAsyncEnumerator<MxEvent> primer = service
|
||||
.StreamEventsAsync(CreateRequest(sessionId), CancellationToken.None)
|
||||
.GetAsyncEnumerator();
|
||||
for (int i = 0; i < expectedCount; i++)
|
||||
{
|
||||
await ReadNextAsync(primer);
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task<MxEvent> ReadNextAsync(IAsyncEnumerator<MxEvent> enumerator)
|
||||
{
|
||||
Assert.True(await enumerator.MoveNextAsync().AsTask().WaitAsync(TestTimeout));
|
||||
return enumerator.Current;
|
||||
}
|
||||
|
||||
private static EventStreamService CreateService(
|
||||
FakeSessionManager sessionManager,
|
||||
GatewayMetrics? metrics = null,
|
||||
@@ -334,11 +546,12 @@ public sealed class EventStreamServiceTests
|
||||
return events;
|
||||
}
|
||||
|
||||
private static StreamEventsRequest CreateRequest(string sessionId)
|
||||
private static StreamEventsRequest CreateRequest(string sessionId, ulong afterWorkerSequence = 0)
|
||||
{
|
||||
return new StreamEventsRequest
|
||||
{
|
||||
SessionId = sessionId,
|
||||
AfterWorkerSequence = afterWorkerSequence,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -347,7 +560,8 @@ public sealed class EventStreamServiceTests
|
||||
string sessionId = "session-events",
|
||||
int queueCapacity = 8,
|
||||
GatewayMetrics? metrics = null,
|
||||
EventBackpressurePolicy backpressurePolicy = EventBackpressurePolicy.FailFast)
|
||||
EventBackpressurePolicy backpressurePolicy = EventBackpressurePolicy.FailFast,
|
||||
int replayBufferCapacity = 1024)
|
||||
{
|
||||
// The per-subscriber overflow policy now lives in the session's
|
||||
// SessionEventDistributor, so the session must share the same metrics sink and
|
||||
@@ -373,6 +587,8 @@ public sealed class EventStreamServiceTests
|
||||
{
|
||||
QueueCapacity = queueCapacity,
|
||||
BackpressurePolicy = backpressurePolicy,
|
||||
ReplayBufferCapacity = replayBufferCapacity,
|
||||
ReplayRetentionSeconds = 0,
|
||||
},
|
||||
NullLogger<SessionEventDistributor>.Instance,
|
||||
TimeProvider.System,
|
||||
@@ -513,6 +729,13 @@ public sealed class EventStreamServiceTests
|
||||
/// <summary>Gets or sets whether to complete the event stream after configured events are yielded.</summary>
|
||||
public bool CompleteAfterConfiguredEvents { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Optional live channel source. When set, the worker drains the static
|
||||
/// <see cref="Events"/> first, then streams from this channel until it completes,
|
||||
/// letting a test feed events on demand (e.g. to exercise replay→live handoff).
|
||||
/// </summary>
|
||||
public System.Threading.Channels.Channel<WorkerEvent>? LiveEvents { get; init; }
|
||||
|
||||
/// <summary>Gets or sets an optional exception to throw as a terminal event stream fault.</summary>
|
||||
public Exception? TerminalException { get; init; }
|
||||
|
||||
@@ -558,6 +781,18 @@ public sealed class EventStreamServiceTests
|
||||
throw TerminalException;
|
||||
}
|
||||
|
||||
if (LiveEvents is not null)
|
||||
{
|
||||
await foreach (WorkerEvent liveEvent in LiveEvents.Reader
|
||||
.ReadAllAsync(cancellationToken)
|
||||
.ConfigureAwait(false))
|
||||
{
|
||||
yield return liveEvent;
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (CompleteAfterConfiguredEvents)
|
||||
{
|
||||
yield break;
|
||||
|
||||
@@ -572,6 +572,110 @@ public sealed class SessionEventDistributorTests
|
||||
"isOnlySubscriber must be true for a lone external subscriber in single-subscriber mode.");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task RegisterWithReplay_WithinRetainedWindow_ReturnsNewerEvents_NoGap_ThenLive()
|
||||
{
|
||||
Channel<MxEvent> source = Channel.CreateUnbounded<MxEvent>();
|
||||
await using SessionEventDistributor distributor = CreateDistributor(
|
||||
source.Reader,
|
||||
replayBufferCapacity: 10,
|
||||
replayRetentionSeconds: 0);
|
||||
await distributor.StartAsync(CancellationToken.None);
|
||||
|
||||
// A primer subscriber forces the pump to retain events 1..5 deterministically.
|
||||
using IEventSubscriberLease primer = distributor.Register();
|
||||
for (ulong sequence = 1; sequence <= 5; sequence++)
|
||||
{
|
||||
source.Writer.TryWrite(Event(sequence));
|
||||
_ = await ReadOneAsync(primer.Reader);
|
||||
}
|
||||
|
||||
// Resume after sequence 2: retained window [1..5] still covers it — no gap, replay 3..5.
|
||||
using IEventSubscriberLease resume = distributor.RegisterWithReplay(
|
||||
2,
|
||||
out IReadOnlyList<MxEvent> replay,
|
||||
out bool gap,
|
||||
out ulong oldestAvailable,
|
||||
out ulong liveResume);
|
||||
|
||||
Assert.False(gap);
|
||||
Assert.Equal(new ulong[] { 3, 4, 5 }, replay.Select(e => e.WorkerSequence));
|
||||
Assert.Equal(5ul, liveResume);
|
||||
Assert.Equal(1ul, oldestAvailable);
|
||||
|
||||
// A subsequent live event flows to the resumed subscriber's channel.
|
||||
source.Writer.TryWrite(Event(6));
|
||||
MxEvent live = await ReadOneAsync(resume.Reader);
|
||||
Assert.Equal(6ul, live.WorkerSequence);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task RegisterWithReplay_BelowOldestRetained_ReportsGap_AndOldestAvailable()
|
||||
{
|
||||
Channel<MxEvent> source = Channel.CreateUnbounded<MxEvent>();
|
||||
await using SessionEventDistributor distributor = CreateDistributor(
|
||||
source.Reader,
|
||||
replayBufferCapacity: 3,
|
||||
replayRetentionSeconds: 0);
|
||||
await distributor.StartAsync(CancellationToken.None);
|
||||
|
||||
using IEventSubscriberLease primer = distributor.Register();
|
||||
for (ulong sequence = 1; sequence <= 5; sequence++)
|
||||
{
|
||||
source.Writer.TryWrite(Event(sequence));
|
||||
_ = await ReadOneAsync(primer.Reader);
|
||||
}
|
||||
|
||||
// Capacity 3 retains 3,4,5; events 1,2 were evicted. Resume after 0 => gap, oldest=3.
|
||||
using IEventSubscriberLease resume = distributor.RegisterWithReplay(
|
||||
0,
|
||||
out IReadOnlyList<MxEvent> replay,
|
||||
out bool gap,
|
||||
out ulong oldestAvailable,
|
||||
out ulong liveResume);
|
||||
|
||||
Assert.True(gap);
|
||||
Assert.Equal(3ul, oldestAvailable);
|
||||
Assert.Equal(new ulong[] { 3, 4, 5 }, replay.Select(e => e.WorkerSequence));
|
||||
Assert.Equal(5ul, liveResume);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task RegisterWithReplay_NothingRetainedNewer_LiveResumeEqualsAfterSequence_NoGap()
|
||||
{
|
||||
Channel<MxEvent> source = Channel.CreateUnbounded<MxEvent>();
|
||||
await using SessionEventDistributor distributor = CreateDistributor(
|
||||
source.Reader,
|
||||
replayBufferCapacity: 10,
|
||||
replayRetentionSeconds: 0);
|
||||
await distributor.StartAsync(CancellationToken.None);
|
||||
|
||||
using IEventSubscriberLease primer = distributor.Register();
|
||||
for (ulong sequence = 1; sequence <= 3; sequence++)
|
||||
{
|
||||
source.Writer.TryWrite(Event(sequence));
|
||||
_ = await ReadOneAsync(primer.Reader);
|
||||
}
|
||||
|
||||
// Resume after 3 (newest retained): nothing newer, fully caught up — no gap, empty
|
||||
// replay, and the live filter resumes after the requested watermark unchanged.
|
||||
using IEventSubscriberLease resume = distributor.RegisterWithReplay(
|
||||
3,
|
||||
out IReadOnlyList<MxEvent> replay,
|
||||
out bool gap,
|
||||
out ulong oldestAvailable,
|
||||
out ulong liveResume);
|
||||
|
||||
Assert.False(gap);
|
||||
Assert.Empty(replay);
|
||||
Assert.Equal(3ul, liveResume);
|
||||
Assert.Equal(1ul, oldestAvailable);
|
||||
|
||||
source.Writer.TryWrite(Event(4));
|
||||
MxEvent live = await ReadOneAsync(resume.Reader);
|
||||
Assert.Equal(4ul, live.WorkerSequence);
|
||||
}
|
||||
|
||||
private static async Task DrainUntilFaultAsync(ChannelReader<MxEvent> reader)
|
||||
{
|
||||
// Drains any buffered events, then surfaces the channel's completion fault (if any)
|
||||
|
||||
Reference in New Issue
Block a user