fix(events): graceful unregister no longer masquerades as overflow under FailFast
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@@ -683,14 +683,35 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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}
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// Applies the per-subscriber backpressure policy when a subscriber's bounded channel is
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// full. Runs on the pump thread. The offending subscriber is ALWAYS disconnected with an
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// overflow fault and unregistered, so it can never wedge the pump again; the overflow
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// handler decides the observable side effects (overflow metric, and — for legacy
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// full — or, indistinguishably from the pump's side, already completed. A subscriber that
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// really overflowed is ALWAYS disconnected with an overflow fault and unregistered, so it
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// can never wedge the pump again; one that merely unregistered itself is dropped silently
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// (see the discriminator below). Runs on the pump thread. The overflow handler decides the
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// observable side effects (overflow metric, and — for legacy
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// single-subscriber FailFast — faulting the owning session). Multi-subscriber FailFast
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// intentionally degrades to a plain disconnect (see SubscriberOverflowHandler docs): one
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// slow consumer must not fault a session shared by other healthy subscribers.
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private void OnSubscriberOverflow(Subscriber subscriber, ulong workerSequence)
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{
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// Claim the disconnect FIRST, because a false TryWrite is ambiguous. It means either
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// "channel full" (a genuine overflow) or "channel already completed" — which happens
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// when the subscriber unregistered after the pump captured the fan-out array and is
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// therefore a GRACEFUL close, not backpressure. RemoveSubscriber separates the two:
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// every path that completes a channel during fan-out (lease disposal via Unregister,
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// and this method) removes the subscriber from the set BEFORE completing it, so a
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// completed channel implies the subscriber is already gone and RemoveSubscriber
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// returns false. (CompleteAllSubscribers completes without removing, but only after
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// the pump has left its loop, so it cannot be observed here.)
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//
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// Bailing out on false is what keeps a normal stream ending mid-traffic from emitting
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// a bogus EventQueueOverflow metric and — under the default single-subscriber FailFast
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// policy — faulting the whole session. Winning the removal also guarantees the side
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// effects below run exactly once per subscriber.
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if (!RemoveSubscriber(subscriber))
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{
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return;
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}
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// Decide whether FailFast may fault the whole session for this overflow. This is the
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// "isOnlySubscriber" signal the legacy single-subscriber FailFast path keys on.
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bool isOnlySubscriber = !subscriber.IsInternal && _singleSubscriberMode;
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@@ -717,20 +738,15 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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subscriber.Id);
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}
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// Disconnect ONLY this subscriber: complete its channel with the overflow fault and
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// remove it from the fan-out set. Its gRPC reader's MoveNextAsync then throws the
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// SessionManagerException, which EventStreamService surfaces to the client exactly as
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// the pre-epic per-RPC overflow did. The pump and every other subscriber are untouched.
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//
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// The removal takes _lifecycleLock because it must republish the fan-out snapshot; the
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// pump holds no other lock here (fan-out runs outside _replayLock), so this cannot
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// invert the _replayLock-then-_lifecycleLock order RegisterWithReplay uses.
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if (RemoveSubscriber(subscriber))
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{
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subscriber.Channel.Writer.TryComplete(new SessionManagerException(
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SessionManagerErrorCode.EventQueueOverflow,
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$"Session {_sessionId} event stream queue overflowed."));
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}
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// Disconnect ONLY this subscriber: it is already out of the fan-out set (removed above),
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// so complete its channel with the overflow fault. Its gRPC reader's MoveNextAsync then
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// throws the SessionManagerException, which EventStreamService surfaces to the client
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// exactly as the pre-epic per-RPC overflow did. The pump and every other subscriber are
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// untouched. This runs even when the handler above threw — the subscriber must never be
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// left attached with an un-completed channel.
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subscriber.Channel.Writer.TryComplete(new SessionManagerException(
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SessionManagerErrorCode.EventQueueOverflow,
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$"Session {_sessionId} event stream queue overflowed."));
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}
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private void CompleteAllSubscribers(Exception? error)
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@@ -765,6 +781,11 @@ public sealed class SessionEventDistributor : IAsyncDisposable
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// Returns true only for the caller that actually removed it, so the channel is completed
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// exactly once however many disposal/overflow paths race. Completing the channel is left to
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// that caller and happens OUTSIDE the lock: this lock guards set membership only.
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//
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// Remove-then-complete (never the reverse) is load-bearing, not incidental: it is what lets
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// OnSubscriberOverflow read a false return as "this subscriber unregistered gracefully"
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// rather than "this subscriber overflowed". Completing before removing would resurrect the
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// spurious-session-fault bug.
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private bool RemoveSubscriber(Subscriber subscriber)
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{
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lock (_lifecycleLock)
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@@ -1,3 +1,4 @@
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using System.Collections.Concurrent;
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using System.Threading.Channels;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Time.Testing;
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@@ -1114,6 +1115,96 @@ public sealed class SessionEventDistributorTests
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Assert.Equal(1, distributor.SubscriberCount);
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}
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/// <summary>
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/// Regression: a subscriber that unregisters (lease disposed) after the pump captured the
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/// fan-out array is still written to, and <c>TryWrite</c> on its now-completed channel
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/// returns false — the same signal a full channel gives. Treating that as backpressure
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/// emitted a bogus <c>EventQueueOverflow</c> metric and, under the default
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/// single-subscriber FailFast policy, faulted the whole session: a stream ending normally
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/// during traffic could kill the session. The overflow path must claim the removal first
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/// and bail out when the subscriber is already gone.
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/// </summary>
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/// <returns>A task that represents the asynchronous operation.</returns>
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[Fact]
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public async Task GracefulUnregisterDuringFanOut_DoesNotReportOverflow_OrFaultTheSession()
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{
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Channel<MxEvent> source = Channel.CreateUnbounded<MxEvent>();
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// Records every overflow-handler invocation. isInternal distinguishes the deliberate
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// overflow (the internal subscriber below) from the graceful unregister under test.
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ConcurrentQueue<(bool IsOnlySubscriber, bool IsInternal)> invocations = new();
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IEventSubscriberLease? gracefulLease = null;
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int disposedGracefulLease = 0;
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await using SessionEventDistributor distributor = new(
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"session-graceful-unregister",
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ct => source.Reader.ReadAllAsync(ct),
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subscriberQueueCapacity: 1,
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replayBufferCapacity: 0,
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replayRetentionSeconds: 0,
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NullLogger<SessionEventDistributor>.Instance,
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TimeProvider.System,
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(isOnlySubscriber, isInternal) =>
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{
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invocations.Enqueue((isOnlySubscriber, isInternal));
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// The seam that makes the race deterministic: this handler runs ON the pump
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// thread, part-way through fanning one event to the array it already captured.
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// Disposing the graceful lease here unregisters and completes that subscriber
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// in exactly the window the fix targets — after the capture, before the pump
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// reaches its TryWrite. Only on the first invocation, so a genuine repeat
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// overflow cannot re-trigger it.
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if (Interlocked.Exchange(ref disposedGracefulLease, 1) == 0)
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{
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gracefulLease!.Dispose();
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}
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},
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singleSubscriberMode: true);
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await distributor.StartAsync(CancellationToken.None);
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// Registered FIRST so it precedes the graceful subscriber in the captured fan-out array,
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// putting the graceful subscriber's TryWrite after this one's overflow handler. Internal
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// so its own (expected) overflow reports isOnlySubscriber == false and can never fault
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// the session by itself. Never read from, so its capacity-1 channel fills immediately.
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using IEventSubscriberLease overflowing = distributor.Register(isInternal: true);
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// External subscriber that will unregister gracefully mid-fan-out. Under the old
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// behavior its completed-channel TryWrite reported isOnlySubscriber == true, which is
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// precisely the legacy FailFast "fault the session" signal.
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gracefulLease = distributor.Register();
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// Event 1 fills the internal subscriber's channel and is drained from the graceful one,
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// so on event 2 the internal subscriber overflows while the graceful one has room —
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// whichever order the array happens to hold, only the internal subscriber overflows.
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source.Writer.TryWrite(Event(1));
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MxEvent first = await ReadOneAsync(gracefulLease.Reader);
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Assert.Equal(1ul, first.WorkerSequence);
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// Event 2: the internal subscriber overflows, the handler disposes the graceful lease,
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// and the pump then writes event 2 to that already-completed channel.
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source.Writer.TryWrite(Event(2));
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// The graceful subscriber's channel must complete cleanly — no EventQueueOverflow fault.
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await AssertCompletedAsync(gracefulLease.Reader);
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// The pump survives and keeps serving a freshly-attached subscriber.
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using IEventSubscriberLease later = distributor.Register();
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source.Writer.TryWrite(Event(3));
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Assert.Equal(3ul, (await ReadOneAsync(later.Reader)).WorkerSequence);
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// Guards against a vacuous pass: the deliberate internal overflow must actually have
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// fired, since that handler call is the seam that disposes the lease mid-fan-out.
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Assert.NotEmpty(invocations);
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Assert.Equal(1, Volatile.Read(ref disposedGracefulLease));
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// The deliberate internal overflow is expected; the graceful unregister must NOT have
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// produced an overflow report of its own. An isOnlySubscriber == true invocation is the
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// exact signal that would have faulted the session.
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Assert.All(invocations, invocation => Assert.True(invocation.IsInternal));
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Assert.DoesNotContain(invocations, invocation => invocation.IsOnlySubscriber);
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}
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private static SessionEventDistributor CreateDistributor(ChannelReader<MxEvent> source)
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=> CreateDistributor(source, replayBufferCapacity: 1024, replayRetentionSeconds: 300);
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