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lmxopcua/docs/ScriptEditor.md
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Joseph Doherty 0796928504
v2-ci / unit-tests (push) Waiting to run
feat(scripting): batch submit, exact per-item deadlines, scripted-alarm seam on the out-of-process runner (lmxopcua#780)
- IScriptRunner.RunBatch: one EvalBatch frame per worker for every evaluation ready to run; per-item, streamed results.
  The default (InProcessScriptRunner) is RunAsync per item. Used by the Calculation pump (dequeue all, split at a
  repeated tag, publish in dequeue order), the VirtualTag seam (ScriptBatchCoalescer, no timer) and the scripted-alarm
  engine (whole dirty set). In process the pump and the engine stay one at a time, unchanged.
- Exact per-item deadlines: the worker hands work to an idle evaluation thread or defers it (EvalResults
  deferred_eval_ids); the host stops that run's clock and restarts T then G when it starts (started_eval_ids). A run
  queued behind a runaway is neither timed out nor struck and is a victim, not the culprit, at the kill.
- Scripted-alarm seam behind Scripting:Runner:Seams; unset Seams now means VirtualTag + Calculation, so alarms run out of
  process only when listed. Load still compiles each predicate (to PE bytes only) so a broken one fails the load; passes
  batch and apply in the serial order under the gate. Script faults freeze the condition BadInternalError; runner faults
  freeze it BadResourceUnavailable and re-evaluate on recovery; a dead worker never clears an alarm. IScriptRunnerProvider
  carries the runner to DriverHostActor.
- Perf harness: batch throughput (RunBatch vs RunAsync x n) and alarm-pass latency (in process / batched / serial);
  design §12.3 records macOS + windev. On windev the serial out-of-process alarm pass misses 250 ms from ~500 alarms;
  batched p99 <= 53 ms at 1,000.

Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV
2026-11-10 06:37:36 -05:00

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# Monaco Script Editor (Roslyn-backed IntelliSense)
> **Status lives in Gitea.** Open follow-ups and known gaps noted in this doc are tracked as issues on
> gitea.dohertylan.com/dohertj2/lmxopcua (label `migrated`, 2026-11-06). This doc describes the system — do not track status here; file new work as an issue.
The script editor gives AdminUI users a first-class C# authoring experience for
virtual-tag scripts: completions, diagnostics, hover, signature help, document
formatting, and context-aware tag-path completions — all backed by the same
Roslyn compiler the runtime publish gate uses.
See the design doc for the original rationale and brainstorming record:
[`docs/plans/2026-06-09-monaco-script-editor-design.md`](plans/2026-06-09-monaco-script-editor-design.md).
---
## Overview
Virtual-tag scripts are C# expression bodies (see [VirtualTags.md](VirtualTags.md))
compiled at publish time by `ScriptEvaluator` against a restricted `ScriptSandbox`.
Before this feature the AdminUI's script page used a CDN Monaco instance wired
over a hidden textarea via an `eval` + `Task.Delay(50)` race — no IntelliSense,
fragile in air-gapped environments, and the editor accepted code that publish
would reject.
The replacement:
- **Vendored Monaco** served locally — no CDN, air-gap safe.
- **Reusable `MonacoEditor.razor`** component wired into both the ScriptEdit page
(`/scripts/{id}`) and the virtual-tag inline script panel in the UNS TagModal.
- **Full IntelliSense** via a Roslyn backend that analyses the user's source inside
the *exact* evaluator wrapper `ScriptEvaluator` compiles, so what the editor
accepts/rejects matches publish exactly.
---
## Architecture
```
┌──────────────────────────── AdminUI (Blazor Server) ───────────────────────────┐
│ │
│ Components/Shared/MonacoEditor.razor ◄── Value/ValueChanged, Height, │
│ │ ReadOnly, ShowToolbar, theme/Format/wrap/minimap toolbar │
│ │ (DotNetObjectReference both ways) │
│ ▼ │
│ wwwroot/js/monaco-init.js ──registers──► completion / hover / signatureHelp / │
│ │ diagnostics / format │
│ │ fetch POST /api/script-analysis/* │
│ ▼ │
│ ScriptAnalysis/ScriptAnalysisEndpoints.cs (minimal-API group, ConfigEditor) │
│ ▼ │
│ ScriptAnalysis/ScriptAnalysisService.cs ── Roslyn over OtOpcUa's real wrapper │
│ ├─ ScriptSandbox.Build(typeof(VirtualTagContext)) (imports + refs) │
│ ├─ CompiledScript.Run(ScriptGlobals<VirtualTagContext>) wrapper │
│ ├─ ForbiddenTypeAnalyzer (sandbox-escape squiggles) │
│ ├─ DependencyExtractor (dynamic-path squiggles) │
│ └─ IScriptTagCatalog (tag-path string-literal completions) │
│ ▼ │
│ wwwroot/lib/monaco/vs/… (vendored Monaco, loaded by monaco-init.js) │
└─────────────────────────────────────────────────────────────────────────────────┘
│ references
▼
Core.Scripting + Scripting.Abstractions (ScriptSandbox, VirtualTagContext,
ScriptGlobals<>, ForbiddenTypeAnalyzer, DependencyExtractor)
Configuration (OtOpcUaConfigDbContext → tag / virtual-tag paths for catalog)
```
### MonacoEditor.razor
`src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/Components/Shared/MonacoEditor.razor`
A reusable Blazor Server component. Key parameters:
| Parameter | Type | Notes |
|-----------|------|-------|
| `Value` | `string` | Two-way bound script source |
| `ValueChanged` | `EventCallback<string>` | Fires on every model change |
| `Height` | `string` | CSS height (default `400px`) |
| `ReadOnly` | `bool` | Disables editing; IntelliSense still works |
| `ShowToolbar` | `bool` | Shows the theme/Format/wrap/minimap toolbar |
The component creates the Monaco editor in `OnAfterRenderAsync`, registers a
`DotNetObjectReference` so JS can call back into Blazor on value change, and
uses a GUID-keyed container so multiple instances on the same page coexist safely.
External `Value` changes are pushed to the editor via `window.MonacoBlazor.setValue`.
### monaco-init.js
`src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/wwwroot/js/monaco-init.js`
Exposes `window.MonacoBlazor` with `createEditor / setValue / getValue /
setMarkers / setEditorOption / format / dispose`. Registers the four Monaco
language providers (completion, hover, signature help, document formatting) for the `csharp` language at load time; each provider POSTs
to the corresponding `/api/script-analysis/*` endpoint. Diagnostics are
debounced (~500 ms) to avoid firing on every keystroke.
### ScriptAnalysisService
`src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/ScriptAnalysis/ScriptAnalysisService.cs`
The analysis seam is the private `Analyze(userSource)` method, which:
1. Builds the wrapped document — the user's source is appended after the
OtOpcUa evaluator preamble (usings from `ScriptSandbox.Build`, the
`CompiledScript.Run(ScriptGlobals<VirtualTagContext>)` wrapper, `var ctx =
globals.ctx;`, then `#line 1` so Roslyn reports user-source coordinates for
diagnostics). Return type is `object` so one shared script is valid regardless
of any virtual tag's `DataType`.
2. Parses the wrapped document as a `CSharpSyntaxTree` and creates a
`CSharpCompilation` against the `ScriptSandbox` reference set.
3. Returns the `SemanticModel`, `SyntaxTree`, and the preamble byte offset (used
by every capability to map editor coordinates to wrapped-document offsets).
---
## HTTP Endpoints
All five endpoints live under the `/api/script-analysis` group, registered by
`ScriptAnalysisEndpoints.MapScriptAnalysisEndpoints()` (called from
`EndpointRouteBuilderExtensions.AddAdminUI` / `Host/Program.cs`) and gated by
the `ConfigEditor` authorization policy (`AdminUiPolicies.ConfigEditor`: Administrator or Designer).
| Route | Request DTO | Response DTO | Purpose |
|-------|-------------|--------------|---------|
| `POST /api/script-analysis/diagnostics` | `DiagnoseRequest(Code)` | `DiagnoseResponse(Markers)` | Roslyn + ForbiddenType + dynamic-path error markers |
| `POST /api/script-analysis/completions` | `CompletionsRequest(CodeText, Line, Column)` | `CompletionsResponse(Items)` | Scope, dot-member, and tag-path completions |
| `POST /api/script-analysis/hover` | `HoverRequest(CodeText, Line, Column)` | `HoverResponse(Markdown?)` | Type + XML doc markdown |
| `POST /api/script-analysis/signature-help` | `SignatureHelpRequest(CodeText, Line, Column)` | `SignatureHelpResponse(Label?, Parameters?, ActiveParameter)` | Parameter help |
| `POST /api/script-analysis/format` | `FormatRequest(Code)` | `FormatResponse(Code)` | `NormalizeWhitespace()` formatting |
DTO definitions live in `ScriptAnalysis/ScriptAnalysisContracts.cs`.
`DiagnosticMarker` fields: `Severity` (Monaco values: 8 = error, 4 = warning,
2 = info, 1 = hint), `StartLineNumber`, `StartColumn`, `EndLineNumber`,
`EndColumn`, `Message`, `Code`.
`CompletionItem` fields: `Label`, `InsertText`, `Detail`, `Kind` (Monaco kind
string: `"Method"`, `"Property"`, `"Field"`, `"Variable"`, `"Class"`, etc.),
`InsertTextRules` (0 for plain text, 4 for snippet).
---
## Diagnostics Composition
The diagnostics endpoint combines three sources and returns **errors only**:
### 1. Roslyn compile diagnostics
`compilation.GetDiagnostics()` filtered to `DiagnosticSeverity.Error`. Warnings
are intentionally excluded: the canonical passthrough pattern
`return ctx.GetTag("X").Value;` triggers nullable warning CS8605 under
`NullableContextOptions.Enable` but compiles and publishes fine — flagging it in
the editor would be misleading noise that does not reflect publish reality.
Line numbers are read from `GetMappedLineSpan()` (not `GetLineSpan()`).
`GetMappedLineSpan` honours the `#line 1` directive in the preamble, so it
returns user-source coordinates directly. Diagnostics whose
`SourceSpan.Start < preambleLength` are dropped — they are phantom wrapper
diagnostics (e.g. `CS0161` "not all code paths return a value" on the synthesized
`Run` method body when the user has not yet typed `return`) and are not the
user's fault.
### 2. ForbiddenTypeAnalyzer
`ForbiddenTypeAnalyzer.Analyze(compilation)` walks the wrapped syntax tree and
resolves every referenced symbol against the sandbox deny-list (namespace
prefixes `System.IO`, `System.Net`, `System.Diagnostics`, `System.Reflection`,
`System.Threading` — the whole namespace, with only `CancellationToken`,
`Interlocked` and `Volatile` allowed back in — `System.Threading.Tasks`,
`System.Runtime.InteropServices`, `System.Runtime.Loader`, `Microsoft.Win32`;
type-granular denials `System.Environment`, `System.AppDomain`, `System.GC`,
`System.Activator`, `System.Runtime.CompilerServices.Unsafe` /
`RuntimeHelpers`; and member-granular denials on `System.Type`'s by-name
reflection entry points — `GetType(string)`, `GetMethod(s)`, `InvokeMember`,
and the `GetProperty`/`GetField`/`GetMember`/`GetConstructor`/`GetEvent`
families). The runtime publish gate uses the same analyzer, so a deny-list
change needs a `DiagnoseTests` case to keep editor ⇔ publish parity. Each violation is mapped
via `tree.GetMappedLineSpan(span)` to user-source coordinates and emitted as an
error marker with code `OTSCRIPT_FORBIDDEN`.
### Runtime safety (what happens after publish)
The editor cannot catch a script that compiles cleanly but never returns or
allocates without bound, so every runtime seam (virtual tags, Calculation tags,
scripted-alarm predicates) runs scripts through the shared `ScriptRunGuard`:
- **Timeout + one orphan.** A run that exceeds its budget is abandoned (it cannot
be pre-empted in-process) and the tag/alarm reads Bad. While that abandoned run
is still executing, every further trigger is **refused** — Bad
`"previous evaluation still running"`, counted on `otopcua.script.run_refused` —
so a `while(true)` costs one pool thread, not one per trigger.
- **Quarantine after 3 consecutive timeouts** (`Scripting:QuarantineAfterConsecutiveTimeouts`).
Only a timeout is a strike: a refusal neither adds to nor resets the streak, and
a run that returns (value or throw) resets it. A quarantined script is never
dispatched again; it reads Bad `"script quarantined: …"`, logs one Error and
increments `otopcua_script_quarantined`.
- **Stuck-orphan quarantine.** A never-returning script (`while(true)`) times out
once and is then only refused, so the timeout streak alone never reaches 3.
Instead, a refusal behind an orphan that has been running longer than
`Scripting:StuckOrphanQuarantineFactor` × the timeout (default 10 × — 20 s at the
2 s default) quarantines immediately, through the same path (Error log, metric
`reason=stuck`, Bad). A short overrun (a young orphan) stays a plain refusal and
the script resumes once the orphan completes.
- **Cooperative cancellation (`ctx.CancellationToken`).** The guard cancels the run
token when a run times out, and scripts see it as `ctx.CancellationToken`. A
long-running loop that polls `ctx.CancellationToken.IsCancellationRequested` (or calls
`ctx.CancellationToken.ThrowIfCancellationRequested()`) ends its own abandoned run
and frees the slot, instead of holding a pool thread until it returns. A script that
ignores the token is still an orphan. The editor completes the member, and
`CancellationToken` is on the sandbox allow-list.
- **Allocation budget.** A single run allocating more than
`Scripting:MaxAllocBytesPerRun` (64 MB) is quarantined. This is sampled after the
run returns, so a run that OOMs the process first is not stopped — that needs an
out-of-process runner (→ #750).
- **Out of process (opt-in, lmxopcua#780).** `Scripting:Runner=OutOfProcess` moves the
virtual-tag and Calculation seams' compiled runs — and the scripted-alarm predicates,
when `Scripting:Runner:Seams` lists `ScriptedAlarm` — into `ScriptWorker` processes, where a
run past `T + Scripting:Worker:HardGrace` is stopped by killing its worker and an OOM
kills a worker instead of the server. A run whose worker died under it reads
`BadResourceUnavailable` (an alarm is frozen with that annotation, never cleared). See
`docs/VirtualTags.md` §"Out-of-process runner".
- **Recursion.** Unbounded recursion fails the script with
`ScriptStackExhaustedException` (Bad, script log) instead of overflowing the
stack, which would terminate the whole server. The runtime compile inserts a
stack check at the entry of the script and of every lambda, anonymous method
and local function (lmxopcua#779); the editor does not show it and does not
flag recursion, and bounded recursion still works.
- **Configuration keys and their ranges.** All four knobs are node-wide (the
`Scripting` appsettings section, shared by virtual tags, Calculation tags and
scripted alarms) and are clamped when bound, with one startup Warning per
clamped value:
| Key | Default | Range after the clamp |
|---|---|---|
| `Scripting:RunTimeout` | `00:00:02` (2 s) | zero or negative becomes the default; above `00:01:00` becomes 60 s. The per-run budget of virtual tags and scripted-alarm predicates (lmxopcua#779 — alarms used to fall back to 250 ms). Calculation tags keep their per-driver `runTimeoutMs`. |
| `Scripting:MaxAllocBytesPerRun` | `67108864` (64 MB) | `0` (or negative) disables the budget; a positive value below `1048576` (1 MB) becomes 1 MB |
| `Scripting:QuarantineAfterConsecutiveTimeouts` | `3` | `1`–`1000` |
| `Scripting:StuckOrphanQuarantineFactor` | `10` | `0` (or negative) disables the rule; above `1000` becomes `1000`; `NaN` becomes the default |
A Calculation driver may override `maxAllocBytesPerRun` and
`quarantineAfterConsecutiveTimeouts` in its own driver config. Those keys are
layered on the node values and clamped to the same ranges, and an out-of-range
value logs a Warning naming the driver. The stuck factor has no per-driver key.
- **Lifting.** A quarantine lifts when the script source changes or on redeploy,
never by itself.
- **Script-log rate limit.** The cluster-wide script-log fan-out admits 20 entries
per source per minute; the rest are counted and replaced by one "N suppressed"
summary. The summary is emitted on that source's **next** entry after the window
rolls, so a source that bursts and then goes quiet shows its summary only when
it logs again (the full stream is always in `scripts-*.log`).
### 3. DependencyExtractor
`DependencyExtractor.Extract(code).Rejections` enumerates every `ctx.GetTag` /
`ctx.SetVirtualTag` call whose first argument is NOT a string literal (variable,
concatenation, interpolation). Each rejection carries a `TextSpan` in
user-source coordinates, emitted as code `OTSCRIPT_DYNPATH`. This is the exact
same check publish enforces — the editor shows the squiggle where the literal
must appear.
---
## Tag-Path Completion
When the caret is inside the first string-literal argument of a `GetTag("…")` or
`SetVirtualTag("…")` invocation, the completion provider delegates to
`IScriptTagCatalog` instead of the semantic model.
### IScriptTagCatalog contract
`ScriptAnalysis/IScriptTagCatalog.cs`
`GetPathsAsync(string? filter, CancellationToken)` returns the distinct
**runtime-resolvable keys** a script may pass to `ctx.GetTag` /
`ctx.SetVirtualTag`, optionally filtered by a case-insensitive `StartsWith`
prefix. The concrete implementation `ScriptTagCatalog` reads `Tag` +
`VirtualTag` rows from `OtOpcUaConfigDbContext` and projects them as follows:
| Tag category | Resolvable key emitted |
|---|---|
| Equipment driver tag (`EquipmentId != null`) | Driver `FullName` extracted from `Tag.TagConfig` JSON — the verified `DependencyMux` key |
| SystemPlatform / Galaxy tag (`EquipmentId == null`) | MXAccess dot-ref: `FolderPath.Name` when a folder is set, else `Name` |
| Virtual tag | Leaf `Name` (best-effort) |
**Why only resolvable keys?** The live runtime resolves a `ctx.GetTag("X")`
literal against `DriverInstanceActor.AttributeValueItem.FullReference`,
which is the `FullName` field from `Tag.TagConfig`
(see `ScriptTagCatalog.ExtractFullNameFromTagConfig` + `EquipmentNodeWalker.ExtractFullName`).
The former UNS-path cascade engine (`Core.VirtualTags.VirtualTagEngine`, keyed by the
slash-joined `Enterprise/Site/Area/Line/Equipment/TagName` browse path) was
retired (#603) — it was never wired into the host — so UNS browse paths never resolve at
runtime and are intentionally NOT offered as completions.
The catalog is scoped per Blazor circuit; each call creates and disposes its own
`DbContext` via the pooled factory (same pattern as `UnsTreeService`). Results
are bounded to 200 entries to keep the completion list responsive on large fleets.
> **v3 Batch 4 (dual namespace) — unchanged for scripts.** A `ctx.GetTag(...)` literal
> still resolves by the tag's `FullName` / **RawPath** — which is precisely the identity
> of the Raw-namespace node (`ns=Raw, s=<RawPath>`). A `{{equip}}/<RefName>` token resolves
> through the equipment's `UnsTagReference` to that same backing RawPath (see below), so
> scripts key off the single value source regardless of the UNS projection. The dual
> namespace changes only the OPC UA address-space surface, not script tag-path semantics.
### Literal gate
`TryGetTagPathLiteral` identifies the tag-path context by climbing from the
syntax token under the caret to: `LiteralExpressionSyntax` → `ArgumentSyntax`
(first argument only) → `ArgumentListSyntax` → `InvocationExpressionSyntax` →
`MemberAccessExpressionSyntax`. It then requires (a) the method name is
`GetTag` or `SetVirtualTag`, and (b) the **receiver is the identifier `ctx`** —
a purely syntactic check that deliberately mirrors the runtime dependency
harvest (`EquipmentScriptPaths.GetTagRefRegex` is `ctx`-anchored), so the editor
offers tag-path completion/hover for exactly what `AddressSpaceComposer` harvests at
deploy time. An unrelated `anything.GetTag("…")` no longer triggers it.
**`SetVirtualTag` is a no-op in production.** The live single-tag evaluator
(`RoslynVirtualTagEvaluator`) drops cross-tag `ctx.SetVirtualTag(...)` writes
(logged); the cascade engine that would have honoured them (`VirtualTagEngine`) was retired
unwired (#603). So hover on a `ctx.SetVirtualTag("…")` path literal appends a
note that the write is dropped in single-tag mode and will not take effect at
runtime — the path completions still help author the literal, but the author is
not misled into relying on a no-op. Making `SetVirtualTag` functional would
require wiring the cascade engine into the host (out of scope).
---
## Vendoring / Air-gap Safety
Monaco is served from
`_content/ZB.MOM.WW.OtOpcUa.AdminUI/lib/monaco/vs/` (the Blazor static-asset
path for the AdminUI RCL). The loader script is at
`_content/ZB.MOM.WW.OtOpcUa.AdminUI/js/monaco-init.js`. No CDN is contacted at
runtime. The legacy CDN loader (`monaco-loader.js`) and the `eval`/`Task.Delay`
injection previously in `ScriptEdit.razor` have been removed.
---
## Wire-in Points
### ScriptEdit page (`/scripts/{id}`)
`src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/Components/Pages/ScriptEdit.razor`
Hosts `<MonacoEditor @bind-Value="_form.SourceCode">`. On save, SHA-256 is
recomputed from the editor value and stored in `Script.SourceHash` — unchanged
from the pre-Monaco save path.
### VirtualTagModal (`/uns` TagModal for virtual tags)
`src/Server/ZB.MOM.WW.OtOpcUa.AdminUI/Components/Shared/Uns/VirtualTagModal.razor`
When the selected script has a `ScriptId`, an inline "Script source" panel
renders `<MonacoEditor>` bound to the script source. The panel shows a
**"Used by N virtual tag(s)"** notice (populated from
`IUnsTreeService.CountVirtualTagsUsingScriptAsync`). A dedicated **Save script**
button calls `IUnsTreeService.UpdateScriptSourceAsync`, which performs a
`RowVersion`-guarded update of the `Script` row — a separate concurrency unit
from the virtual-tag Create/Save operation. Creating a brand-new script inline
from the modal is a follow-up (not v1).
Three `IUnsTreeService` methods back the inline panel:
`GetScriptSourceAsync` / `CountVirtualTagsUsingScriptAsync` /
`UpdateScriptSourceAsync`.
---
## How to Extend
### Adding a new completion source
1. Implement a new case in `ScriptAnalysisService.CompleteAsync`. The
`Analyze(code)` seam gives you the `SemanticModel`, `SyntaxTree`, and
preamble offset.
2. Add the corresponding request/response DTOs to
`ScriptAnalysisContracts.cs` if a new endpoint is needed, or fold into an
existing endpoint with an extra field.
3. Register the new Monaco provider in `monaco-init.js` using the same
`fetch('/api/script-analysis/…', { method: 'POST', … })` pattern.
### Adding a new analysis check (diagnostics)
Extend `Diagnose` in `ScriptAnalysisService`. The existing three-source pattern
(Roslyn → `ForbiddenTypeAnalyzer` → `DependencyExtractor`) is additive: add a
fourth source and append to `markers`. Keep severity at 8 (Monaco error) for
anything that blocks publish; use 4 (warning) for advisory-only hints.
### Changing the tag-path catalog source
Replace or extend the `ScriptTagCatalog` implementation of `IScriptTagCatalog`.
Register the replacement in `EndpointRouteBuilderExtensions.AddAdminUI`
(or inject via the DI container as the `IScriptTagCatalog` scoped service).
---
## Equipment-relative tag paths (`{{equip}}`)
### Why
Each VirtualTag bound to a script would otherwise need its own near-duplicate
script because tag paths are hard-coded absolute RawPaths (e.g.
`Cell1/Modbus/Dev1/Speed`). The `{{equip}}/<RefName>` token breaks this coupling:
point many VirtualTags' `ScriptId` at a single template script, and each resolves
the token through **its own equipment's tag references** at deploy time. No schema
change is required — sharing a `Script` record across VirtualTags already works;
`{{equip}}/<RefName>` is what makes the shared script resolve per-equipment.
### Before / after
**Before — one script per machine (hard-coded RawPath):**
```csharp
// Script "Calc_TestMachine_001" — hard-coded, cannot reuse
return ctx.GetTag("Cell1/Modbus/Dev1/Speed").Value;
```
**After — one shared template:**
```csharp
// Script "Calc_Speed" — works for any machine
return ctx.GetTag("{{equip}}/Speed").Value;
```
`TestMachine_001` and `TestMachine_002` both bind `ScriptId = "Calc_Speed"`, and
each has a **tag reference** whose effective name is `Speed`. At deploy, each
VirtualTag receives its own expanded copy — `{{equip}}/Speed` resolves to that
equipment's referenced raw tag's RawPath.
### Token rules (v3)
- The token joint is a **slash**: `{{equip}}/<RefName>` (double-brace stem,
lowercase). `<RefName>` is a **reference effective name** — the reference's
`DisplayNameOverride`, else the backing raw tag's `Name`.
- It is substituted **only inside `ctx.GetTag(…)` / `ctx.SetVirtualTag(…)` first-argument
string literals** — comments, logger strings, and other code are untouched.
- The whole post-prefix literal content is the reference name, so effective names
with internal spaces are supported: `ctx.GetTag("{{equip}}/Motor Speed")`.
- `{{equip}}/<RefName>` **resolves through the owning equipment's `UnsTagReference`
rows** (by effective name) to the backing raw tag's `RawPath`. Example: a
reference named `Speed` backing `Cell1/Modbus/Dev1/Speed` → the token expands to
`Cell1/Modbus/Dev1/Speed`.
- Scripted-alarm predicate scripts resolve `{{equip}}/<RefName>` the same way; alarm
**message-template** tokens follow the same resolution rule.
### Validation requirement
Saving a VirtualTag (or ScriptedAlarm) whose script uses `{{equip}}/<RefName>` is
rejected in the AdminUI when `<RefName>` is not one of the owning equipment's
reference effective names. The same rule runs at the deploy gate
(`DraftValidator.ValidateEquipReferenceResolution`, error code
`EquipReferenceUnresolved`), which also catches a **rename-induced** breakage the
authoring check never saw. The rejection names the script/alarm, the equipment, and
the missing ref — so an unresolved token can never reach the deployed artifact.
### Editor support
In the Monaco script editor (ScriptEdit page and the `/uns` virtual-tag modal's
inline script panel):
- **Hover** — hovering a `{{equip}}/<RefName>` path literal shows an
*"Equipment-relative path — resolved through the equipment's tag reference at
deploy"* note.
- **Completions** — typing `{{equip}}/` inside a `GetTag`/`SetVirtualTag` literal
offers the owning equipment's **reference effective names** (needs an equipment
context; inert on the shared ScriptEdit page).
- **Diagnostics** — an unresolved `{{equip}}/<RefName>` is flagged (`OTSCRIPT_EQUIPREF`)
identically to the deploy gate, preserving *editor accepts ⇔ publish accepts*.
### Maintainer note
Substitution runs at the two compose seams — `AddressSpaceComposer.Compose` and
`DeploymentArtifact.ParseComposition` — via the shared
`ZB.MOM.WW.OtOpcUa.Commons.Types.EquipmentScriptPaths.SubstituteEquipmentToken`
helper, fed the equipment's reference map (effective name → RawPath) built by
`EquipmentReferenceMap` over the shared `RawPathResolver`. Substitution runs
**before** dependency extraction, so the runtime, the static change-trigger
dependency graph, and the literal-only path rule are unchanged: by the time they
see the script, `{{equip}}/<RefName>` has been replaced with a concrete RawPath and
the path is a normal string literal. An unresolved ref is left un-substituted (the
validator rejects it first — substitution never throws). The two seams build the
reference map identically, so their plans stay byte-parity.
---
## Input quality: what a script sees, and when it runs at all
The rule is stated once, in
[`docs/DriverLifecycle.md` §"The quality contract"](DriverLifecycle.md#the-quality-contract), and it
applies identically to virtual-tag scripts and to `Calculation` driver scripts — they share
`VirtualTagContext` and this editor, so one policy keeps this page true for every `ctx.GetTag` call
site.
- **`ctx.GetTag(path).StatusCode` and `.SourceTimestampUtc` are real.** The read cache used to stamp
every dependency `Good` with an evaluation-time timestamp, so a quality-aware script could not be
written at all — it was told Good even for an input whose driver had stopped communicating.
- **A script is NOT run while any of its declared inputs is Bad.** The tag instead reports that
input's own status (`BadNoCommunication`, `BadWaitingForInitialData`, …) carrying its last known
value. So the `(double)ctx.GetTag("x").Value` idiom is safe against a dead input: the script simply
does not run, rather than throwing on every trigger and filling `/script-log`.
- **An Uncertain input IS passed to the script**, and the output inherits that Uncertain sub-code. An
Uncertain value is present and a script can make a qualified decision from it; that is the alarm
engine's long-standing rule, now shared.
- **The output never reports better than its worst input.** A Good result over an Uncertain input is
published Uncertain; nothing is published Good while an input is Bad.
- ⚠️ **If you wrote a script that deliberately handled `null` for a dead input, it no longer runs
while that input is Bad.** Assume your inputs are usable — the runtime has already decided they are.
## Known Limitations / Follow-ups
- **Tag-path completion shows resolvable keys only.** Surfacing the UNS browse
path as a completion *detail* (a non-inserted hint shown alongside the
resolvable key) for discoverability is an open, optional enhancement.
- **Language providers register globally at Monaco load.** The four providers
(completion, hover, signature help, document formatting) are registered for the
`csharp` language on the global Monaco instance (loaded once per page in
`App.razor`). Only pages gated by the `ConfigEditor` policy host a
`MonacoEditor` today, but if a read-only surface ever embeds the editor the
providers will fire (harmlessly: they get 401/403 responses from the gated
endpoints and return empty results).
Items removed from this list because they shipped or were dropped: inlay hints
(provider and `/inlay-hints` endpoint dropped in Lane D, #745); creating a new
script from the VirtualTagModal inline panel (shipped, `CreateNewScriptAsync` in
`VirtualTagModal.razor`); the method-name-only literal gate (fixed by the
`ctx`-receiver guard, see [Literal gate](#literal-gate)); and the synchronous
Roslyn analysis (every analysis now derives from one process-wide base
compilation and honours the request `CancellationToken`).
---
## Testing
Unit tests live in
`tests/Server/ZB.MOM.WW.OtOpcUa.AdminUI.Tests/ScriptAnalysis/`:
| File | Covers |
|------|--------|
| `DiagnoseTests.cs` | Clean script (no markers), Roslyn error, ForbiddenTypeAnalyzer violation, dynamic-path rejection, `#line` mapping |
| `CompletionTests.cs` | Scope completions, dot-member completions after `ctx.` |
| `TagPathCompletionTests.cs` | Tag-path literal completions inside `GetTag`/`SetVirtualTag` via a fake `IScriptTagCatalog` |
| `HoverSignatureTests.cs` | Hover markdown, signature-help parameter tracking |
| `FormatTests.cs` | `NormalizeWhitespace` round-trip |
| `ScriptTagCatalogTests.cs` | Equipment-tag `FullName`, Galaxy dot-ref, virtual-tag leaf `Name`, filter prefix, MaxResults bound |
`tests/Server/ZB.MOM.WW.OtOpcUa.AdminUI.Tests/Uns/ScriptSourceServiceTests.cs`
covers `GetScriptSourceAsync` / `CountVirtualTagsUsingScriptAsync` /
`UpdateScriptSourceAsync` via the in-memory EF pattern.
No bUnit tests exist for `MonacoEditor.razor` or `VirtualTagModal.razor` — the
AdminUI has no bUnit dependency. Razor/JS correctness was proven by live
docker-dev `/run` (ScriptEdit + UNS TagModal with Monaco, diagnostics, hover,
tag-path completions, Format, inline script save).