167 lines
5.3 KiB
C#
167 lines
5.3 KiB
C#
using Shouldly;
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using Xunit;
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using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
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using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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using ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
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namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Drivers;
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public class NativeAlarmProjectorTests
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{
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[Fact]
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public void Raise_projects_active_unacked_with_constant_fields_and_mapped_severity()
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{
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var sut = new NativeAlarmProjector();
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Raise, AlarmSeverity.High, "boom"));
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snap.Active.ShouldBeTrue();
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snap.Acknowledged.ShouldBeFalse();
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snap.Confirmed.ShouldBeTrue();
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snap.Enabled.ShouldBeTrue();
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snap.Shelving.ShouldBe(AlarmShelvingKind.Unshelved);
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snap.Severity.ShouldBe((ushort)700);
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snap.Message.ShouldBe("boom");
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}
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[Fact]
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public void Retrigger_projects_active_unacked()
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{
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var sut = new NativeAlarmProjector();
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Retrigger));
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snap.Active.ShouldBeTrue();
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snap.Acknowledged.ShouldBeFalse();
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}
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[Fact]
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public void Acknowledge_after_raise_acks_and_keeps_active()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise));
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
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snap.Active.ShouldBeTrue();
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snap.Acknowledged.ShouldBeTrue();
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}
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[Fact]
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public void Clear_after_raise_deactivates_and_keeps_prior_ack()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // active, unacked
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear));
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snap.Active.ShouldBeFalse();
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snap.Acknowledged.ShouldBeFalse(); // preserved prior (unacked) ack state
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}
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[Fact]
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public void Clear_after_acknowledge_deactivates_and_keeps_acked()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise));
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sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge)); // active, acked
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear));
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snap.Active.ShouldBeFalse();
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snap.Acknowledged.ShouldBeTrue(); // preserved prior (acked) ack state
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}
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[Fact]
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public void Unspecified_carries_prior_active_and_ack_state()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // active, unacked
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Unspecified));
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snap.Active.ShouldBeTrue();
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snap.Acknowledged.ShouldBeFalse();
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}
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[Fact]
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public void Cold_state_defaults_to_inactive_acked()
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{
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var sut = new NativeAlarmProjector();
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// Acknowledge on a never-seen node: prior Active defaults false, ack set true.
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var snap = sut.Project("nNew", Evt(AlarmTransitionKind.Acknowledge));
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snap.Active.ShouldBeFalse();
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snap.Acknowledged.ShouldBeTrue();
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}
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[Fact]
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public void Per_node_state_is_isolated()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // n1 active
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// n2 is cold; a Clear on it must stay inactive and not borrow n1's active state.
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var n2 = sut.Project("n2", Evt(AlarmTransitionKind.Clear));
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n2.Active.ShouldBeFalse();
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// n1 is unaffected by the n2 transition.
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var n1 = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
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n1.Active.ShouldBeTrue();
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}
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[Theory]
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[InlineData(AlarmSeverity.Low, (ushort)200)]
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[InlineData(AlarmSeverity.Medium, (ushort)500)]
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[InlineData(AlarmSeverity.High, (ushort)700)]
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[InlineData(AlarmSeverity.Critical, (ushort)900)]
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public void Severity_buckets_map_to_opcua_scale(AlarmSeverity sev, ushort expected)
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{
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var sut = new NativeAlarmProjector();
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Raise, sev));
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snap.Severity.ShouldBe(expected);
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}
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[Fact]
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public void Severity_and_message_always_come_from_the_event()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise, AlarmSeverity.High, "first"));
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// A later Clear carries its own severity + message; the snapshot reflects the event, not prior.
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear, AlarmSeverity.Low, "second"));
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snap.Severity.ShouldBe((ushort)200);
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snap.Message.ShouldBe("second");
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}
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[Fact]
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public void Clear_resets_tracked_state()
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{
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var sut = new NativeAlarmProjector();
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sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // n1 active, unacked
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sut.Clear();
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// After Clear() the node is cold again: an Acknowledge sees prior Active=false.
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var snap = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
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snap.Active.ShouldBeFalse();
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snap.Acknowledged.ShouldBeTrue();
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}
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private static AlarmEventArgs Evt(
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AlarmTransitionKind kind,
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AlarmSeverity sev = AlarmSeverity.High,
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string msg = "m")
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=> new(new H(), "Tank1.Hi", "c1", "LimitAlarm.Hi", msg, sev, DateTime.UnixEpoch, Kind: kind);
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private sealed class H : IAlarmSubscriptionHandle
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{
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public string DiagnosticId => "t";
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}
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}
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