feat(alarms): NativeAlarmProjector maps transitions to condition snapshots (Phase B WS-4a)

This commit is contained in:
Joseph Doherty
2026-06-14 03:16:44 -04:00
parent e1ccd99ea2
commit c1aeafaaf3
2 changed files with 218 additions and 0 deletions
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using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
namespace ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
/// <summary>
/// Derives a full Part 9 <see cref="AlarmConditionSnapshot"/> from each native
/// <see cref="AlarmEventArgs"/> delta, tracking per-condition-NodeId prior state. Owned by the
/// single-threaded <c>DriverHostActor</c> (no locking). Native alarms carry only a transition
/// <see cref="AlarmTransitionKind"/>, not a full state machine, so this is the translation the
/// scripted-alarm engine does internally.
/// </summary>
public sealed class NativeAlarmProjector
{
private readonly Dictionary<string, (bool Active, bool Acked, ushort Severity, string Message)> _prior =
new(StringComparer.Ordinal);
/// <summary>Project an alarm transition onto the full condition snapshot for <paramref name="nodeId"/>.</summary>
/// <param name="nodeId">The materialised condition node's id (the projection's state key).</param>
/// <param name="e">The native alarm transition.</param>
/// <returns>The full Part 9 condition snapshot to write to the node.</returns>
public AlarmConditionSnapshot Project(string nodeId, AlarmEventArgs e)
{
var prev = _prior.TryGetValue(nodeId, out var p)
? p
: (Active: false, Acked: true, Severity: (ushort)0, Message: string.Empty);
var sev = MapSeverity(e.Severity);
var (active, acked) = e.Kind switch
{
AlarmTransitionKind.Raise or AlarmTransitionKind.Retrigger => (true, false),
AlarmTransitionKind.Acknowledge => (prev.Active, true),
AlarmTransitionKind.Clear => (false, prev.Acked),
_ => (prev.Active, prev.Acked),
};
_prior[nodeId] = (active, acked, sev, e.Message);
return new AlarmConditionSnapshot(
Active: active, Acknowledged: acked, Confirmed: true, Enabled: true,
Shelving: AlarmShelvingKind.Unshelved, Severity: sev, Message: e.Message);
}
/// <summary>Clears all tracked per-node state (call on address-space rebuild).</summary>
public void Clear() => _prior.Clear();
private static ushort MapSeverity(AlarmSeverity s) => s switch
{
AlarmSeverity.Low => 200,
AlarmSeverity.Medium => 500,
AlarmSeverity.High => 700,
AlarmSeverity.Critical => 900,
_ => 500,
};
}
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using Shouldly;
using Xunit;
using ZB.MOM.WW.OtOpcUa.Commons.OpcUa;
using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
using ZB.MOM.WW.OtOpcUa.Runtime.Drivers;
namespace ZB.MOM.WW.OtOpcUa.Runtime.Tests.Drivers;
public class NativeAlarmProjectorTests
{
[Fact]
public void Raise_projects_active_unacked_with_constant_fields_and_mapped_severity()
{
var sut = new NativeAlarmProjector();
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Raise, AlarmSeverity.High, "boom"));
snap.Active.ShouldBeTrue();
snap.Acknowledged.ShouldBeFalse();
snap.Confirmed.ShouldBeTrue();
snap.Enabled.ShouldBeTrue();
snap.Shelving.ShouldBe(AlarmShelvingKind.Unshelved);
snap.Severity.ShouldBe((ushort)700);
snap.Message.ShouldBe("boom");
}
[Fact]
public void Retrigger_projects_active_unacked()
{
var sut = new NativeAlarmProjector();
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Retrigger));
snap.Active.ShouldBeTrue();
snap.Acknowledged.ShouldBeFalse();
}
[Fact]
public void Acknowledge_after_raise_acks_and_keeps_active()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise));
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
snap.Active.ShouldBeTrue();
snap.Acknowledged.ShouldBeTrue();
}
[Fact]
public void Clear_after_raise_deactivates_and_keeps_prior_ack()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // active, unacked
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear));
snap.Active.ShouldBeFalse();
snap.Acknowledged.ShouldBeFalse(); // preserved prior (unacked) ack state
}
[Fact]
public void Clear_after_acknowledge_deactivates_and_keeps_acked()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise));
sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge)); // active, acked
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear));
snap.Active.ShouldBeFalse();
snap.Acknowledged.ShouldBeTrue(); // preserved prior (acked) ack state
}
[Fact]
public void Unspecified_carries_prior_active_and_ack_state()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // active, unacked
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Unspecified));
snap.Active.ShouldBeTrue();
snap.Acknowledged.ShouldBeFalse();
}
[Fact]
public void Cold_state_defaults_to_inactive_acked()
{
var sut = new NativeAlarmProjector();
// Acknowledge on a never-seen node: prior Active defaults false, ack set true.
var snap = sut.Project("nNew", Evt(AlarmTransitionKind.Acknowledge));
snap.Active.ShouldBeFalse();
snap.Acknowledged.ShouldBeTrue();
}
[Fact]
public void Per_node_state_is_isolated()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // n1 active
// n2 is cold; a Clear on it must stay inactive and not borrow n1's active state.
var n2 = sut.Project("n2", Evt(AlarmTransitionKind.Clear));
n2.Active.ShouldBeFalse();
// n1 is unaffected by the n2 transition.
var n1 = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
n1.Active.ShouldBeTrue();
}
[Theory]
[InlineData(AlarmSeverity.Low, (ushort)200)]
[InlineData(AlarmSeverity.Medium, (ushort)500)]
[InlineData(AlarmSeverity.High, (ushort)700)]
[InlineData(AlarmSeverity.Critical, (ushort)900)]
public void Severity_buckets_map_to_opcua_scale(AlarmSeverity sev, ushort expected)
{
var sut = new NativeAlarmProjector();
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Raise, sev));
snap.Severity.ShouldBe(expected);
}
[Fact]
public void Severity_and_message_always_come_from_the_event()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise, AlarmSeverity.High, "first"));
// A later Clear carries its own severity + message; the snapshot reflects the event, not prior.
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Clear, AlarmSeverity.Low, "second"));
snap.Severity.ShouldBe((ushort)200);
snap.Message.ShouldBe("second");
}
[Fact]
public void Clear_resets_tracked_state()
{
var sut = new NativeAlarmProjector();
sut.Project("n1", Evt(AlarmTransitionKind.Raise)); // n1 active, unacked
sut.Clear();
// After Clear() the node is cold again: an Acknowledge sees prior Active=false.
var snap = sut.Project("n1", Evt(AlarmTransitionKind.Acknowledge));
snap.Active.ShouldBeFalse();
snap.Acknowledged.ShouldBeTrue();
}
private static AlarmEventArgs Evt(
AlarmTransitionKind kind,
AlarmSeverity sev = AlarmSeverity.High,
string msg = "m")
=> new(new H(), "Tank1.Hi", "c1", "LimitAlarm.Hi", msg, sev, DateTime.UnixEpoch, Kind: kind);
private sealed class H : IAlarmSubscriptionHandle
{
public string DiagnosticId => "t";
}
}