H1 (HIGH): write-routing key now (AddressSpaceRealm, bareId), not bare-only.
A raw s=<RawPath> and a UNS s=<Area/Line/Equip/Eff> can collide as bare
strings; the bare-only key let a colliding raw+UNS pair route to the WRONG
driver ref (last-writer-wins). The realm the node manager resolves (RealmOf)
is now threaded through IOpcUaNodeWriteGateway.WriteAsync -> RouteNodeWrite ->
_driverRefByNodeId keyed by (realm, bareId). New regression test:
Colliding_raw_and_uns_bare_ids_route_to_their_own_driver_by_realm.
M1 (MEDIUM): discovered-node injection made coherently DORMANT. HandleDiscoveredNodes
hard-short-circuits (single enforcement point; _discoveredByDriver never
populates so the re-inject tail is inert too), with a clear log pointing at the
/raw browse-commit flow. New pin: Discovered_nodes_are_ignored_dormant_in_v3;
the 16+2 v2 injection scenarios re-pointed to an accurate skip reason
(DiscoveryInjectionDormantV3).
M2 (MEDIUM): realm-qualified dual-node self-correction tests —
Failed_uns_write_reverts_uns_node_and_leaves_raw_node_untouched +
Raw_realm_revert_reverts_raw_node_only (the second fails if the realm is dropped).
L1: removed the = AddressSpaceRealm.Uns defaults from the consequential
node-manager mutation methods (WriteValue/WriteAlarmCondition/MaterialiseAlarmCondition/
EnsureFolder/EnsureVariable/UpdateFolderDisplayName/UpdateTagAttributes/
RaiseNodesAddedModelChange/Remove*/RevertOptimisticWriteIfNeeded) + the
AttributeValueUpdate/AlarmStateUpdate records, so the compiler forces explicit
realm; read-only accessors + internal builders retain their defaults.
L3: fixed the stale VirtualTagHostActor class comment (V3NodeIds.Uns, not the
retired EquipmentNodeIds.Variable).
Also: DeploymentArtifactRawUnsParityTests — Raw/UNS node-set byte-parity
round-trip between AddressSpaceComposer.Compose and DeploymentArtifact.ParseComposition.
Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
Validate AddComment up-front (IsNullOrWhiteSpace guard + Warning log) so
a blank-comment command is cleanly rejected before reaching the engine
rather than faulting inside ApplyAddComment and being silently swallowed
by the outer catch. Mirrors the existing TimedShelve missing-UnshelveAtUtc
pattern.
Also fix two stale inline comments: the "async void crash" note on
TimedShelve now correctly says "fault escaping async Task → supervision
restart", and the ownership-filter now documents the benign race with a
concurrent LoadAsync clearing the loaded set.
Tests: AlarmCommand_add_comment_empty_text_is_rejected_not_driven (Theory
— empty string + whitespace) and AlarmCommand_add_comment_nonempty_drives_engine
(positive path, asserts CommentAdded transition on alerts topic).
Subscribe the host to the cluster alarm-commands DPS topic in PreStart and
drive the matching ScriptedAlarmEngine op per inbound AlarmCommand. An
ownership filter (engine.LoadedAlarmIds) ignores commands for alarms this
node does not own; TimedShelve without UnshelveAtUtc and unknown operations
are logged + rejected (never thrown); op failures are caught + logged so a
faulting op can't fault the actor. Re-projection is left to the engine's
existing OnEvent -> OnEngineEmission path.
Handler is a Task-returning ReceiveAsync (the project's AK2003 analyzer
forbids an async-void Receive delegate), giving ordered awaited async on the
actor thread. Adds 3 TestKit tests: ack drives the engine with mapped args,
unowned command ignored, missing-UnshelveAtUtc TimedShelve rejected not
thrown.
Concrete ITagUpstreamSource the scripted-alarm host actor pushes
DependencyValueChanged values into and ScriptedAlarmEngine reads/subscribes
from. Thread-safe: ConcurrentDictionary value cache + per-path ImmutableList
observer lists with atomic add/remove and capture-then-invoke fan-out.
ReadTag of an unknown path returns a Bad-quality (0x80000000) snapshot stamped
via the injected clock. Adds the Core.ScriptedAlarms project reference Runtime
needs to see the interface.
Adds <summary>, <param>, <typeparam>, and <inheritdoc/> tags to public
members surfaced by commentchecker — resolves 5,847 of 5,869 issues
(99.6%) across three /fixdocs passes.
ScriptedAlarmActor now survives actor restart: PreStart loads from
the configured store + restores in-memory state; every Transition()
fires a fire-and-forget save. ActiveState still re-derives from the
evaluator on first tick (Phase 7 decision #14), but Acked state +
lastAckUser persist verbatim so operators don't re-ack across an
outage.
Three pieces:
- IAlarmActorStateStore seam in Commons.Engines, with the
AlarmActorStateSnapshot record (alarmId / state / lastTransitionUtc
/ lastAckUser) and NullAlarmActorStateStore default.
- EfAlarmActorStateStore in Runtime.ScriptedAlarms — production
adapter over the existing ScriptedAlarmState table in ConfigDb.
Maps the actor's 3-state enum to the table's AckedState column
(Active⇒Unacknowledged, Acknowledged⇒Acknowledged, Inactive⇒
Acknowledged). Concurrency conflicts are logged + dropped — the
next transition writes again.
- ScriptedAlarmActor PreStart load (async, piped back as
StateRestored) + Transition save. New Props overload takes the
store; default is NullAlarmActorStateStore so tests stay quiet.
Tests: Runtime 52 -> 57 (+5):
- Transition writes Active then Acknowledged snapshots with
lastAckUser populated
- PreStart with persisted Active state restores so a subsequent
AcknowledgeAlarm fires (not ignored as it would be from Inactive)
- Empty store boots Inactive (AcknowledgeAlarm correctly ignored)
- EfAlarmActorStateStore Save + Load round-trips via in-memory EF
- Load for unknown alarmId returns null
All 6 v2 test suites green: 157 tests passing.
Closes#112. F9 (#80) remaining residual is predicate binding to
Core.ScriptedAlarms.ScriptedAlarmEngine — split as F9b in tasks JSON.
VirtualTagActor and ScriptedAlarmActor now route through pluggable
evaluator interfaces and fan out to the cluster's live-tail topics
shipped in F15.3:
- IVirtualTagEvaluator + NullVirtualTagEvaluator in Commons.Engines.
VirtualTagActor calls evaluator on every DependencyValueChanged,
dedupes unchanged values, forwards EvaluationResult to its parent,
and publishes ScriptLogEntry Warning to the script-logs DPS topic
whenever the evaluator fails.
- IScriptedAlarmEvaluator + NullScriptedAlarmEvaluator. ScriptedAlarmActor
takes an AlarmConfig (id/name/equipment-path/severity/predicate) and
publishes both an AlarmTransitionEvent (alerts topic) and a
ScriptLogEntry (script-logs topic) at every transition. Manual
ConditionMet/Acknowledge/Cleared still flow through the same
Transition() so callers without engine bindings still drive the
state machine; the legacy single-string Props() overload routes
through a default AlarmConfig.
The Null* defaults keep the actors safe when no engine is bound —
unconfigured nodes never spuriously alarm. Production binding to
Core.VirtualTags.VirtualTagEngine and Core.ScriptedAlarms is the
remaining residual (F8b/F9b — split in tasks JSON).
Tests: Runtime 34 -> 40 (+6):
- VirtualTagActorTests x3 (evaluator drives EvaluationResult,
unchanged-value dedup, failure publishes Warning ScriptLogEntry)
- ScriptedAlarmActorTests x3 (engine threshold drives Activated +
Cleared on alerts topic, manual Acknowledge attribution).
All 6 v2 test suites green: 126 tests passing.