Validate AddComment up-front (IsNullOrWhiteSpace guard + Warning log) so
a blank-comment command is cleanly rejected before reaching the engine
rather than faulting inside ApplyAddComment and being silently swallowed
by the outer catch. Mirrors the existing TimedShelve missing-UnshelveAtUtc
pattern.
Also fix two stale inline comments: the "async void crash" note on
TimedShelve now correctly says "fault escaping async Task → supervision
restart", and the ownership-filter now documents the benign race with a
concurrent LoadAsync clearing the loaded set.
Tests: AlarmCommand_add_comment_empty_text_is_rejected_not_driven (Theory
— empty string + whitespace) and AlarmCommand_add_comment_nonempty_drives_engine
(positive path, asserts CommentAdded transition on alerts topic).
Inbound client acks now route through the engine (T18/T19). On a successful
Acknowledge the T18 gate returns Good, so the SDK applies the acked state to the
AlarmConditionState node and auto-fires its own condition event (E2) -- directly
on the node, bypassing WriteAlarmCondition. The engine then re-projects that same
transition through WriteAlarmCondition, which fired again (E3): a double-emit.
Gate WriteAlarmCondition's ReportConditionEvent on a genuine delta computed
against the node's CURRENT live state (read before projecting the snapshot), not
a last-written cache (which would be stale, since the SDK-applied ack never went
through this method). For a re-projected ack the snapshot equals the node's
already-applied state -> no delta -> suppress E3. Genuine engine-driven
transitions still differ -> fire.
Compared fields (value-equality via AlarmConditionDelta record): Active, Acked,
Confirmed, Enabled, Shelving (mapped from the shelving state machine), Severity
(mapped through MapSeverity to match the bucket the node stores), Message.
Optional Confirmed/Shelving fold to the node read-back default when the child is
absent so they can't register a phantom delta.
Tests prove both: suppression of the simulated inbound ack re-projection
(EventId unchanged) and that genuine transitions fire while identical
re-projections suppress; plus a direct unit test of the ShouldFireConditionEvent
seam. 102/102 OpcUaServer.Tests green.
Subscribe the host to the cluster alarm-commands DPS topic in PreStart and
drive the matching ScriptedAlarmEngine op per inbound AlarmCommand. An
ownership filter (engine.LoadedAlarmIds) ignores commands for alarms this
node does not own; TimedShelve without UnshelveAtUtc and unknown operations
are logged + rejected (never thrown); op failures are caught + logged so a
faulting op can't fault the actor. Re-projection is left to the engine's
existing OnEvent -> OnEngineEmission path.
Handler is a Task-returning ReceiveAsync (the project's AK2003 analyzer
forbids an async-void Receive delegate), giving ordered awaited async on the
actor thread. Adds 3 TestKit tests: ack drives the engine with mapped args,
unowned command ignored, missing-UnshelveAtUtc TimedShelve rejected not
thrown.
The SDK fires OnTimedUnshelve with the node manager's system context (no
session, no user identity) when a TimedShelve duration expires. Routing
through the shared HandleAlarmCommand hit the AlarmAck gate and returned
BadUserAccessDenied, leaving the alarm permanently shelved.
Replace the delegated HandleAlarmCommand call with an inline lambda that
bypasses the client gate, extracts the AlarmId the same way, and routes an
Unshelve command so the engine clears its shelve state. The manual-client
Unshelve path via OnShelve(shelving:false) remains gated.
Update the AlarmCommandRouterTests OnTimedUnshelve test to use a real
system context (no UserIdentity) — reproducing the actual SDK invocation
path — and assert Good, AlarmId, Operation==Unshelve, User==empty.
Add a doc note to AlarmCommand.Operation that Enable/Disable are in the
vocabulary but not yet wired at the node-manager seam.
Wire the materialised AlarmConditionState method handlers so a client calling
Acknowledge/Confirm/Shelve/AddComment is gated on the AlarmAck data-plane role
and, when allowed, routed back to the scripted-alarm engine via a new
`alarm-commands` DistributedPubSub topic.
- Commons: new AlarmCommand DTO (AlarmId/Operation/User/Comment/UnshelveAtUtc).
- ScriptedAlarmHostActor: add AlarmCommandsTopic const.
- OtOpcUaNodeManager: settable AlarmCommandRouter + wire OnAcknowledge/OnConfirm/
OnAddComment/OnShelve/OnTimedUnshelve. Each resolves the principal off
ISessionOperationContext.UserIdentity as RoleCarryingUserIdentity, fails closed
(BadUserAccessDenied) when the AlarmAck role is absent or no identity, else maps
+ routes an AlarmCommand and returns Good. OnShelve discriminates OneShotShelve/
TimedShelve/Unshelve from the SDK flags; TimedShelve expiry = UtcNow + ms.
No Akka/IActorRef handle — only the Action<AlarmCommand> delegate. T20 de-dup
note left; WriteAlarmCondition untouched.
- OpcUaServer.Security: OpcUaDataPlaneRoles.AlarmAck shared const (the role was a
bare string everywhere; introduced one symbol for the gate + tests).
- OtOpcUaSdkServer: SetAlarmCommandRouter pass-through.
- Host: boot wiring publishes each command via mediator.Tell(Publish(...)) using a
lazy ActorSystem accessor (mirrors DpsScriptLogPublisher).
- Tests: 11 new gate + mapping tests (OpcUaServer.Tests 88->99, all green).
Important 1: ShelveAlarmAsync Timed branch now multiplies shelvingTimeSeconds × 1000.0
before passing to CallMethodAsync — OPC UA Part 9 TimedShelve ShelvingTime is a Duration
in milliseconds, not seconds. IOpcUaClientService XML doc and ShelveCommand --duration
description updated to document the seconds-in / ms-out contract.
Important 2: ShelveAlarmAsync builds shelvingStateNodeId with the same
EndsWith(".ShelvingState") guard already used by the .Condition suffix in
AcknowledgeAlarmAsync / ConfirmAlarmAsync, preventing double-append.
Important 3: Add 6 service-layer tests to OpcUaClientServiceTests —
ConfirmAlarmAsync_OnSuccess_ReturnsGood
ConfirmAlarmAsync_OnServiceResultException_ReturnsBadStatusCode
ShelveAlarmAsync_OneShot_CallsMethodWithNoArgs
ShelveAlarmAsync_Timed_PassesDurationInMilliseconds (regression guard for Important 1)
ShelveAlarmAsync_Unshelve_CallsMethodWithNoArgs
ShelveAlarmAsync_OnServiceResultException_ReturnsBadStatusCode
FakeSessionAdapter extended with CallMethodInputArgs list to record per-call input
arguments so the Timed test can assert the ms value.
Minor 4: ShelveCommand output changed from "Shelve (OneShot) successful" to
"{shelveKind} successful/failed" so Unshelve reads "Unshelve successful: …".
Minor 6: ShelveCommand --duration description updated to "(must be > 0; in seconds,
converted to milliseconds for the OPC UA call; required for --kind Timed)".
Code-review follow-up to T17: copy the roles into a fresh array at construction so a
caller mutating the source list cannot retroactively alter a session's granted roles,
and so the T18 ack gate's per-invocation .Contains(...) runs over a known-small frozen
array.
Adds ConfirmAlarmAsync and ShelveAlarmAsync to IOpcUaClientService and
OpcUaClientService (mirroring the AcknowledgeAlarmAsync pattern: same
CallMethodAsync/ServiceResultException/StatusCode contract). Adds ShelveKind
enum (OneShot/Timed/Unshelve). Adds three new CLI commands — ack, confirm,
shelve — with hex EventId input and per-command argument validation.
Updates both fakes (CLI + UI) to implement the new interface members and
record calls. Adds 16 unit tests covering argument mapping, invalid-input
CommandException paths, bad-status output, and disconnect-in-finally.
Stop discarding the authenticator's resolved roles during impersonation.
HandleImpersonation now sets args.Identity to a RoleCarryingUserIdentity
(: UserIdentity) that carries result.Roles, so a downstream method handler
can read them off context.UserIdentity for the inbound AlarmAck gate (T18).
Verified via the decompiled SDK (1.5.378.106) that the instance we assign to
ImpersonateEventArgs.Identity is stored by reference onto Session.Identity /
EffectiveIdentity and surfaced unchanged on OperationContext.UserIdentity --
the custom subclass survives the round-trip. No auth-decision logic changes.
The original single T17 (inbound method dispatch + ack plumbing) proved on a
2026-06-11 deep dive to be four hard problems: roles on the session identity
(T17), node-manager command router + AlarmAck veto + alarm-commands DPS topic
(T18), host-actor inbound handler (T19), and delta-gate double-emit (T20). Old
T18->T21 (AdminUI), old T19 split into T22 (Client.CLI feature) + T23 (verify),
old T20->T24. Adds the Layer 2 design-decisions preamble.
6-task plan (T0 branch -> T1 options/roles -> T2 handler -> T3 wiring -> T5 verify;
T4 config+docker-dev parallel). AutoLoginAuthenticationHandler registered under the
cookie scheme name so existing policies keep working; enabled in docker-dev.
Approved brainstorming design: a config flag that disables AdminUI login,
auto-authenticating every request as 'multi-role-test' with all roles via an
always-succeeding AuthenticationHandler registered under the cookie scheme name.
Default off; enabled in docker-dev (central-1/central-2). AdminUI cookie surface
only; OPC UA LDAP + deploy API key untouched.
Default HistorizeToAveva/Retain/Enabled to the entity defaults (true) when a
field is absent/null/non-boolean so a partial blob decodes identically to the
composer's view of a default-constructed ScriptedAlarm (byte-parity), and only
call GetBoolean for a genuine true/false token. Add direct ExtractAlarmDependencyRefs
unit tests (overlap dedup + reserved {{equip}} exclusion).
Concrete ITagUpstreamSource the scripted-alarm host actor pushes
DependencyValueChanged values into and ScriptedAlarmEngine reads/subscribes
from. Thread-safe: ConcurrentDictionary value cache + per-path ImmutableList
observer lists with atomic add/remove and capture-then-invoke fan-out.
ReadTag of an unknown path returns a Bad-quality (0x80000000) snapshot stamped
via the injected clock. Adds the Core.ScriptedAlarms project reference Runtime
needs to see the interface.
Composes the one Layer-0 hop existing tests left uncovered together:
ScriptLogSignalRBridge subscribing to the script-logs DPS topic and
fanning a ScriptLogEntry out to the IInProcessBroadcaster<ScriptLogEntry>
singleton resolved from the SAME DI container the /script-log page injects.
Mirrors DriverStatusHubE2eTests. Confirms the server-side topic→page chain
delivers end-to-end (only the live Blazor circuit remains manual).
ScriptId is now system-generated on create (mirrors EquipmentId's EQ-{12 hex}
convention, never operator-supplied) and shown read-only when editing. Language
is always CSharp, so the single-option dropdown is removed entirely and set on
save.