- ShadowScriptRunner (Core.Scripting): IScriptShadow.Mirror copies the inputs and queues the shadow run on the
pool; compares value (structural), CLR type, status and failure class (compile / budget / threw+message /
unsupported_type); runner-fault shadow outcomes (Unavailable, worker busy) are not compared. Bounded:
Scripting:Shadow:MaxInFlight (256) and one per script; drops counted (behind | key_busy).
- Metrics otopcua.script.shadow.{compared,mismatch{script},dropped,inflight}; one rate-limited Warning per
script and reason with a diff summary (Scripting:Shadow:MismatchLogsPerMinute, re-armed at the seam's deploy).
- The VirtualTag, Calculation and scripted-alarm seams recognise the shadow and keep their in-process path
byte-for-byte (no coalescer, one-at-a-time pump, in-process engine), mirroring after each compiled run.
- ScriptRunnerSelection builds the shadow over an OutOfProcessScriptRunner whose lines carry
ScriptRunnerRole=Shadow; Status() is null under Shadow so readiness never sees the shadow pool; the
script-runner health entry stays Healthy and reports the shadow counters as data.
- docker-dev/docker-compose.script-runner-shadow.yml; docs/VirtualTags.md "Shadow mode".
- Tests: comparison table, per-script metric + once-per-reason log, rate limit, hung/blocking/throwing shadow
never reaches the caller, MaxInFlight drop accounting, input copy; real-worker divergent + unsupported-type
scripts counted against exactly those scripts, a worker-only runaway killed/quarantined there with every
published value intact, alarm transitions identical to in process across a kill -9 of the shadow worker.
Mutation-proved (16 mutants, 15 red; the one survivor added an assertion).
Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV
- IScriptRunner.RunBatch: one EvalBatch frame per worker for every evaluation ready to run; per-item, streamed results.
The default (InProcessScriptRunner) is RunAsync per item. Used by the Calculation pump (dequeue all, split at a
repeated tag, publish in dequeue order), the VirtualTag seam (ScriptBatchCoalescer, no timer) and the scripted-alarm
engine (whole dirty set). In process the pump and the engine stay one at a time, unchanged.
- Exact per-item deadlines: the worker hands work to an idle evaluation thread or defers it (EvalResults
deferred_eval_ids); the host stops that run's clock and restarts T then G when it starts (started_eval_ids). A run
queued behind a runaway is neither timed out nor struck and is a victim, not the culprit, at the kill.
- Scripted-alarm seam behind Scripting:Runner:Seams; unset Seams now means VirtualTag + Calculation, so alarms run out of
process only when listed. Load still compiles each predicate (to PE bytes only) so a broken one fails the load; passes
batch and apply in the serial order under the gate. Script faults freeze the condition BadInternalError; runner faults
freeze it BadResourceUnavailable and re-evaluate on recovery; a dead worker never clears an alarm. IScriptRunnerProvider
carries the runner to DriverHostActor.
- Perf harness: batch throughput (RunBatch vs RunAsync x n) and alarm-pass latency (in process / batched / serial);
design §12.3 records macOS + windev. On windev the serial out-of-process alarm pass misses 250 ms from ~500 alarms;
batched p99 <= 53 ms at 1,000.
Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV
DriverHostActor built ScriptedAlarmEngine without a scriptTimeout, so every
production alarm predicate fell back to TimedScriptEvaluator.DefaultTimeout
(250 ms) while virtual tags and Calculation tags ran on 2 s. History shows no
decision behind it: 250 ms is the generic Phase-7 A.4 default, the VT
evaluator moved to 2 s in F8b (219d10a2) and the alarm engine was simply never
given a value.
- New node-wide Scripting:RunTimeout (default 2 s, clamped to (0, 60 s],
non-positive -> default, each clamp a startup Warning) on ScriptingOptions.
- The VT evaluator and the alarm engine default to it; DriverHostActor now
builds the engine through CreateScriptedAlarmEngine, which passes it
explicitly. Calculation keeps its per-driver runTimeoutMs.
- Docs: ScriptEditor (config table), ScriptedAlarms, VirtualTags.
Tests: ScriptedAlarmEngineBudgetTests (a 600 ms predicate now completes and
activates; default and configured budgets), ScriptedAlarmEngineBudgetWiringTests
(the host-built engine), ScriptingOptionsBindingTests (bind + clamps). The
engine and wiring tests fail with the old 250 ms default restored.
Claude-Session: https://claude.ai/code/session_01GT67AEHd2Acv1YPwGfXEoV
Program.cs binds ScriptingOptions from Scripting:* once, clamps every
numeric knob through ScriptingOptions.Sanitized (logging a Warning per
adjustment) and registers the one instance. It now reaches all three
script seams: RoslynVirtualTagEvaluator, the scripted-alarm engine
built in DriverHostActor (new trailing Props parameter, wired in
WithOtOpcUaRuntimeActors) and every Calculation driver (node options
as the base, per-driver config keys override one knob on a copy).
ScriptRunGuard sanitizes again in its ctor and computes the stuck
threshold with a saturating multiply, so an absurd
StuckOrphanQuarantineFactor can no longer throw OverflowException on
a refused run.
Refs #731#734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
Ruling refinement on I1. Only timeouts are strikes, so a never-returning
while(true), which times out once and is then only refused, was never
quarantined, and that defeated E1. A refusal now quarantines immediately
when the orphan it was refused behind has been executing for longer than
ScriptingOptions.StuckOrphanQuarantineFactor x the script's timeout
(default 10, so 20 s at the 2 s default; 0 or less disables it). It uses
the same quarantine path: one Error, otopcua.script.quarantined with
reason=stuck, Bad, lifted on source change or redeploy. A young orphan
(a short overrun) is still a plain refusal.
The guard stamps the run's start (Stopwatch timestamp) when the pool
picks it up and clears it when the run really finishes.
Tests: the 30-trigger while(true) regression (paced) now ends
quarantined with reason "stuck", still with exactly one orphan and a
healthy sibling. Positive control: a 2x overrun is refused, not
quarantined, and evaluates again once the orphan completes. A factor of
0 disables the rule. Docs (ScriptEditor "Runtime safety", VirtualTags)
and the seam remarks are updated.
Refs #734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
- I1 ScriptRunGuard: a run refused because the previous one is still
executing is a Bad publish plus otopcua.script.run_refused, and no longer
a quarantine strike. Only a timeout (and an allocation breach) counts;
a refusal neither adds to nor resets the timeout streak; a completed run
(value or throw) resets it. On a 1 Hz trigger with a 2 s budget a single
4 s overrun is one timeout plus two refusals and must not quarantine.
Tests updated across the guard, the alarm engine, the Calculation
evaluator and the VT evaluator, plus
Refusals_neither_count_toward_nor_reset_the_timeout_streak.
- I3 ScriptedAlarmEngine: the quality bucket is tracked only after the
predicate completes (or in the inputs-not-ready path), so the tracked
bucket is the last one annotated. A refused or quarantined predicate
used to re-track the input bucket Good before the attempt and then flip
it Bad, emitting QualityChanged on every push. The run-guard tests now
count emissions (exactly 1 across N pushes, refused and quarantined
cases), with a healthy sibling's dispatch count as the positive control
that every push was processed. Both were red before the fix.
Refs #734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
A timed-out script is abandoned, not stopped, and every seam re-ran it on the
next trigger, leaking one pool thread per trigger (R03:1.1, R05:2, R07:L1).
A shared ScriptRunGuard, keyed per script instance, now:
- refuses a run while that script's previous orphan is still executing
(Bad "previous evaluation still running" + otopcua.script.run_refused);
- quarantines after 3 consecutive non-completions or an allocation-budget
breach (sampled with GC.GetAllocatedBytesForCurrentThread; default 64 MB):
no further dispatch, Bad quality, one Error, otopcua.script.quarantined,
cleared on source change / redeploy / reset;
- starts the budget clock when the pool picks the run up, so starvation is
no longer charged to the script (R07:P5), and cancels the evaluator token
on timeout.
Wired into RoslynVirtualTagEvaluator, CalculationEvaluator (new async
EvaluateAsync; the driver's pump and timer ticks now await the run behind a
SemaphoreSlim gate) and ScriptedAlarmEngine (a non-completing predicate
holds state and annotates the condition BadInternalError). ScriptingOptions
(Scripting:MaxAllocBytesPerRun, Scripting:QuarantineAfterConsecutiveTimeouts)
carries the knobs; the Calculation driver config accepts the same two keys.
Tests: guard unit suite (incl. the 30-trigger runaway leaving one orphan with
a healthy sibling as positive control), per-seam refusal/quarantine/reset
tests. The S12 race test now uses one vtag id per loop: twelve concurrent
evaluations of ONE id is a shape production never produces and the guard
refuses by design.
Refs #734
Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT