fix(scripting): quarantine a refusal behind a stuck orphan (fix round 2)
Ruling refinement on I1. Only timeouts are strikes, so a never-returning while(true), which times out once and is then only refused, was never quarantined, and that defeated E1. A refusal now quarantines immediately when the orphan it was refused behind has been executing for longer than ScriptingOptions.StuckOrphanQuarantineFactor x the script's timeout (default 10, so 20 s at the 2 s default; 0 or less disables it). It uses the same quarantine path: one Error, otopcua.script.quarantined with reason=stuck, Bad, lifted on source change or redeploy. A young orphan (a short overrun) is still a plain refusal. The guard stamps the run's start (Stopwatch timestamp) when the pool picks it up and clears it when the run really finishes. Tests: the 30-trigger while(true) regression (paced) now ends quarantined with reason "stuck", still with exactly one orphan and a healthy sibling. Positive control: a 2x overrun is refused, not quarantined, and evaluates again once the orphan completes. A factor of 0 disables the rule. Docs (ScriptEditor "Runtime safety", VirtualTags) and the seam remarks are updated. Refs #734 Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
This commit is contained in:
@@ -190,9 +190,14 @@ scripted-alarm predicates) runs scripts through the shared `ScriptRunGuard`:
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Only a timeout is a strike: a refusal neither adds to nor resets the streak, and
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a run that returns (value or throw) resets it. A quarantined script is never
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dispatched again; it reads Bad `"script quarantined: …"`, logs one Error and
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increments `otopcua_script_quarantined`. An infinite loop therefore usually shows
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as *refused* (one timeout, then refusals for as long as the orphan spins) rather
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than *quarantined*.
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increments `otopcua_script_quarantined`.
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- **Stuck-orphan quarantine.** A never-returning script (`while(true)`) times out
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once and is then only refused, so the timeout streak alone never reaches 3.
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Instead, a refusal behind an orphan that has been running longer than
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`Scripting:StuckOrphanQuarantineFactor` × the timeout (default 10 × — 20 s at the
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2 s default) quarantines immediately, through the same path (Error log, metric
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`reason=stuck`, Bad). A short overrun (a young orphan) stays a plain refusal and
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the script resumes once the orphan completes.
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- **Allocation budget.** A single run allocating more than
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`Scripting:MaxAllocBytesPerRun` (64 MB) is quarantined. This is sampled after the
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run returns, so a run that OOMs the process first is not stopped — that needs an
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+1
-1
@@ -34,7 +34,7 @@ User scripts are compiled via `Microsoft.CodeAnalysis.CSharp` (regular compiler,
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#### Known resource limits (accepted trade-offs)
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The sandbox cannot pre-empt a script. **Memory:** each run's own-thread allocation is sampled (`GC.GetAllocatedBytesForCurrentThread`) and a run over `Scripting:MaxAllocBytesPerRun` (default 64 MB) quarantines the script — but the sample is taken after the run returns, so a script that allocates fast enough (`new byte[int.MaxValue]` in a loop) can still OOM the process first. **CPU:** a tight loop keeps its pool thread after the timeout fires; `ScriptRunGuard` bounds that to one orphan per script by refusing further runs while it spins (Bad `"previous evaluation still running"`) and quarantines after three consecutive timeouts (a refusal is not a strike). Both are mitigations; pre-emptive CPU/memory limits need an out-of-process runner. Script authoring is gated behind the Admin permission as the primary control. See `docs/ScriptEditor.md` §"Runtime safety".
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The sandbox cannot pre-empt a script. **Memory:** each run's own-thread allocation is sampled (`GC.GetAllocatedBytesForCurrentThread`) and a run over `Scripting:MaxAllocBytesPerRun` (default 64 MB) quarantines the script — but the sample is taken after the run returns, so a script that allocates fast enough (`new byte[int.MaxValue]` in a loop) can still OOM the process first. **CPU:** a tight loop keeps its pool thread after the timeout fires; `ScriptRunGuard` bounds that to one orphan per script by refusing further runs while it spins (Bad `"previous evaluation still running"`) and quarantines after three consecutive timeouts (a refusal is not a strike) — or immediately on a refusal behind an orphan that has run longer than `Scripting:StuckOrphanQuarantineFactor` (default 10) × the timeout, which is what quarantines a never-returning `while(true)`. Both are mitigations; pre-emptive CPU/memory limits need an out-of-process runner. Script authoring is gated behind the Admin permission as the primary control. See `docs/ScriptEditor.md` §"Runtime safety".
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`System.Threading.Tasks` is denied (Core.Scripting-003), which prevents `Task.Run` / `Parallel` fan-out that would spawn background work outliving the timeout.
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@@ -76,7 +76,7 @@ public sealed class ScriptedAlarmEngine : IDisposable
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/// <summary>
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/// Per-alarm run quarantine (keyed by alarm id, source identity = predicate source). Refuses a
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/// predicate run while the alarm's previous (timed-out, abandoned) run is still executing and
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/// quarantines after three consecutive timeouts (a refusal is not a strike) or an allocation-budget breach — one orphan
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/// quarantines after three consecutive timeouts (a refusal is not a strike unless its orphan is stuck past StuckOrphanQuarantineFactor × the budget) or an allocation-budget breach — one orphan
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/// per alarm instead of one per upstream push. Reset on every <see cref="LoadAsync"/> (a redeploy).
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/// </summary>
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private readonly ScriptRunGuard _guard;
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@@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Diagnostics.Metrics;
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using Serilog;
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using ZB.MOM.WW.OtOpcUa.Commons.Observability;
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@@ -27,7 +28,10 @@ namespace ZB.MOM.WW.OtOpcUa.Core.Scripting;
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/// consecutive timeouts</b> (only a timeout is a strike; a refusal is a Bad publish plus its counter
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/// and leaves the streak untouched — on a 1 Hz trigger with a 2 s budget one 4 s overrun is a
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/// timeout plus two refusals and must not quarantine; a run that returns — a value or a throw —
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/// resets the streak): no further dispatch, every attempt throws
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/// resets the streak), <b>or on a refusal behind a stuck orphan</b> — one that has been executing for
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/// longer than <see cref="ScriptingOptions.StuckOrphanQuarantineFactor"/> × the timeout (20 s at the
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/// 2 s default), which is how a never-returning <c>while(true)</c> (one timeout, then only refusals)
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/// gets quarantined: no further dispatch, every attempt throws
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/// <see cref="ScriptQuarantinedException"/>, one Error log, one <c>otopcua.script.quarantined</c>
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/// increment, one <see cref="Quarantined"/> event. Lifted by a source change (the operator fixed the
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/// script — a new source identity under the same key starts clean and the old orphan no longer blocks
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@@ -63,11 +67,11 @@ public sealed class ScriptRunGuard
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/// <summary>
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/// Counter <c>otopcua.script.quarantined</c> (Prometheus: <c>otopcua_script_quarantined</c>): one
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/// increment per script quarantined, tagged <c>reason</c> = <c>timeouts</c> | <c>allocation</c>.
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/// increment per script quarantined, tagged <c>reason</c> = <c>timeouts</c> | <c>stuck</c> | <c>allocation</c>.
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/// </summary>
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public static readonly Counter<long> QuarantinedCounter =
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OtOpcUaTelemetry.Meter.CreateCounter<long>("otopcua.script.quarantined", unit: "{script}",
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description: "Scripts quarantined by the run guard (reason: timeouts | allocation).");
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description: "Scripts quarantined by the run guard (reason: timeouts | stuck | allocation).");
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/// <summary>
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/// Counter <c>otopcua.script.run_refused</c>: runs refused because the script's previous run was
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@@ -80,6 +84,7 @@ public sealed class ScriptRunGuard
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private readonly ConcurrentDictionary<string, KeyState> _keys = new(StringComparer.Ordinal);
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private readonly long _maxAllocBytesPerRun;
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private readonly int _quarantineThreshold;
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private readonly double _stuckFactor;
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private readonly ILogger _logger;
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private int _inFlight;
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private long _started;
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@@ -94,6 +99,7 @@ public sealed class ScriptRunGuard
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options ??= new ScriptingOptions();
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_maxAllocBytesPerRun = options.MaxAllocBytesPerRun;
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_quarantineThreshold = Math.Max(1, options.QuarantineAfterConsecutiveTimeouts);
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_stuckFactor = options.StuckOrphanQuarantineFactor;
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_logger = logger ?? Log.Logger;
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}
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@@ -185,6 +191,24 @@ public sealed class ScriptRunGuard
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// ran long once. The refusal also leaves the timeout streak untouched.
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Interlocked.Increment(ref _refused);
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RefusedCounter.Add(1, new KeyValuePair<string, object?>("script", key));
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// …unless the orphan is STUCK: a never-returning script times out once and is then only ever
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// refused, so the timeout streak alone would never quarantine it. Past the stuck threshold the
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// refusal itself quarantines (same path: Error log, metric, Bad, lifted on redeploy/source change).
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if (_stuckFactor > 0 && Volatile.Read(ref state.RunStartedTimestamp) is var startedAt and not 0)
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{
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var running = Stopwatch.GetElapsedTime(startedAt);
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var threshold = timeout * _stuckFactor;
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if (running > threshold)
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{
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Quarantine(key, state,
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$"its previous evaluation has been running for {running.TotalSeconds:F1} s, over " +
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$"{_stuckFactor:0.##}x its {timeout.TotalMilliseconds:F0} ms budget " +
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"(Scripting:StuckOrphanQuarantineFactor) — it is stuck; the script is not evaluated again " +
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"until its source changes or it is redeployed",
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"stuck");
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throw new ScriptQuarantinedException(key, state.QuarantineReason!);
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}
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}
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throw new ScriptRunRefusedException(key);
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}
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@@ -200,6 +224,7 @@ public sealed class ScriptRunGuard
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// never complete, and the slot would never be released. The evaluator observes the token instead.
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var runTask = Task.Run(async () =>
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{
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Volatile.Write(ref state.RunStartedTimestamp, Stopwatch.GetTimestamp());
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started.TrySetResult();
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var before = GC.GetAllocatedBytesForCurrentThread();
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try
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@@ -223,6 +248,7 @@ public sealed class ScriptRunGuard
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// still quarantines its key here.
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_ = runTask.ContinueWith(t =>
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{
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Volatile.Write(ref state.RunStartedTimestamp, 0);
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Interlocked.Exchange(ref state.InFlight, 0);
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Interlocked.Decrement(ref _inFlight);
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runCts.Dispose();
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@@ -339,6 +365,8 @@ public sealed class ScriptRunGuard
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public string? SourceIdentity = sourceIdentity;
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public int InFlight;
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public int ConsecutiveTimeouts;
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/// <summary><see cref="Stopwatch.GetTimestamp"/> when the pool started the in-flight run; 0 when idle.</summary>
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public long RunStartedTimestamp;
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public string? QuarantineReason;
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}
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@@ -373,7 +401,7 @@ public sealed class ScriptRunRefusedException : Exception
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/// <summary>
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/// Thrown by <see cref="ScriptRunGuard.RunAsync{TContext, TResult}"/> for a quarantined script: repeated
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/// timeouts or an allocation-budget breach. Nothing is dispatched while quarantined; the seam
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/// timeouts, a stuck orphan or an allocation-budget breach. Nothing is dispatched while quarantined; the seam
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/// publishes Bad carrying the reason, which an operator clears by fixing the script (source change) or
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/// redeploying.
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/// </summary>
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@@ -25,6 +25,9 @@ public sealed class ScriptingOptions
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/// <summary>Default <see cref="QuarantineAfterConsecutiveTimeouts"/>: 3.</summary>
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public const int DefaultQuarantineAfterConsecutiveTimeouts = 3;
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/// <summary>Default <see cref="StuckOrphanQuarantineFactor"/>: 10.</summary>
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public const double DefaultStuckOrphanQuarantineFactor = 10;
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/// <summary>
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/// Managed bytes one script run may allocate on its own thread (sampled with
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/// <see cref="GC.GetAllocatedBytesForCurrentThread"/> around the run) before the script is
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@@ -40,4 +43,14 @@ public sealed class ScriptingOptions
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/// throw) resets it. Default 3; values below 1 are treated as 1.
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/// </summary>
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public int QuarantineAfterConsecutiveTimeouts { get; set; } = DefaultQuarantineAfterConsecutiveTimeouts;
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/// <summary>
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/// A refusal quarantines the script immediately when the abandoned run it was refused behind has been
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/// executing for longer than this many times the script's timeout (20 s at the 2 s default). This is
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/// what quarantines a permanently stuck script (<c>while(true)</c>): it times out once and is then
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/// only ever refused, so the timeout streak alone would never reach
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/// <see cref="QuarantineAfterConsecutiveTimeouts"/>. A young orphan (a short overrun) is still just a
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/// refusal. Zero or negative disables the rule. Default 10.
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/// </summary>
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public double StuckOrphanQuarantineFactor { get; set; } = DefaultStuckOrphanQuarantineFactor;
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}
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@@ -42,7 +42,7 @@ namespace ZB.MOM.WW.OtOpcUa.Driver.Calculation;
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/// <b>Run quarantine.</b> Every compiled run goes through one <see cref="ScriptRunGuard"/> keyed by
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/// calc-tag RawPath with the script source as the identity: a run is refused while the tag's previous
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/// (timed-out, abandoned) run is still executing, and the tag is quarantined after three consecutive
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/// timeouts (a refusal is Bad but not a strike) or an allocation-budget breach — both surface as a <see cref="VirtualTagEvalResult.Failure"/>
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/// timeouts (a refusal is Bad but not a strike, unless its orphan is stuck past StuckOrphanQuarantineFactor × the budget) or an allocation-budget breach — both surface as a <see cref="VirtualTagEvalResult.Failure"/>
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/// the driver maps to Bad. The driver's evaluation pump awaits <see cref="EvaluateAsync"/> rather than
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/// blocking a pool thread on the sync <see cref="Evaluate(string, string, IReadOnlyDictionary{string, DataValueSnapshot})"/>,
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/// and the guard starts the budget clock only once the pool has picked the script up, so pool starvation
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@@ -35,7 +35,7 @@ namespace ZB.MOM.WW.OtOpcUa.Host.Engines;
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/// <b>Run quarantine.</b> Every compiled run goes through one <see cref="ScriptRunGuard"/> keyed by
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/// virtual-tag id with the expression as the source identity: a run is refused while the tag's previous
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/// (timed-out, abandoned) run is still executing, and the tag is quarantined after three consecutive
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/// timeouts (a refusal is Bad but not a strike) or an allocation-budget breach. Both surface as <see cref="VirtualTagEvalResult.Failure"/>
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/// timeouts (a refusal is Bad but not a strike, unless its orphan is stuck past StuckOrphanQuarantineFactor × the budget) or an allocation-budget breach. Both surface as <see cref="VirtualTagEvalResult.Failure"/>
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/// so <c>VirtualTagActor</c> publishes Bad exactly as it does for a timeout. A quarantine lifts when the
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/// expression changes, on <see cref="ClearCompiledScripts"/> / <see cref="ResetQuarantines"/> (the deploy
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/// boundary), never by itself.
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@@ -151,10 +151,13 @@ public sealed class ScriptRunGuardTests
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}
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/// <summary>
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/// The thread-leak regression. Pre-guard, a <c>while(true)</c> script on a 1 Hz trigger leaked one
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/// pool thread per trigger — 30 orphans after 30 triggers, trending toward pool starvation. Now the
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/// first trigger's orphan is the only one, every later trigger is refused, and a healthy
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/// sibling keeps evaluating throughout (the positive control an absence assertion needs).
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/// The thread-leak regression, and the stuck-orphan quarantine (fix round 2). Pre-guard, a
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/// <c>while(true)</c> script on a 1 Hz trigger leaked one pool thread per trigger — 30 orphans after 30
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/// triggers, trending toward pool starvation. Now the first trigger's orphan is the only one; later
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/// triggers are refused while it is young, and once it has run longer than
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/// <see cref="ScriptingOptions.StuckOrphanQuarantineFactor"/> × the timeout (10 × 60 ms here — the
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/// trigger cadence is scaled down from 1 Hz to keep the test short) the next refusal quarantines it.
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/// A healthy sibling keeps evaluating throughout (the positive control an absence assertion needs).
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/// </summary>
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/// <remarks>
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/// The load-bearing assertions are on the guard's own bookkeeping (<see cref="ScriptRunGuard.InFlightCount"/>
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@@ -163,30 +166,37 @@ public sealed class ScriptRunGuardTests
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/// it must stay far below the 30 the leak would have produced.
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/// </remarks>
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[Fact]
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public async Task Runaway_script_leaves_at_most_one_orphan_after_30_triggers_while_a_sibling_keeps_evaluating()
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public async Task Runaway_script_leaves_one_orphan_is_quarantined_once_stuck_and_a_sibling_keeps_evaluating()
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{
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var guard = new ScriptRunGuard();
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using var spin = Compile(SpinScript);
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using var fast = Compile(FastScript);
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var ct = TestContext.Current.CancellationToken;
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var threadsBefore = ThreadPool.ThreadCount;
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var stuckAfter = ShortTimeout * ScriptingOptions.DefaultStuckOrphanQuarantineFactor; // 600 ms
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var healthyResults = new List<int>();
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var outcomes = new List<string>();
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var sw = System.Diagnostics.Stopwatch.StartNew();
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for (var trigger = 0; trigger < 30; trigger++)
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{
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try { await Run(guard, "runaway", SpinScript, spin, ShortTimeout, ct); }
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catch (ScriptTimeoutException) { }
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catch (ScriptRunRefusedException) { }
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catch (ScriptQuarantinedException) { }
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try { await Run(guard, "runaway", SpinScript, spin, ShortTimeout, ct); outcomes.Add("value"); }
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catch (ScriptTimeoutException) { outcomes.Add("timeout"); }
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catch (ScriptRunRefusedException) { outcomes.Add(sw.Elapsed < stuckAfter ? "refused-young" : "refused"); }
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catch (ScriptQuarantinedException) { outcomes.Add("quarantined"); }
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healthyResults.Add(await Run(guard, "healthy", FastScript, fast, ct: ct));
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await Task.Delay(50, ct);
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}
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guard.InFlightCount.ShouldBe(1, "exactly one orphaned run — the first trigger's — may be executing");
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guard.StartedRunCount.ShouldBe(1 + 30, "one dispatch for the runaway script, thirty for the healthy sibling");
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// One timeout + 29 refusals: not quarantined (a refusal is not a strike), but never re-dispatched.
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guard.IsQuarantined("runaway", out _).ShouldBeFalse();
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guard.RefusedWhileRunningCount.ShouldBe(29);
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outcomes[0].ShouldBe("timeout");
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outcomes.ShouldContain("refused-young", "a young orphan is only refused — a short overrun is not quarantined");
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guard.IsQuarantined("runaway", out var reason).ShouldBeTrue("the orphan outlived 10x its budget: it is stuck");
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reason!.ShouldContain("stuck");
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outcomes[^1].ShouldBe("quarantined");
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guard.QuarantinedCount.ShouldBe(1);
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healthyResults.ShouldAllBe(v => v == 42);
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healthyResults.Count.ShouldBe(30);
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@@ -194,6 +204,60 @@ public sealed class ScriptRunGuardTests
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threadDelta.ShouldBeLessThan(15, "thirty leaked orphans would have grown the pool by ~30 threads");
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}
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/// <summary>
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/// Positive control for the stuck rule: a 2x overrun (one timeout, refusals while the orphan is young)
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/// is NOT quarantined, and once the orphan completes the script evaluates normally again.
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/// </summary>
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[Fact]
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public async Task A_2x_overrun_is_not_quarantined_and_resumes_evaluating_once_the_orphan_completes()
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{
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var guard = new ScriptRunGuard();
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const string source =
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"""
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var ms = (int)(ctx.GetTag("spinMs").Value ?? 0);
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var end = System.DateTime.UtcNow.AddMilliseconds(ms);
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while (System.DateTime.UtcNow < end) { }
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return 7;
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""";
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using var eval = Compile(source);
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var ct = TestContext.Current.CancellationToken;
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var timeout = TimeSpan.FromMilliseconds(100);
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FakeScriptContext Ctx(int spinMs)
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{
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var c = new FakeScriptContext();
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c.Tags["spinMs"] = new Core.Abstractions.DataValueSnapshot(spinMs, 0u, c.Now, c.Now);
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return c;
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}
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// Warm the JIT so the first measured run's overrun is the script's, not the compiler's.
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(await guard.RunAsync("k", source, eval, Ctx(0), TimeSpan.FromSeconds(5), ct)).ShouldBe(7);
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// 2x overrun: 200 ms against a 100 ms budget — times out, then is refused while it finishes.
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await Should.ThrowAsync<ScriptTimeoutException>(() => guard.RunAsync("k", source, eval, Ctx(200), timeout, ct));
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await Should.ThrowAsync<ScriptRunRefusedException>(() => guard.RunAsync("k", source, eval, Ctx(0), timeout, ct));
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await WaitForIdle(guard);
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guard.IsQuarantined("k", out _).ShouldBeFalse("a 2x overrun is far below the 10x stuck threshold");
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(await guard.RunAsync("k", source, eval, Ctx(0), timeout, ct)).ShouldBe(7, "the script resumes evaluating");
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guard.QuarantinedCount.ShouldBe(0);
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}
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/// <summary>The stuck rule is a knob: with <see cref="ScriptingOptions.StuckOrphanQuarantineFactor"/> ≤ 0 a
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/// stuck orphan is only ever refused.</summary>
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[Fact]
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public async Task StuckOrphanQuarantineFactor_zero_disables_the_stuck_rule()
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{
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var guard = new ScriptRunGuard(new ScriptingOptions { StuckOrphanQuarantineFactor = 0 });
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using var spin = Compile(SpinScript);
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var ct = TestContext.Current.CancellationToken;
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await Should.ThrowAsync<ScriptTimeoutException>(() => Run(guard, "k", SpinScript, spin, ShortTimeout, ct));
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await Task.Delay(ShortTimeout * 12, ct);
|
||||
await Should.ThrowAsync<ScriptRunRefusedException>(() => Run(guard, "k", SpinScript, spin, ShortTimeout, ct));
|
||||
guard.IsQuarantined("k", out _).ShouldBeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task A_source_change_clears_the_quarantine_and_abandons_the_old_orphan_slot()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user