RedundancyStateActor derived the driver Primary from ClusterState.RoleLeader("driver").
Akka offers two different notions of a "first" member and they are not the same
one: role leader is the lowest-ADDRESSED Up member (host, then port), while
ClusterSingletonManager places singletons on the OLDEST — lowest up-number.
They agree on a freshly-formed cluster, which is why every existing test passed.
They diverge after any restart: the restarted node re-joins as the youngest while
keeping its address, so if it holds the lower address it becomes role leader while
the singletons stay put. The snapshot would then name a Primary that is not
hosting the work, and every Primary-gated surface follows it — inbound device
writes, native-alarm acks, the fleet-wide alerts emit, and the alarm-history
drain would all enable on the wrong node while the node actually running the
singletons stayed gated off.
BuildSnapshot now selects the oldest Up member carrying the driver role, matching
singleton placement. Leaving members are excluded: a node handing its singletons
over must not be named Primary.
NodeRedundancyState.IsRoleLeaderForDriver is renamed IsDriverPrimary, and
NodeHealthInputs.IsDriverRoleLeader likewise. Keeping the old names would have
left the wire contract asserting a derivation the code no longer uses — the same
drift that made this defect invisible.
Proven by a real two-node cluster rather than a mock. RedundancyPrimaryElectionTests
binds the first-joining node to the HIGHER port, so oldest and lowest-address name
different nodes, and includes a fixture assertion that the divergence actually
occurred — without it the real assertion could pass for the wrong reason. Positive
control: restoring the RoleLeader derivation turns exactly the two election tests
red while the fixture check stays green.
Runtime.Tests 440 passed, ControlPlane.Tests 82, Cluster.Tests 36.
Claude-Session: https://claude.ai/code/session_01GASWkNEi68FSCtvr6rLoEW
Layer 3 of #477: a scripted alarm's condition Quality now reflects the WORST
quality across its input tags, mirroring the native OT semantic (#477 L2).
Plumbing (quality was silently discarded twice on the live path):
- VirtualTagActor.DependencyValueChanged gains Quality (defaulted Good); the
DependencyMuxActor forwards the published AttributeValuePublished.Quality it
already carried; ScriptedAlarmHostActor.OnDependencyChanged pushes the real
quality into the engine (was hardcoded 0u/Good).
Engine (Core.ScriptedAlarms):
- ScriptedAlarmEngine computes worst-of-input quality each eval (skipping
not-yet-published inputs, which are a readiness concern, not a quality signal)
and carries it on ScriptedAlarmEvent.WorstInputStatusCode.
- A real transition carries the current worst quality so ToSnapshot's full
snapshot doesn't clobber quality back to Good (e.g. transition while Uncertain).
- A Bad input freezes the condition (no transition), like a comms-lost native
driver; a quality-bucket change with no transition emits the new
EmissionKind.QualityChanged, routed to the existing #477-L2
AlarmQualityUpdate -> WriteAlarmQuality node path (quality only, no /alerts
row, no historian write). ScriptedAlarmSource skips QualityChanged so it never
fabricates a phantom IAlarmSource event.
Host: ToSnapshot maps WorstInputStatusCode -> OpcUaQuality; OnEngineEmission
routes QualityChanged out of band.
Tests (TDD, RED-first): engine worst-carry + Bad/restore QualityChanged +
unchanged-bucket-no-emit; source swallows QualityChanged; mux forwards quality;
host Bad-dep -> AlarmQualityUpdate(no alerts) + transition snapshot carries worst.
Docs: AlarmTracking.md Layer-3 section + design doc.
Closes#478
H1 (HIGH): write-routing key now (AddressSpaceRealm, bareId), not bare-only.
A raw s=<RawPath> and a UNS s=<Area/Line/Equip/Eff> can collide as bare
strings; the bare-only key let a colliding raw+UNS pair route to the WRONG
driver ref (last-writer-wins). The realm the node manager resolves (RealmOf)
is now threaded through IOpcUaNodeWriteGateway.WriteAsync -> RouteNodeWrite ->
_driverRefByNodeId keyed by (realm, bareId). New regression test:
Colliding_raw_and_uns_bare_ids_route_to_their_own_driver_by_realm.
M1 (MEDIUM): discovered-node injection made coherently DORMANT. HandleDiscoveredNodes
hard-short-circuits (single enforcement point; _discoveredByDriver never
populates so the re-inject tail is inert too), with a clear log pointing at the
/raw browse-commit flow. New pin: Discovered_nodes_are_ignored_dormant_in_v3;
the 16+2 v2 injection scenarios re-pointed to an accurate skip reason
(DiscoveryInjectionDormantV3).
M2 (MEDIUM): realm-qualified dual-node self-correction tests —
Failed_uns_write_reverts_uns_node_and_leaves_raw_node_untouched +
Raw_realm_revert_reverts_raw_node_only (the second fails if the realm is dropped).
L1: removed the = AddressSpaceRealm.Uns defaults from the consequential
node-manager mutation methods (WriteValue/WriteAlarmCondition/MaterialiseAlarmCondition/
EnsureFolder/EnsureVariable/UpdateFolderDisplayName/UpdateTagAttributes/
RaiseNodesAddedModelChange/Remove*/RevertOptimisticWriteIfNeeded) + the
AttributeValueUpdate/AlarmStateUpdate records, so the compiler forces explicit
realm; read-only accessors + internal builders retain their defaults.
L3: fixed the stale VirtualTagHostActor class comment (V3NodeIds.Uns, not the
retired EquipmentNodeIds.Variable).
Also: DeploymentArtifactRawUnsParityTests — Raw/UNS node-set byte-parity
round-trip between AddressSpaceComposer.Compose and DeploymentArtifact.ParseComposition.
Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
Validate AddComment up-front (IsNullOrWhiteSpace guard + Warning log) so
a blank-comment command is cleanly rejected before reaching the engine
rather than faulting inside ApplyAddComment and being silently swallowed
by the outer catch. Mirrors the existing TimedShelve missing-UnshelveAtUtc
pattern.
Also fix two stale inline comments: the "async void crash" note on
TimedShelve now correctly says "fault escaping async Task → supervision
restart", and the ownership-filter now documents the benign race with a
concurrent LoadAsync clearing the loaded set.
Tests: AlarmCommand_add_comment_empty_text_is_rejected_not_driven (Theory
— empty string + whitespace) and AlarmCommand_add_comment_nonempty_drives_engine
(positive path, asserts CommentAdded transition on alerts topic).
Subscribe the host to the cluster alarm-commands DPS topic in PreStart and
drive the matching ScriptedAlarmEngine op per inbound AlarmCommand. An
ownership filter (engine.LoadedAlarmIds) ignores commands for alarms this
node does not own; TimedShelve without UnshelveAtUtc and unknown operations
are logged + rejected (never thrown); op failures are caught + logged so a
faulting op can't fault the actor. Re-projection is left to the engine's
existing OnEvent -> OnEngineEmission path.
Handler is a Task-returning ReceiveAsync (the project's AK2003 analyzer
forbids an async-void Receive delegate), giving ordered awaited async on the
actor thread. Adds 3 TestKit tests: ack drives the engine with mapped args,
unowned command ignored, missing-UnshelveAtUtc TimedShelve rejected not
thrown.
Concrete ITagUpstreamSource the scripted-alarm host actor pushes
DependencyValueChanged values into and ScriptedAlarmEngine reads/subscribes
from. Thread-safe: ConcurrentDictionary value cache + per-path ImmutableList
observer lists with atomic add/remove and capture-then-invoke fan-out.
ReadTag of an unknown path returns a Bad-quality (0x80000000) snapshot stamped
via the injected clock. Adds the Core.ScriptedAlarms project reference Runtime
needs to see the interface.
Adds <summary>, <param>, <typeparam>, and <inheritdoc/> tags to public
members surfaced by commentchecker — resolves 5,847 of 5,869 issues
(99.6%) across three /fixdocs passes.
ScriptedAlarmActor now survives actor restart: PreStart loads from
the configured store + restores in-memory state; every Transition()
fires a fire-and-forget save. ActiveState still re-derives from the
evaluator on first tick (Phase 7 decision #14), but Acked state +
lastAckUser persist verbatim so operators don't re-ack across an
outage.
Three pieces:
- IAlarmActorStateStore seam in Commons.Engines, with the
AlarmActorStateSnapshot record (alarmId / state / lastTransitionUtc
/ lastAckUser) and NullAlarmActorStateStore default.
- EfAlarmActorStateStore in Runtime.ScriptedAlarms — production
adapter over the existing ScriptedAlarmState table in ConfigDb.
Maps the actor's 3-state enum to the table's AckedState column
(Active⇒Unacknowledged, Acknowledged⇒Acknowledged, Inactive⇒
Acknowledged). Concurrency conflicts are logged + dropped — the
next transition writes again.
- ScriptedAlarmActor PreStart load (async, piped back as
StateRestored) + Transition save. New Props overload takes the
store; default is NullAlarmActorStateStore so tests stay quiet.
Tests: Runtime 52 -> 57 (+5):
- Transition writes Active then Acknowledged snapshots with
lastAckUser populated
- PreStart with persisted Active state restores so a subsequent
AcknowledgeAlarm fires (not ignored as it would be from Inactive)
- Empty store boots Inactive (AcknowledgeAlarm correctly ignored)
- EfAlarmActorStateStore Save + Load round-trips via in-memory EF
- Load for unknown alarmId returns null
All 6 v2 test suites green: 157 tests passing.
Closes#112. F9 (#80) remaining residual is predicate binding to
Core.ScriptedAlarms.ScriptedAlarmEngine — split as F9b in tasks JSON.
VirtualTagActor and ScriptedAlarmActor now route through pluggable
evaluator interfaces and fan out to the cluster's live-tail topics
shipped in F15.3:
- IVirtualTagEvaluator + NullVirtualTagEvaluator in Commons.Engines.
VirtualTagActor calls evaluator on every DependencyValueChanged,
dedupes unchanged values, forwards EvaluationResult to its parent,
and publishes ScriptLogEntry Warning to the script-logs DPS topic
whenever the evaluator fails.
- IScriptedAlarmEvaluator + NullScriptedAlarmEvaluator. ScriptedAlarmActor
takes an AlarmConfig (id/name/equipment-path/severity/predicate) and
publishes both an AlarmTransitionEvent (alerts topic) and a
ScriptLogEntry (script-logs topic) at every transition. Manual
ConditionMet/Acknowledge/Cleared still flow through the same
Transition() so callers without engine bindings still drive the
state machine; the legacy single-string Props() overload routes
through a default AlarmConfig.
The Null* defaults keep the actors safe when no engine is bound —
unconfigured nodes never spuriously alarm. Production binding to
Core.VirtualTags.VirtualTagEngine and Core.ScriptedAlarms is the
remaining residual (F8b/F9b — split in tasks JSON).
Tests: Runtime 34 -> 40 (+6):
- VirtualTagActorTests x3 (evaluator drives EvaluationResult,
unchanged-value dedup, failure publishes Warning ScriptLogEntry)
- ScriptedAlarmActorTests x3 (engine threshold drives Activated +
Cleared on alerts topic, manual Acknowledge attribution).
All 6 v2 test suites green: 126 tests passing.