fix(opcua): replay kept scripted conditions after a rebuild; fit window values onto re-shaped nodes (Lane B fix round 3)
N3 (critical): the node manager carries only NATIVE conditions' state over a full rebuild; scripted conditions come back fresh and rely on the engine's re-assert, which since the off-thread plan is handled in the window and lands on the discarded instance. On a rebuild the condition replay scope is now AddedConditions plus every enabled scripted condition in the new composition (native kept conditions stay carried-over, not replayed). The test sink again models the real rebuild: it clears non-native condition state only. N4: a surgical in-place shape edit (DataType / IsArray / ArrayLength) resets the raw node and its UNS mirror to BadWaitingForInitialData without ensuring them, so the window's value was not replayed and the two NodeIds disagreed. The applier records re-shaped nodes (MaterialisationRecording.Reshaped); their deferred value replays only once fitted to the new shape (VariableShape.TryFit: as is, or converted invariantly; never an old-typed value - WriteValues assigns the value verbatim with no type check), otherwise it is dropped at Debug and the node keeps waiting. Status-only entries are not replayed onto a re-shaped node. Minors: m1/m2 documented on _replayScope (degraded-path only); m3 corrected the false carry-over premise in the scope doc (the ScriptedAlarmHostActor ordering remark is outside this lane - F8); m4 the replay Debug log reports alarm-state and alarm-quality counts again. Refs #732 Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
This commit is contained in:
@@ -219,6 +219,9 @@ public sealed class AddressSpaceApplier
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ok = false;
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}
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if (!ok) { allApplied = false; break; }
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RecordReshape(AddressSpaceRealm.Raw, d.Current.NodeId,
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d.Previous.DataType, d.Previous.IsArray, d.Previous.ArrayLength,
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d.Current.DataType, d.Current.IsArray, d.Current.ArrayLength);
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}
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// v3 UNS reference variables — TWO shapes, split on whether the delta moves the node's
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// IDENTITY (2026-08-15 review I2).
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@@ -270,6 +273,9 @@ public sealed class AddressSpaceApplier
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updated = false;
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}
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if (!updated) { allApplied = false; break; }
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RecordReshape(AddressSpaceRealm.Uns, d.Current.NodeId,
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d.Previous.DataType, d.Previous.BackingIsArray, d.Previous.BackingArrayLength,
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d.Current.DataType, d.Current.BackingIsArray, d.Current.BackingArrayLength);
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continue;
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}
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@@ -1156,30 +1162,49 @@ public sealed class AddressSpaceApplier
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try
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{
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_sink.EnsureVariable(nodeId, parentNodeId, displayName, dataType, writable, realm, historianTagname, isArray, arrayLength, refuseArrayOnScalar);
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_ensuredVariables?.Add((realm, nodeId));
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_recording?.Ensured.Add((realm, nodeId));
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return true;
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}
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catch (Exception ex) { _logger.LogWarning(ex, "AddressSpaceApplier: EnsureVariable threw for {Node}", nodeId); return false; }
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}
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/// <summary>While non-null, every variable this applier ensures (realm, NodeId). See <see cref="BeginRecordingEnsuredVariables"/>.</summary>
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private HashSet<(AddressSpaceRealm, string)>? _ensuredVariables;
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/// <summary>
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/// Starts recording every variable the following materialise passes ensure, until
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/// <see cref="EndRecordingEnsuredVariables"/>. The publish actor scopes the replay of writes it deferred while a
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/// plan was in flight to these (a surgical apply ensures only its delta), so a variable the apply kept is not
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/// rewritten. Single-caller (the publish actor's thread), like the rest of the apply.
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/// </summary>
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/// <returns>The live set the recording fills.</returns>
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public IReadOnlySet<(AddressSpaceRealm, string)> BeginRecordingEnsuredVariables()
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/// <summary>Records an in-place UpdateTagAttributes that changed the node's SHAPE (DataType / array-ness /
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/// array length): the node manager drops such a node's value to BadWaitingForInitialData.</summary>
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private void RecordReshape(
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AddressSpaceRealm realm, string nodeId,
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string previousDataType, bool previousIsArray, uint? previousArrayLength,
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string dataType, bool isArray, uint? arrayLength)
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{
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_ensuredVariables = new HashSet<(AddressSpaceRealm, string)>();
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return _ensuredVariables;
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if (_recording is null) return;
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if (string.Equals(previousDataType, dataType, StringComparison.Ordinal)
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&& previousIsArray == isArray
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&& (!isArray || previousArrayLength == arrayLength))
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{
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return;
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}
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_recording.Reshaped[(realm, nodeId)] = new VariableShape(dataType, isArray, arrayLength);
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}
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/// <summary>Stops the recording <see cref="BeginRecordingEnsuredVariables"/> started (the returned set is kept).</summary>
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public void EndRecordingEnsuredVariables() => _ensuredVariables = null;
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/// <summary>The recording in progress, or null. See <see cref="BeginRecording"/>.</summary>
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private MaterialisationRecording? _recording;
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/// <summary>
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/// Starts recording what the following apply and materialise passes do to VARIABLES, until
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/// <see cref="EndRecording"/>: every variable ensured, and every variable an in-place attribute update
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/// re-shaped (which resets its value). The publish actor scopes the replay of writes it deferred while a plan
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/// was in flight to these — a variable the apply kept took the live write already, and rewriting it would
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/// revert a client write made in the window. Single-caller (the publish actor's thread), like the apply.
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/// </summary>
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/// <returns>The live recording.</returns>
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public MaterialisationRecording BeginRecording()
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{
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_recording = new MaterialisationRecording();
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return _recording;
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}
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/// <summary>Stops the recording <see cref="BeginRecording"/> started (the returned recording is kept).</summary>
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public void EndRecording() => _recording = null;
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// The tag/vtag surgical-eligibility predicates moved to AddressSpaceChangeClassifier so the
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// whole delta classification is one pure, table-testable unit; the applier references them there (and the
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@@ -1293,3 +1318,91 @@ public sealed record AddressSpaceApplyOutcome(
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bool RebuildCalled,
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bool RebuildFailed = false,
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int FailedNodes = 0);
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/// <summary>What one apply did to variables (see <see cref="AddressSpaceApplier.BeginRecording"/>).</summary>
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public sealed class MaterialisationRecording
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{
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/// <summary>Every variable an <c>EnsureVariable</c> was issued for, as (realm, NodeId).</summary>
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public HashSet<(AddressSpaceRealm, string)> Ensured { get; } = new();
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/// <summary>Every variable an in-place attribute update RE-SHAPED (its value reset), with its new shape.</summary>
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public Dictionary<(AddressSpaceRealm, string), VariableShape> Reshaped { get; } = new();
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}
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/// <summary>A variable's value shape: its Tag.DataType name, and its array-ness / 1-D length.</summary>
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/// <param name="DataType">The Tag.DataType name ("Int32", "Float", …; unknown ⇒ BaseDataType, any value fits).</param>
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/// <param name="IsArray">Whether the node is a one-dimensional array.</param>
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/// <param name="ArrayLength">The fixed array length, when known (null / 0 ⇒ any length).</param>
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public sealed record VariableShape(string DataType, bool IsArray, uint? ArrayLength)
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{
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/// <summary>
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/// Fits <paramref name="value"/> to this shape for a write onto a re-shaped node: unchanged when it already
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/// fits, converted (invariant culture) when a lossless-enough conversion exists, otherwise refused — an
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/// old-typed value must never be served under the new DataType (the reset exists to prevent exactly that).
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/// A null value always fits (a status annotation carries none).
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/// </summary>
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/// <param name="value">The value to fit.</param>
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/// <param name="fitted">The fitted value, when this returns true.</param>
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/// <returns>True when the value fits (as is, or converted).</returns>
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public bool TryFit(object? value, out object? fitted)
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{
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fitted = null;
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if (value is null) return true;
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var element = ElementType(DataType);
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if (!IsArray)
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{
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if (value is Array) return false;
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return TryConvert(value, element, out fitted);
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}
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if (value is not Array array || value is string) return false;
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if (ArrayLength is > 0 && array.Length != ArrayLength) return false;
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if (element is null) { fitted = value; return true; }
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var result = Array.CreateInstance(element, array.Length);
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for (var i = 0; i < array.Length; i++)
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{
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if (!TryConvert(array.GetValue(i), element, out var item) || item is null) return false;
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result.SetValue(item, i);
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}
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fitted = result;
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return true;
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}
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private static bool TryConvert(object? value, Type? target, out object? converted)
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{
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converted = value;
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if (value is null || target is null || target.IsInstanceOfType(value)) return true;
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if (value is not IConvertible) return false;
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try
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{
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converted = Convert.ChangeType(value, target, System.Globalization.CultureInfo.InvariantCulture);
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return true;
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}
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catch (Exception ex) when (ex is InvalidCastException or FormatException or OverflowException)
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{
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converted = null;
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return false;
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}
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}
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/// <summary>The CLR type the node manager serves for a Tag.DataType name (its ResolveBuiltInDataType set);
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/// null ⇒ BaseDataType, where any value fits.</summary>
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private static Type? ElementType(string dataType) => dataType switch
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{
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"Boolean" => typeof(bool),
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"SByte" => typeof(sbyte),
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"Byte" => typeof(byte),
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"Int16" => typeof(short),
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"UInt16" => typeof(ushort),
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"Int32" => typeof(int),
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"UInt32" => typeof(uint),
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"Int64" => typeof(long),
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"UInt64" => typeof(ulong),
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"Float" => typeof(float),
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"Double" => typeof(double),
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"String" => typeof(string),
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"DateTime" => typeof(DateTime),
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_ => null,
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};
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}
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@@ -187,8 +187,21 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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/// <list type="bullet">
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/// <item>Variables: after a FULL rebuild every one (each was recreated, its live write landed on the
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/// discarded node); otherwise exactly those the apply asked the sink to ensure (the applier records them).</item>
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/// <item>Conditions: those in the applied composition but not the previous one — on a rebuild too, because the
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/// node manager carries a kept condition's state over to its re-materialised instance.</item>
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/// <item>Variables an in-place attribute update RE-SHAPED (review N4): the node manager reset their value to
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/// BadWaitingForInitialData, so the window's value is replayed — but only once fitted to the new shape
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/// (<see cref="VariableShape.TryFit"/>); a value that does not fit is dropped and the node left waiting.
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/// The raw node and its UNS mirror are re-shaped by the same edit, so both get the same treatment.</item>
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/// <item>Conditions: those in the applied composition but not the previous one; after a full rebuild ALSO
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/// every kept SCRIPTED condition (review N3) — the node manager carries only NATIVE conditions' state over
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/// a rebuild, so a scripted one is recreated fresh and needs the window's state. A kept native condition
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/// is restored from the carry-over (which already holds the live write and any SDK ack), so it is not
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/// replayed. Accepted cost on the scripted path: an SDK ack on the discarded instance in the window is
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/// lost with it; the engine's own ack emission (a scripted ack routes to the engine) restores it.</item>
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/// <item>Known gaps (degraded path only, review m1 / m2): a degraded non-rebuild apply does not advance
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/// <c>_lastApplied</c>, so the next apply counts its conditions as added again and may replay onto them;
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/// and the empty-plan repair of a degraded composition scopes no condition (the composition is
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/// unchanged), so a condition the repair newly places gets no window state — writes to it between the
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/// two applies were already dropped before this replay existed.</item>
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/// </list>
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/// (Precise "did the live write land" would need the sink to report it; the production sink chain runs through
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/// Commons' DeferredAddressSpaceSink, outside this lane — follow-up F7.)
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@@ -198,10 +211,12 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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private sealed record ReplayScope(
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bool AllVariables,
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IReadOnlySet<(AddressSpaceRealm, string)> Variables,
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IReadOnlyDictionary<(AddressSpaceRealm, string), VariableShape> Reshaped,
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IReadOnlySet<(AddressSpaceRealm, string)> Conditions)
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{
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private static readonly IReadOnlySet<(AddressSpaceRealm, string)> None = new HashSet<(AddressSpaceRealm, string)>();
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public static readonly ReplayScope Nothing = new(false, None, None);
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public static readonly ReplayScope Nothing =
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new(false, None, new Dictionary<(AddressSpaceRealm, string), VariableShape>(), None);
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}
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/// <summary>True while a rebuild's parse / plan step is running off-thread. Rebuilds are applied strictly in
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@@ -851,8 +866,28 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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private void ReplayDeferredWrites(ReplayScope scope)
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{
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if (_deferred.IsEmpty) return;
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var (values, statuses) = _deferred.VariableWrites(
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key => scope.AllVariables || scope.Variables.Contains(key));
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var (allValues, allStatuses) = _deferred.VariableWrites(
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key => scope.AllVariables || scope.Variables.Contains(key) || scope.Reshaped.ContainsKey(key));
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var values = new List<ValueWrite>(allValues.Count);
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var statuses = new List<StatusWrite>(allStatuses.Count);
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var unfit = 0;
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foreach (var v in allValues)
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{
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if (!scope.Reshaped.TryGetValue((v.Realm, v.NodeId), out var shape)) { values.Add(v); continue; }
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if (shape.TryFit(v.Value, out var fitted)) { values.Add(v with { Value = fitted }); continue; }
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unfit++;
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_log.Debug(
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"OpcUaPublish: a value deferred for re-shaped {Realm} node {Node} does not fit its new shape ({DataType}, array={IsArray}) — not replayed; the node waits for the driver's next value",
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v.Realm, v.NodeId, shape.DataType, shape.IsArray);
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}
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foreach (var st in allStatuses)
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{
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// A status-only annotation onto a re-shaped (value-less) node would serve a null value under it; the
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// node's honest state is BadWaitingForInitialData until a value of the new shape arrives.
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if (scope.Reshaped.ContainsKey((st.Realm, st.NodeId))) { unfit++; continue; }
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statuses.Add(st);
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}
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if (values.Count > 0)
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{
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try { _sink.WriteValues(values); }
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@@ -865,22 +900,27 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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catch (Exception ex) { _log.Warning(ex, "OpcUaPublish: replaying {Count} deferred status writes threw", statuses.Count); }
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}
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var alarms = 0;
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foreach (var alarm in _deferred.Alarms)
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{
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if (!scope.Conditions.Contains((alarm.Realm, alarm.AlarmNodeId))) continue;
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alarms++;
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try { _sink.WriteAlarmCondition(alarm.AlarmNodeId, alarm.State, alarm.TimestampUtc, alarm.Realm); }
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catch (Exception ex) { _log.Warning(ex, "OpcUaPublish: replaying a deferred alarm write threw for {Node}", alarm.AlarmNodeId); }
|
||||
}
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||||
|
||||
var qualities = 0;
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foreach (var quality in _deferred.AlarmQualities)
|
||||
{
|
||||
if (!scope.Conditions.Contains((quality.Realm, quality.AlarmNodeId))) continue;
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||||
qualities++;
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||||
try { _sink.WriteAlarmQuality(quality.AlarmNodeId, quality.StatusCode, quality.TimestampUtc, quality.Realm); }
|
||||
catch (Exception ex) { _log.Warning(ex, "OpcUaPublish: replaying a deferred alarm-quality write threw for {Node}", quality.AlarmNodeId); }
|
||||
}
|
||||
|
||||
_log.Debug("OpcUaPublish: replayed {Values} value and {Statuses} status writes (of {Held} held) deferred during a rebuild plan",
|
||||
values.Count, statuses.Count, _deferred.Count);
|
||||
_log.Debug(
|
||||
"OpcUaPublish: replayed {Values} value, {Statuses} status, {Alarms} alarm-state and {Qualities} alarm-quality writes (of {Held} held; {Unfit} not fitting a re-shaped node) deferred during a rebuild plan",
|
||||
values.Count, statuses.Count, alarms, qualities, _deferred.Count, unfit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1019,17 +1059,28 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
|
||||
private (bool Degraded, string? Reason) ApplyPlan(PlanReady ready)
|
||||
{
|
||||
var previous = _lastApplied;
|
||||
var ensured = _applier!.BeginRecordingEnsuredVariables();
|
||||
var recording = _applier!.BeginRecording();
|
||||
try
|
||||
{
|
||||
var result = ApplyPlanCore(ready, out var rebuilt);
|
||||
// What this apply created (see _replayScope). A throwing pass still scopes to what it did create.
|
||||
_replayScope = new ReplayScope(rebuilt, ensured, AddedConditions(previous, ready.Composition));
|
||||
// What this apply created or reset (see _replayScope). A throwing pass still scopes to what it did.
|
||||
var conditions = AddedConditions(previous, ready.Composition);
|
||||
if (rebuilt)
|
||||
{
|
||||
// Review N3: a full rebuild recreates every SCRIPTED condition fresh — the node manager carries only
|
||||
// NATIVE conditions' state over (OtOpcUaNodeManager.RebuildAddressSpace). The engine's re-assert
|
||||
// (or any transition) handled in the window landed on the discarded instance, so every kept scripted
|
||||
// condition must be replayed onto its new one. Native kept conditions stay "added only".
|
||||
foreach (var a in ready.Composition.EquipmentScriptedAlarms)
|
||||
if (a.Enabled) conditions.Add((AddressSpaceRealm.Uns, a.ScriptedAlarmId));
|
||||
}
|
||||
|
||||
_replayScope = new ReplayScope(rebuilt, recording.Ensured, recording.Reshaped, conditions);
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_applier.EndRecordingEnsuredVariables();
|
||||
_applier.EndRecording();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
using Shouldly;
|
||||
using Xunit;
|
||||
|
||||
namespace ZB.MOM.WW.OtOpcUa.OpcUaServer.Tests;
|
||||
|
||||
/// <summary>
|
||||
/// Lane B review N4 — <see cref="VariableShape.TryFit"/> decides whether a value deferred during a plan window may
|
||||
/// be replayed onto a node an in-place edit re-shaped: never an old-typed value the new DataType contradicts.
|
||||
/// </summary>
|
||||
public sealed class VariableShapeTests
|
||||
{
|
||||
[Fact]
|
||||
public void A_value_of_the_new_type_fits_unchanged()
|
||||
{
|
||||
new VariableShape("Int32", false, null).TryFit(7, out var fitted).ShouldBeTrue();
|
||||
fitted.ShouldBe(7);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void A_convertible_old_typed_value_is_converted_to_the_new_type()
|
||||
{
|
||||
new VariableShape("Int32", false, null).TryFit(5.0f, out var fitted).ShouldBeTrue();
|
||||
fitted.ShouldBeOfType<int>().ShouldBe(5);
|
||||
new VariableShape("Double", false, null).TryFit((short)3, out var d).ShouldBeTrue();
|
||||
d.ShouldBeOfType<double>().ShouldBe(3d);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("Int32", "fast")] // not a number
|
||||
[InlineData("Byte", 300)] // overflow
|
||||
[InlineData("DateTime", 12)] // no conversion
|
||||
public void A_value_the_new_type_cannot_hold_does_not_fit(string dataType, object value)
|
||||
{
|
||||
new VariableShape(dataType, false, null).TryFit(value, out var fitted).ShouldBeFalse();
|
||||
fitted.ShouldBeNull();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Scalar_and_array_never_cross()
|
||||
{
|
||||
new VariableShape("Int32", false, null).TryFit(new[] { 1, 2 }, out _).ShouldBeFalse();
|
||||
new VariableShape("Int32", true, 2).TryFit(1, out _).ShouldBeFalse();
|
||||
new VariableShape("String", true, null).TryFit("ab", out _).ShouldBeFalse("a string is not an array of strings");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_array_is_converted_element_wise_and_its_fixed_length_enforced()
|
||||
{
|
||||
new VariableShape("Int16", true, 3).TryFit(new[] { 1, 2, 3 }, out var fitted).ShouldBeTrue();
|
||||
fitted.ShouldBeOfType<short[]>().ShouldBe(new short[] { 1, 2, 3 });
|
||||
new VariableShape("Int16", true, 4).TryFit(new[] { 1, 2, 3 }, out _).ShouldBeFalse("wrong length");
|
||||
new VariableShape("Int16", true, null).TryFit(new[] { 1, 2, 3 }, out _).ShouldBeTrue("no fixed length");
|
||||
new VariableShape("Byte", true, null).TryFit(new[] { 1, 999 }, out _).ShouldBeFalse("an element overflows");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Null_and_unknown_types_always_fit()
|
||||
{
|
||||
new VariableShape("Int32", false, null).TryFit(null, out var n).ShouldBeTrue();
|
||||
n.ShouldBeNull();
|
||||
new VariableShape("Structure", false, null).TryFit("anything", out var any).ShouldBeTrue();
|
||||
any.ShouldBe("anything");
|
||||
}
|
||||
}
|
||||
+202
-19
@@ -277,13 +277,11 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
|
||||
/// <summary>
|
||||
/// N2 — a condition the plan KEEPS took the live write already; replaying it would roll back an operator's
|
||||
/// Acknowledge applied in the window (the SDK mutates the node directly) and fire spurious events. Driven over
|
||||
/// both apply shapes: a surgical pure-add, and a full rebuild (which carries the condition's state over).
|
||||
/// Acknowledge applied in the window (the SDK mutates the node directly) and fire spurious events. The surgical
|
||||
/// apply shape; the rebuild shapes are the two tests below (scripted: replayed; native: carried over).
|
||||
/// </summary>
|
||||
[Theory]
|
||||
[InlineData(false)]
|
||||
[InlineData(true)]
|
||||
public void An_out_of_band_ack_on_a_kept_condition_is_not_reverted_by_the_replay(bool rebuild)
|
||||
[Fact]
|
||||
public void An_out_of_band_ack_on_a_kept_condition_is_not_reverted_by_the_replay()
|
||||
{
|
||||
var sink = new ExistenceSink();
|
||||
using var gate = new ManualResetEventSlim(true);
|
||||
@@ -293,8 +291,8 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
sink.ConditionExists("al-1").ShouldBeTrue();
|
||||
|
||||
gate.Reset();
|
||||
// A surgical pure-add (new raw tags) or a full rebuild (an equipment rename) that keeps al-1.
|
||||
actor.Tell(Rebuild(rebuild ? AlarmArtifact(equipmentName: "Eq-renamed") : AlarmArtifact(rawTags: 2)));
|
||||
// A surgical pure-add (new raw tags) that keeps al-1.
|
||||
actor.Tell(Rebuild(AlarmArtifact(rawTags: 2)));
|
||||
actor.Tell(new OpcUaPublishActor.AlarmStateUpdate("al-1", ActiveUnacked(OpcUaStatus.Good), DateTime.UtcNow, AddressSpaceRealm.Uns));
|
||||
AwaitAssert(() => sink.AlarmWritesTo("al-1").ShouldBe(1), PlanBudget); // the live write landed
|
||||
sink.AcknowledgeOutOfBand("al-1"); // an operator acks in the window
|
||||
@@ -302,7 +300,7 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
gate.Set();
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
|
||||
sink.SawRebuild.ShouldBe(rebuild, "non-vacuity: the intended apply shape ran");
|
||||
sink.SawRebuild.ShouldBeFalse("non-vacuity: a surgical apply");
|
||||
sink.AlarmStateOf("al-1")!.Acknowledged.ShouldBeTrue("the operator's ack must survive the apply");
|
||||
sink.AlarmWritesTo("al-1").ShouldBe(1, "no replayed write (and so no extra Part 9 event) on a kept condition");
|
||||
}
|
||||
@@ -422,6 +420,149 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
second.Degraded.ShouldBeTrue();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// N3 (i) — a full rebuild recreates every KEPT SCRIPTED condition fresh (only native conditions are carried
|
||||
/// over), so the engine's re-assert handled in the window — landing on the discarded instance — must be
|
||||
/// replayed onto the new one, or the active alarm reads Normal until its next transition (#487).
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void A_rebuild_replays_the_window_state_onto_every_kept_scripted_condition()
|
||||
{
|
||||
var sink = new ExistenceSink();
|
||||
using var gate = new ManualResetEventSlim(true);
|
||||
var actor = Spawn(sink, gate);
|
||||
actor.Tell(Rebuild(AlarmArtifact()));
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
|
||||
gate.Reset();
|
||||
actor.Tell(Rebuild(AlarmArtifact(equipmentName: "Eq-renamed"))); // ChangedEquipment ⇒ full rebuild, al-1 kept
|
||||
actor.Tell(new OpcUaPublishActor.AlarmStateUpdate("al-1", ActiveUnacked(OpcUaStatus.Good), DateTime.UtcNow, AddressSpaceRealm.Uns));
|
||||
AwaitAssert(() => sink.AlarmWritesTo("al-1").ShouldBe(1), PlanBudget); // landed live on the old instance
|
||||
|
||||
gate.Set();
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
|
||||
sink.SawRebuild.ShouldBeTrue("non-vacuity: a full rebuild ran");
|
||||
sink.AlarmStateOf("al-1").ShouldNotBeNull("the re-assert must reach the recreated condition")
|
||||
.Active.ShouldBeTrue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// N3 (ii) — the native counterpart: a kept NATIVE condition is restored from the node manager's carry-over
|
||||
/// (which already holds the live write and the operator's ack), so it is not replayed — the ack survives and no
|
||||
/// extra write lands.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void A_rebuild_does_not_replay_onto_a_kept_native_condition()
|
||||
{
|
||||
var sink = new ExistenceSink();
|
||||
using var gate = new ManualResetEventSlim(true);
|
||||
var actor = Spawn(sink, gate);
|
||||
actor.Tell(Rebuild(AlarmArtifact(nativeAlarm: true)));
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
sink.ConditionExists(NativeAlarm).ShouldBeTrue();
|
||||
|
||||
gate.Reset();
|
||||
actor.Tell(Rebuild(AlarmArtifact(equipmentName: "Eq-renamed", nativeAlarm: true)));
|
||||
actor.Tell(new OpcUaPublishActor.AlarmStateUpdate(NativeAlarm, ActiveUnacked(OpcUaStatus.Good), DateTime.UtcNow, AddressSpaceRealm.Raw));
|
||||
AwaitAssert(() => sink.AlarmWritesTo(NativeAlarm).ShouldBe(1), PlanBudget);
|
||||
sink.AcknowledgeOutOfBand(NativeAlarm);
|
||||
|
||||
gate.Set();
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
|
||||
sink.SawRebuild.ShouldBeTrue("non-vacuity: a full rebuild ran");
|
||||
sink.AlarmStateOf(NativeAlarm)!.Acknowledged.ShouldBeTrue("the carried-over ack survives");
|
||||
sink.AlarmWritesTo(NativeAlarm).ShouldBe(1, "no replayed write on a carried-over native condition");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// N4 — a surgical in-place DataType edit resets the raw node AND its UNS mirror (the node manager drops an
|
||||
/// old-typed value), and neither is ensured by the apply. The window's value is replayed onto both, fitted to
|
||||
/// the new type, so the two NodeIds of one value agree.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void A_surgical_shape_edit_replays_the_window_value_fitted_onto_the_raw_node_and_its_mirror()
|
||||
{
|
||||
var sink = new ExistenceSink();
|
||||
using var gate = new ManualResetEventSlim(true);
|
||||
var actor = Spawn(sink, gate);
|
||||
actor.Tell(Rebuild(ShapeArtifact("Float")));
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
sink.Exists(RawSpeed).ShouldBeTrue();
|
||||
sink.Exists(UnsSpeed).ShouldBeTrue("non-vacuity: the mirror exists");
|
||||
|
||||
gate.Reset();
|
||||
actor.Tell(Rebuild(ShapeArtifact("Int32")));
|
||||
var at = DateTime.UtcNow;
|
||||
actor.Tell(new OpcUaPublishActor.AttributeValueBatchUpdate(
|
||||
[
|
||||
new ValueWrite(RawSpeed, 5.0f, OpcUaStatus.Good, at, AddressSpaceRealm.Raw),
|
||||
new ValueWrite(UnsSpeed, 5.0f, OpcUaStatus.Good, at, AddressSpaceRealm.Uns),
|
||||
]));
|
||||
AwaitAssert(() => sink.ValueOf(RawSpeed)!.Value.Value.ShouldBe(5.0f), PlanBudget);
|
||||
|
||||
gate.Set();
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget).Degraded.ShouldBeFalse();
|
||||
|
||||
sink.SawRebuild.ShouldBeFalse("non-vacuity: a surgical in-place edit");
|
||||
sink.ReshapedNodes.ShouldContain(RawSpeed, "non-vacuity: the raw node was reset");
|
||||
sink.ReshapedNodes.ShouldContain(UnsSpeed, "non-vacuity: the mirror was reset");
|
||||
var raw = sink.ValueOf(RawSpeed).ShouldNotBeNull();
|
||||
raw.Value.ShouldBeOfType<int>().ShouldBe(5);
|
||||
sink.ValueOf(UnsSpeed).ShouldBe(raw, "the raw node and its UNS mirror agree");
|
||||
}
|
||||
|
||||
/// <summary>N4 — a window value that cannot be fitted to the new shape is never written: both NodeIds stay
|
||||
/// value-less (BadWaitingForInitialData) until the driver's next value.</summary>
|
||||
[Fact]
|
||||
public void A_surgical_shape_edit_never_replays_a_value_that_does_not_fit_the_new_shape()
|
||||
{
|
||||
var sink = new ExistenceSink();
|
||||
using var gate = new ManualResetEventSlim(true);
|
||||
var actor = Spawn(sink, gate);
|
||||
actor.Tell(Rebuild(ShapeArtifact("String")));
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget);
|
||||
|
||||
gate.Reset();
|
||||
actor.Tell(Rebuild(ShapeArtifact("Int32")));
|
||||
var at = DateTime.UtcNow;
|
||||
actor.Tell(new OpcUaPublishActor.AttributeValueBatchUpdate(
|
||||
[
|
||||
new ValueWrite(RawSpeed, "fast", OpcUaStatus.Good, at, AddressSpaceRealm.Raw),
|
||||
new ValueWrite(UnsSpeed, "fast", OpcUaStatus.Good, at, AddressSpaceRealm.Uns),
|
||||
]));
|
||||
AwaitAssert(() => sink.ValueOf(RawSpeed)!.Value.Value.ShouldBe("fast"), PlanBudget);
|
||||
|
||||
gate.Set();
|
||||
ExpectMsg<OpcUaPublishActor.RebuildCompleted>(PlanBudget);
|
||||
|
||||
sink.ReshapedNodes.ShouldContain(RawSpeed, "non-vacuity: the raw node was reset");
|
||||
sink.ValueOf(RawSpeed).ShouldBeNull("\"fast\" is not an Int32 — the node keeps waiting");
|
||||
sink.ValueOf(UnsSpeed).ShouldBeNull();
|
||||
}
|
||||
|
||||
private const string NativeAlarm = "Plant/Modbus/dev1/Hi";
|
||||
private const string RawSpeed = "Plant/Modbus/dev1/Speed";
|
||||
private const string UnsSpeed = "Area/Line/Eq/Speed";
|
||||
|
||||
/// <summary>One raw tag (Speed) of <paramref name="dataType"/> and one UNS reference to it under Area/Line/Eq.</summary>
|
||||
private static byte[] ShapeArtifact(string dataType) =>
|
||||
JsonSerializer.SerializeToUtf8Bytes(new
|
||||
{
|
||||
UnsAreas = new[] { new { UnsAreaId = "area-1", ClusterId = "c1", Name = "Area" } },
|
||||
UnsLines = new[] { new { UnsLineId = "line-1", UnsAreaId = "area-1", Name = "Line" } },
|
||||
Equipment = new[] { new { EquipmentId = "eq-1", DriverInstanceId = (string?)null, UnsLineId = "line-1", Name = "Eq", MachineCode = "EQ-1" } },
|
||||
RawFolders = new[] { new { RawFolderId = "rf-1", ParentRawFolderId = (string?)null, Name = "Plant", ClusterId = "c1" } },
|
||||
DriverInstances = new[] { new { DriverInstanceId = "drv-1", DriverType = "Modbus", DriverConfig = "{}", Name = "Modbus", RawFolderId = "rf-1", ClusterId = "c1" } },
|
||||
Devices = new[] { new { DeviceId = "dev-1", DriverInstanceId = "drv-1", Name = "dev1", DeviceConfig = "{}" } },
|
||||
TagGroups = Array.Empty<object>(),
|
||||
Tags = new[] { new { TagId = "t-speed", DeviceId = "dev-1", TagGroupId = (string?)null, Name = "Speed", DataType = dataType, AccessLevel = 0, TagConfig = "{}" } },
|
||||
UnsTagReferences = new[] { new { UnsTagReferenceId = "ref-1", EquipmentId = "eq-1", TagId = "t-speed", DisplayNameOverride = (string?)null } },
|
||||
ScriptedAlarms = Array.Empty<object>(),
|
||||
});
|
||||
|
||||
private static AlarmConditionSnapshot ActiveUnacked(uint quality) =>
|
||||
new(Active: true, Acknowledged: false, Confirmed: true, Enabled: true, AlarmShelvingKind.Unshelved, 500, "high", quality);
|
||||
|
||||
@@ -454,7 +595,7 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
ScriptedAlarms = Array.Empty<object>(),
|
||||
});
|
||||
|
||||
private static byte[] AlarmArtifact(string equipmentName = "Eq", int rawTags = 0) =>
|
||||
private static byte[] AlarmArtifact(string equipmentName = "Eq", int rawTags = 0, bool nativeAlarm = false) =>
|
||||
JsonSerializer.SerializeToUtf8Bytes(new
|
||||
{
|
||||
UnsAreas = new[] { new { UnsAreaId = "area-1", ClusterId = "c1", Name = "Area" } },
|
||||
@@ -463,13 +604,13 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
{
|
||||
new { EquipmentId = "eq-1", DriverInstanceId = (string?)null, UnsLineId = "line-1", Name = equipmentName, MachineCode = "EQ-1" },
|
||||
},
|
||||
RawFolders = rawTags == 0
|
||||
RawFolders = rawTags == 0 && !nativeAlarm
|
||||
? Array.Empty<object>()
|
||||
: new object[] { new { RawFolderId = "rf-1", ParentRawFolderId = (string?)null, Name = "Plant", ClusterId = "c1" } },
|
||||
DriverInstances = rawTags == 0
|
||||
DriverInstances = rawTags == 0 && !nativeAlarm
|
||||
? Array.Empty<object>()
|
||||
: new object[] { new { DriverInstanceId = "drv-1", DriverType = "Modbus", DriverConfig = "{}", Name = "Modbus", RawFolderId = "rf-1", ClusterId = "c1" } },
|
||||
Devices = rawTags == 0
|
||||
Devices = rawTags == 0 && !nativeAlarm
|
||||
? Array.Empty<object>()
|
||||
: new object[] { new { DeviceId = "dev-1", DriverInstanceId = "drv-1", Name = "dev1", DeviceConfig = "{}" } },
|
||||
TagGroups = Array.Empty<object>(),
|
||||
@@ -477,7 +618,16 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
{
|
||||
TagId = $"t-{i}", DeviceId = "dev-1", TagGroupId = (string?)null, Name = $"T{i}",
|
||||
DataType = "Float", AccessLevel = 0, TagConfig = "{}",
|
||||
}).ToArray(),
|
||||
}).Concat(nativeAlarm
|
||||
? new object[]
|
||||
{
|
||||
new
|
||||
{
|
||||
TagId = "t-hi", DeviceId = "dev-1", TagGroupId = (string?)null, Name = "Hi", DataType = "Boolean",
|
||||
AccessLevel = 0, TagConfig = "{\"alarm\":{\"alarmType\":\"OffNormalAlarm\",\"severity\":700}}",
|
||||
},
|
||||
}
|
||||
: Array.Empty<object>()).ToArray(),
|
||||
ScriptedAlarms = new[]
|
||||
{
|
||||
new
|
||||
@@ -615,9 +765,18 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
|
||||
public void MaterialiseAlarmCondition(string alarmNodeId, string equipmentNodeId, string displayName, string alarmType, int severity, AddressSpaceRealm realm, bool isNative = false)
|
||||
{
|
||||
lock (_gate) { _applyClosed = false; _conditions.Add(alarmNodeId); }
|
||||
lock (_gate)
|
||||
{
|
||||
_applyClosed = false;
|
||||
_conditions.Add(alarmNodeId);
|
||||
if (isNative) _nativeConditions.Add(alarmNodeId); else _nativeConditions.Remove(alarmNodeId);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly HashSet<string> _nativeConditions = new();
|
||||
private readonly Dictionary<string, (string DataType, bool IsArray, uint? ArrayLength)> _shapes = new();
|
||||
public ConcurrentQueue<string> ReshapedNodes { get; } = new();
|
||||
|
||||
public void EnsureFolder(string folderNodeId, string? parentNodeId, string displayName, AddressSpaceRealm realm)
|
||||
{
|
||||
lock (_gate) _applyClosed = false;
|
||||
@@ -625,20 +784,28 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
|
||||
public void EnsureVariable(string variableNodeId, string? parentFolderNodeId, string displayName, string dataType, bool writable, AddressSpaceRealm realm, string? historianTagname = null, bool isArray = false, uint? arrayLength = null, bool refuseArrayOnScalar = false)
|
||||
{
|
||||
lock (_gate) { _applyClosed = false; _variables.Add(variableNodeId); }
|
||||
lock (_gate)
|
||||
{
|
||||
_applyClosed = false;
|
||||
if (_variables.Add(variableNodeId)) _shapes[variableNodeId] = (dataType, isArray, arrayLength);
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildAddressSpace()
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
// Variables are recreated empty; a condition's state is captured and carried over to its
|
||||
// re-materialised instance (the node manager's rebuild carry-over).
|
||||
// OtOpcUaNodeManager.RebuildAddressSpace: variables are recreated empty; only NATIVE conditions'
|
||||
// state is captured and carried over to the re-materialised instance — a scripted condition comes
|
||||
// back fresh (its engine re-asserts it).
|
||||
_applyClosed = false;
|
||||
_sawRebuild = true;
|
||||
_variables.Clear();
|
||||
_shapes.Clear();
|
||||
_conditions.Clear();
|
||||
_values.Clear();
|
||||
foreach (var id in _alarmStates.Keys.Where(k => !_nativeConditions.Contains(k)).ToList()) _alarmStates.Remove(id);
|
||||
foreach (var id in _alarmQualities.Keys.Where(k => !_nativeConditions.Contains(k)).ToList()) _alarmQualities.Remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -652,7 +819,23 @@ public sealed class OpcUaPublishActorDeferredWriteTests : RuntimeActorTestBase
|
||||
public void RaiseNodesAddedModelChange(string affectedNodeId, AddressSpaceRealm realm) { }
|
||||
public void WireAlarmNotifiers(string alarmNodeId, AddressSpaceRealm alarmRealm, IReadOnlyList<string> notifierFolderNodeIds, AddressSpaceRealm notifierFolderRealm) { }
|
||||
public void AddReference(string sourceNodeId, AddressSpaceRealm sourceRealm, string targetNodeId, AddressSpaceRealm targetRealm, string referenceType = "Organizes") { }
|
||||
public bool UpdateTagAttributes(string variableNodeId, bool writable, string? historianTagname, string dataType, bool isArray, uint? arrayLength, AddressSpaceRealm realm) => true;
|
||||
/// <summary>OtOpcUaNodeManager.UpdateTagAttributes: a SHAPE change (DataType / array-ness / length) drops the
|
||||
/// node's value (BadWaitingForInitialData); any other attribute edit leaves it.</summary>
|
||||
public bool UpdateTagAttributes(string variableNodeId, bool writable, string? historianTagname, string dataType, bool isArray, uint? arrayLength, AddressSpaceRealm realm)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_variables.Contains(variableNodeId)) return false;
|
||||
if (_shapes.GetValueOrDefault(variableNodeId) != (dataType, isArray, arrayLength))
|
||||
{
|
||||
_shapes[variableNodeId] = (dataType, isArray, arrayLength);
|
||||
_values.Remove(variableNodeId);
|
||||
ReshapedNodes.Enqueue(variableNodeId);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public bool UpdateFolderDisplayName(string folderNodeId, string displayName, AddressSpaceRealm realm) => true;
|
||||
public bool RemoveVariableNode(string variableNodeId, AddressSpaceRealm realm) { lock (_gate) return _variables.Remove(variableNodeId); }
|
||||
public bool RemoveAlarmConditionNode(string alarmNodeId, AddressSpaceRealm realm) { lock (_gate) return _conditions.Remove(alarmNodeId); }
|
||||
|
||||
Reference in New Issue
Block a user