fix(host): retry VT evaluation once on ObjectDisposedException from the apply-boundary cache clear (02/S12)
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@@ -54,7 +54,7 @@
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{
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"id": "R2-03-T8",
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"subject": "S12 fix: retry-once on ObjectDisposedException in RoslynVirtualTagEvaluator.Evaluate (re-fetch via GetOrCompile; no retry when _disposed or second hit); update xmldoc (turns T7 green)",
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"status": "pending",
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"status": "completed",
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"blockedBy": [
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"R2-03-T6",
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"R2-03-T7"
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@@ -18,6 +18,19 @@ namespace ZB.MOM.WW.OtOpcUa.Host.Engines;
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/// fan-out between actors is owned by <c>DependencyMuxActor</c>, not by the eval engine.
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/// Cycle detection + cascade ordering live in <see cref="VirtualTagEngine"/>; this adapter
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/// stays single-tag scoped to keep <see cref="VirtualTagActor"/>'s message loop simple.
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///
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/// <para>
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/// 02/S12 — the apply-boundary <see cref="ClearCompiledScripts"/> (driven by the host actor per
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/// deploy generation) disposes cached evaluators while unchanged children may still be evaluating.
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/// A clear landing between this adapter's <c>GetOrCompile</c> and the run's disposed guard would
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/// otherwise surface as a spurious <c>Failure</c>. The compiled path is therefore retry-safe: an
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/// <see cref="ObjectDisposedException"/> from an in-flight evaluation re-fetches (recompiling the
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/// same source into the current cache generation) and retries once. A second disposal mid-retry
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/// (two applies inside one evaluation — not a realistic cadence) falls through to the failure path.
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/// Residual (accepted, bounded to one generation): a stopping child can recompile its stale source
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/// into the fresh cache for one generation; P7's expression-set gate means no-op redeploys no
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/// longer open this window at all.
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/// </para>
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/// </summary>
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public sealed class RoslynVirtualTagEvaluator : IVirtualTagEvaluator, IScriptCacheOwner, IDisposable
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{
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@@ -63,27 +76,6 @@ public sealed class RoslynVirtualTagEvaluator : IVirtualTagEvaluator, IScriptCac
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: VirtualTagEvalResult.Ok(null);
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}
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ScriptEvaluator<VirtualTagContext, object?> evaluator;
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try
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{
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evaluator = _cache.GetOrCompile(expression);
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}
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catch (CompilationErrorException ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: Roslyn compile failed", virtualTagId);
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return VirtualTagEvalResult.Failure($"compile error: {ex.Message}");
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}
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catch (ScriptSandboxViolationException ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: sandbox violation", virtualTagId);
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return VirtualTagEvalResult.Failure($"sandbox violation: {ex.Message}");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: compile threw", virtualTagId);
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return VirtualTagEvalResult.Failure($"compile failure: {ex.Message}");
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}
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var readCache = BuildReadCache(dependencies);
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// Per-evaluation script logger: bind both ScriptId and VirtualTagId from the virtual-tag id
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// (in the live path the script id equals the virtual-tag id) so the Script-log page can
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@@ -98,25 +90,71 @@ public sealed class RoslynVirtualTagEvaluator : IVirtualTagEvaluator, IScriptCac
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virtualTagId, path),
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logger: scriptLog);
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try
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// 02/S12: fetch + run inside a bounded loop so an ObjectDisposedException caused by a concurrent
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// apply-boundary ClearCompiledScripts (which disposed the evaluator between GetOrCompile and the
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// run's disposed guard) re-fetches and retries exactly once. The loop runs at most twice — the
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// retry catch only matches attempt == 0.
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for (var attempt = 0; ; attempt++)
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{
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// Route through TimedScriptEvaluator (Task.Run + WaitAsync): a raw CancellationToken can't
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// interrupt a CPU-bound/infinite-loop script (Roslyn scripts don't poll it), so the previous
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// CTS-only path let one runaway script hang this actor forever. WaitAsync returns control when
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// the wall-clock budget fires regardless of whether the inner task completes (the orphaned
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// thread is the documented, accepted trade-off — TimedScriptEvaluator remarks).
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var timed = new TimedScriptEvaluator<VirtualTagContext, object?>(evaluator, _runTimeout);
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var raw = timed.RunAsync(context).GetAwaiter().GetResult();
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return VirtualTagEvalResult.Ok(raw);
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}
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catch (ScriptTimeoutException)
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{
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return VirtualTagEvalResult.Failure($"script timed out after {_runTimeout.TotalSeconds:F1}s");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: script execution threw", virtualTagId);
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return VirtualTagEvalResult.Failure($"script threw: {ex.Message}");
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ScriptEvaluator<VirtualTagContext, object?> evaluator;
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try
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{
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evaluator = _cache.GetOrCompile(expression);
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}
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catch (CompilationErrorException ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: Roslyn compile failed", virtualTagId);
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return VirtualTagEvalResult.Failure($"compile error: {ex.Message}");
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}
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catch (ScriptSandboxViolationException ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: sandbox violation", virtualTagId);
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return VirtualTagEvalResult.Failure($"sandbox violation: {ex.Message}");
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}
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catch (ObjectDisposedException)
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{
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// The cache itself is being torn down (this evaluator is disposing) — a fetch-time
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// disposal is a shutdown signal, not the apply-boundary race, so never retry.
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return VirtualTagEvalResult.Failure("evaluator disposed");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: compile threw", virtualTagId);
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return VirtualTagEvalResult.Failure($"compile failure: {ex.Message}");
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}
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try
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{
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// Route through TimedScriptEvaluator (Task.Run + WaitAsync): a raw CancellationToken can't
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// interrupt a CPU-bound/infinite-loop script (Roslyn scripts don't poll it), so the previous
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// CTS-only path let one runaway script hang this actor forever. WaitAsync returns control when
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// the wall-clock budget fires regardless of whether the inner task completes (the orphaned
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// thread is the documented, accepted trade-off — TimedScriptEvaluator remarks).
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var timed = new TimedScriptEvaluator<VirtualTagContext, object?>(evaluator, _runTimeout);
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var raw = timed.RunAsync(context).GetAwaiter().GetResult();
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return VirtualTagEvalResult.Ok(raw);
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}
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catch (ScriptTimeoutException)
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{
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return VirtualTagEvalResult.Failure($"script timed out after {_runTimeout.TotalSeconds:F1}s");
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}
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catch (ObjectDisposedException) when (!_disposed && attempt == 0)
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{
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// S12: the apply-boundary ClearCompiledScripts disposed the evaluator between our
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// GetOrCompile and the run's disposed-guard. Re-fetch — GetOrCompile recompiles the same
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// source into the CURRENT cache generation — and retry once. A second disposal mid-retry
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// (two applies inside one evaluation) falls through to the failure path below.
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continue;
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}
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catch (ObjectDisposedException)
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{
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return VirtualTagEvalResult.Failure("evaluator disposed during evaluation");
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}
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catch (Exception ex)
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{
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_logger.LogWarning(ex, "VirtualTag {Id}: script execution threw", virtualTagId);
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return VirtualTagEvalResult.Failure($"script threw: {ex.Message}");
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}
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}
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}
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