feat(uns): GlobalUns page with browsable tree
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@page "/uns"
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@attribute [Microsoft.AspNetCore.Authorization.Authorize]
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@rendermode RenderMode.InteractiveServer
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@using ZB.MOM.WW.OtOpcUa.AdminUI.Uns
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@using ZB.MOM.WW.OtOpcUa.AdminUI.Components.Shared.Uns
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@inject IUnsTreeService Svc
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<div class="d-flex justify-content-between align-items-center mb-3">
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<h4 class="mb-0">UNS</h4>
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<span class="text-muted small">Changes apply on the next deployment.</span>
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</div>
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<section class="panel rise" style="animation-delay:.02s">
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<div class="panel-head d-flex justify-content-between align-items-center flex-wrap gap-2">
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<span>Unified namespace</span>
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<div class="d-flex align-items-center gap-2 flex-wrap">
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<input type="text" class="form-control form-control-sm" style="max-width:240px"
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placeholder="Filter by name (substring)…"
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@bind="_filter" @bind:event="oninput" />
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<button type="button" class="btn btn-outline-secondary btn-sm" @onclick="ExpandAll">Expand all</button>
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<button type="button" class="btn btn-outline-secondary btn-sm" @onclick="CollapseAll">Collapse all</button>
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<button type="button" class="btn btn-outline-primary btn-sm" disabled>Import equipment CSV</button>
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</div>
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</div>
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@if (_loading)
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{
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<div style="padding:1rem" class="text-muted">
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<span class="spinner-border spinner-border-sm me-1"></span>Loading…
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</div>
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}
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else if (_roots.Count == 0)
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{
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<div style="padding:1rem" class="text-muted">No clusters yet.</div>
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}
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else
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{
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<div style="padding:.5rem 1rem">
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<UnsTree Roots="_roots" Filter="_filter" OnToggleExpand="ToggleAsync" />
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</div>
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}
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</section>
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@code {
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private IReadOnlyList<UnsNode> _roots = Array.Empty<UnsNode>();
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private string? _filter;
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private bool _loading = true;
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protected override async Task OnInitializedAsync()
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{
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_roots = await Svc.LoadStructureAsync();
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_loading = false;
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}
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/// <summary>
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/// Toggles a node's expansion. For equipment nodes whose children have not yet
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/// been loaded, lazily fetches the tag/virtual-tag leaves on first expand.
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/// </summary>
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private async Task ToggleAsync(UnsNode node)
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{
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node.Expanded = !node.Expanded;
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if (node.Kind == UnsNodeKind.Equipment && node.Expanded && !node.Loaded)
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{
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node.Loading = true;
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StateHasChanged();
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try
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{
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var kids = await Svc.LoadEquipmentChildrenAsync(node.EntityId!);
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node.Children.Clear();
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node.Children.AddRange(kids);
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node.Loaded = true;
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}
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catch (Exception ex)
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{
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node.Error = ex.Message;
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}
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finally
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{
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node.Loading = false;
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StateHasChanged();
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}
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}
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}
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/// <summary>
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/// Expands every structural node (Enterprise/Cluster/Area/Line). Equipment nodes
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/// are intentionally left collapsed because expanding them would trigger lazy loads.
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/// </summary>
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private void ExpandAll()
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{
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foreach (var root in _roots)
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{
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ExpandStructural(root);
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}
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}
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private static void ExpandStructural(UnsNode node)
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{
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if (node.Kind is UnsNodeKind.Enterprise or UnsNodeKind.Cluster
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or UnsNodeKind.Area or UnsNodeKind.Line)
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{
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node.Expanded = true;
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}
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foreach (var child in node.Children)
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{
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ExpandStructural(child);
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}
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}
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/// <summary>Collapses every node in the tree.</summary>
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private void CollapseAll()
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{
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foreach (var root in _roots)
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{
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CollapseNode(root);
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}
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}
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private static void CollapseNode(UnsNode node)
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{
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node.Expanded = false;
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foreach (var child in node.Children)
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{
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CollapseNode(child);
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}
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}
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}
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