review(track0): async ContextMenu OnClick + keyboard-⋯ anchoring + focus-return; discovery-driven DriverTypeNames guard; CSV round-trip comment
Wave-0 reviewer findings (no Critical/High): - T0-1 M: ContextMenuItem.OnClick Action→Func<Task> (kills async-void at menu call sites Wave A/B/C need); keyboard-activated ⋯ now anchors below the button instead of viewport (0,0); focus returns to trigger on close; backdrop closes on native right-click too. - T0-3 M: guard test now discovers *DriverFactoryExtensions.Register by convention from the deployed driver assemblies instead of a hand-copied list, so a future driver lacking a constant is actually caught. - T0-2 L: corrected the round-trip 'sole non-round-trippable shape' comment (any table whose final row is a lone empty field). Claude-Session: https://claude.ai/code/session_01LVneM3eh1UtJxEisFXgmox
This commit is contained in:
@@ -31,5 +31,9 @@
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new() { Label = "Delete", Icon = "🗑️", Disabled = true, OnClick = () => Set("Delete") },
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};
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private void Set(string action) => _lastAction = action;
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private Task Set(string action)
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{
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_lastAction = action;
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return Task.CompletedTask;
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}
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}
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@@ -4,10 +4,12 @@
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• ChildContent — wrapped as a right-clickable surface (browser menu suppressed).
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• ShowEllipsis — a "⋯" button, the keyboard/touch fallback for the right-click.
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Both triggers open the same menu anchored at the pointer. Outside-click closes
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via a transparent full-viewport backdrop (the standard Blazor dropdown pattern —
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no JS alert/confirm). Keyboard: Arrow up/down move selection, Enter activates,
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Esc closes. *@
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Mouse/touch open the menu anchored at the pointer (fixed positioning). Keyboard
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activation of the "⋯" button carries no pointer coordinates, so the menu instead
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anchors just below the button (absolute positioning inside the trigger wrap).
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Outside-click (or a right-click elsewhere) closes via a transparent full-viewport
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backdrop — no JS alert/confirm. Keyboard: Arrow up/down move selection, Enter/Space
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activate, Esc closes; focus returns to the "⋯" trigger on close. *@
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@if (ChildContent is not null)
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{
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@@ -16,44 +18,29 @@
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</span>
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}
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@if (ShowEllipsis)
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{
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<button type="button" class="ctx-ellipsis" title="More actions"
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aria-haspopup="true" aria-expanded="@_open" @onclick="OpenAt">
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⋯@* ⋯ MIDLINE HORIZONTAL ELLIPSIS *@
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</button>
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}
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@if (_open)
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{
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@* Transparent catch-all: any click that misses the menu closes it. *@
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<div class="ctx-backdrop" @onclick="Close"></div>
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@* Transparent catch-all: any click — or a right-click — that misses the menu closes it. *@
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<div class="ctx-backdrop" @onclick="Close" @oncontextmenu="Close" @oncontextmenu:preventDefault="true"></div>
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}
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<div class="ctx-menu" style="top:@(_y.ToString(Culture))px; left:@(_x.ToString(Culture))px"
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role="menu" tabindex="0" @ref="_menuRef" @onkeydown="OnKeyDown">
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@for (var i = 0; i < Items.Count; i++)
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@if (ShowEllipsis)
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{
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<span class="ctx-ellipsis-wrap">
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<button type="button" class="ctx-ellipsis" title="More actions"
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aria-haspopup="true" aria-expanded="@_open" @ref="_ellipsisRef" @onclick="OpenAt">
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⋯@* ⋯ MIDLINE HORIZONTAL ELLIPSIS *@
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</button>
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@if (_open && _anchorToEllipsis)
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{
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var item = Items[i];
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if (item.IsSeparator)
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{
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<div class="ctx-separator" role="separator"></div>
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}
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else
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{
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var index = i;
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<button type="button" role="menuitem"
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class="ctx-item @(index == _activeIndex ? "active" : "")"
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disabled="@item.Disabled"
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@onclick="() => Activate(item)">
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@if (!string.IsNullOrEmpty(item.Icon))
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{
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<span class="ctx-icon">@item.Icon</span>
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}
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<span class="ctx-label">@item.Label</span>
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</button>
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}
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@RenderMenu("ctx-menu ctx-menu--anchored", null)
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}
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</div>
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</span>
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}
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@if (_open && !_anchorToEllipsis)
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{
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@RenderMenu("ctx-menu", $"top:{_y.ToString(Culture)}px; left:{_x.ToString(Culture)}px")
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}
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@code {
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@@ -72,35 +59,44 @@
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private bool _open;
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private double _x;
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private double _y;
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private bool _anchorToEllipsis;
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private int _activeIndex = -1;
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private ElementReference _menuRef;
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private bool _focusPending;
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private ElementReference _ellipsisRef;
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private bool _focusMenuPending;
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private bool _focusEllipsisPending;
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// Both triggers carry a MouseEventArgs, so the menu anchors at the pointer
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// (right-click point, or the click point on the "⋯" button) with no JS.
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// Mouse right-click / touch-tap carry real pointer coordinates → anchor the menu there
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// (fixed). Keyboard activation of the "⋯" button dispatches a click with clientX/Y == 0
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// (no pointer) → anchor the menu below the button instead of at viewport origin (0,0).
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private void OpenAt(MouseEventArgs e)
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{
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_anchorToEllipsis = e.ClientX == 0 && e.ClientY == 0;
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_x = e.ClientX;
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_y = e.ClientY;
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_activeIndex = FirstEnabledIndex();
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_open = true;
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_focusPending = true;
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_focusMenuPending = true;
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}
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private void Close()
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{
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if (!_open) return;
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var returnFocus = _anchorToEllipsis; // keyboard-opened via the ⋯ button — restore its focus
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_open = false;
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_activeIndex = -1;
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_anchorToEllipsis = false;
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if (returnFocus && ShowEllipsis) _focusEllipsisPending = true;
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}
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private void Activate(ContextMenuItem item)
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private async Task Activate(ContextMenuItem item)
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{
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if (item.Disabled || item.IsSeparator) return;
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Close();
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item.OnClick?.Invoke();
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if (item.OnClick is not null) await item.OnClick.Invoke();
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}
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private void OnKeyDown(KeyboardEventArgs e)
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private async Task OnKeyDown(KeyboardEventArgs e)
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{
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switch (e.Key)
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{
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@@ -117,7 +113,7 @@
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case " ":
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if (_activeIndex >= 0 && _activeIndex < Items.Count)
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{
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Activate(Items[_activeIndex]);
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await Activate(Items[_activeIndex]);
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}
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break;
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}
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@@ -150,19 +146,49 @@
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return -1;
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}
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// The menu body, shared between the pointer-anchored (fixed) and ellipsis-anchored
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// (absolute) placements so the item loop lives in exactly one place.
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private RenderFragment RenderMenu(string cssClass, string? style) => __builder =>
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{
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<div class="@cssClass" style="@style" role="menu" tabindex="0" @ref="_menuRef" @onkeydown="OnKeyDown">
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@for (var i = 0; i < Items.Count; i++)
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{
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var item = Items[i];
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if (item.IsSeparator)
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{
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<div class="ctx-separator" role="separator"></div>
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}
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else
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{
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var index = i;
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<button type="button" role="menuitem"
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class="ctx-item @(index == _activeIndex ? "active" : "")"
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disabled="@item.Disabled"
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@onclick="() => Activate(item)">
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@if (!string.IsNullOrEmpty(item.Icon))
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{
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<span class="ctx-icon">@item.Icon</span>
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}
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<span class="ctx-label">@item.Label</span>
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</button>
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}
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}
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</div>
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};
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (_focusPending)
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if (_focusMenuPending)
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{
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_focusPending = false;
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try
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{
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await _menuRef.FocusAsync();
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}
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catch
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{
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// The menu may have closed before the focus round-trip completed.
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}
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_focusMenuPending = false;
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try { await _menuRef.FocusAsync(); }
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catch { /* the menu may have closed before the focus round-trip completed */ }
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}
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if (_focusEllipsisPending)
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{
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_focusEllipsisPending = false;
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try { await _ellipsisRef.FocusAsync(); }
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catch { /* the trigger may have unmounted */ }
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}
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}
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}
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@@ -5,6 +5,12 @@
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display: inline;
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}
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/* Positioned wrap so a keyboard-opened menu can anchor below the "⋯" button. */
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.ctx-ellipsis-wrap {
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position: relative;
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display: inline-block;
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}
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/* The "⋯" fallback trigger — a compact, quiet icon button. */
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.ctx-ellipsis {
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display: inline-flex;
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@@ -50,6 +56,14 @@
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outline: none;
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}
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/* Keyboard-opened placement: anchored just below the "⋯" trigger instead of the pointer. */
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.ctx-menu--anchored {
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position: absolute;
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top: 100%;
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left: 0;
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margin-top: 0.25rem;
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}
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.ctx-item {
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display: flex;
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align-items: center;
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@@ -11,8 +11,13 @@ public sealed class ContextMenuItem
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/// <summary>Text shown for the row.</summary>
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public string Label { get; init; } = "";
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/// <summary>Invoked when the row is activated (click / Enter).</summary>
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public Action? OnClick { get; init; }
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/// <summary>
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/// Invoked when the row is activated (click / Enter). Async so per-node menu
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/// actions (delete, redeploy, rename) can await their service calls without an
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/// exception-swallowing <c>async void</c>; the menu awaits this and re-renders.
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/// A synchronous handler returns <see cref="Task.CompletedTask"/>.
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/// </summary>
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public Func<Task>? OnClick { get; init; }
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/// <summary>Optional leading icon — an emoji or single glyph.</summary>
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public string? Icon { get; init; }
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@@ -16,10 +16,11 @@ public sealed class CsvRoundTripTests
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// Each case is a jagged table of fields.
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yield return new object[] { new[] { new[] { "a", "b", "c" } } };
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yield return new object[] { new[] { new[] { "a", "b" }, new[] { "c", "d" } } };
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// NOTE: a single row of a single empty field ([[""]]) is deliberately excluded — it serialises to
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// the empty string, which is indistinguishable from an empty document and parses back to zero rows.
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// That one degenerate case is the sole non-round-trippable shape; every multi-field / multi-row
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// empty case below (",," and blank interior lines) does round-trip exactly.
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// NOTE: a table whose FINAL row is a single empty field ([[""]], or e.g. [["a"],[""]]) is deliberately
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// excluded — that trailing lone-empty-field row serialises to nothing after the preceding row's
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// terminator, so the parser's no-phantom-trailing-row rule drops it on the way back. This is the only
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// non-round-trippable shape; a single-empty-field row anywhere but last (see the interior [""] case
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// below), ",,", and blank interior lines all round-trip exactly.
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yield return new object[] { new[] { new[] { "", "", "" } } };
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yield return new object[] { new[] { new[] { "a" }, new[] { "" }, new[] { "b" } } };
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yield return new object[] { new[] { new[] { "a,b", "c" } } }; // embedded delimiter
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@@ -8,34 +8,72 @@ namespace ZB.MOM.WW.OtOpcUa.Core.Abstractions.Tests;
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/// <summary>
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/// Guards <see cref="DriverTypeNames"/> against drift from the driver factories that are the
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/// authority for these strings. The test builds the <b>real</b> registered-factory set the way
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/// production does — it drives each driver assembly's <c>*DriverFactoryExtensions.Register</c>
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/// entry point into a live <see cref="DriverFactoryRegistry"/>, exactly as the Host's
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/// <c>DriverFactoryBootstrap.Register</c> does — then asserts bidirectional parity with the
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/// constants. If a factory renames its <c>DriverTypeName</c> (or a constant is added/removed
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/// without a matching factory), this fails, forcing the constant and the factory back in sync.
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/// authority for these strings. Factory discovery is <b>reflection-driven, not a hand-copied list</b>:
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/// the test scans the driver assemblies deployed to its output directory for the
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/// <c>*DriverFactoryExtensions.Register(DriverFactoryRegistry, …)</c> convention and invokes each into
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/// a live <see cref="DriverFactoryRegistry"/> — the same registration path production takes — then
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/// asserts bidirectional parity with the constants. Because discovery is by convention, a brand-new
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/// driver assembly referenced by this project (and thus copied to bin) is picked up automatically: if
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/// it registers a <c>DriverType</c> string with no matching <see cref="DriverTypeNames"/> constant (or
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/// a constant is added/removed without a matching factory), this fails, forcing the two back in sync.
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/// </summary>
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public sealed class DriverTypeNamesGuardTests
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{
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// Driver-adjacent assemblies that ship no runtime factory (contracts/addressing/CLI helpers).
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private static readonly string[] NonFactoryDriverAssemblySuffixes =
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{ ".Contracts", ".Addressing", ".Cli" };
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/// <summary>
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/// Build the authoritative registered-factory set by invoking every driver assembly's
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/// registration extension against a fresh registry — the same set of calls, in the same
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/// spirit, as <c>DriverFactoryBootstrap.Register</c> on a driver-role node.
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/// Build the authoritative registered-factory set by discovering every
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/// <c>*DriverFactoryExtensions.Register</c> in the deployed driver assemblies (by convention) and
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/// invoking it against a fresh registry. The factory func is never invoked — we only need the
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/// type-name key each <c>Register</c> call installs — so <see langword="null"/> is passed for the
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/// optional <c>loggerFactory</c>/other parameters.
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/// </summary>
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private static IReadOnlyCollection<string> RegisteredDriverTypeNames()
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{
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var registry = new DriverFactoryRegistry();
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var invoked = 0;
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// loggerFactory is optional on every extension; the factory func is never invoked here,
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// so null is fine — we only need the type-name key each Register call installs.
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Driver.AbCip.AbCipDriverFactoryExtensions.Register(registry);
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Driver.AbLegacy.AbLegacyDriverFactoryExtensions.Register(registry, loggerFactory: null);
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Driver.FOCAS.FocasDriverFactoryExtensions.Register(registry);
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Driver.Galaxy.GalaxyDriverFactoryExtensions.Register(registry, loggerFactory: null);
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Driver.Modbus.ModbusDriverFactoryExtensions.Register(registry, loggerFactory: null);
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Driver.OpcUaClient.OpcUaClientDriverFactoryExtensions.Register(registry, loggerFactory: null);
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Driver.S7.S7DriverFactoryExtensions.Register(registry);
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Driver.TwinCAT.TwinCATDriverFactoryExtensions.Register(registry);
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var binDir = Path.GetDirectoryName(typeof(DriverTypeNamesGuardTests).Assembly.Location)!;
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foreach (var dll in Directory.GetFiles(binDir, "ZB.MOM.WW.OtOpcUa.Driver.*.dll"))
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{
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var name = Path.GetFileNameWithoutExtension(dll);
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if (NonFactoryDriverAssemblySuffixes.Any(s => name.EndsWith(s, StringComparison.Ordinal)))
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continue;
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Assembly asm;
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try { asm = Assembly.LoadFrom(dll); }
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catch { continue; }
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Type[] types;
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try { types = asm.GetTypes(); }
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catch (ReflectionTypeLoadException ex) { types = ex.Types.Where(t => t is not null).ToArray()!; }
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foreach (var type in types)
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{
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if (type is null || !type.IsClass || type.Name is not { } n
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|| !n.EndsWith("DriverFactoryExtensions", StringComparison.Ordinal))
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continue;
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var register = type.GetMethod("Register", BindingFlags.Public | BindingFlags.Static);
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var ps = register?.GetParameters();
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if (register is null || ps is null || ps.Length == 0
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|| ps[0].ParameterType != typeof(DriverFactoryRegistry))
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continue;
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var args = new object?[ps.Length];
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args[0] = registry; // remaining params (optional loggerFactory, etc.) default to null
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register.Invoke(null, args);
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invoked++;
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}
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}
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// Discovery must find *something*; a zero here means the bin scan/convention broke, not that the
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// fleet has no drivers — fail loudly rather than pass a vacuously-empty parity check.
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invoked.ShouldBeGreaterThan(0,
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"no *DriverFactoryExtensions.Register was discovered in the output directory — the driver " +
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"assemblies did not deploy to bin, or the naming convention changed");
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return registry.RegisteredTypes;
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}
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Reference in New Issue
Block a user