feat(opcua): make MaterialiseAlarmCondition idempotent for same-kind re-applies (R2-07 T4a)
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@@ -27,7 +27,7 @@
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{
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"id": "T4a",
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"subject": "Phase 1: idempotent MaterialiseAlarmCondition (skip-if-present-and-same-kind) (high-risk)",
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"status": "pending",
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"status": "completed",
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"blockedBy": [
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"T1"
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]
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@@ -591,6 +591,17 @@ public sealed class OtOpcUaNodeManager : CustomNodeManager2
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lock (Lock)
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{
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// R2-07 T4a: idempotent skip-if-present-and-same-kind. On a PURE-ADD apply,
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// MaterialiseScriptedAlarms + the native-alarm materialise re-run over the FULL composition, so
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// an existing enabled condition is re-materialised with the SAME id + kind. Skip it — KEEP the
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// existing AlarmConditionState instance alive so every MonitoredItem on that condition node
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// survives the deploy (the drop-and-recreate below would otherwise kill them). A genuine
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// re-severity/type change arrives as a ChangedAlarms delta ⇒ full rebuild (the map is cleared
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// first), so it never reaches this path with a stale-but-present entry; the drop-and-recreate
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// stays ONLY for the kind-swap (native↔scripted) case, which flips the native flag.
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if (_alarmConditions.ContainsKey(alarmNodeId) && _nativeAlarmNodeIds.Contains(alarmNodeId) == isNative)
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return;
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// Idempotent: drop any prior node for this id so a re-materialise (e.g. changed
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// type/severity on redeploy) reflects cleanly instead of leaking the old node.
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if (_alarmConditions.TryRemove(alarmNodeId, out var existing))
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+132
@@ -0,0 +1,132 @@
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using Shouldly;
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using Xunit;
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namespace ZB.MOM.WW.OtOpcUa.OpcUaServer.Tests;
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/// <summary>
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/// R2-07 T4a — <see cref="OtOpcUaNodeManager.MaterialiseAlarmCondition"/> must be idempotent for a
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/// same-id + same-kind re-apply: it KEEPS the existing <c>AlarmConditionState</c> instance instead of
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/// dropping-and-recreating it. This is what preserves a client's MonitoredItems on an alarm-condition
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/// node across a PURE-ADD deploy (the MaterialiseScriptedAlarms pass re-runs over the whole composition
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/// every apply, re-touching every existing enabled condition). A genuine kind-swap (native↔scripted)
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/// still recreates so the flip takes effect.
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/// </summary>
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public sealed class NodeManagerAlarmIdempotentMaterialiseTests : IDisposable
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{
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private static CancellationToken Ct => TestContext.Current.CancellationToken;
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private readonly string _pkiRoot = Path.Combine(
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Path.GetTempPath(),
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$"otopcua-alarm-idempotent-{Guid.NewGuid():N}");
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/// <summary>Re-materialising the SAME alarm id + kind returns the SAME instance (reference-equal) — the
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/// condition node is not torn down, so subscriptions on it survive.</summary>
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[Trait("Category", "Unit")]
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[Fact]
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public async Task Re_materialise_same_id_and_kind_keeps_the_same_instance()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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nm.EnsureFolder("eq-1", parentNodeId: null, displayName: "Equipment 1");
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: false);
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var first = nm.TryGetAlarmCondition("alm-1");
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first.ShouldNotBeNull();
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// Same id + same kind ⇒ skip-if-present: the existing instance is kept.
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: false);
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var second = nm.TryGetAlarmCondition("alm-1");
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second.ShouldBeSameAs(first);
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await host.DisposeAsync();
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}
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/// <summary>A kind-swap (scripted → native) on the same id still RECREATES the node so the native flag
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/// flips — the drop-and-recreate is preserved for the kind-swap case.</summary>
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[Trait("Category", "Unit")]
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[Fact]
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public async Task Kind_swap_recreates_and_flips_native_flag()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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nm.EnsureFolder("eq-1", parentNodeId: null, displayName: "Equipment 1");
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: false);
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var scripted = nm.TryGetAlarmCondition("alm-1");
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nm.IsNativeAlarmNode("alm-1").ShouldBeFalse();
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// Same id but the OTHER kind ⇒ recreate (a different instance) and the native flag is now set.
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: true);
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var native = nm.TryGetAlarmCondition("alm-1");
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native.ShouldNotBeSameAs(scripted);
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nm.IsNativeAlarmNode("alm-1").ShouldBeTrue();
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await host.DisposeAsync();
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}
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/// <summary>After a full <see cref="OtOpcUaNodeManager.RebuildAddressSpace"/> cleared the maps, the next
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/// materialise creates a FRESH instance (the skip-if-present guard sees no entry) — so a re-severity
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/// arriving via the rebuild path is reflected.</summary>
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[Trait("Category", "Unit")]
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[Fact]
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public async Task Materialise_after_rebuild_creates_fresh_instance()
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{
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var (host, server) = await BootAsync();
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var nm = server.NodeManager!;
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nm.EnsureFolder("eq-1", parentNodeId: null, displayName: "Equipment 1");
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: false);
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var before = nm.TryGetAlarmCondition("alm-1");
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nm.RebuildAddressSpace();
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nm.TryGetAlarmCondition("alm-1").ShouldBeNull();
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nm.EnsureFolder("eq-1", parentNodeId: null, displayName: "Equipment 1");
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nm.MaterialiseAlarmCondition("alm-1", "eq-1", "HighTemp", "OffNormalAlarm", 700, isNative: false);
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var after = nm.TryGetAlarmCondition("alm-1");
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after.ShouldNotBeNull();
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after.ShouldNotBeSameAs(before);
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await host.DisposeAsync();
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}
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private async Task<(OpcUaApplicationHost Host, OtOpcUaSdkServer Server)> BootAsync()
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{
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var host = new OpcUaApplicationHost(
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new OpcUaApplicationHostOptions
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{
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ApplicationName = "OtOpcUa.AlarmIdempotentTest",
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ApplicationUri = $"urn:OtOpcUa.AlarmIdempotentTest:{Guid.NewGuid():N}",
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OpcUaPort = AllocateFreePort(),
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PublicHostname = "localhost",
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PkiStoreRoot = _pkiRoot,
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},
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Microsoft.Extensions.Logging.Abstractions.NullLogger<OpcUaApplicationHost>.Instance);
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var server = new OtOpcUaSdkServer();
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await host.StartAsync(server, Ct);
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return (host, server);
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}
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private static int AllocateFreePort()
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{
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using var listener = new System.Net.Sockets.TcpListener(System.Net.IPAddress.Loopback, 0);
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listener.Start();
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var port = ((System.Net.IPEndPoint)listener.LocalEndpoint).Port;
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listener.Stop();
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return port;
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}
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/// <summary>Cleans up the PKI root directory.</summary>
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public void Dispose()
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{
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if (Directory.Exists(_pkiRoot))
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{
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try { Directory.Delete(_pkiRoot, recursive: true); }
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catch { /* best-effort cleanup */ }
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}
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}
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}
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