refactor(alarms): spawn the scripted-alarm host through its factory Props
DriverHostActor now hands ScriptedAlarmHostActor an engine factory instead of a pre-built engine, so every incarnation (a supervision restart included) builds, owns and disposes its own upstream + engine. The legacy overload was already restart-safe in the detach sense, so this is hygiene rather than a live hole; the factory path is the one ScriptedAlarmHostActorRestartTests covers end to end. The closure captures locals only and carries the node-wide ScriptingOptions. Refs #731 #734 Claude-Session: https://claude.ai/code/session_01Ub9hGmYLQvn9XETzw7CMsT
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@@ -1157,8 +1157,9 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
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/// null and ApplyScriptedAlarms becomes a no-op. The engine is built around a fresh
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/// <see cref="DependencyMuxTagUpstreamSource"/> + the wired <see cref="IAlarmStateStore"/> (the
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/// replicated <c>LocalDbAlarmConditionStateStore</c> on a driver-role node); when no store was
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/// wired the host is skipped. The host (spawned as a child) owns + disposes the engine in its
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/// PostStop, so it stops with the driver host.
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/// wired the host is skipped. The host is spawned through the factory <c>Props</c>, so EACH
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/// incarnation (a supervision restart included) builds, owns and disposes its own engine; it stops
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/// with the driver host.
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/// </summary>
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private void SpawnScriptedAlarmHost()
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{
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@@ -1189,14 +1190,23 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
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return;
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}
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// Factory Props: every incarnation of the host (a supervision restart included) builds and owns a fresh
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// (upstream, engine) pair, so a restart never reuses an engine the previous incarnation disposed or left
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// half-loaded. The closure captures locals only; it runs in the child's constructor.
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var store = _alarmStateStore;
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var upstream = new DependencyMuxTagUpstreamSource();
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var engine = new ScriptedAlarmEngine(
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upstream, store, new ScriptLoggerFactory(_scriptRootLogger.Logger), _scriptRootLogger.Logger,
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scripting: _scripting);
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var scriptLogger = _scriptRootLogger.Logger;
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var scripting = _scripting;
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_scriptedAlarmHost = Context.ActorOf(
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ScriptedAlarmHostActor.Props(
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_opcUaPublishActor, _dependencyMux, upstream, engine, _localNode, telemetryHub: _telemetryHub),
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_opcUaPublishActor, _dependencyMux,
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() =>
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{
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var upstream = new DependencyMuxTagUpstreamSource();
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var engine = new ScriptedAlarmEngine(
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upstream, store, new ScriptLoggerFactory(scriptLogger), scriptLogger, scripting: scripting);
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return (upstream, engine);
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},
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_localNode, telemetryHub: _telemetryHub),
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"scripted-alarm-host");
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}
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