fix(mtconnect): review rulings for CONDITION alarms (#626)

- Unavailable keeps an ACTIVE condition active: quality-only BadNoCommunication; on data
  return same statement => quality-only Good, Normal => Clear, different => Retrigger.
- A changed alarm reference set (alarm-bearing delta = full rebuild) clears the whole
  last-told record so every active condition is re-asserted; the same set keeps it.
- Quality-only events go through the host's AlarmQualityUpdate path, never a projected
  snapshot (which could ack a retained unacked condition or rewrite message/severity).
- Deterministic tie-break between equal-level conditions (ordinal nativeCode, then type).
- Dedup key is level+nativeCode+nativeSeverity+qualifier; a text-only change updates nothing.

Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
This commit is contained in:
Joseph Doherty
2026-10-08 15:38:52 -04:00
parent 6a5f5c5a28
commit 9c8e3da5da
7 changed files with 382 additions and 112 deletions
@@ -3,10 +3,18 @@ using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
namespace ZB.MOM.WW.OtOpcUa.Driver.MTConnect;
/// <summary>
/// What the server was last TOLD about one condition (#626): the last alarm statement it was given
/// (active or Normal — never Unavailable) and whether its Quality is currently annotated Bad.
/// </summary>
/// <param name="Statement">The last statement delivered; <c>null</c> when only an Unavailable was ever seen.</param>
/// <param name="QualityBad">Whether the condition's Quality was last annotated <c>BadNoCommunication</c>.</param>
internal sealed record MTConnectToldCondition(MTConnectConditionState? Statement, bool QualityBad);
/// <summary>
/// The MTConnect CONDITION → OPC UA Part 9 mapping (#626), as one pure function: given what the server was
/// last told about a condition and what the Agent says now, the single <see cref="AlarmEventArgs"/> to
/// raise — or none.
/// raise — or none — and what the server has then been told.
/// </summary>
/// <remarks>
/// <list type="table">
@@ -14,22 +22,31 @@ namespace ZB.MOM.WW.OtOpcUa.Driver.MTConnect;
/// <item><term>Normal</term><description>inactive (return to normal), quality Good</description></item>
/// <item><term>Warning</term><description>active, severity 500 (<see cref="AlarmSeverity.Medium"/>)</description></item>
/// <item><term>Fault</term><description>active, severity 800 (<see cref="AlarmSeverity.High"/> bucket)</description></item>
/// <item><term>Unavailable</term><description>inactive, quality <c>BadNoCommunication</c></description></item>
/// <item><term>Unavailable</term><description>state UNCHANGED, quality <c>BadNoCommunication</c></description></item>
/// </list>
/// <para>
/// Inactive → active is a <see cref="AlarmTransitionKind.Raise"/>; active → a DIFFERENT active statement
/// (Warning → Fault, a new <c>nativeCode</c>, a changed message) is a
/// <see cref="AlarmTransitionKind.Retrigger"/> — active and unacknowledged again with the new severity
/// and message; active → Normal/Unavailable is a <see cref="AlarmTransitionKind.Clear"/>. A change that
/// moves only the quality (Normal ⇄ Unavailable) is a quality-only annotation
/// (<see cref="AlarmEventArgs.IsQualityOnly"/>). An unchanged statement
/// (<see cref="MTConnectConditionState.SameAlarmAs"/>) emits nothing — which is what keeps a reconnect's
/// replayed <c>/current</c> from re-raising, and so un-acknowledging, an alarm the operator acked.
/// <b>Unavailable is comms loss one hop further out, not a return to normal.</b> A cppagent marks every
/// DataItem of an adapter UNAVAILABLE when the adapter socket drops, so it is treated exactly like the
/// host's own transport loss (#477/#481): an active condition STAYS active (and keeps its ack), only its
/// Quality goes Bad, as a quality-only annotation (<see cref="AlarmEventArgs.IsQualityOnly"/>, no
/// <c>/alerts</c> row). When data returns: the same statement ⇒ quality-only Good; Normal ⇒ Clear; a
/// different active statement ⇒ Retrigger.
/// </para>
/// <para>
/// The one deliberate exception is a <c>resync</c>: an unchanged <c>Unavailable</c> is
/// re-asserted on a (re)subscribe, because the host re-annotates every condition Good when the driver
/// reconnects (#477) and nothing else would put the per-condition Bad back.
/// Otherwise: inactive → active is a <see cref="AlarmTransitionKind.Raise"/>; active → a DIFFERENT active
/// statement (Warning → Fault, a new winning <c>nativeCode</c>) is a
/// <see cref="AlarmTransitionKind.Retrigger"/> — active and unacknowledged again with the new severity
/// and message (so clearing the worst of several codes re-raises the next one down, un-acked, by
/// design: it is a statement the operator has not seen); active → Normal is a
/// <see cref="AlarmTransitionKind.Clear"/>. An unchanged statement
/// (<see cref="MTConnectConditionState.SameAlarmAs"/> — text excluded) emits nothing, which keeps a
/// reconnect's replayed <c>/current</c> from re-raising, and so un-acknowledging, an acked alarm; a
/// text-only change likewise updates nothing, so the message shown stays the statement's first text.
/// </para>
/// <para>
/// <b>Resync.</b> On a (re)subscribe an unchanged Bad quality is re-asserted, because the host
/// re-annotates every condition Good when the driver reconnects (#477) and nothing else would put the
/// per-condition Bad back.
/// </para>
/// </remarks>
internal static class MTConnectConditionAlarmMapper
@@ -47,18 +64,18 @@ internal static class MTConnectConditionAlarmMapper
private const uint BadNoCommunication = 0x80310000u;
/// <summary>
/// The event moving the server from <paramref name="delivered"/> to <paramref name="current"/>, or
/// <c>null</c> when nothing needs to be said.
/// The event moving the server from <paramref name="told"/> to <paramref name="current"/> (or <c>null</c>
/// when nothing needs to be said), and the new told record.
/// </summary>
/// <param name="delivered">What the server was last told for this condition; <c>null</c> when nothing yet.</param>
/// <param name="told">What the server was last told for this condition; <c>null</c> when nothing yet.</param>
/// <param name="current">The Agent's current statement.</param>
/// <param name="conditionId">The condition's ConditionId — the alarm-bearing raw tag's RawPath.</param>
/// <param name="dataItemId">The Agent DataItem id (carried as <see cref="AlarmEventArgs.SourceNodeId"/>).</param>
/// <param name="handle">The alarm subscription the event belongs to.</param>
/// <param name="resync">True on a (re)subscribe: re-assert an unchanged Unavailable quality.</param>
/// <returns>The event to raise, or <c>null</c>.</returns>
public static AlarmEventArgs? Transition(
MTConnectConditionState? delivered,
/// <param name="resync">True on a (re)subscribe: re-assert an unchanged Bad quality.</param>
/// <returns>The event to raise (or <c>null</c>) and what the server has been told afterwards.</returns>
public static (AlarmEventArgs? Event, MTConnectToldCondition Told) Transition(
MTConnectToldCondition? told,
MTConnectConditionState current,
string conditionId,
string dataItemId,
@@ -67,34 +84,47 @@ internal static class MTConnectConditionAlarmMapper
{
ArgumentNullException.ThrowIfNull(current);
var wasActive = delivered?.IsActive == true;
var statement = told?.Statement;
var bad = told?.QualityBad ?? false;
if (delivered is not null && delivered.SameAlarmAs(current))
if (current.Level == MTConnectConditionLevel.Unavailable)
{
return resync && current.Level == MTConnectConditionLevel.Unavailable
? Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Unspecified)
: null;
// State untouched; only the quality moves (or is re-asserted on a resync).
var next = new MTConnectToldCondition(statement, QualityBad: true);
return !bad || resync
? (QualityOnly(statement ?? current, current, conditionId, dataItemId, handle, BadNoCommunication), next)
: (null, next);
}
var told2 = new MTConnectToldCondition(current, QualityBad: false);
if (statement is not null && statement.SameAlarmAs(current))
{
// Unchanged statement: keep the FIRST text the server was shown. Only a Bad quality is lifted.
var kept = told2 with { Statement = statement };
return bad
? (QualityOnly(statement, current, conditionId, dataItemId, handle, Good), kept)
: (null, kept);
}
var wasActive = statement?.IsActive == true;
if (current.IsActive)
{
return Build(current, delivered, conditionId, dataItemId, handle,
wasActive ? AlarmTransitionKind.Retrigger : AlarmTransitionKind.Raise);
return (Build(current, statement, conditionId, dataItemId, handle,
wasActive ? AlarmTransitionKind.Retrigger : AlarmTransitionKind.Raise), told2);
}
if (wasActive)
{
return Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Clear);
return (Build(current, statement, conditionId, dataItemId, handle, AlarmTransitionKind.Clear), told2);
}
// Inactive → inactive with a different level: only the quality moved. Nothing to say for a first-seen
// Normal — the host's connectivity annotation already confirms a materialised condition Good.
if (delivered is null && current.Level == MTConnectConditionLevel.Normal)
{
return null;
}
return Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Unspecified);
// Normal after nothing / after Normal: nothing to say about the state — the host's connectivity
// annotation confirms a materialised condition Good — except lifting a Bad this driver put there.
return bad
? (QualityOnly(current, current, conditionId, dataItemId, handle, Good), told2)
: (null, told2);
}
/// <summary>The Part 9 severity of an active level.</summary>
@@ -124,19 +154,46 @@ internal static class MTConnectConditionAlarmMapper
return builder.ToString();
}
/// <summary>
/// A quality-only annotation. The host writes ONLY the condition's Quality for it (never message,
/// severity or ack state), so the message/severity carried are informational: those of the statement the
/// server holds.
/// </summary>
private static AlarmEventArgs QualityOnly(
MTConnectConditionState shown,
MTConnectConditionState current,
string conditionId,
string dataItemId,
IAlarmSubscriptionHandle handle,
uint quality)
{
var severity = shown.IsActive ? SeverityOf(shown.Level) : WarningSeverity;
return new AlarmEventArgs(
SubscriptionHandle: handle,
SourceNodeId: dataItemId,
ConditionId: conditionId,
AlarmType: shown.Detail.ConditionType ?? "CONDITION",
Message: MessageOf(shown),
Severity: severity >= FaultSeverity ? AlarmSeverity.High : AlarmSeverity.Medium,
SourceTimestampUtc: current.TimestampUtc,
Kind: AlarmTransitionKind.Unspecified,
OpcUaSeverity: severity,
QualityStatusCode: quality);
}
private static AlarmEventArgs Build(
MTConnectConditionState current,
MTConnectConditionState? delivered,
MTConnectConditionState? previous,
string conditionId,
string dataItemId,
IAlarmSubscriptionHandle handle,
AlarmTransitionKind kind)
{
// An inactive statement keeps the severity of the alarm it clears (or the one last shown), so a clear
// does not visibly re-grade the condition; a never-active condition reports Warning's 500.
// A clear keeps the severity of the alarm it clears, so it does not visibly re-grade the condition.
var severity = current.IsActive
? SeverityOf(current.Level)
: delivered?.IsActive == true ? SeverityOf(delivered.Level) : WarningSeverity;
: previous?.IsActive == true ? SeverityOf(previous.Level) : WarningSeverity;
return new AlarmEventArgs(
SubscriptionHandle: handle,
@@ -148,6 +205,7 @@ internal static class MTConnectConditionAlarmMapper
SourceTimestampUtc: current.TimestampUtc,
Kind: kind,
OpcUaSeverity: severity,
QualityStatusCode: current.Level == MTConnectConditionLevel.Unavailable ? BadNoCommunication : Good);
// A real transition only ever happens on live data, so it also lifts any Bad annotation.
QualityStatusCode: Good);
}
}
@@ -38,11 +38,13 @@ internal sealed record MTConnectConditionState(
/// <summary>
/// Whether two states are the SAME alarm statement — the dedup key the alarm path diffs on. Two active
/// states match only when level, <c>nativeCode</c>, <c>nativeSeverity</c>, <c>qualifier</c> and message
/// text all agree (a new code, an escalation, or a changed message is a new statement); two inactive
/// states match on the level alone, so a re-reported Normal never re-clears. The timestamp and the
/// active count are deliberately NOT part of it: a replayed <c>/current</c> after a reconnect carries the
/// same condition under a new sequence, and re-raising it would un-acknowledge an operator's ack.
/// states match when level, <c>nativeCode</c>, <c>nativeSeverity</c> and <c>qualifier</c> agree (a new
/// code or an escalation is a new statement); two inactive states match on the level alone, so a
/// re-reported Normal never re-clears. NOT part of it: the timestamp and the active count (a replayed
/// <c>/current</c> after a reconnect carries the same condition under a new sequence, and re-raising it
/// would un-acknowledge an operator's ack) and the message TEXT (an adapter that embeds a live value in
/// the text, e.g. "Spindle temp 82C", would otherwise re-raise and un-ack on every tick — the message
/// shown stays the statement's first text).
/// </summary>
/// <param name="other">The state to compare against.</param>
/// <returns>True when the alarm path must emit nothing to move from one to the other.</returns>
@@ -53,8 +55,7 @@ internal sealed record MTConnectConditionState(
return string.Equals(Detail.NativeCode, other.Detail.NativeCode, StringComparison.Ordinal)
&& string.Equals(Detail.NativeSeverity, other.Detail.NativeSeverity, StringComparison.Ordinal)
&& string.Equals(Detail.Qualifier, other.Detail.Qualifier, StringComparison.Ordinal)
&& string.Equals(Detail.Text, other.Detail.Text, StringComparison.Ordinal);
&& string.Equals(Detail.Qualifier, other.Detail.Qualifier, StringComparison.Ordinal);
}
}
@@ -75,7 +76,8 @@ internal sealed record MTConnectConditionState(
/// <b>Rules, per DataItem, applied in document order.</b> <c>Warning</c>/<c>Fault</c> activates (or
/// replaces) the entry keyed by its <c>nativeCode</c> (blank = one unnamed entry). <c>Normal</c> with a
/// <c>nativeCode</c> clears that code; <c>Normal</c> without one clears every code. <c>Unavailable</c>
/// clears every code and marks the item unavailable until any other level arrives. A <b>baseline</b>
/// clears every code and marks the item unavailable until any other level arrives (the alarm path does
/// NOT treat that as a clear — see <see cref="MTConnectConditionAlarmMapper"/>). A <b>baseline</b>
/// (<c>/current</c>, which lists every currently-active condition) first resets each DataItem it
/// mentions, so an entry cleared while the driver was not listening cannot survive a re-baseline. An
/// unrecognised (vendor) state word is treated as an active <c>Warning</c> — surfacing an unknown
@@ -92,7 +94,6 @@ internal sealed class MTConnectConditionTracker
private readonly Lock _lock = new();
private readonly Dictionary<string, ItemState> _items = new(StringComparer.Ordinal);
private long _order;
/// <summary>
/// Folds every CONDITION observation of <paramref name="document"/> into the tracked state.
@@ -144,11 +145,13 @@ internal sealed class MTConnectConditionTracker
if (item.Active.Count > 0)
{
// Most severe wins; among equals, the most recently activated — the newest statement the
// operator has not yet seen.
// Most severe wins; among equals, a DETERMINISTIC tie-break (ordinal nativeCode, then type) —
// never document order, which an Agent may present differently on a re-baseline and which would
// then re-raise (and un-ack) an unchanged condition on every reconnect.
var winner = item.Active.Values
.OrderByDescending(e => e.Level)
.ThenByDescending(e => e.Order)
.ThenBy(e => e.Detail.NativeCode ?? string.Empty, StringComparer.Ordinal)
.ThenBy(e => e.Detail.ConditionType ?? string.Empty, StringComparer.Ordinal)
.First();
return new MTConnectConditionState(winner.Level, winner.Detail, winner.TimestampUtc, item.Active.Count);
@@ -185,7 +188,7 @@ internal sealed class MTConnectConditionTracker
private void ApplyOne(ItemState item, MTConnectObservation observation)
{
var detail = observation.Condition!;
var entry = new Entry(LevelOf(observation.Value), detail, observation.TimestampUtc, ++_order);
var entry = new Entry(LevelOf(observation.Value), detail, observation.TimestampUtc);
switch (entry.Level)
{
@@ -209,7 +212,7 @@ internal sealed class MTConnectConditionTracker
}
}
private sealed record Entry(MTConnectConditionLevel Level, MTConnectConditionDetail Detail, DateTime TimestampUtc, long Order);
private sealed record Entry(MTConnectConditionLevel Level, MTConnectConditionDetail Detail, DateTime TimestampUtc);
private sealed class ItemState
{
@@ -48,11 +48,19 @@ public sealed partial class MTConnectDriver : IAlarmSource
private readonly Lock _alarmLock = new();
/// <summary>
/// ConditionId (RawPath) → the state the server was last told. Guarded by <see cref="_alarmLock"/>.
/// Survives re-subscribes and lifecycle restarts on purpose — it describes the SERVER's condition node,
/// which outlives both.
/// ConditionId (RawPath) → what the server was last told. Guarded by <see cref="_alarmLock"/>. Survives a
/// re-subscribe with the SAME reference set (a reconnect) and lifecycle restarts — the server's condition
/// nodes outlive both, and re-raising there would un-acknowledge. Cleared WHOLE when the subscribed set
/// changes: only an alarm-bearing raw-tag delta changes it, that delta is a full address-space rebuild,
/// and a rebuild recreates every condition node inactive — so everything must be told again.
/// </summary>
private readonly Dictionary<string, MTConnectConditionState> _deliveredConditions = new(StringComparer.Ordinal);
private readonly Dictionary<string, MTConnectToldCondition> _deliveredConditions = new(StringComparer.Ordinal);
/// <summary>
/// The reference set of the last <see cref="SubscribeAlarmsAsync"/>, kept across an unsubscribe so a
/// release-then-resubscribe of an identical set is still recognised. Guarded by <see cref="_alarmLock"/>.
/// </summary>
private HashSet<string>? _lastAlarmReferences;
/// <summary>The CONDITION tracker for the current session; replaced alongside the observation index.</summary>
private MTConnectConditionTracker _conditions = new();
@@ -100,12 +108,16 @@ public sealed partial class MTConnectDriver : IAlarmSource
lock (_alarmLock)
{
// A condition that left the set has its node torn down by the server; if it comes back it is a NEW
// node that has been told nothing, so forget what its predecessor was told.
foreach (var stale in _deliveredConditions.Keys.Where(k => !references.Contains(k)).ToList())
// A CHANGED set means an alarm-bearing delta, which the server applies as a full rebuild: every
// condition node — including ones still in the set — was recreated inactive and has been told
// nothing. Re-tell all of them. The SAME set is a reconnect: keep the record, or every still-active
// alarm would be re-raised and lose its acknowledgement.
if (_lastAlarmReferences is null || !_lastAlarmReferences.SetEquals(references))
{
_deliveredConditions.Remove(stale);
_deliveredConditions.Clear();
}
_lastAlarmReferences = references;
}
EmitConditionTransitions(touchedDataItemIds: null, resync: true);
@@ -192,10 +204,10 @@ public sealed partial class MTConnectDriver : IAlarmSource
var current = tracker.Get(dataItemId);
if (current is null) continue;
_deliveredConditions.TryGetValue(conditionId, out var delivered);
var evt = MTConnectConditionAlarmMapper.Transition(
delivered, current, conditionId, dataItemId, subscription.Handle, resync);
_deliveredConditions[conditionId] = current;
_deliveredConditions.TryGetValue(conditionId, out var told);
var (evt, nowTold) = MTConnectConditionAlarmMapper.Transition(
told, current, conditionId, dataItemId, subscription.Handle, resync);
_deliveredConditions[conditionId] = nowTold;
if (evt is null) continue;
@@ -1789,6 +1789,25 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
_localNode, msg.DriverInstanceId, msg.Args.ConditionId);
return;
}
// #626 — a QUALITY-ONLY annotation (an MTConnect condition gone Unavailable, or back) is not an alarm
// transition. It rides the SAME quality-only node path the #477 connectivity annotation uses
// (AlarmQualityUpdate → WriteAlarmQuality, which touches Quality and nothing else), never a projected
// snapshot: the projector's prior state is cleared on every apply, so a projected "keep the state"
// after a deploy would default to inactive+acked and silently acknowledge a retained, unacked
// condition — and would rewrite its message and severity. Ungated by role (a Secondary keeps quality
// warm, as for connectivity) and no alerts row.
if (msg.Args is { IsQualityOnly: true, QualityStatusCode: { } quality })
{
foreach (var n in nodeIds)
{
_opcUaPublishActor.Tell(new ZB.MOM.WW.OtOpcUa.Runtime.OpcUa.OpcUaPublishActor.AlarmQualityUpdate(
n.NodeId, quality, msg.Args.SourceTimestampUtc, n.Realm));
}
return;
}
// PRIMARY GATE (archreview 03/S4) — decided ONCE for this transition: the OPC UA condition write
// below stays UNGATED (a Secondary keeps its address space warm for failover), but only the Primary
// publishes the single cluster-wide alerts copy. Denied on a Secondary/Detached, OR on a multi-driver
@@ -1811,11 +1830,8 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
_opcUaPublishActor.Tell(new ZB.MOM.WW.OtOpcUa.Runtime.OpcUa.OpcUaPublishActor.AlarmStateUpdate(
nodeId, snapshot, msg.Args.SourceTimestampUtc, n.Realm));
// Only the Primary publishes the cluster-wide alerts transition (see the gate above). A quality-only
// annotation (#626: e.g. an MTConnect condition gone Unavailable while already Normal) is not an
// alarm transition at all — the condition write above carries it; an alerts row would read as
// "Activated" for something that never activated.
if (!serviceAlertsAsPrimary || msg.Args.IsQualityOnly) continue;
// Only the Primary publishes the cluster-wide alerts transition (see the gate above).
if (!serviceAlertsAsPrimary) continue;
var meta = _alarmMetaByNodeId.TryGetValue(nodeId, out var m)
? m : (EquipmentId: nodeId, Name: nodeId, AlarmType: "AlarmCondition", HistorizeToAveva: (bool?)null,
@@ -20,6 +20,7 @@ public sealed class MTConnectAlarmSourceTests
private const string ConditionRawPath = "Plant/MT/dev1/SystemCond";
private const string ConditionValueRawPath = "Plant/MT/dev1/SystemCondText";
private const string ConditionId = "dev1_system_cond";
private const string OtherConditionRawPath = "Plant/MT/dev1/OtherCond";
private const long FixtureInstanceId = 1655000000L;
private const long RestartedInstanceId = 1655999999L;
@@ -39,6 +40,7 @@ public sealed class MTConnectAlarmSourceTests
// must not disturb the existing value surface.
new RawTagEntry(ConditionRawPath, $$"""{"address":"{{ConditionId}}"}""", false, "dev1"),
new RawTagEntry(ConditionValueRawPath, $$"""{"address":"{{ConditionId}}"}""", false, "dev1"),
new RawTagEntry(OtherConditionRawPath, """{"address":"dev1_other_cond"}""", false, "dev1"),
],
};
@@ -125,6 +127,55 @@ public sealed class MTConnectAlarmSourceTests
await driver.ShutdownAsync(Ct);
}
[Fact]
public async Task An_ack_survives_an_adapter_unavailable_blip()
{
// A cppagent marks an adapter's items UNAVAILABLE when the adapter socket drops. The Fault must stay
// active (no Clear/Raise pair, which would reset the operator's ack); only its quality moves.
var (driver, agent, events) = await AlarmDriverAsync();
await driver.SubscribeAlarmsAsync([ConditionRawPath], Ct);
await agent.PumpAsync(Chunk(108, 109, Cond("Fault", "E17", "overtemp"))).WaitAsync(Watchdog, Ct);
await agent.PumpAsync(Chunk(109, 110, Cond("UNAVAILABLE"))).WaitAsync(Watchdog, Ct);
await agent.PumpAsync(Chunk(110, 111, Cond("Fault", "E17", "overtemp"))).WaitAsync(Watchdog, Ct);
var seen = events.ToArray();
seen.Select(e => e.Kind).ShouldBe(
[AlarmTransitionKind.Raise, AlarmTransitionKind.Unspecified, AlarmTransitionKind.Unspecified]);
seen[1].IsQualityOnly.ShouldBeTrue();
seen[1].QualityStatusCode.ShouldBe(0x80310000u);
seen[2].IsQualityOnly.ShouldBeTrue();
seen[2].QualityStatusCode.ShouldBe(0x00000000u);
await driver.ShutdownAsync(Ct);
}
[Fact]
public async Task A_changed_alarm_set_re_tells_every_condition_and_the_same_set_does_not()
{
// Review MAJOR 2: a changed set is an alarm-bearing delta ⇒ full rebuild ⇒ every condition node was
// recreated inactive, so an active condition still in the set must be re-asserted onto it.
var (driver, agent, events) = await AlarmDriverAsync();
await driver.SubscribeAlarmsAsync([ConditionRawPath], Ct);
await agent.PumpAsync(Chunk(108, 109, Cond("Fault", "E17"))).WaitAsync(Watchdog, Ct);
events.ShouldHaveSingleItem().Kind.ShouldBe(AlarmTransitionKind.Raise);
await driver.SubscribeAlarmsAsync([ConditionRawPath, OtherConditionRawPath], Ct);
events.Count.ShouldBe(2, "A is re-raised onto its rebuilt node");
events.Last().ConditionId.ShouldBe(ConditionRawPath);
events.Last().Kind.ShouldBe(AlarmTransitionKind.Raise);
await driver.SubscribeAlarmsAsync([OtherConditionRawPath, ConditionRawPath], Ct);
// Positive control: the next real transition is the very next event.
await agent.PumpAsync(Chunk(109, 110, Cond("Normal"))).WaitAsync(Watchdog, Ct);
events.Select(e => e.Kind).ShouldBe(
[AlarmTransitionKind.Raise, AlarmTransitionKind.Raise, AlarmTransitionKind.Clear],
"the same set (a reconnect) must re-raise nothing");
await driver.ShutdownAsync(Ct);
}
[Fact]
public async Task A_resubscribe_with_an_unchanged_active_state_raises_nothing()
{
@@ -113,6 +113,21 @@ public sealed class MTConnectConditionAlarmMappingTests
MTConnectConditionTracker.LevelOf("fault").ShouldBe(MTConnectConditionLevel.Fault);
}
[Fact]
public void Equal_level_conditions_tie_break_deterministically_regardless_of_document_order()
{
// Review MINOR 2: an Agent that lists the same two Warnings in a different order on a re-baseline must
// not change the winner, or every reconnect would retrigger (and un-ack) the condition.
var forward = new MTConnectConditionTracker();
forward.Apply(Doc(Cond("Warning", "B", at: 0), Cond("Warning", "A", at: 1)), baseline: true);
var reverse = new MTConnectConditionTracker();
reverse.Apply(Doc(Cond("Warning", "A", at: 0), Cond("Warning", "B", at: 1)), baseline: true);
forward.Get(Id).ShouldNotBeNull().Detail.NativeCode.ShouldBe("A");
reverse.Get(Id).ShouldNotBeNull().Detail.NativeCode.ShouldBe("A");
}
// ---- mapper: state mapping ----
[Fact]
@@ -154,15 +169,14 @@ public sealed class MTConnectConditionAlarmMappingTests
[Fact]
public void Normal_then_fault_then_normal_is_raise_then_clear()
{
var normal = State(MTConnectConditionLevel.Normal);
var fault = State(MTConnectConditionLevel.Fault, "overtemp", "E17");
var events = Sequence(
State(MTConnectConditionLevel.Normal),
State(MTConnectConditionLevel.Fault, "overtemp", "E17"),
State(MTConnectConditionLevel.Normal));
Map(null, normal).ShouldBeNull("a first-seen Normal has nothing to say — the node starts inactive");
var raise = Map(normal, fault).ShouldNotBeNull();
raise.Kind.ShouldBe(AlarmTransitionKind.Raise);
var clear = Map(fault, normal).ShouldNotBeNull();
events[0].ShouldBeNull("a first-seen Normal has nothing to say — the node starts inactive");
events[1].ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Raise);
var clear = events[2].ShouldNotBeNull();
clear.Kind.ShouldBe(AlarmTransitionKind.Clear);
clear.QualityStatusCode.ShouldBe(Good);
clear.OpcUaSeverity.ShouldBe(800, "a clear keeps the severity of the alarm it clears");
@@ -171,11 +185,11 @@ public sealed class MTConnectConditionAlarmMappingTests
[Fact]
public void Warning_escalating_to_fault_is_a_retrigger_at_the_new_severity()
{
var warning = State(MTConnectConditionLevel.Warning, "coolant low", "W1");
var fault = State(MTConnectConditionLevel.Fault, "coolant empty", "F1");
var evt = Map(warning, fault).ShouldNotBeNull();
var events = Sequence(
State(MTConnectConditionLevel.Warning, "coolant low", "W1"),
State(MTConnectConditionLevel.Fault, "coolant empty", "F1"));
var evt = events[1].ShouldNotBeNull();
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
evt.OpcUaSeverity.ShouldBe(800);
evt.Message.ShouldStartWith("coolant empty");
@@ -184,10 +198,9 @@ public sealed class MTConnectConditionAlarmMappingTests
[Fact]
public void A_different_active_native_code_at_the_same_level_is_a_retrigger()
{
var evt = Map(State(MTConnectConditionLevel.Fault, "a", "A"), State(MTConnectConditionLevel.Fault, "b", "B"))
.ShouldNotBeNull();
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
// Includes the documented "clearing the worst code re-raises the next one down, un-acked" case.
Sequence(State(MTConnectConditionLevel.Fault, "a", "A"), State(MTConnectConditionLevel.Fault, "b", "B"))[1]
.ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Retrigger);
}
[Fact]
@@ -202,64 +215,140 @@ public sealed class MTConnectConditionAlarmMappingTests
Map(before, replayed, resync: true).ShouldBeNull();
}
[Fact]
public void A_text_only_change_updates_nothing_and_the_first_text_is_kept()
{
// Review MINOR 4 / ruling 5: an adapter embedding a live value in the text must not re-raise (un-ack).
var first = State(MTConnectConditionLevel.Fault, "Spindle temp 82C", "E17");
var (evt, told) = MTConnectConditionAlarmMapper.Transition(
new MTConnectToldCondition(first, false), State(MTConnectConditionLevel.Fault, "Spindle temp 83C", "E17"),
RawPath, Id, Handle, resync: false);
evt.ShouldBeNull();
told.Statement.ShouldNotBeNull().Detail.Text.ShouldBe("Spindle temp 82C");
}
[Fact]
public void A_repeated_normal_with_different_text_does_not_re_clear()
{
Map(State(MTConnectConditionLevel.Normal, "ok"), State(MTConnectConditionLevel.Normal, "still ok")).ShouldBeNull();
}
// ---- mapper: Unavailable (comms loss one hop out) ----
[Fact]
public void An_active_condition_going_unavailable_clears_with_bad_quality()
public void An_active_condition_going_unavailable_stays_active_with_a_bad_quality_annotation()
{
var evt = Map(State(MTConnectConditionLevel.Fault, "x", "E1"), State(MTConnectConditionLevel.Unavailable))
.ShouldNotBeNull();
evt.Kind.ShouldBe(AlarmTransitionKind.Clear);
evt.IsQualityOnly.ShouldBeTrue("not a Clear: the state is unknown, not normal (#477/#481 posture)");
evt.QualityStatusCode.ShouldBe(BadNoCommunication);
evt.Message.ShouldBe("SYSTEM UNAVAILABLE");
evt.Message.ShouldBe("x [nativeCode=E1]", "the annotation describes the statement the server still holds");
}
[Fact]
public void An_ack_survives_an_unavailable_blip_when_the_same_fault_returns()
{
// Fault → UNAVAILABLE → the same Fault: two quality-only annotations, no Clear, no Raise — so the
// operator's acknowledgement is never reset.
var events = Sequence(
State(MTConnectConditionLevel.Fault, "x", "E1"),
State(MTConnectConditionLevel.Unavailable),
State(MTConnectConditionLevel.Fault, "x", "E1"));
events[0].ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Raise);
events[1].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
events[1]!.QualityStatusCode.ShouldBe(BadNoCommunication);
events[2].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
events[2]!.QualityStatusCode.ShouldBe(Good);
}
[Fact]
public void An_active_condition_returning_normal_from_unavailable_is_a_clear()
{
var events = Sequence(
State(MTConnectConditionLevel.Fault, "x", "E1"),
State(MTConnectConditionLevel.Unavailable),
State(MTConnectConditionLevel.Normal));
var clear = events[2].ShouldNotBeNull();
clear.Kind.ShouldBe(AlarmTransitionKind.Clear);
clear.QualityStatusCode.ShouldBe(Good);
}
[Fact]
public void An_active_condition_returning_with_a_different_statement_is_a_retrigger()
{
var events = Sequence(
State(MTConnectConditionLevel.Warning, "w", "W1"),
State(MTConnectConditionLevel.Unavailable),
State(MTConnectConditionLevel.Fault, "f", "F1"));
var evt = events[2].ShouldNotBeNull();
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
evt.QualityStatusCode.ShouldBe(Good);
evt.OpcUaSeverity.ShouldBe(800);
}
[Fact]
public void An_inactive_condition_going_unavailable_and_back_is_quality_only()
{
var normal = State(MTConnectConditionLevel.Normal);
var unavailable = State(MTConnectConditionLevel.Unavailable);
var events = Sequence(
State(MTConnectConditionLevel.Normal),
State(MTConnectConditionLevel.Unavailable),
State(MTConnectConditionLevel.Normal));
var lost = Map(normal, unavailable).ShouldNotBeNull();
lost.IsQualityOnly.ShouldBeTrue();
lost.QualityStatusCode.ShouldBe(BadNoCommunication);
events[1].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
events[1]!.QualityStatusCode.ShouldBe(BadNoCommunication);
events[2].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
events[2]!.QualityStatusCode.ShouldBe(Good);
var back = Map(unavailable, normal).ShouldNotBeNull();
back.IsQualityOnly.ShouldBeTrue();
back.QualityStatusCode.ShouldBe(Good);
Map(null, unavailable).ShouldNotBeNull().IsQualityOnly.ShouldBeTrue("first-seen Unavailable must reach the node");
Map(null, State(MTConnectConditionLevel.Unavailable)).ShouldNotBeNull().IsQualityOnly
.ShouldBeTrue("first-seen Unavailable must reach the node");
}
[Fact]
public void An_unchanged_unavailable_is_reasserted_only_on_a_resync()
{
// The host re-annotates every condition Good on reconnect (#477); only the resync puts the Bad back.
var told = new MTConnectToldCondition(State(MTConnectConditionLevel.Fault, "x", "E1"), QualityBad: true);
var unavailable = State(MTConnectConditionLevel.Unavailable);
Map(unavailable, unavailable).ShouldBeNull();
Map(unavailable, unavailable, resync: true).ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
MTConnectConditionAlarmMapper.Transition(told, unavailable, RawPath, Id, Handle, resync: false).Event.ShouldBeNull();
MTConnectConditionAlarmMapper.Transition(told, unavailable, RawPath, Id, Handle, resync: true).Event
.ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
}
[Fact]
public void Unavailable_recovering_straight_to_fault_raises_with_good_quality()
public void A_first_seen_unavailable_recovering_straight_to_fault_raises_with_good_quality()
{
var evt = Map(State(MTConnectConditionLevel.Unavailable), State(MTConnectConditionLevel.Fault, "x", "E1"))
.ShouldNotBeNull();
var events = Sequence(State(MTConnectConditionLevel.Unavailable), State(MTConnectConditionLevel.Fault, "x", "E1"));
var evt = events[1].ShouldNotBeNull();
evt.Kind.ShouldBe(AlarmTransitionKind.Raise);
evt.QualityStatusCode.ShouldBe(Good);
}
// ---- helpers ----
private static AlarmEventArgs? Map(MTConnectConditionState? delivered, MTConnectConditionState current, bool resync = false) =>
MTConnectConditionAlarmMapper.Transition(delivered, current, RawPath, Id, Handle, resync);
/// <summary>Maps one step from a told state of <paramref name="statement"/> (Good quality).</summary>
private static AlarmEventArgs? Map(MTConnectConditionState? statement, MTConnectConditionState current, bool resync = false) =>
MTConnectConditionAlarmMapper.Transition(
statement is null ? null : new MTConnectToldCondition(statement, false), current, RawPath, Id, Handle, resync).Event;
/// <summary>Threads the told record through a sequence of Agent statements, returning each step's event.</summary>
private static AlarmEventArgs?[] Sequence(params MTConnectConditionState[] states)
{
MTConnectToldCondition? told = null;
var events = new AlarmEventArgs?[states.Length];
for (var i = 0; i < states.Length; i++)
{
(events[i], told) = MTConnectConditionAlarmMapper.Transition(told, states[i], RawPath, Id, Handle, resync: false);
}
return events;
}
private static MTConnectConditionState State(
MTConnectConditionLevel level,
@@ -273,7 +273,8 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
/// <summary>Gitea #626 — a QUALITY-ONLY native event (an <see cref="AlarmTransitionKind.Unspecified"/> kind
/// carrying <see cref="AlarmEventArgs.QualityStatusCode"/>, e.g. an MTConnect condition gone Unavailable while
/// already Normal) re-annotates the condition's Quality through the ordinary state update, and publishes NO
/// already Normal) re-annotates the condition's Quality through the quality-only node path
/// (<see cref="OpcUaPublishActor.AlarmQualityUpdate"/> — NOT a projected snapshot), and publishes NO
/// <c>alerts</c> row — it is not an alarm transition. The positive control is the Raise that follows: it
/// MUST publish, and it must be the FIRST alerts message, so the absence is proven rather than timed.</summary>
[Fact]
@@ -298,10 +299,10 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
Kind: AlarmTransitionKind.Unspecified,
QualityStatusCode: OpcUaStatus.BadNoCommunication)));
var annotated = publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(TimeSpan.FromSeconds(5));
var annotated = publish.ExpectMsg<OpcUaPublishActor.AlarmQualityUpdate>(TimeSpan.FromSeconds(5));
annotated.AlarmNodeId.ShouldBe(AlarmRawPath);
annotated.State.Active.ShouldBeFalse();
annotated.State.StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
annotated.Realm.ShouldBe(AddressSpaceRealm.Raw);
annotated.StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
// Positive control: a real transition after it DOES publish, and is the first thing on the topic.
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
@@ -327,6 +328,46 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
evt.Severity.ShouldBe(800);
}
/// <summary>Gitea #626 (review MINOR 1) — after a deploy (which clears the projector's prior state), a
/// quality-only event on a raised, UNACKNOWLEDGED condition must not reach the node as a snapshot: a projected
/// "keep the state" would default to inactive+acked, silently acknowledging it and rewriting its message and
/// severity. Only an <see cref="OpcUaPublishActor.AlarmQualityUpdate"/> (which writes Quality alone) may be
/// sent. Proven by order: the next message after it is the positive control's state update.</summary>
[Fact]
public void Quality_only_event_never_sends_a_state_snapshot_that_could_ack_or_rewrite()
{
var db = NewInMemoryDbFactory();
var deploymentId = SeedV3AlarmDeployment(db, RevA, Driver: "drv-1", Tag: "temp_hi");
var (actor, publish) = SpawnHostAndApply(db, deploymentId);
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "spindle fault", AlarmSeverity.High, Ts,
Kind: AlarmTransitionKind.Raise, OpcUaSeverity: 800, QualityStatusCode: OpcUaStatus.Good)));
publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(TimeSpan.FromSeconds(5)).State.Acknowledged.ShouldBeFalse();
// Whatever the projector's prior state is (any apply clears it), a quality-only event must never be
// projected — the routing below is the whole guard, so no deploy needs staging here.
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "spindle fault", AlarmSeverity.High, Ts,
Kind: AlarmTransitionKind.Unspecified, OpcUaSeverity: 800,
QualityStatusCode: OpcUaStatus.BadNoCommunication)));
// Positive control.
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "control", AlarmSeverity.High, Ts,
Kind: AlarmTransitionKind.Retrigger, OpcUaSeverity: 800, QualityStatusCode: OpcUaStatus.Good)));
var next = publish.FishForMessage(
m => m is OpcUaPublishActor.AlarmQualityUpdate or OpcUaPublishActor.AlarmStateUpdate,
TimeSpan.FromSeconds(5));
next.ShouldBeOfType<OpcUaPublishActor.AlarmQualityUpdate>().StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
var control = publish.FishForMessage(
m => m is OpcUaPublishActor.AlarmQualityUpdate or OpcUaPublishActor.AlarmStateUpdate,
TimeSpan.FromSeconds(5));
control.ShouldBeOfType<OpcUaPublishActor.AlarmStateUpdate>().State.Message.ShouldBe("control",
"the quality-only event must produce no state snapshot ahead of the control");
}
/// <summary>#477 Layer 2 — a driver <see cref="DriverInstanceActor.ConnectivityChanged"/> annotates the
/// Quality of the driver's native conditions via <see cref="OpcUaPublishActor.AlarmQualityUpdate"/>: comms
/// lost → Bad, restored → Good, at the raw condition NodeId + realm. No alarm transition is involved — this