fix(mtconnect): review rulings for CONDITION alarms (#626)
- Unavailable keeps an ACTIVE condition active: quality-only BadNoCommunication; on data return same statement => quality-only Good, Normal => Clear, different => Retrigger. - A changed alarm reference set (alarm-bearing delta = full rebuild) clears the whole last-told record so every active condition is re-asserted; the same set keeps it. - Quality-only events go through the host's AlarmQualityUpdate path, never a projected snapshot (which could ack a retained unacked condition or rewrite message/severity). - Deterministic tie-break between equal-level conditions (ordinal nativeCode, then type). - Dedup key is level+nativeCode+nativeSeverity+qualifier; a text-only change updates nothing. Claude-Session: https://claude.ai/code/session_01Ef2ozxS7QPanGT8uoATbTe
This commit is contained in:
@@ -3,10 +3,18 @@ using ZB.MOM.WW.OtOpcUa.Core.Abstractions;
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namespace ZB.MOM.WW.OtOpcUa.Driver.MTConnect;
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/// <summary>
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/// What the server was last TOLD about one condition (#626): the last alarm statement it was given
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/// (active or Normal — never Unavailable) and whether its Quality is currently annotated Bad.
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/// </summary>
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/// <param name="Statement">The last statement delivered; <c>null</c> when only an Unavailable was ever seen.</param>
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/// <param name="QualityBad">Whether the condition's Quality was last annotated <c>BadNoCommunication</c>.</param>
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internal sealed record MTConnectToldCondition(MTConnectConditionState? Statement, bool QualityBad);
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/// <summary>
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/// The MTConnect CONDITION → OPC UA Part 9 mapping (#626), as one pure function: given what the server was
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/// last told about a condition and what the Agent says now, the single <see cref="AlarmEventArgs"/> to
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/// raise — or none.
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/// raise — or none — and what the server has then been told.
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/// </summary>
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/// <remarks>
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/// <list type="table">
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@@ -14,22 +22,31 @@ namespace ZB.MOM.WW.OtOpcUa.Driver.MTConnect;
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/// <item><term>Normal</term><description>inactive (return to normal), quality Good</description></item>
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/// <item><term>Warning</term><description>active, severity 500 (<see cref="AlarmSeverity.Medium"/>)</description></item>
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/// <item><term>Fault</term><description>active, severity 800 (<see cref="AlarmSeverity.High"/> bucket)</description></item>
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/// <item><term>Unavailable</term><description>inactive, quality <c>BadNoCommunication</c></description></item>
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/// <item><term>Unavailable</term><description>state UNCHANGED, quality <c>BadNoCommunication</c></description></item>
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/// </list>
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/// <para>
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/// Inactive → active is a <see cref="AlarmTransitionKind.Raise"/>; active → a DIFFERENT active statement
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/// (Warning → Fault, a new <c>nativeCode</c>, a changed message) is a
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/// <see cref="AlarmTransitionKind.Retrigger"/> — active and unacknowledged again with the new severity
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/// and message; active → Normal/Unavailable is a <see cref="AlarmTransitionKind.Clear"/>. A change that
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/// moves only the quality (Normal ⇄ Unavailable) is a quality-only annotation
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/// (<see cref="AlarmEventArgs.IsQualityOnly"/>). An unchanged statement
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/// (<see cref="MTConnectConditionState.SameAlarmAs"/>) emits nothing — which is what keeps a reconnect's
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/// replayed <c>/current</c> from re-raising, and so un-acknowledging, an alarm the operator acked.
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/// <b>Unavailable is comms loss one hop further out, not a return to normal.</b> A cppagent marks every
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/// DataItem of an adapter UNAVAILABLE when the adapter socket drops, so it is treated exactly like the
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/// host's own transport loss (#477/#481): an active condition STAYS active (and keeps its ack), only its
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/// Quality goes Bad, as a quality-only annotation (<see cref="AlarmEventArgs.IsQualityOnly"/>, no
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/// <c>/alerts</c> row). When data returns: the same statement ⇒ quality-only Good; Normal ⇒ Clear; a
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/// different active statement ⇒ Retrigger.
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/// </para>
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/// <para>
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/// The one deliberate exception is a <c>resync</c>: an unchanged <c>Unavailable</c> is
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/// re-asserted on a (re)subscribe, because the host re-annotates every condition Good when the driver
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/// reconnects (#477) and nothing else would put the per-condition Bad back.
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/// Otherwise: inactive → active is a <see cref="AlarmTransitionKind.Raise"/>; active → a DIFFERENT active
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/// statement (Warning → Fault, a new winning <c>nativeCode</c>) is a
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/// <see cref="AlarmTransitionKind.Retrigger"/> — active and unacknowledged again with the new severity
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/// and message (so clearing the worst of several codes re-raises the next one down, un-acked, by
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/// design: it is a statement the operator has not seen); active → Normal is a
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/// <see cref="AlarmTransitionKind.Clear"/>. An unchanged statement
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/// (<see cref="MTConnectConditionState.SameAlarmAs"/> — text excluded) emits nothing, which keeps a
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/// reconnect's replayed <c>/current</c> from re-raising, and so un-acknowledging, an acked alarm; a
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/// text-only change likewise updates nothing, so the message shown stays the statement's first text.
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/// </para>
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/// <para>
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/// <b>Resync.</b> On a (re)subscribe an unchanged Bad quality is re-asserted, because the host
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/// re-annotates every condition Good when the driver reconnects (#477) and nothing else would put the
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/// per-condition Bad back.
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/// </para>
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/// </remarks>
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internal static class MTConnectConditionAlarmMapper
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@@ -47,18 +64,18 @@ internal static class MTConnectConditionAlarmMapper
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private const uint BadNoCommunication = 0x80310000u;
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/// <summary>
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/// The event moving the server from <paramref name="delivered"/> to <paramref name="current"/>, or
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/// <c>null</c> when nothing needs to be said.
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/// The event moving the server from <paramref name="told"/> to <paramref name="current"/> (or <c>null</c>
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/// when nothing needs to be said), and the new told record.
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/// </summary>
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/// <param name="delivered">What the server was last told for this condition; <c>null</c> when nothing yet.</param>
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/// <param name="told">What the server was last told for this condition; <c>null</c> when nothing yet.</param>
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/// <param name="current">The Agent's current statement.</param>
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/// <param name="conditionId">The condition's ConditionId — the alarm-bearing raw tag's RawPath.</param>
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/// <param name="dataItemId">The Agent DataItem id (carried as <see cref="AlarmEventArgs.SourceNodeId"/>).</param>
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/// <param name="handle">The alarm subscription the event belongs to.</param>
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/// <param name="resync">True on a (re)subscribe: re-assert an unchanged Unavailable quality.</param>
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/// <returns>The event to raise, or <c>null</c>.</returns>
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public static AlarmEventArgs? Transition(
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MTConnectConditionState? delivered,
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/// <param name="resync">True on a (re)subscribe: re-assert an unchanged Bad quality.</param>
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/// <returns>The event to raise (or <c>null</c>) and what the server has been told afterwards.</returns>
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public static (AlarmEventArgs? Event, MTConnectToldCondition Told) Transition(
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MTConnectToldCondition? told,
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MTConnectConditionState current,
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string conditionId,
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string dataItemId,
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@@ -67,34 +84,47 @@ internal static class MTConnectConditionAlarmMapper
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{
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ArgumentNullException.ThrowIfNull(current);
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var wasActive = delivered?.IsActive == true;
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var statement = told?.Statement;
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var bad = told?.QualityBad ?? false;
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if (delivered is not null && delivered.SameAlarmAs(current))
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if (current.Level == MTConnectConditionLevel.Unavailable)
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{
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return resync && current.Level == MTConnectConditionLevel.Unavailable
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? Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Unspecified)
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: null;
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// State untouched; only the quality moves (or is re-asserted on a resync).
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var next = new MTConnectToldCondition(statement, QualityBad: true);
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return !bad || resync
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? (QualityOnly(statement ?? current, current, conditionId, dataItemId, handle, BadNoCommunication), next)
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: (null, next);
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}
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var told2 = new MTConnectToldCondition(current, QualityBad: false);
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if (statement is not null && statement.SameAlarmAs(current))
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{
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// Unchanged statement: keep the FIRST text the server was shown. Only a Bad quality is lifted.
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var kept = told2 with { Statement = statement };
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return bad
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? (QualityOnly(statement, current, conditionId, dataItemId, handle, Good), kept)
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: (null, kept);
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}
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var wasActive = statement?.IsActive == true;
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if (current.IsActive)
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{
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return Build(current, delivered, conditionId, dataItemId, handle,
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wasActive ? AlarmTransitionKind.Retrigger : AlarmTransitionKind.Raise);
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return (Build(current, statement, conditionId, dataItemId, handle,
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wasActive ? AlarmTransitionKind.Retrigger : AlarmTransitionKind.Raise), told2);
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}
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if (wasActive)
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{
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return Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Clear);
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return (Build(current, statement, conditionId, dataItemId, handle, AlarmTransitionKind.Clear), told2);
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}
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// Inactive → inactive with a different level: only the quality moved. Nothing to say for a first-seen
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// Normal — the host's connectivity annotation already confirms a materialised condition Good.
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if (delivered is null && current.Level == MTConnectConditionLevel.Normal)
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{
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return null;
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}
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return Build(current, delivered, conditionId, dataItemId, handle, AlarmTransitionKind.Unspecified);
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// Normal after nothing / after Normal: nothing to say about the state — the host's connectivity
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// annotation confirms a materialised condition Good — except lifting a Bad this driver put there.
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return bad
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? (QualityOnly(current, current, conditionId, dataItemId, handle, Good), told2)
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: (null, told2);
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}
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/// <summary>The Part 9 severity of an active level.</summary>
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@@ -124,19 +154,46 @@ internal static class MTConnectConditionAlarmMapper
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return builder.ToString();
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}
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/// <summary>
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/// A quality-only annotation. The host writes ONLY the condition's Quality for it (never message,
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/// severity or ack state), so the message/severity carried are informational: those of the statement the
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/// server holds.
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/// </summary>
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private static AlarmEventArgs QualityOnly(
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MTConnectConditionState shown,
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MTConnectConditionState current,
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string conditionId,
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string dataItemId,
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IAlarmSubscriptionHandle handle,
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uint quality)
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{
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var severity = shown.IsActive ? SeverityOf(shown.Level) : WarningSeverity;
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return new AlarmEventArgs(
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SubscriptionHandle: handle,
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SourceNodeId: dataItemId,
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ConditionId: conditionId,
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AlarmType: shown.Detail.ConditionType ?? "CONDITION",
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Message: MessageOf(shown),
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Severity: severity >= FaultSeverity ? AlarmSeverity.High : AlarmSeverity.Medium,
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SourceTimestampUtc: current.TimestampUtc,
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Kind: AlarmTransitionKind.Unspecified,
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OpcUaSeverity: severity,
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QualityStatusCode: quality);
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}
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private static AlarmEventArgs Build(
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MTConnectConditionState current,
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MTConnectConditionState? delivered,
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MTConnectConditionState? previous,
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string conditionId,
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string dataItemId,
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IAlarmSubscriptionHandle handle,
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AlarmTransitionKind kind)
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{
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// An inactive statement keeps the severity of the alarm it clears (or the one last shown), so a clear
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// does not visibly re-grade the condition; a never-active condition reports Warning's 500.
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// A clear keeps the severity of the alarm it clears, so it does not visibly re-grade the condition.
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var severity = current.IsActive
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? SeverityOf(current.Level)
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: delivered?.IsActive == true ? SeverityOf(delivered.Level) : WarningSeverity;
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: previous?.IsActive == true ? SeverityOf(previous.Level) : WarningSeverity;
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return new AlarmEventArgs(
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SubscriptionHandle: handle,
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@@ -148,6 +205,7 @@ internal static class MTConnectConditionAlarmMapper
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SourceTimestampUtc: current.TimestampUtc,
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Kind: kind,
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OpcUaSeverity: severity,
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QualityStatusCode: current.Level == MTConnectConditionLevel.Unavailable ? BadNoCommunication : Good);
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// A real transition only ever happens on live data, so it also lifts any Bad annotation.
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QualityStatusCode: Good);
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}
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}
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@@ -38,11 +38,13 @@ internal sealed record MTConnectConditionState(
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/// <summary>
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/// Whether two states are the SAME alarm statement — the dedup key the alarm path diffs on. Two active
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/// states match only when level, <c>nativeCode</c>, <c>nativeSeverity</c>, <c>qualifier</c> and message
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/// text all agree (a new code, an escalation, or a changed message is a new statement); two inactive
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/// states match on the level alone, so a re-reported Normal never re-clears. The timestamp and the
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/// active count are deliberately NOT part of it: a replayed <c>/current</c> after a reconnect carries the
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/// same condition under a new sequence, and re-raising it would un-acknowledge an operator's ack.
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/// states match when level, <c>nativeCode</c>, <c>nativeSeverity</c> and <c>qualifier</c> agree (a new
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/// code or an escalation is a new statement); two inactive states match on the level alone, so a
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/// re-reported Normal never re-clears. NOT part of it: the timestamp and the active count (a replayed
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/// <c>/current</c> after a reconnect carries the same condition under a new sequence, and re-raising it
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/// would un-acknowledge an operator's ack) and the message TEXT (an adapter that embeds a live value in
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/// the text, e.g. "Spindle temp 82C", would otherwise re-raise and un-ack on every tick — the message
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/// shown stays the statement's first text).
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/// </summary>
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/// <param name="other">The state to compare against.</param>
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/// <returns>True when the alarm path must emit nothing to move from one to the other.</returns>
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@@ -53,8 +55,7 @@ internal sealed record MTConnectConditionState(
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return string.Equals(Detail.NativeCode, other.Detail.NativeCode, StringComparison.Ordinal)
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&& string.Equals(Detail.NativeSeverity, other.Detail.NativeSeverity, StringComparison.Ordinal)
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&& string.Equals(Detail.Qualifier, other.Detail.Qualifier, StringComparison.Ordinal)
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&& string.Equals(Detail.Text, other.Detail.Text, StringComparison.Ordinal);
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&& string.Equals(Detail.Qualifier, other.Detail.Qualifier, StringComparison.Ordinal);
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}
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}
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@@ -75,7 +76,8 @@ internal sealed record MTConnectConditionState(
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/// <b>Rules, per DataItem, applied in document order.</b> <c>Warning</c>/<c>Fault</c> activates (or
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/// replaces) the entry keyed by its <c>nativeCode</c> (blank = one unnamed entry). <c>Normal</c> with a
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/// <c>nativeCode</c> clears that code; <c>Normal</c> without one clears every code. <c>Unavailable</c>
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/// clears every code and marks the item unavailable until any other level arrives. A <b>baseline</b>
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/// clears every code and marks the item unavailable until any other level arrives (the alarm path does
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/// NOT treat that as a clear — see <see cref="MTConnectConditionAlarmMapper"/>). A <b>baseline</b>
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/// (<c>/current</c>, which lists every currently-active condition) first resets each DataItem it
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/// mentions, so an entry cleared while the driver was not listening cannot survive a re-baseline. An
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/// unrecognised (vendor) state word is treated as an active <c>Warning</c> — surfacing an unknown
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@@ -92,7 +94,6 @@ internal sealed class MTConnectConditionTracker
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private readonly Lock _lock = new();
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private readonly Dictionary<string, ItemState> _items = new(StringComparer.Ordinal);
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private long _order;
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/// <summary>
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/// Folds every CONDITION observation of <paramref name="document"/> into the tracked state.
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@@ -144,11 +145,13 @@ internal sealed class MTConnectConditionTracker
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if (item.Active.Count > 0)
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{
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// Most severe wins; among equals, the most recently activated — the newest statement the
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// operator has not yet seen.
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// Most severe wins; among equals, a DETERMINISTIC tie-break (ordinal nativeCode, then type) —
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// never document order, which an Agent may present differently on a re-baseline and which would
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// then re-raise (and un-ack) an unchanged condition on every reconnect.
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var winner = item.Active.Values
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.OrderByDescending(e => e.Level)
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.ThenByDescending(e => e.Order)
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.ThenBy(e => e.Detail.NativeCode ?? string.Empty, StringComparer.Ordinal)
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.ThenBy(e => e.Detail.ConditionType ?? string.Empty, StringComparer.Ordinal)
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.First();
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return new MTConnectConditionState(winner.Level, winner.Detail, winner.TimestampUtc, item.Active.Count);
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@@ -185,7 +188,7 @@ internal sealed class MTConnectConditionTracker
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private void ApplyOne(ItemState item, MTConnectObservation observation)
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{
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var detail = observation.Condition!;
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var entry = new Entry(LevelOf(observation.Value), detail, observation.TimestampUtc, ++_order);
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var entry = new Entry(LevelOf(observation.Value), detail, observation.TimestampUtc);
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switch (entry.Level)
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{
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@@ -209,7 +212,7 @@ internal sealed class MTConnectConditionTracker
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}
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}
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private sealed record Entry(MTConnectConditionLevel Level, MTConnectConditionDetail Detail, DateTime TimestampUtc, long Order);
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private sealed record Entry(MTConnectConditionLevel Level, MTConnectConditionDetail Detail, DateTime TimestampUtc);
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private sealed class ItemState
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{
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@@ -48,11 +48,19 @@ public sealed partial class MTConnectDriver : IAlarmSource
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private readonly Lock _alarmLock = new();
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/// <summary>
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/// ConditionId (RawPath) → the state the server was last told. Guarded by <see cref="_alarmLock"/>.
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/// Survives re-subscribes and lifecycle restarts on purpose — it describes the SERVER's condition node,
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/// which outlives both.
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/// ConditionId (RawPath) → what the server was last told. Guarded by <see cref="_alarmLock"/>. Survives a
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/// re-subscribe with the SAME reference set (a reconnect) and lifecycle restarts — the server's condition
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/// nodes outlive both, and re-raising there would un-acknowledge. Cleared WHOLE when the subscribed set
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/// changes: only an alarm-bearing raw-tag delta changes it, that delta is a full address-space rebuild,
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/// and a rebuild recreates every condition node inactive — so everything must be told again.
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/// </summary>
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private readonly Dictionary<string, MTConnectConditionState> _deliveredConditions = new(StringComparer.Ordinal);
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private readonly Dictionary<string, MTConnectToldCondition> _deliveredConditions = new(StringComparer.Ordinal);
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/// <summary>
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/// The reference set of the last <see cref="SubscribeAlarmsAsync"/>, kept across an unsubscribe so a
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/// release-then-resubscribe of an identical set is still recognised. Guarded by <see cref="_alarmLock"/>.
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/// </summary>
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private HashSet<string>? _lastAlarmReferences;
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/// <summary>The CONDITION tracker for the current session; replaced alongside the observation index.</summary>
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private MTConnectConditionTracker _conditions = new();
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@@ -100,12 +108,16 @@ public sealed partial class MTConnectDriver : IAlarmSource
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lock (_alarmLock)
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{
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// A condition that left the set has its node torn down by the server; if it comes back it is a NEW
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// node that has been told nothing, so forget what its predecessor was told.
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foreach (var stale in _deliveredConditions.Keys.Where(k => !references.Contains(k)).ToList())
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// A CHANGED set means an alarm-bearing delta, which the server applies as a full rebuild: every
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// condition node — including ones still in the set — was recreated inactive and has been told
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// nothing. Re-tell all of them. The SAME set is a reconnect: keep the record, or every still-active
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// alarm would be re-raised and lose its acknowledgement.
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if (_lastAlarmReferences is null || !_lastAlarmReferences.SetEquals(references))
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{
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_deliveredConditions.Remove(stale);
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_deliveredConditions.Clear();
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}
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_lastAlarmReferences = references;
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}
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EmitConditionTransitions(touchedDataItemIds: null, resync: true);
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@@ -192,10 +204,10 @@ public sealed partial class MTConnectDriver : IAlarmSource
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var current = tracker.Get(dataItemId);
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if (current is null) continue;
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_deliveredConditions.TryGetValue(conditionId, out var delivered);
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var evt = MTConnectConditionAlarmMapper.Transition(
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delivered, current, conditionId, dataItemId, subscription.Handle, resync);
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_deliveredConditions[conditionId] = current;
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_deliveredConditions.TryGetValue(conditionId, out var told);
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var (evt, nowTold) = MTConnectConditionAlarmMapper.Transition(
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told, current, conditionId, dataItemId, subscription.Handle, resync);
|
||||
_deliveredConditions[conditionId] = nowTold;
|
||||
|
||||
if (evt is null) continue;
|
||||
|
||||
|
||||
@@ -1789,6 +1789,25 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
|
||||
_localNode, msg.DriverInstanceId, msg.Args.ConditionId);
|
||||
return;
|
||||
}
|
||||
|
||||
// #626 — a QUALITY-ONLY annotation (an MTConnect condition gone Unavailable, or back) is not an alarm
|
||||
// transition. It rides the SAME quality-only node path the #477 connectivity annotation uses
|
||||
// (AlarmQualityUpdate → WriteAlarmQuality, which touches Quality and nothing else), never a projected
|
||||
// snapshot: the projector's prior state is cleared on every apply, so a projected "keep the state"
|
||||
// after a deploy would default to inactive+acked and silently acknowledge a retained, unacked
|
||||
// condition — and would rewrite its message and severity. Ungated by role (a Secondary keeps quality
|
||||
// warm, as for connectivity) and no alerts row.
|
||||
if (msg.Args is { IsQualityOnly: true, QualityStatusCode: { } quality })
|
||||
{
|
||||
foreach (var n in nodeIds)
|
||||
{
|
||||
_opcUaPublishActor.Tell(new ZB.MOM.WW.OtOpcUa.Runtime.OpcUa.OpcUaPublishActor.AlarmQualityUpdate(
|
||||
n.NodeId, quality, msg.Args.SourceTimestampUtc, n.Realm));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// PRIMARY GATE (archreview 03/S4) — decided ONCE for this transition: the OPC UA condition write
|
||||
// below stays UNGATED (a Secondary keeps its address space warm for failover), but only the Primary
|
||||
// publishes the single cluster-wide alerts copy. Denied on a Secondary/Detached, OR on a multi-driver
|
||||
@@ -1811,11 +1830,8 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers, IWithUnboundedS
|
||||
_opcUaPublishActor.Tell(new ZB.MOM.WW.OtOpcUa.Runtime.OpcUa.OpcUaPublishActor.AlarmStateUpdate(
|
||||
nodeId, snapshot, msg.Args.SourceTimestampUtc, n.Realm));
|
||||
|
||||
// Only the Primary publishes the cluster-wide alerts transition (see the gate above). A quality-only
|
||||
// annotation (#626: e.g. an MTConnect condition gone Unavailable while already Normal) is not an
|
||||
// alarm transition at all — the condition write above carries it; an alerts row would read as
|
||||
// "Activated" for something that never activated.
|
||||
if (!serviceAlertsAsPrimary || msg.Args.IsQualityOnly) continue;
|
||||
// Only the Primary publishes the cluster-wide alerts transition (see the gate above).
|
||||
if (!serviceAlertsAsPrimary) continue;
|
||||
|
||||
var meta = _alarmMetaByNodeId.TryGetValue(nodeId, out var m)
|
||||
? m : (EquipmentId: nodeId, Name: nodeId, AlarmType: "AlarmCondition", HistorizeToAveva: (bool?)null,
|
||||
|
||||
@@ -20,6 +20,7 @@ public sealed class MTConnectAlarmSourceTests
|
||||
private const string ConditionRawPath = "Plant/MT/dev1/SystemCond";
|
||||
private const string ConditionValueRawPath = "Plant/MT/dev1/SystemCondText";
|
||||
private const string ConditionId = "dev1_system_cond";
|
||||
private const string OtherConditionRawPath = "Plant/MT/dev1/OtherCond";
|
||||
private const long FixtureInstanceId = 1655000000L;
|
||||
private const long RestartedInstanceId = 1655999999L;
|
||||
|
||||
@@ -39,6 +40,7 @@ public sealed class MTConnectAlarmSourceTests
|
||||
// must not disturb the existing value surface.
|
||||
new RawTagEntry(ConditionRawPath, $$"""{"address":"{{ConditionId}}"}""", false, "dev1"),
|
||||
new RawTagEntry(ConditionValueRawPath, $$"""{"address":"{{ConditionId}}"}""", false, "dev1"),
|
||||
new RawTagEntry(OtherConditionRawPath, """{"address":"dev1_other_cond"}""", false, "dev1"),
|
||||
],
|
||||
};
|
||||
|
||||
@@ -125,6 +127,55 @@ public sealed class MTConnectAlarmSourceTests
|
||||
await driver.ShutdownAsync(Ct);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task An_ack_survives_an_adapter_unavailable_blip()
|
||||
{
|
||||
// A cppagent marks an adapter's items UNAVAILABLE when the adapter socket drops. The Fault must stay
|
||||
// active (no Clear/Raise pair, which would reset the operator's ack); only its quality moves.
|
||||
var (driver, agent, events) = await AlarmDriverAsync();
|
||||
await driver.SubscribeAlarmsAsync([ConditionRawPath], Ct);
|
||||
|
||||
await agent.PumpAsync(Chunk(108, 109, Cond("Fault", "E17", "overtemp"))).WaitAsync(Watchdog, Ct);
|
||||
await agent.PumpAsync(Chunk(109, 110, Cond("UNAVAILABLE"))).WaitAsync(Watchdog, Ct);
|
||||
await agent.PumpAsync(Chunk(110, 111, Cond("Fault", "E17", "overtemp"))).WaitAsync(Watchdog, Ct);
|
||||
|
||||
var seen = events.ToArray();
|
||||
seen.Select(e => e.Kind).ShouldBe(
|
||||
[AlarmTransitionKind.Raise, AlarmTransitionKind.Unspecified, AlarmTransitionKind.Unspecified]);
|
||||
seen[1].IsQualityOnly.ShouldBeTrue();
|
||||
seen[1].QualityStatusCode.ShouldBe(0x80310000u);
|
||||
seen[2].IsQualityOnly.ShouldBeTrue();
|
||||
seen[2].QualityStatusCode.ShouldBe(0x00000000u);
|
||||
|
||||
await driver.ShutdownAsync(Ct);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task A_changed_alarm_set_re_tells_every_condition_and_the_same_set_does_not()
|
||||
{
|
||||
// Review MAJOR 2: a changed set is an alarm-bearing delta ⇒ full rebuild ⇒ every condition node was
|
||||
// recreated inactive, so an active condition still in the set must be re-asserted onto it.
|
||||
var (driver, agent, events) = await AlarmDriverAsync();
|
||||
await driver.SubscribeAlarmsAsync([ConditionRawPath], Ct);
|
||||
await agent.PumpAsync(Chunk(108, 109, Cond("Fault", "E17"))).WaitAsync(Watchdog, Ct);
|
||||
events.ShouldHaveSingleItem().Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
|
||||
await driver.SubscribeAlarmsAsync([ConditionRawPath, OtherConditionRawPath], Ct);
|
||||
events.Count.ShouldBe(2, "A is re-raised onto its rebuilt node");
|
||||
events.Last().ConditionId.ShouldBe(ConditionRawPath);
|
||||
events.Last().Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
|
||||
await driver.SubscribeAlarmsAsync([OtherConditionRawPath, ConditionRawPath], Ct);
|
||||
|
||||
// Positive control: the next real transition is the very next event.
|
||||
await agent.PumpAsync(Chunk(109, 110, Cond("Normal"))).WaitAsync(Watchdog, Ct);
|
||||
events.Select(e => e.Kind).ShouldBe(
|
||||
[AlarmTransitionKind.Raise, AlarmTransitionKind.Raise, AlarmTransitionKind.Clear],
|
||||
"the same set (a reconnect) must re-raise nothing");
|
||||
|
||||
await driver.ShutdownAsync(Ct);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task A_resubscribe_with_an_unchanged_active_state_raises_nothing()
|
||||
{
|
||||
|
||||
+125
-36
@@ -113,6 +113,21 @@ public sealed class MTConnectConditionAlarmMappingTests
|
||||
MTConnectConditionTracker.LevelOf("fault").ShouldBe(MTConnectConditionLevel.Fault);
|
||||
}
|
||||
|
||||
|
||||
[Fact]
|
||||
public void Equal_level_conditions_tie_break_deterministically_regardless_of_document_order()
|
||||
{
|
||||
// Review MINOR 2: an Agent that lists the same two Warnings in a different order on a re-baseline must
|
||||
// not change the winner, or every reconnect would retrigger (and un-ack) the condition.
|
||||
var forward = new MTConnectConditionTracker();
|
||||
forward.Apply(Doc(Cond("Warning", "B", at: 0), Cond("Warning", "A", at: 1)), baseline: true);
|
||||
var reverse = new MTConnectConditionTracker();
|
||||
reverse.Apply(Doc(Cond("Warning", "A", at: 0), Cond("Warning", "B", at: 1)), baseline: true);
|
||||
|
||||
forward.Get(Id).ShouldNotBeNull().Detail.NativeCode.ShouldBe("A");
|
||||
reverse.Get(Id).ShouldNotBeNull().Detail.NativeCode.ShouldBe("A");
|
||||
}
|
||||
|
||||
// ---- mapper: state mapping ----
|
||||
|
||||
[Fact]
|
||||
@@ -154,15 +169,14 @@ public sealed class MTConnectConditionAlarmMappingTests
|
||||
[Fact]
|
||||
public void Normal_then_fault_then_normal_is_raise_then_clear()
|
||||
{
|
||||
var normal = State(MTConnectConditionLevel.Normal);
|
||||
var fault = State(MTConnectConditionLevel.Fault, "overtemp", "E17");
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Normal),
|
||||
State(MTConnectConditionLevel.Fault, "overtemp", "E17"),
|
||||
State(MTConnectConditionLevel.Normal));
|
||||
|
||||
Map(null, normal).ShouldBeNull("a first-seen Normal has nothing to say — the node starts inactive");
|
||||
|
||||
var raise = Map(normal, fault).ShouldNotBeNull();
|
||||
raise.Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
|
||||
var clear = Map(fault, normal).ShouldNotBeNull();
|
||||
events[0].ShouldBeNull("a first-seen Normal has nothing to say — the node starts inactive");
|
||||
events[1].ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
var clear = events[2].ShouldNotBeNull();
|
||||
clear.Kind.ShouldBe(AlarmTransitionKind.Clear);
|
||||
clear.QualityStatusCode.ShouldBe(Good);
|
||||
clear.OpcUaSeverity.ShouldBe(800, "a clear keeps the severity of the alarm it clears");
|
||||
@@ -171,11 +185,11 @@ public sealed class MTConnectConditionAlarmMappingTests
|
||||
[Fact]
|
||||
public void Warning_escalating_to_fault_is_a_retrigger_at_the_new_severity()
|
||||
{
|
||||
var warning = State(MTConnectConditionLevel.Warning, "coolant low", "W1");
|
||||
var fault = State(MTConnectConditionLevel.Fault, "coolant empty", "F1");
|
||||
|
||||
var evt = Map(warning, fault).ShouldNotBeNull();
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Warning, "coolant low", "W1"),
|
||||
State(MTConnectConditionLevel.Fault, "coolant empty", "F1"));
|
||||
|
||||
var evt = events[1].ShouldNotBeNull();
|
||||
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
|
||||
evt.OpcUaSeverity.ShouldBe(800);
|
||||
evt.Message.ShouldStartWith("coolant empty");
|
||||
@@ -184,10 +198,9 @@ public sealed class MTConnectConditionAlarmMappingTests
|
||||
[Fact]
|
||||
public void A_different_active_native_code_at_the_same_level_is_a_retrigger()
|
||||
{
|
||||
var evt = Map(State(MTConnectConditionLevel.Fault, "a", "A"), State(MTConnectConditionLevel.Fault, "b", "B"))
|
||||
.ShouldNotBeNull();
|
||||
|
||||
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
|
||||
// Includes the documented "clearing the worst code re-raises the next one down, un-acked" case.
|
||||
Sequence(State(MTConnectConditionLevel.Fault, "a", "A"), State(MTConnectConditionLevel.Fault, "b", "B"))[1]
|
||||
.ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Retrigger);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -202,64 +215,140 @@ public sealed class MTConnectConditionAlarmMappingTests
|
||||
Map(before, replayed, resync: true).ShouldBeNull();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void A_text_only_change_updates_nothing_and_the_first_text_is_kept()
|
||||
{
|
||||
// Review MINOR 4 / ruling 5: an adapter embedding a live value in the text must not re-raise (un-ack).
|
||||
var first = State(MTConnectConditionLevel.Fault, "Spindle temp 82C", "E17");
|
||||
var (evt, told) = MTConnectConditionAlarmMapper.Transition(
|
||||
new MTConnectToldCondition(first, false), State(MTConnectConditionLevel.Fault, "Spindle temp 83C", "E17"),
|
||||
RawPath, Id, Handle, resync: false);
|
||||
|
||||
evt.ShouldBeNull();
|
||||
told.Statement.ShouldNotBeNull().Detail.Text.ShouldBe("Spindle temp 82C");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void A_repeated_normal_with_different_text_does_not_re_clear()
|
||||
{
|
||||
Map(State(MTConnectConditionLevel.Normal, "ok"), State(MTConnectConditionLevel.Normal, "still ok")).ShouldBeNull();
|
||||
}
|
||||
|
||||
// ---- mapper: Unavailable (comms loss one hop out) ----
|
||||
|
||||
[Fact]
|
||||
public void An_active_condition_going_unavailable_clears_with_bad_quality()
|
||||
public void An_active_condition_going_unavailable_stays_active_with_a_bad_quality_annotation()
|
||||
{
|
||||
var evt = Map(State(MTConnectConditionLevel.Fault, "x", "E1"), State(MTConnectConditionLevel.Unavailable))
|
||||
.ShouldNotBeNull();
|
||||
|
||||
evt.Kind.ShouldBe(AlarmTransitionKind.Clear);
|
||||
evt.IsQualityOnly.ShouldBeTrue("not a Clear: the state is unknown, not normal (#477/#481 posture)");
|
||||
evt.QualityStatusCode.ShouldBe(BadNoCommunication);
|
||||
evt.Message.ShouldBe("SYSTEM UNAVAILABLE");
|
||||
evt.Message.ShouldBe("x [nativeCode=E1]", "the annotation describes the statement the server still holds");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_ack_survives_an_unavailable_blip_when_the_same_fault_returns()
|
||||
{
|
||||
// Fault → UNAVAILABLE → the same Fault: two quality-only annotations, no Clear, no Raise — so the
|
||||
// operator's acknowledgement is never reset.
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Fault, "x", "E1"),
|
||||
State(MTConnectConditionLevel.Unavailable),
|
||||
State(MTConnectConditionLevel.Fault, "x", "E1"));
|
||||
|
||||
events[0].ShouldNotBeNull().Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
events[1].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
events[1]!.QualityStatusCode.ShouldBe(BadNoCommunication);
|
||||
events[2].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
events[2]!.QualityStatusCode.ShouldBe(Good);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_active_condition_returning_normal_from_unavailable_is_a_clear()
|
||||
{
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Fault, "x", "E1"),
|
||||
State(MTConnectConditionLevel.Unavailable),
|
||||
State(MTConnectConditionLevel.Normal));
|
||||
|
||||
var clear = events[2].ShouldNotBeNull();
|
||||
clear.Kind.ShouldBe(AlarmTransitionKind.Clear);
|
||||
clear.QualityStatusCode.ShouldBe(Good);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_active_condition_returning_with_a_different_statement_is_a_retrigger()
|
||||
{
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Warning, "w", "W1"),
|
||||
State(MTConnectConditionLevel.Unavailable),
|
||||
State(MTConnectConditionLevel.Fault, "f", "F1"));
|
||||
|
||||
var evt = events[2].ShouldNotBeNull();
|
||||
evt.Kind.ShouldBe(AlarmTransitionKind.Retrigger);
|
||||
evt.QualityStatusCode.ShouldBe(Good);
|
||||
evt.OpcUaSeverity.ShouldBe(800);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_inactive_condition_going_unavailable_and_back_is_quality_only()
|
||||
{
|
||||
var normal = State(MTConnectConditionLevel.Normal);
|
||||
var unavailable = State(MTConnectConditionLevel.Unavailable);
|
||||
var events = Sequence(
|
||||
State(MTConnectConditionLevel.Normal),
|
||||
State(MTConnectConditionLevel.Unavailable),
|
||||
State(MTConnectConditionLevel.Normal));
|
||||
|
||||
var lost = Map(normal, unavailable).ShouldNotBeNull();
|
||||
lost.IsQualityOnly.ShouldBeTrue();
|
||||
lost.QualityStatusCode.ShouldBe(BadNoCommunication);
|
||||
events[1].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
events[1]!.QualityStatusCode.ShouldBe(BadNoCommunication);
|
||||
events[2].ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
events[2]!.QualityStatusCode.ShouldBe(Good);
|
||||
|
||||
var back = Map(unavailable, normal).ShouldNotBeNull();
|
||||
back.IsQualityOnly.ShouldBeTrue();
|
||||
back.QualityStatusCode.ShouldBe(Good);
|
||||
|
||||
Map(null, unavailable).ShouldNotBeNull().IsQualityOnly.ShouldBeTrue("first-seen Unavailable must reach the node");
|
||||
Map(null, State(MTConnectConditionLevel.Unavailable)).ShouldNotBeNull().IsQualityOnly
|
||||
.ShouldBeTrue("first-seen Unavailable must reach the node");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void An_unchanged_unavailable_is_reasserted_only_on_a_resync()
|
||||
{
|
||||
// The host re-annotates every condition Good on reconnect (#477); only the resync puts the Bad back.
|
||||
var told = new MTConnectToldCondition(State(MTConnectConditionLevel.Fault, "x", "E1"), QualityBad: true);
|
||||
var unavailable = State(MTConnectConditionLevel.Unavailable);
|
||||
|
||||
Map(unavailable, unavailable).ShouldBeNull();
|
||||
Map(unavailable, unavailable, resync: true).ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
MTConnectConditionAlarmMapper.Transition(told, unavailable, RawPath, Id, Handle, resync: false).Event.ShouldBeNull();
|
||||
MTConnectConditionAlarmMapper.Transition(told, unavailable, RawPath, Id, Handle, resync: true).Event
|
||||
.ShouldNotBeNull().IsQualityOnly.ShouldBeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Unavailable_recovering_straight_to_fault_raises_with_good_quality()
|
||||
public void A_first_seen_unavailable_recovering_straight_to_fault_raises_with_good_quality()
|
||||
{
|
||||
var evt = Map(State(MTConnectConditionLevel.Unavailable), State(MTConnectConditionLevel.Fault, "x", "E1"))
|
||||
.ShouldNotBeNull();
|
||||
var events = Sequence(State(MTConnectConditionLevel.Unavailable), State(MTConnectConditionLevel.Fault, "x", "E1"));
|
||||
|
||||
var evt = events[1].ShouldNotBeNull();
|
||||
evt.Kind.ShouldBe(AlarmTransitionKind.Raise);
|
||||
evt.QualityStatusCode.ShouldBe(Good);
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
private static AlarmEventArgs? Map(MTConnectConditionState? delivered, MTConnectConditionState current, bool resync = false) =>
|
||||
MTConnectConditionAlarmMapper.Transition(delivered, current, RawPath, Id, Handle, resync);
|
||||
/// <summary>Maps one step from a told state of <paramref name="statement"/> (Good quality).</summary>
|
||||
private static AlarmEventArgs? Map(MTConnectConditionState? statement, MTConnectConditionState current, bool resync = false) =>
|
||||
MTConnectConditionAlarmMapper.Transition(
|
||||
statement is null ? null : new MTConnectToldCondition(statement, false), current, RawPath, Id, Handle, resync).Event;
|
||||
|
||||
/// <summary>Threads the told record through a sequence of Agent statements, returning each step's event.</summary>
|
||||
private static AlarmEventArgs?[] Sequence(params MTConnectConditionState[] states)
|
||||
{
|
||||
MTConnectToldCondition? told = null;
|
||||
var events = new AlarmEventArgs?[states.Length];
|
||||
for (var i = 0; i < states.Length; i++)
|
||||
{
|
||||
(events[i], told) = MTConnectConditionAlarmMapper.Transition(told, states[i], RawPath, Id, Handle, resync: false);
|
||||
}
|
||||
|
||||
return events;
|
||||
}
|
||||
|
||||
private static MTConnectConditionState State(
|
||||
MTConnectConditionLevel level,
|
||||
|
||||
+45
-4
@@ -273,7 +273,8 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
|
||||
|
||||
/// <summary>Gitea #626 — a QUALITY-ONLY native event (an <see cref="AlarmTransitionKind.Unspecified"/> kind
|
||||
/// carrying <see cref="AlarmEventArgs.QualityStatusCode"/>, e.g. an MTConnect condition gone Unavailable while
|
||||
/// already Normal) re-annotates the condition's Quality through the ordinary state update, and publishes NO
|
||||
/// already Normal) re-annotates the condition's Quality through the quality-only node path
|
||||
/// (<see cref="OpcUaPublishActor.AlarmQualityUpdate"/> — NOT a projected snapshot), and publishes NO
|
||||
/// <c>alerts</c> row — it is not an alarm transition. The positive control is the Raise that follows: it
|
||||
/// MUST publish, and it must be the FIRST alerts message, so the absence is proven rather than timed.</summary>
|
||||
[Fact]
|
||||
@@ -298,10 +299,10 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
|
||||
Kind: AlarmTransitionKind.Unspecified,
|
||||
QualityStatusCode: OpcUaStatus.BadNoCommunication)));
|
||||
|
||||
var annotated = publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(TimeSpan.FromSeconds(5));
|
||||
var annotated = publish.ExpectMsg<OpcUaPublishActor.AlarmQualityUpdate>(TimeSpan.FromSeconds(5));
|
||||
annotated.AlarmNodeId.ShouldBe(AlarmRawPath);
|
||||
annotated.State.Active.ShouldBeFalse();
|
||||
annotated.State.StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
|
||||
annotated.Realm.ShouldBe(AddressSpaceRealm.Raw);
|
||||
annotated.StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
|
||||
|
||||
// Positive control: a real transition after it DOES publish, and is the first thing on the topic.
|
||||
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
|
||||
@@ -327,6 +328,46 @@ public sealed class DriverHostActorNativeAlarmTests : RuntimeActorTestBase
|
||||
evt.Severity.ShouldBe(800);
|
||||
}
|
||||
|
||||
/// <summary>Gitea #626 (review MINOR 1) — after a deploy (which clears the projector's prior state), a
|
||||
/// quality-only event on a raised, UNACKNOWLEDGED condition must not reach the node as a snapshot: a projected
|
||||
/// "keep the state" would default to inactive+acked, silently acknowledging it and rewriting its message and
|
||||
/// severity. Only an <see cref="OpcUaPublishActor.AlarmQualityUpdate"/> (which writes Quality alone) may be
|
||||
/// sent. Proven by order: the next message after it is the positive control's state update.</summary>
|
||||
[Fact]
|
||||
public void Quality_only_event_never_sends_a_state_snapshot_that_could_ack_or_rewrite()
|
||||
{
|
||||
var db = NewInMemoryDbFactory();
|
||||
var deploymentId = SeedV3AlarmDeployment(db, RevA, Driver: "drv-1", Tag: "temp_hi");
|
||||
var (actor, publish) = SpawnHostAndApply(db, deploymentId);
|
||||
|
||||
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
|
||||
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "spindle fault", AlarmSeverity.High, Ts,
|
||||
Kind: AlarmTransitionKind.Raise, OpcUaSeverity: 800, QualityStatusCode: OpcUaStatus.Good)));
|
||||
publish.ExpectMsg<OpcUaPublishActor.AlarmStateUpdate>(TimeSpan.FromSeconds(5)).State.Acknowledged.ShouldBeFalse();
|
||||
|
||||
// Whatever the projector's prior state is (any apply clears it), a quality-only event must never be
|
||||
// projected — the routing below is the whole guard, so no deploy needs staging here.
|
||||
|
||||
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
|
||||
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "spindle fault", AlarmSeverity.High, Ts,
|
||||
Kind: AlarmTransitionKind.Unspecified, OpcUaSeverity: 800,
|
||||
QualityStatusCode: OpcUaStatus.BadNoCommunication)));
|
||||
// Positive control.
|
||||
actor.Tell(new DriverInstanceActor.AttributeAlarmPublished("drv-1", new AlarmEventArgs(
|
||||
new StubAlarmHandle(), "Temp", AlarmRawPath, "SYSTEM", "control", AlarmSeverity.High, Ts,
|
||||
Kind: AlarmTransitionKind.Retrigger, OpcUaSeverity: 800, QualityStatusCode: OpcUaStatus.Good)));
|
||||
|
||||
var next = publish.FishForMessage(
|
||||
m => m is OpcUaPublishActor.AlarmQualityUpdate or OpcUaPublishActor.AlarmStateUpdate,
|
||||
TimeSpan.FromSeconds(5));
|
||||
next.ShouldBeOfType<OpcUaPublishActor.AlarmQualityUpdate>().StatusCode.ShouldBe(OpcUaStatus.BadNoCommunication);
|
||||
var control = publish.FishForMessage(
|
||||
m => m is OpcUaPublishActor.AlarmQualityUpdate or OpcUaPublishActor.AlarmStateUpdate,
|
||||
TimeSpan.FromSeconds(5));
|
||||
control.ShouldBeOfType<OpcUaPublishActor.AlarmStateUpdate>().State.Message.ShouldBe("control",
|
||||
"the quality-only event must produce no state snapshot ahead of the control");
|
||||
}
|
||||
|
||||
/// <summary>#477 Layer 2 — a driver <see cref="DriverInstanceActor.ConnectivityChanged"/> annotates the
|
||||
/// Quality of the driver's native conditions via <see cref="OpcUaPublishActor.AlarmQualityUpdate"/>: comms
|
||||
/// lost → Bad, restored → Good, at the raw condition NodeId + realm. No alarm transition is involved — this
|
||||
|
||||
Reference in New Issue
Block a user