feat(deploy): activate full DraftValidator gate (reject on any validation error)

This commit is contained in:
Joseph Doherty
2026-06-07 11:19:23 -04:00
parent fc52fbce49
commit 5aba418074
3 changed files with 174 additions and 18 deletions
@@ -43,19 +43,24 @@ public sealed class AdminOperationsActorTests : ControlPlaneActorTestBase
db.ConfigEdits.Single().EntityType.ShouldBe("Deployment");
}
/// <summary>Verifies the surgical DraftValidator gate: a Tag↔VirtualTag NodeId collision in
/// the live config rejects the deploy (422-mapped <see cref="StartDeploymentOutcome.Rejected"/>)
/// before any coordinator dispatch — and inserts no Deployment row.</summary>
/// <summary>Verifies the full DraftValidator gate (reject on ANY error): a Tag↔VirtualTag
/// NodeId collision in the live config rejects the deploy (422-mapped
/// <see cref="StartDeploymentOutcome.Rejected"/>) before any coordinator dispatch — and inserts
/// no Deployment row. The colliding equipment uses a canonical EquipmentId so the rejection is
/// attributable to the collision rule, not to EquipmentIdNotDerived.</summary>
[Fact]
public void StartDeployment_rejects_on_Tag_VirtualTag_NodeId_collision()
{
var uuid = Guid.NewGuid();
var equipmentId = Configuration.Validation.DraftValidator.DeriveEquipmentId(uuid);
var dbFactory = NewInMemoryDbFactory();
using (var db = dbFactory.CreateDbContext())
{
db.Equipment.Add(new Configuration.Entities.Equipment
{
EquipmentUuid = Guid.NewGuid(),
EquipmentId = "eq-1",
EquipmentUuid = uuid,
EquipmentId = equipmentId,
Name = "eq",
DriverInstanceId = "d",
UnsLineId = "line-a",
@@ -65,7 +70,7 @@ public sealed class AdminOperationsActorTests : ControlPlaneActorTestBase
{
TagId = "tag-speed",
DriverInstanceId = "d",
EquipmentId = "eq-1",
EquipmentId = equipmentId,
Name = "speed",
DataType = "Float",
AccessLevel = TagAccessLevel.Read,
@@ -74,7 +79,7 @@ public sealed class AdminOperationsActorTests : ControlPlaneActorTestBase
db.VirtualTags.Add(new Configuration.Entities.VirtualTag
{
VirtualTagId = "vtag-speed",
EquipmentId = "eq-1",
EquipmentId = equipmentId,
Name = "speed",
DataType = "Float",
ScriptId = "s-1",
@@ -91,7 +96,46 @@ public sealed class AdminOperationsActorTests : ControlPlaneActorTestBase
var reply = ExpectMsg<StartDeploymentResult>(TimeSpan.FromSeconds(3));
reply.Outcome.ShouldBe(StartDeploymentOutcome.Rejected);
reply.Message.ShouldNotBeNull();
reply.Message.ShouldContain("collide"); // the rule's message text
reply.Message.ShouldContain("EquipmentSignalNameCollision"); // the rule's error code
reply.Message.ShouldContain("collide"); // the rule's message text
using var verify = dbFactory.CreateDbContext();
verify.Deployments.Count().ShouldBe(0);
}
/// <summary>Verifies the full gate rejects a config whose Equipment carries a NON-canonical
/// EquipmentId (not == <c>DraftValidator.DeriveEquipmentId(uuid)</c>): the deploy is
/// <see cref="StartDeploymentOutcome.Rejected"/> with <c>EquipmentIdNotDerived</c> in the message,
/// no coordinator dispatch, and no Deployment row. This is the rule the surgical gate used to
/// let through and the reason the full activation was probed first.</summary>
[Fact]
public void StartDeployment_rejects_on_non_canonical_EquipmentId()
{
var dbFactory = NewInMemoryDbFactory();
using (var db = dbFactory.CreateDbContext())
{
db.Equipment.Add(new Configuration.Entities.Equipment
{
EquipmentUuid = Guid.NewGuid(),
EquipmentId = "EQ-operator-typed", // NOT derived from the UUID
Name = "rinser-01",
DriverInstanceId = "d",
UnsLineId = "line-a",
MachineCode = "m",
});
db.SaveChanges();
}
var coordinator = CreateTestProbe("coord");
var actor = Sys.ActorOf(AdminOperationsActor.Props(dbFactory, coordinator.Ref, Enumerable.Empty<IDriverProbe>()));
actor.Tell(new StartDeployment("joe", CorrelationId.NewId()));
coordinator.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
var reply = ExpectMsg<StartDeploymentResult>(TimeSpan.FromSeconds(3));
reply.Outcome.ShouldBe(StartDeploymentOutcome.Rejected);
reply.Message.ShouldNotBeNull();
reply.Message.ShouldContain("EquipmentIdNotDerived");
using var verify = dbFactory.CreateDbContext();
verify.Deployments.Count().ShouldBe(0);