feat(otopcua): re-trigger discovery on config-unchanged rebind (follow-up C)
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@@ -1313,34 +1313,43 @@ public sealed class DriverHostActor : ReceiveActor, IWithTimers
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var candidates = fromNodes.Concat(fromTags).ToHashSet(StringComparer.Ordinal);
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var plansByEquipment = _discoveredByDriver[driverId];
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// Track whether ANY entry was dropped (no-longer-candidate or rebind) so we can re-trigger this
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// driver's discovery exactly ONCE after the inner map is processed (see the post-loop block).
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var droppedAny = false;
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foreach (var equipmentId in plansByEquipment.Keys.ToList()) // snapshot — we mutate the inner dict
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{
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var plan = plansByEquipment[equipmentId];
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if (!candidates.Contains(equipmentId))
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{
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plansByEquipment.Remove(equipmentId);
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droppedAny = true;
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_log.Debug("DriverHost {Node}: dropped cached discovered nodes for {Driver}/{Equipment} — equipment no longer resolves", _localNode, driverId, equipmentId);
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continue;
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}
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// If the equipment was rebound (the cached plan's NodeIds are scoped to the OLD equipment), drop +
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// let re-discovery rebuild against the new equipment. The plan's NodeIds are "{equipmentId}/...".
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// KNOWN LIMITATION (follow-up, alongside the multi-device-per-driver limitation): a
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// CONFIG-UNCHANGED rebind (the driver's DriverConfig is identical, only its authored tag's
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// EquipmentId moved) drops the cached plan here but does NOT itself re-trigger discovery —
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// ReconcileDrivers only restarts a child on a DriverConfig change, so a config-unchanged child is
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// never stopped/reconnected. The FixedTree subtree therefore stays ABSENT under the new equipment
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// until the driver's next reconnect/restart re-discovers it. We deliberately do NOT add re-trigger
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// logic here (it would couple the subscription pass to driver-lifecycle control); the drop is the
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// safe, correct fail-state (a stale EQ-1-scoped graft under EQ-2 would be worse).
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var planEquipmentConsistent = plan.Variables.Count > 0
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&& plan.Variables[0].NodeId.StartsWith(equipmentId + "/", StringComparison.Ordinal);
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if (!planEquipmentConsistent)
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{
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plansByEquipment.Remove(equipmentId);
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droppedAny = true;
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_log.Debug("DriverHost {Node}: dropped cached discovered nodes for {Driver}/{Equipment} — equipment rebound", _localNode, driverId, equipmentId);
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}
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}
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// Re-trigger discovery when ANY entry was dropped (no-longer-candidate or rebind). A CONFIG-UNCHANGED
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// rebind (the driver's DriverConfig is identical, only its authored tag's EquipmentId moved) is NOT
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// restarted by ReconcileDrivers — the child stays Connected — so without this nudge the FixedTree
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// subtree would stay ABSENT under the new equipment until the driver's next natural reconnect. We now
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// ask the child to re-run discovery so it re-grafts promptly: the next pass resolves against the new
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// _lastComposition (the now-bound equipment). This is a DISCOVERY action, not lifecycle control — no
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// stop/restart; it is idempotent, and the child no-ops it if not Connected (handled in
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// DriverInstanceActor). Sent at most ONCE per driver per re-inject pass (here, after the inner map is
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// processed — so even when the inner map empties below), guarded on the child still existing.
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if (droppedAny && _children.TryGetValue(driverId, out var rediscoverEntry))
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rediscoverEntry.Actor.Tell(new DriverInstanceActor.TriggerRediscovery());
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if (plansByEquipment.Count == 0)
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{
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_discoveredByDriver.Remove(driverId);
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+145
@@ -460,6 +460,68 @@ public sealed class DriverHostActorDiscoveryTests : RuntimeActorTestBase
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publish.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
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}
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/// <summary>Follow-up C, part 2: a CONFIG-UNCHANGED rebind must RE-TRIGGER discovery on the driver's child
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/// so the dropped FixedTree re-grafts under the NEW equipment on the next pass (rather than staying absent
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/// until the driver's next natural reconnect). Wires a REAL <see cref="ITagDiscovery"/> child (policy
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/// <see cref="DiscoveryRediscoverPolicy.Once"/>, ever-growing set) so the connect-time pass populates the
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/// per-equipment cache under EQ-1, then redeploys to rebind d1 → EQ-2 with the SAME (unchanged) DriverConfig
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/// (so <c>ReconcileDrivers</c> does NOT restart the child — exactly the config-unchanged rebind). The
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/// re-inject tail drops the stale EQ-1 entry and must send <see cref="DriverInstanceActor.TriggerRediscovery"/>
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/// to d1's child. The trigger reaching the child is observed at the host level (the only faithful seam — there
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/// is no probe-as-driver-child seam): the child re-runs discovery (its <c>DiscoverCount</c> advances past the
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/// single Once pass — impossible without the trigger, since the child stays Connected so nothing else re-kicks
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/// discovery) AND a fresh <see cref="OpcUaPublishActor.MaterialiseDiscoveredNodes"/> re-grafts the FixedTree
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/// under the new equipment EQ-2.</summary>
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[Fact]
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public void Config_unchanged_rebind_re_triggers_discovery_on_the_child()
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{
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var db = NewInMemoryDbFactory();
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// A REAL ITagDiscovery child (Once policy) — so the connect-time pass populates the cache and a
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// TriggerRediscovery re-runs discovery, making the trigger observable at the host level.
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var factory = new DiscoverableSubscribingDriverFactory("Modbus");
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var deploymentId = SeedDeploymentWithEquipmentTags(db, RevA,
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(Equip: "EQ-1", Driver: "d1", FullName: "40001", Folder: (string?)null, Name: "speed"));
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var coordinator = CreateTestProbe();
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var publish = CreateTestProbe();
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var vtHost = CreateTestProbe();
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var actor = Sys.ActorOf(DriverHostActor.Props(
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db, TestNode, coordinator.Ref,
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driverFactory: factory,
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localRoles: new HashSet<string> { "driver" },
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opcUaPublishActor: publish.Ref,
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virtualTagHostOverride: vtHost.Ref));
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actor.Tell(new DispatchDeployment(deploymentId, RevA, CorrelationId.NewId()));
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coordinator.ExpectMsg<ApplyAck>(Timeout).Outcome.ShouldBe(ApplyAckOutcome.Applied);
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publish.ExpectMsg<OpcUaPublishActor.RebuildAddressSpace>(Timeout);
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// The child connects and runs its single (Once) post-connect discovery pass, which the host grafts
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// under EQ-1 — this POPULATES the per-equipment cache (_discoveredByDriver[d1] = { EQ-1: plan }).
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publish.FishForMessage<OpcUaPublishActor.MaterialiseDiscoveredNodes>(
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m => m.EquipmentRootNodeId == "EQ-1", Timeout);
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AwaitAssert(() => factory.DiscoverCount.ShouldBe(1), duration: Timeout);
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// Redeploy: REBIND d1 from EQ-1 → EQ-2 (same FullName; DriverConfig "{}" unchanged so ReconcileDrivers
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// does NOT restart the child). The re-inject tail drops the stale EQ-1-scoped cache entry.
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var deploymentId2 = SeedDeploymentWithEquipmentTags(db, RevB,
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(Equip: "EQ-2", Driver: "d1", FullName: "40001", Folder: (string?)null, Name: "speed"));
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actor.Tell(new DispatchDeployment(deploymentId2, RevB, CorrelationId.NewId()));
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coordinator.ExpectMsg<ApplyAck>(Timeout).Outcome.ShouldBe(ApplyAckOutcome.Applied);
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// The drop must SEND DriverInstanceActor.TriggerRediscovery to d1's (still-Connected) child, which
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// re-runs discovery: DiscoverCount advances past the single connect pass — the observable proof the
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// trigger reached the child. (Pre-task: no trigger ⇒ Once already settled, child never reconnects ⇒
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// DiscoverCount stays 1 ⇒ this fails.)
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AwaitAssert(() => factory.DiscoverCount.ShouldBeGreaterThan(1), duration: TimeSpan.FromSeconds(10));
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// ... and the re-triggered pass re-grafts the FixedTree under the NEW equipment EQ-2 (the host resolves
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// d1 → EQ-2 against the new _lastComposition).
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publish.FishForMessage<OpcUaPublishActor.MaterialiseDiscoveredNodes>(
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m => m.EquipmentRootNodeId == "EQ-2", Timeout);
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}
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/// <summary>Spawns the host with the subscribing driver factory + a publish probe, dispatches the
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/// deployment, and waits for the Applied ACK so the apply (and thus <c>_lastComposition</c> + the live
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/// child + the initial SubscribeBulk pass) has completed before the test injects discovered nodes. A
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@@ -628,4 +690,87 @@ public sealed class DriverHostActorDiscoveryTests : RuntimeActorTestBase
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/// <inheritdoc />
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public IReadOnlyCollection<string> SupportedTypes => new[] { _supportedType };
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}
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/// <summary>Factory producing a single shared <see cref="DiscoverableSubscribingDriver"/> for the supported
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/// type — a real (non-stubbed) <see cref="DriverInstanceActor"/> child that exposes <see cref="ITagDiscovery"/>,
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/// so the host's post-connect discovery loop populates the discovered-node cache AND a
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/// <see cref="DriverInstanceActor.TriggerRediscovery"/> re-runs discovery (the seam the rebind re-trigger
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/// test asserts through). Exposes the driver's pass count so a test can observe the trigger landing.</summary>
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private sealed class DiscoverableSubscribingDriverFactory : IDriverFactory
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{
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private readonly string _supportedType;
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private DiscoverableSubscribingDriver? _driver;
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public DiscoverableSubscribingDriverFactory(string supportedType) { _supportedType = supportedType; }
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/// <summary>Number of <c>DiscoverAsync</c> passes the child has driven (advances on every
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/// connect-time pass and every <see cref="DriverInstanceActor.TriggerRediscovery"/>-driven pass).</summary>
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public int DiscoverCount => _driver?.DiscoverCount ?? 0;
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/// <inheritdoc />
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public IDriver? TryCreate(string driverType, string driverInstanceId, string driverConfigJson) =>
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string.Equals(driverType, _supportedType, StringComparison.Ordinal)
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? _driver ??= new DiscoverableSubscribingDriver(driverInstanceId)
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: null;
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/// <inheritdoc />
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public IReadOnlyCollection<string> SupportedTypes => new[] { _supportedType };
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}
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/// <summary>A <see cref="StubDriver"/> that is BOTH <see cref="ISubscribable"/> (so the host's subscribe
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/// path is exercised) and <see cref="ITagDiscovery"/> with policy <see cref="DiscoveryRediscoverPolicy.Once"/>
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/// — exactly one post-connect pass, re-runnable by <see cref="DriverInstanceActor.TriggerRediscovery"/>. Each
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/// pass streams an ever-growing FixedTree (pass N → N nodes, refs "ft-ref-1".."ft-ref-N", none shadowing the
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/// authored "40001"), so a re-triggered pass yields a grown set the host re-applies — and the public
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/// <see cref="DiscoverCount"/> makes the trigger observable at the host level. Re-implements
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/// <see cref="IDriver.DriverInstanceId"/> (the base <see cref="StubDriver"/> hardcodes "stub-driver-1") so the
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/// spawned child reports the SPEC's id — otherwise its auto-sent <see cref="DriverInstanceActor.DiscoveredNodesReady"/>
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/// would carry the wrong driver id and resolve no equipment.</summary>
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private sealed class DiscoverableSubscribingDriver : StubDriver, IDriver, ISubscribable, ITagDiscovery
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{
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private int _passCount;
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private readonly string _driverInstanceId;
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private readonly StubHandle _handle = new();
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public DiscoverableSubscribingDriver(string driverInstanceId) => _driverInstanceId = driverInstanceId;
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/// <summary>The spec's driver instance id (re-mapped from the base "stub-driver-1").</summary>
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public new string DriverInstanceId => _driverInstanceId;
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/// <summary>Single post-connect pass per (re)kick — re-runnable by TriggerRediscovery.</summary>
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public DiscoveryRediscoverPolicy RediscoverPolicy => DiscoveryRediscoverPolicy.Once;
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/// <summary>Number of <c>DiscoverAsync</c> passes driven so far.</summary>
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public int DiscoverCount => Volatile.Read(ref _passCount);
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/// <summary>Never raised (the test asserts on discovery + materialise, not data changes); explicit
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/// empty accessors satisfy the interface without a never-used backing field (no CS0067).</summary>
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public event EventHandler<DataChangeEventArgs>? OnDataChange { add { } remove { } }
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/// <inheritdoc />
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public Task<ISubscriptionHandle> SubscribeAsync(
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IReadOnlyList<string> fullReferences, TimeSpan publishingInterval, CancellationToken cancellationToken)
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=> Task.FromResult<ISubscriptionHandle>(_handle);
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/// <inheritdoc />
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public Task UnsubscribeAsync(ISubscriptionHandle handle, CancellationToken cancellationToken)
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=> Task.CompletedTask;
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/// <summary>Streams an ever-growing FixedTree (pass N → N nodes).</summary>
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public Task DiscoverAsync(IAddressSpaceBuilder builder, CancellationToken cancellationToken)
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{
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var pass = Interlocked.Increment(ref _passCount);
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var fixedTree = builder.Folder("FixedTree", "FixedTree");
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for (var i = 0; i < pass; i++)
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{
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fixedTree.Variable($"v{i}", $"v{i}", new DriverAttributeInfo(
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FullName: $"ft-ref-{i + 1}",
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DriverDataType: DriverDataType.Float64,
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IsArray: false,
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ArrayDim: null,
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SecurityClass: SecurityClassification.ViewOnly,
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IsHistorized: false));
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}
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return Task.CompletedTask;
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}
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}
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}
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