fix(opcua): hold last-known-good when a deploy's artifact cannot be read (#485)
A transient ConfigDb error while loading a deployment's artifact emptied the served address space. LoadArtifact caught the exception, logged "rebuild becomes no-op" and returned zero bytes; those parsed to an EMPTY composition, which the planner diffed against the live one as a PureRemove and the applier faithfully executed — 16 nodes gone, while the log claimed nothing happened. An artifact we could not obtain is not an empty configuration. Nothing legitimate produces a zero-length blob (an operator who really deletes everything still deploys a JSON document with empty arrays), so "no bytes" can only mean "no answer". HandleRebuild now abandons the rebuild on one, leaving both the materialised nodes and _lastApplied intact so the retry diffs against what is actually being served. The loader's own log line is now true. The two cases are logged differently: warn when there is a live address space being protected, debug when nothing has been deployed to this node yet. Covered by a RED-first actor test (verified failing: the load error tore down eq-2's subtree), plus a positive control proving a READABLE artifact that genuinely drops an equipment still removes it — the guard suppresses teardown only when the read failed. Found on the LocalDb Phase 1 follow-up live gate, which induced it by flapping SQL; that gate's log is the production evidence for the seam. Closes #485 Claude-Session: https://claude.ai/code/session_01GASWkNEi68FSCtvr6rLoEW
This commit is contained in:
@@ -48,7 +48,7 @@ scenario was believed impossible to recover from — it was a *documented limita
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gate is what turned the limitation into a reproducible case, and the second defect only existed
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behind the first.
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## Unrelated finding (NOT a follow-up of this work — pre-existing; filed as `lmxopcua` issue #485)
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## Unrelated finding (NOT a follow-up of this work — pre-existing; `lmxopcua` issue #485, since FIXED)
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While SQL was being stopped and started to drive check 4, site-b-1 took a deploy whose artifact load
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hit a transient ConfigDb error, and **emptied its served address space**:
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@@ -66,3 +66,13 @@ the node recovered fully on restart (`containers=16`). But a transient ConfigDb
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served address space instead of holding last-known-good is the same failure *class* as the Phase 1
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gate's check-3 defect. Untouched by this work — site-b-1 has replication off entirely — and induced by
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this gate's own SQL flapping.
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**Fixed** (issue #485): `OpcUaPublishActor.HandleRebuild` now treats an artifact it could not obtain as
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*no answer* rather than *an empty configuration*, and abandons the rebuild with the served address space
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(and `_lastApplied`) intact. Nothing legitimate produces a zero-length blob — an operator who really
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deletes everything still deploys a JSON document with empty arrays — so "no bytes" can only mean the read
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failed. The log excerpt above is now impossible: the `PureRemove` never runs, and the loader's own
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"the rebuild is abandoned" line is finally true. Covered by
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`OpcUaPublishActorRebuildTests.Rebuild_keeps_the_last_known_good_address_space_when_the_artifact_load_fails`,
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with a positive control proving a *readable* artifact that genuinely drops an equipment still tears its
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subtree down.
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@@ -112,6 +112,10 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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private int _writes;
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private byte _lastServiceLevel;
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private bool _publishedAtLeastOnce;
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/// <summary>True once a real composition has been applied, i.e. there is a served address space worth
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/// protecting. Distinguishes "the artifact went missing under a running server" (issue #485 — warn, and
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/// hold what is materialised) from "nothing has been deployed here yet" (a quiet no-op at boot).</summary>
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private bool _hasAppliedComposition;
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private DbHealthProbeActor.DbHealthStatus? _lastDbHealth;
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private RedundancyStateChanged? _lastSnapshot;
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private (bool Ok, DateTime At)? _probeAboutMe;
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@@ -364,6 +368,28 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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// carry neither.
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var artifact = msg.Artifact
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?? (msg.DeploymentId is { } depId ? LoadArtifact(depId) : LoadLatestArtifact());
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// Issue #485 — an artifact we could not obtain is NOT an empty configuration. Parsing zero
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// bytes yields an empty composition, which the planner diffs against the live one as a
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// PureRemove and the applier then faithfully tears down: a transient ConfigDb blip empties the
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// served address space. Nothing legitimate produces a zero-length blob (an operator who really
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// deletes everything still deploys a JSON document with empty arrays), so the only honest
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// reading of "no bytes" is "no answer" — hold the last-known-good address space and let the
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// next deploy (or the next boot) supply a real one. Returning here also leaves _lastApplied
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// intact, so the retry diffs against what is actually materialised.
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if (artifact is null or { Length: 0 })
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{
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if (_hasAppliedComposition)
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_log.Warning(
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"OpcUaPublish: no usable artifact for deployment {Id} (correlation={Correlation}) — KEEPING the currently served address space rather than tearing it down",
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msg.DeploymentId, msg.Correlation);
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else
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_log.Debug(
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"OpcUaPublish: no artifact to materialise yet (deployment={Id}, correlation={Correlation})",
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msg.DeploymentId, msg.Correlation);
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return;
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}
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var composition = _localNode is { } ln
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? DeploymentArtifact.ParseComposition(artifact, ln.Value,
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inconsistency => _log.Warning("OpcUaPublish {Node}: cross-cluster binding — {Message}", ln, inconsistency))
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@@ -379,6 +405,7 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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var outcome = _applier.Apply(plan);
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_lastApplied = composition;
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_hasAppliedComposition = true;
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// Sum swallowed per-node materialise failures across every pass together with Apply's own
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// removal-pass tally (archreview 01/S-1). A degraded apply used to vanish into per-node
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@@ -443,7 +470,8 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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}
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/// <summary>Read a specific deployment's artifact blob from ConfigDb (the one just applied,
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/// which may not be Sealed yet). Empty array on any failure — parser treats it as "no composition".</summary>
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/// which may not be Sealed yet). Empty array on any failure — <see cref="HandleRebuild"/> treats that as
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/// "no answer" and abandons the rebuild, leaving the served address space untouched (issue #485).</summary>
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private byte[] LoadArtifact(DeploymentId deploymentId)
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{
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try
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@@ -456,13 +484,13 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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}
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catch (Exception ex)
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{
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_log.Warning(ex, "OpcUaPublish: failed to load artifact for deployment {Id}; rebuild becomes no-op", deploymentId);
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_log.Warning(ex, "OpcUaPublish: failed to load artifact for deployment {Id}; the rebuild is abandoned", deploymentId);
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return Array.Empty<byte>();
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}
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}
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/// <summary>Read the most recent <c>Sealed</c> deployment's artifact blob from ConfigDb.
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/// Empty array on any failure — the parser treats empty blob as "no composition".</summary>
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/// Empty array on any failure — see <see cref="LoadArtifact"/> for how that is handled.</summary>
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private byte[] LoadLatestArtifact()
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{
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try
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@@ -476,7 +504,7 @@ public sealed class OpcUaPublishActor : ReceiveActor, IWithTimers
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}
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catch (Exception ex)
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{
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_log.Warning(ex, "OpcUaPublish: failed to load latest deployment artifact; rebuild becomes no-op");
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_log.Warning(ex, "OpcUaPublish: failed to load latest deployment artifact; the rebuild is abandoned");
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return Array.Empty<byte>();
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}
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}
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@@ -279,6 +279,85 @@ public sealed class OpcUaPublishActorRebuildTests : RuntimeActorTestBase
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sink.Calls.Count(c => c.StartsWith("NA:")).ShouldBe(naAfterFirst);
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}
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/// <summary>
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/// Issue #485 — a transient ConfigDb error while loading a deploy's artifact must NOT empty the
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/// served address space. The loader's own log already claims "rebuild becomes no-op", but an
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/// unreadable artifact used to become an EMPTY composition, which the planner then diffed against
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/// the live one as a PureRemove and tore every node down. A blip on the way to the database is not
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/// evidence that the operator deployed an empty configuration: the last-known-good address space
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/// must stand until a real artifact says otherwise.
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/// </summary>
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[Fact]
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public void Rebuild_keeps_the_last_known_good_address_space_when_the_artifact_load_fails()
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{
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var db = new FlakyDbFactory(NewInMemoryDbFactory());
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var sink = new RecordingSink();
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var applier = new AddressSpaceApplier(sink, NullLogger<AddressSpaceApplier>.Instance);
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var dep1 = SeedNamedEquipmentDeployment(db, ("eq-1", "Pump-1"), ("eq-2", "Pump-2"));
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var actor = Sys.ActorOf(OpcUaPublishActor.PropsForTests(sink: sink, dbFactory: db, applier: applier));
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep1)));
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AwaitAssert(() => sink.Calls.ShouldContain("EF:eq-2"), duration: TimeSpan.FromSeconds(2));
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var callsAfterFirst = sink.Calls.Count;
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// The next deploy arrives while the ConfigDb is briefly unreachable.
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db.Fail = true;
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(Guid.NewGuid())));
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Thread.Sleep(200);
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sink.Calls.ShouldNotContain(c => c.StartsWith("RE:")); // no equipment subtree torn down
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sink.RebuildCalls.ShouldBe(0);
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sink.Calls.Count.ShouldBe(callsAfterFirst); // the failed load touched nothing at all
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// …and the actor still remembers WHAT is applied: once the database is back, re-applying the same
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// composition diffs to an empty plan. A clobbered _lastApplied would re-materialise everything.
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db.Fail = false;
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep1)));
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Thread.Sleep(200);
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sink.Calls.Count.ShouldBe(callsAfterFirst);
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}
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/// <summary>
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/// Positive control for <see cref="Rebuild_keeps_the_last_known_good_address_space_when_the_artifact_load_fails"/>:
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/// the guard suppresses teardown ONLY when the artifact could not be read. A real deploy that
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/// genuinely drops an equipment still tears its subtree down, so the removal path is not simply dead.
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/// </summary>
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[Fact]
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public void Rebuild_still_removes_equipment_a_readable_artifact_genuinely_dropped()
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{
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var db = new FlakyDbFactory(NewInMemoryDbFactory());
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var sink = new RecordingSink();
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var applier = new AddressSpaceApplier(sink, NullLogger<AddressSpaceApplier>.Instance);
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var dep1 = SeedNamedEquipmentDeployment(db, ("eq-1", "Pump-1"), ("eq-2", "Pump-2"));
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var actor = Sys.ActorOf(OpcUaPublishActor.PropsForTests(sink: sink, dbFactory: db, applier: applier));
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep1)));
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AwaitAssert(() => sink.Calls.ShouldContain("EF:eq-2"), duration: TimeSpan.FromSeconds(2));
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// eq-2 really is gone from the next artifact — that IS a configuration change, so it must apply.
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var dep2 = SeedNamedEquipmentDeployment(db, ("eq-1", "Pump-1"));
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actor.Tell(new OpcUaPublishActor.RebuildAddressSpace(CorrelationId.NewId(), new DeploymentId(dep2)));
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AwaitAssert(() => sink.Calls.ShouldContain("RE:eq-2"), duration: TimeSpan.FromSeconds(2));
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}
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/// <summary>An <see cref="IDbContextFactory{TContext}"/> whose <c>CreateDbContext</c> can be made to
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/// throw the way a real transient ConfigDb outage does, so the artifact load fails exactly where issue
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/// #485 observed it failing.</summary>
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private sealed class FlakyDbFactory(IDbContextFactory<OtOpcUaConfigDbContext> inner)
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: IDbContextFactory<OtOpcUaConfigDbContext>
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{
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/// <summary>Gets or sets a value indicating whether the next context creation should throw.</summary>
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public bool Fail { get; set; }
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/// <summary>Creates a context, or throws when <see cref="Fail"/> is set.</summary>
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/// <returns>A new context.</returns>
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public OtOpcUaConfigDbContext CreateDbContext() => Fail
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? throw new InvalidOperationException(
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"An error occurred using the connection to database 'OtOpcUa' on server 'sql,1433'.")
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: inner.CreateDbContext();
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}
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/// <summary>Seal a deployment carrying the given (equipmentId, name) rows under a shared line, returning
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/// the new DeploymentId so a test can target THAT artifact. Renaming an equipment across two such
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/// deployments produces a ChangedEquipment delta (Rebuild), while adding a row is a PureAdd.</summary>
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