fix(test): give the three absence assertions a positive control (#501)
`AwaitAssert` returns on its FIRST success, so an assertion that is already true at t=0 passes instantly and spends none of its duration. All three sites asserted an absence against a collection that starts empty, so none of them ever gave the handler the time their comments claimed. Replaced with mailbox-ordering positive controls rather than sleeps: - `RouteNativeAlarmAck_unknown_node_is_dropped` — follow the unmapped ack with a MAPPED one. The host forwards via `Tell` and the child handles `RouteAlarmAck` with `ReceiveAsync` (which suspends its own mailbox), so once the control reaches the driver the unmapped one has provably been handled. - `RouteNativeAlarmAck_on_non_primary_is_dropped` — the role itself is the control: return the node to Primary and re-send. Comments (`gated` / `control`) are the discriminator, so a leaked ack is visible rather than merged into a count. - `PeerProbeSupervisorTests.Single_node_snapshot_spawns_no_children` — a FOURTH site the issue did not list. It says the other `ChildCount.ShouldBe(0)` waits are each preceded by a `ShouldBe(1)`; that is true of three of the four, but not this one, which asserts the initial state. Now followed by a two-node snapshot: the count reaching 1 proves the single-node snapshot was processed, and a local-node child would have made it 2. The issue warned these may turn red, which would be a real defect surfacing. They did not — the routing is correct. Proven by breaking it deliberately instead: disabling the Primary gate reddens the Secondary test, and routing unmapped ids to an arbitrary mapping reddens the unknown-node test. Under the old form both breaks passed.
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+31
-5
@@ -86,8 +86,19 @@ public sealed class DriverHostActorNativeAlarmAckRoutingTests : RuntimeActorTest
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actor.Tell(new DriverHostActor.RouteNativeAlarmAck("Plant/gw/dev1/does-not-exist", "cmt", "alice"));
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// Give the (fire-and-forget) handler time to run; the unmapped node must produce no ack.
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AwaitAssert(() => recorder.Acks.ShouldBeEmpty(), duration: TimeSpan.FromMilliseconds(800));
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// POSITIVE CONTROL, not a sleep (#501). `Acks` is empty at t=0, so any assertion made before the
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// host has processed the message above passes without testing anything — and AwaitAssert returns on
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// its FIRST success, so it spends none of its duration and is the wrong tool for an absence.
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//
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// Instead send a MAPPED ack afterwards. The host processes its mailbox in order and forwards to the
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// child via Tell, and the child handles RouteAlarmAck with ReceiveAsync (which suspends its own
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// mailbox), so by the time this one reaches the driver the unmapped one has provably already been
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// handled. Whatever `Acks` holds then is the complete answer.
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actor.Tell(new DriverHostActor.RouteNativeAlarmAck(AlarmRawPath, "control", "alice"));
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AwaitAssert(() => recorder.Acks.ShouldContain(a => a.Comment == "control"), duration: Timeout);
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recorder.Acks.Count.ShouldBe(1,
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"only the control ack may reach the driver — the unmapped condition NodeId must have been dropped");
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}
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/// <summary>On a SECONDARY node the ack is gated off (same primary gate as the inbound write path): the
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@@ -110,10 +121,25 @@ public sealed class DriverHostActorNativeAlarmAckRoutingTests : RuntimeActorTest
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},
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CorrelationId.NewId()));
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actor.Tell(new DriverHostActor.RouteNativeAlarmAck(AlarmRawPath, "cmt", "alice"));
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actor.Tell(new DriverHostActor.RouteNativeAlarmAck(AlarmRawPath, "gated", "alice"));
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// No ack reached the driver — the gate short-circuited before the inverse-map lookup.
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AwaitAssert(() => recorder.Acks.ShouldBeEmpty(), duration: TimeSpan.FromMilliseconds(800));
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// POSITIVE CONTROL (#501) — same reasoning as the unmapped-node test, with the role itself as the
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// control: return the node to PRIMARY and re-send the SAME mapped ack. Mailbox ordering means that
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// once this one reaches the driver, the Secondary-gated one has already been processed. The
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// discriminator is the comment, so a leaked ack is visible rather than merged into the count.
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actor.Tell(new RedundancyStateChanged(
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new[]
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{
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new NodeRedundancyState(TestNode, RedundancyRole.Primary,
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IsClusterLeader: true, IsDriverPrimary: true, AsOfUtc: DateTime.UtcNow),
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},
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CorrelationId.NewId()));
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actor.Tell(new DriverHostActor.RouteNativeAlarmAck(AlarmRawPath, "control", "alice"));
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AwaitAssert(() => recorder.Acks.ShouldContain(a => a.Comment == "control"), duration: Timeout);
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recorder.Acks.ShouldNotContain(a => a.Comment == "gated",
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"the Primary gate must have dropped the ack sent while this node was Secondary");
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recorder.Acks.Count.ShouldBe(1);
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}
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/// <summary>Spawns the host with the recording alarm-driver factory, dispatches the deployment, and waits
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@@ -78,7 +78,9 @@ public sealed class PeerProbeSupervisorTests : RuntimeActorTestBase
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duration: PresenceBudget);
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}
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/// <summary>Verifies a single-node snapshot (just the local node) spawns no children.</summary>
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/// <summary>Verifies a single-node snapshot (just the local node) spawns no children — the local node
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/// is never its own probe peer. Established against a following two-node snapshot as a positive
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/// control, so the count of 1 (rather than 2) is what carries the "no local child" claim.</summary>
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[Fact]
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public void Single_node_snapshot_spawns_no_children()
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{
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@@ -87,7 +89,20 @@ public sealed class PeerProbeSupervisorTests : RuntimeActorTestBase
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sup.Tell(Snapshot(State(Local, RedundancyRole.Primary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(0),
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// POSITIVE CONTROL (#501). This is an ABSENCE assertion, and ChildCount is 0 before the snapshot
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// above has been processed at all — so asserting it directly passes at t=0 and proves nothing
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// (AwaitAssert returns on its first success, spending none of its duration). Unlike the other
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// ChildCount.ShouldBe(0) waits in this class, there is no preceding ShouldBe(1) to make it a
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// transition.
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//
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// Follow with a snapshot that DOES spawn exactly one child. The supervisor processes its mailbox
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// in order, so once the count reaches 1 the single-node snapshot has provably been handled — and
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// had it spawned a child for the local node, the count would be 2.
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sup.Tell(Snapshot(
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State(Local, RedundancyRole.Primary),
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State(Peer, RedundancyRole.Secondary)));
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AwaitAssert(() => sup.UnderlyingActor.ChildCount.ShouldBe(1),
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duration: PresenceBudget);
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}
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