145 lines
5.5 KiB
C#
145 lines
5.5 KiB
C#
using System.Collections;
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using System.Reflection;
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using System.Security.Claims;
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using Bunit;
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using Microsoft.AspNetCore.Components.Authorization;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.Extensions.Options;
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using NSubstitute;
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using ZB.MOM.WW.ScadaBridge.CentralUI.Auth;
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using ZB.MOM.WW.ScadaBridge.Commons.Entities.Sites;
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using ZB.MOM.WW.ScadaBridge.Commons.Interfaces.Repositories;
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using ZB.MOM.WW.ScadaBridge.Commons.Messages.Streaming;
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using ZB.MOM.WW.ScadaBridge.Communication;
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using ZB.MOM.WW.ScadaBridge.Communication.Grpc;
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using DebugViewPage = ZB.MOM.WW.ScadaBridge.CentralUI.Components.Pages.Deployment.DebugView;
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namespace ZB.MOM.WW.ScadaBridge.CentralUI.Tests.Deployment;
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/// <summary>
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/// Regression tests for the Debug View render coalescing (arch-review WP2.4). Every streamed
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/// event used to marshal onto the circuit dispatcher and call <c>StateHasChanged</c> on its
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/// own, so a chatty instance drove one full render — and two full composition-tree rebuilds —
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/// per value change. Events are now buffered and applied once per ~250 ms window: a burst
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/// costs a handful of renders instead of one per event, and no event is dropped.
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/// </summary>
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public class DebugViewRenderCoalescingTests : BunitContext
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{
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private IRenderedComponent<DebugViewPage> RenderPage()
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{
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JSInterop.Mode = JSRuntimeMode.Loose;
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var repo = Substitute.For<ITemplateEngineRepository>();
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var siteRepo = Substitute.For<ISiteRepository>();
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siteRepo.GetAllSitesAsync().Returns(new List<Site>());
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Services.AddSingleton(repo);
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Services.AddSingleton(siteRepo);
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var comms = new CommunicationService(
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Options.Create(new CommunicationOptions()),
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NullLogger<CommunicationService>.Instance);
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Services.AddSingleton(comms);
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var grpcFactory = new SiteStreamGrpcClientFactory(NullLoggerFactory.Instance);
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var debugStream = new DebugStreamService(
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comms, new ServiceCollection().BuildServiceProvider(), grpcFactory,
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NullLogger<DebugStreamService>.Instance);
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Services.AddSingleton(debugStream);
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var identity = new ClaimsIdentity(
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new[] { new Claim(ClaimTypes.Name, "deployer") }, "TestCookie");
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var stubAuth = new StubAuthStateProvider(
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new AuthenticationState(new ClaimsPrincipal(identity)));
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Services.AddSingleton<AuthenticationStateProvider>(stubAuth);
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Services.AddScoped(_ => new SiteScopeService(stubAuth));
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return Render<DebugViewPage>();
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}
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private sealed class StubAuthStateProvider : AuthenticationStateProvider
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{
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private readonly AuthenticationState _state;
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public StubAuthStateProvider(AuthenticationState state) => _state = state;
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public override Task<AuthenticationState> GetAuthenticationStateAsync()
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=> Task.FromResult(_state);
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}
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private static MethodInfo HandleStreamEvent => typeof(DebugViewPage).GetMethod(
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"HandleStreamEvent", BindingFlags.Instance | BindingFlags.NonPublic)!;
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private static IDictionary AttributeValues(DebugViewPage c) => (IDictionary)
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typeof(DebugViewPage).GetField("_attributeValues",
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BindingFlags.Instance | BindingFlags.NonPublic)!.GetValue(c)!;
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private static void Send(DebugViewPage page, string name, object value) =>
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HandleStreamEvent.Invoke(page, new object[]
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{
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new AttributeValueChanged("Inst-1", name, name, value, "Good", DateTimeOffset.UtcNow),
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});
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[Fact]
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public void BurstOfEvents_RendersOnce_ButAppliesEveryEvent()
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{
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var cut = RenderPage();
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var dict = AttributeValues(cut.Instance);
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var rendersBefore = cut.RenderCount;
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const int burst = 300;
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for (var i = 0; i < burst; i++)
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{
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Send(cut.Instance, $"Tag.{i}", i);
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}
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cut.WaitForState(() => dict.Count == burst, TimeSpan.FromSeconds(5));
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// Pre-fix this was one render per event. The window may close mid-burst, so allow a
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// few flushes — the point is that it is a small constant, not O(events).
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var renders = cut.RenderCount - rendersBefore;
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Assert.InRange(renders, 1, 5);
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}
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[Fact]
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public void RepeatedUpdatesToOneTag_CollapseToTheLatestValue()
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{
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var cut = RenderPage();
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var dict = AttributeValues(cut.Instance);
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for (var i = 0; i < 50; i++)
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{
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Send(cut.Instance, "Pump.Speed", i);
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}
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cut.WaitForState(() => dict.Count == 1, TimeSpan.FromSeconds(5));
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var applied = (AttributeValueChanged)dict["Pump.Speed"]!;
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Assert.Equal(49, applied.Value);
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}
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[Fact]
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public void EventArrivingAfterAFlush_StillArmsANewWindow()
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{
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var cut = RenderPage();
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var dict = AttributeValues(cut.Instance);
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Send(cut.Instance, "First", 1);
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cut.WaitForState(() => dict.Count == 1, TimeSpan.FromSeconds(5));
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// The window disarms on drain; a later event must arm a fresh one rather than
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// sitting in the pending map until some unrelated event happens to arrive.
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Send(cut.Instance, "Second", 2);
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cut.WaitForState(() => dict.Count == 2, TimeSpan.FromSeconds(5));
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}
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[Fact]
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public void EventsAfterDispose_AreDroppedWithoutThrowing()
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{
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var cut = RenderPage();
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cut.Instance.Dispose();
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var ex = Record.Exception(() => Send(cut.Instance, "Late", 1));
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Assert.Null(ex);
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Assert.Empty(AttributeValues(cut.Instance));
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}
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}
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