Initial commit: Wonderware / System Platform tools and reference
Five tools under one repo, all docs organized per DOCS-GUIDE.md: - aalogcli: .NET 4.8 / x86 CliFx CLI for reading System Platform binary logs (*.aaLGX) for LLM debugging, built on aaOpenSource/aaLog. Commands: last, tail, range, unread, fields. Stable JSON envelope under --llm-json. Build template under lib/build/ for rebuilding aaLogReader.dll. - aot: ArchestrA Object Toolkit 2014 v4.0 reference material. Dev guide (Markdown converted from CHM), API reference for the ArchestrA.Toolkit namespace, and the Monitor / Watchdog VS sample solutions. - graccesscli: .NET 4.8 / x86 CliFx CLI that automates Galaxy configuration via the ArchestrA GRAccess COM interop. Includes session daemon, IPC protocol, and llm-json envelope contract. - grdb: SQL/DDL exploration of the Galaxy Repository database. DDL captures, reusable queries, hierarchy / contained-name <-> tag-name translation notes. - histdb: LLM-oriented reference for AVEVA Historian retrieval. INSQL linked-server, extension tables, every wwXxx time-domain extension, every retrieval mode, alarm/event SQL recipes, REST API. Distilled from the 243-page Historian Retrieval Guide. Root contains: - CLAUDE.md: thin index pointing into each tool's README. - DOCS-GUIDE.md: doctrine for organizing docs for LLM consumption. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// Copyright (C) 2008 Invensys Systems Inc. All rights reserved.
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//
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// THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.InteropServices;
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using ArchestrA.Core;
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using ArchestrA.Toolkit;
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namespace ArchestrA.Toolkit.Watchdog
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{
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[Guid("057251b9-4dfa-4216-80ae-0981f7bc63e9")]
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/// <summary>
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/// Summary description for WatchdogConfigtime
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/// </summary>
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public class StatsConfigtime : ConfigtimeBase
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{
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#region Attributes - Toolkit generated code
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// The following C# properties have been defined to simplify access to
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// attribute values - do not modify the contents of this region with
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// the code editor.
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private bool TimeoutCnt_Historized
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{
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get { return GetValue("TimeoutCnt.Historized"); }
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set { SetValue("TimeoutCnt.Historized", (value)); }
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}
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#endregion Attributes
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#region Internal Reference Only
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//Toolkit code required to access the attributes declared in the Object Class
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private Stats InternalReferenceOnly = null;
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#endregion Internal Reference Only
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#region Declarations
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//Declare Configtime Class Variables here.
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//Variables declared in this region are available to all methods
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//in the Configtime Class.
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#endregion Declarations
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public StatsConfigtime()
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{
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InternalReferenceOnly = new Stats();
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this.AObjectInstance = InternalReferenceOnly;
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#region Configuration Event Registration - Toolkit generated code
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// Required region for Configuration Events - do not modify
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// the contents of this region with the code editor.
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this.ConfigtimeInitialize += new ConfigtimeInitializeDelegate(StatsConfigtime_ConfigtimeInitialize);
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this.ConfigtimeValidate += new ConfigtimeValidateDelegate(StatsConfigtime_ConfigtimeValidate);
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this.ConfigtimeMigrate += new MigrateDelegate(StatsConfigtime_ConfigtimeMigrate);
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this.ConfigtimeDynamic += new ConfigtimeDynamicSetHandlerDelegate(StatsConfigtime_ConfigtimeDynamic);
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this.PreValidate += new ObjectEventDelegate(StatsConfigtime_PreValidate);
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this.PostCreate += new ObjectEventDelegate(StatsConfigtime_PostCreate);
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#endregion Configuration Event Registration
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#region Configtime Set Handler Registration – Toolkit generated code
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// Required method for Configtime SetHandlers.
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// Changes made using the code editor will appear in the Toolkit Editor.
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//
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// WARNING: Changes made to this region will result in a Shape Change.
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// TODO: Configtime SetHandler registration
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// this.RegisterConfigtimeSetHandler("Example_001", new ConfigtimeSetHandlerDelegate(Example_001SetHandler));
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this.RegisterConfigtimeSetHandler("TimeoutCnt.Historized", new ConfigtimeSetHandlerDelegate(TimeoutCnt_HistorizedSetHandler));
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#endregion Configtime Set Handler Registration
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#region Primitive Wrapper Initialization - Toolkit generated code
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#endregion Primitive Wrapper Initialization
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}
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private void StatsConfigtime_ConfigtimeInitialize(object sender)
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{
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - Initialize
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//
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// Any custom initialization can be done here, including caching of attribute
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// values, primitive IDs etc.
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//------------------------------------------------------------------------------
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}
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private void StatsConfigtime_ConfigtimeMigrate(object sender, ref MigrateHandler migrate)
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{
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - Migrate
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//
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// Migrate executes when importing a template into a Galaxy that contains
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// a previous version (major) of the template. The template must be derived or
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// instantiated for migrate to execute.
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//
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// Migrate provides access to the previous versions attribute information.
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// A typical application for migrate code is to preserve attribute values
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// when an attribute name has changed (refer to the Example code below).
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//
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// To enable this event the migrate option must be configured via the Toolkit
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// Editor or in code (i.e. [ObjectAttributes.AMigrate("1","2")]).
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//
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// If no implementation is provided, the system will copy all attribute values
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// from the old object to the new one by matching the attribute names.
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//------------------------------------------------------------------------------
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#region Example code
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// //Check major version of previous template
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// if (migrate.MajorVersion() == 1)
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// {
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// //Attribute "Eg_001" has been renamed to "Example_001".
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// //Transfer attribute value, lock and security classification
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// Example_001 = migrate.GetValue("Eg_001"); //Gets value
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// Example_001.Locked = migrate.GetLocked("Eg_001"); //Gets lock status
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// Example_001.Security = migrate.GetSecurity("Eg_001"); //Gets Security Classification
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//
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// //Transfer primitive values
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// SetValue("Example_001.TrendHi", migrate.GetValue("Eg_001.TrendHi"));
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// SetValue("Example_001.TrendHi", EATTRIBUTEPROPERTY.idxAttribPropLocked, migrate.GetLocked("Eg_001.TrendHi"));
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//
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// //Automatically migrate all child primitives
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// migrate.AutoMigrateChildPrimitives = true;
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// }
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#endregion
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}
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private void StatsConfigtime_ConfigtimeValidate(object sender, ref EPACKAGESTATUS status)
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{
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - Validate
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//
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// Validate sets the warning or error text for the object.
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// It is used to check conditions that would not be checked using
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// a SetHandler, such as reporting that an object was not
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// configured, or that combinations of attributes are illegal.
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//
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// Other than calling AddWarningMessage or AddErrorMessage, Validate
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// should never modify the state of the object.
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//------------------------------------------------------------------------------
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#region Example code
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// if (MyTestDefaultState)
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// {
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// //Add a warning message using the dictionay phrase ID "ObjectStillInDefaultState"
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// AddWarningMessage(GetText("ObjectStillInDefaultState"));
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//
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// //Change the status to Warning if the current status is Good
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// if (status == EPACKAGESTATUS.ePackageGood)
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// {
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// status = EPACKAGESTATUS.ePackageWarning;
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// }
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// }
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//
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// if (MyTestAttributeCombinationValid)
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// {
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// //Add a warning message using the dictionay phrase ID "AttributeCombinationInvalid"
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// AddWarningMessage(GetText("AttributeCombinationInvalid"));
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//
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// // Change the status to Warning if the current status is Good
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// if (status == EPACKAGESTATUS.ePackageGood)
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// {
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// status = EPACKAGESTATUS.ePackageWarning;
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// }
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// }
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#endregion
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// By default set the object status to Good
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status = EPACKAGESTATUS.ePackageGood;
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// The following statement will exit validate when validating templates.
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// Place code that should be validated in templates and instances before this
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// statement. Code placed after this statement will execute in instances only.
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if (IsTemplate)
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{
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return;
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}
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}
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private void StatsConfigtime_ConfigtimeDynamic(object sender, ref ConfigtimeSetHandlerEventArgs e)
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{
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string attrName = Get(e.attributeHandle.shAttributeId, e.attributeHandle.shPrimitiveId, EATTRIBUTEPROPERTY.idxAttribPropName);
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - Dynamic Set Handler
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//
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// Implement set handler code for any dynamic attributes you create with set handlers
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//------------------------------------------------------------------------------
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#region Example
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// if (attrName == "MyDynamic")
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// {
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// if (e.Value > 10)
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// {
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// LogWarning(string.Format("value for {0} must be less or equal to 10", attrName));
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// }
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// else
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// {
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// SetValue(attrName, e.Value);
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// }
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//
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//
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// return;
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// }
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#endregion
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// if unhandled a warning is shown as a reminder
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SetValue(e.attributeHandle.shAttributeId, e.attributeHandle.shPrimitiveId, e.Value);
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LogWarning(string.Format("Uknown set handler for attribute '{0}'", attrName));
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}
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private void StatsConfigtime_PostCreate(object sender, object optionalParameter)
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{
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - PostCreate
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//
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// OnPostCreate is called when an object is first created.
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//
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// One purpose for implementing this method is to insure that the initial
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// state of the primitive is valid.
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//
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// This method can be used by a Resuable Primitive to correct invalid initial
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// states that can arise when an attribute value has been overridden. If the
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// attribute has a SetHandler with validation or side effects the SetHandler
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// does not execute as overrides do not trigger SetHandlers.
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//------------------------------------------------------------------------------
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#region Example code
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// // If statistics are enabled, add the Statistics virtual primitive
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// // the way the SetHandler would have done it.
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// if (StatsEnable)
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// {
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// AddPrimitive("Statistics", "Statistics1", "Statistics1");
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// }
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#endregion
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}
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private void StatsConfigtime_PreValidate(object sender, object optionalParameter)
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{
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//------------------------------------------------------------------------------
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// TODO: Configtime Event - PreValidate
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//
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// PreValidate is called when the object is about to be validated (e.g. when
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// an edit session is ending and the object is about to be saved.)
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//
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// A primitive can modify attributes within this method.
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//
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// Note: It is often not necessary to perform any actions in OnPreValidate.
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//------------------------------------------------------------------------------
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}
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private void TimeoutCnt_HistorizedSetHandler(object sender, ref ConfigtimeSetHandlerEventArgs e)
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{
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// Required Set Handler for Virtual History Primtive.
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// Do not modify this Set Handler via the code editor.
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//
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// WARNING: Changes made to this Set Handler will be overwritten by the code generator.
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if (TimeoutCnt_Historized == e.Value)
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{
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return;
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}
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if (e.Value)
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{
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if (!AddPrimitive("TimeoutCntHistory", "TimeoutCntHistory1", "TimeoutCnt"))
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{
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e.Message = PrimitiveResult.message;
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return; // Add failed
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}
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}
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else
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{
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if (!DeletePrimitive("TimeoutCntHistory1"))
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{
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e.Message = PrimitiveResult.message;
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return; // Remove Failed failed
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}
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}
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TimeoutCnt_Historized = e.Value;
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}
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//TODO: Configtime SetHandler declaration
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//private void Example_001SetHandler(object sender, ref ConfigtimeSetHandlerEventArgs e)
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//{
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// Example_001 = e.Value;
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//}
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}
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}
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