feat(secrets-cli): interactive shell skeleton — target picker, degraded-KEK upgrade, flow dispatch
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using Spectre.Console;
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namespace ZB.MOM.WW.Secrets.Cli.Interactive;
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/// <summary>
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/// One menu action of the interactive console. Implementations are UI-owning (they render to the
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/// supplied <see cref="IAnsiConsole"/>) but store-logic-free — they operate through the seams on the
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/// <see cref="SecretsSession"/> the shell hands them and never open stores or resolve keys themselves.
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/// </summary>
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public interface IInteractiveFlow
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{
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/// <summary>The menu label shown for this flow in the shell's action list.</summary>
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string Title { get; }
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/// <summary>
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/// Whether the flow needs a decrypt/seal-capable session; the shell upgrades a degraded session
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/// (by prompting the operator for a KEK) before dispatch when this is <see langword="true"/>.
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/// </summary>
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bool RequiresKek { get; }
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/// <summary>Runs the flow against the current session, rendering its own UI to <paramref name="console"/>.</summary>
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/// <param name="console">The console the flow renders to (the shell owns lifecycle; flows only draw).</param>
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/// <param name="session">The open session — guaranteed KEK-capable when <see cref="RequiresKek"/> is <see langword="true"/>.</param>
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/// <param name="ct">A token to cancel the flow.</param>
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Task RunAsync(IAnsiConsole console, SecretsSession session, CancellationToken ct);
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}
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using System.Data.Common;
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using Spectre.Console;
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using ZB.MOM.WW.Secrets.Abstractions;
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using ZB.MOM.WW.Secrets.MasterKey;
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namespace ZB.MOM.WW.Secrets.Cli.Interactive;
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/// <summary>
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/// The interactive <c>secret</c> console: pick a store target, open a session, then loop a header +
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/// action menu that dispatches to pluggable <see cref="IInteractiveFlow"/>s. This is the ONLY class
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/// that touches <see cref="IAnsiConsole"/> — services stay UI-free and flows, though UI-owning, carry
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/// no store logic. Flow failures are contained (rendered as an error panel) so one bad action never
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/// tears down the session; a degraded (no-KEK) session is upgraded on demand before a KEK-requiring
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/// flow runs.
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/// </summary>
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public sealed class InteractiveShell
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{
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private const string EnterPathLabel = "Enter an appsettings.json path…";
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private const string ManualEntryLabel = "Manual entry (SQLite db + KEK env var)…";
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private const string SwitchLabel = "Switch store target";
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private const string QuitLabel = "Quit";
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private const string PasteKeyLabel = "Paste base64 key";
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private const string KeyFileLabel = "Key file path";
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private const string CancelLabel = "Cancel";
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private readonly IAnsiConsole _console;
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private readonly RecentTargetsStore _recents;
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private readonly TargetConfigReader _reader;
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private readonly SecretsSessionFactory _sessions;
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private readonly IReadOnlyList<IInteractiveFlow> _flows;
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/// <summary>Creates the shell over its console, recents store, target reader, session factory, and flow set.</summary>
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/// <param name="console">The single console surface the shell (and its flows) render to.</param>
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/// <param name="recents">Recently-used target store, offered first in the picker and re-stamped on selection.</param>
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/// <param name="reader">Composes a target's Secrets configuration from appsettings or manual input.</param>
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/// <param name="sessions">Opens (and, on KEK upgrade, re-opens) a <see cref="SecretsSession"/> for a target.</param>
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/// <param name="flows">The pluggable menu actions, listed in order above the built-in switch/quit entries.</param>
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public InteractiveShell(
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IAnsiConsole console,
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RecentTargetsStore recents,
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TargetConfigReader reader,
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SecretsSessionFactory sessions,
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IReadOnlyList<IInteractiveFlow> flows)
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{
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ArgumentNullException.ThrowIfNull(console);
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ArgumentNullException.ThrowIfNull(recents);
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ArgumentNullException.ThrowIfNull(reader);
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ArgumentNullException.ThrowIfNull(sessions);
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ArgumentNullException.ThrowIfNull(flows);
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_console = console;
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_recents = recents;
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_reader = reader;
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_sessions = sessions;
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_flows = flows;
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}
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/// <summary>Runs the pick-target → menu loop until the operator quits.</summary>
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/// <param name="ct">A token to cancel session opens and flow dispatch.</param>
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/// <returns><c>0</c> on a clean quit.</returns>
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public async Task<int> RunAsync(CancellationToken ct)
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{
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while (true)
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{
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StoreTarget? target = PickTarget();
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if (target is null)
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{
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return 0; // operator cancelled the picker (Ctrl-C) → exit
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}
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SecretsSession session = await _sessions.OpenAsync(target, overrideKek: null, ct).ConfigureAwait(false);
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RenderWarnings(session);
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if (await RunMenuLoopAsync(session, ct).ConfigureAwait(false) == MenuOutcome.Quit)
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{
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return 0;
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}
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// MenuOutcome.SwitchTarget → fall through and re-open the picker.
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}
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}
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// The outcome of the inner menu loop: the operator either quit outright or asked to switch targets.
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private enum MenuOutcome
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{
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Quit,
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SwitchTarget,
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}
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private async Task<MenuOutcome> RunMenuLoopAsync(SecretsSession session, CancellationToken ct)
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{
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while (true)
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{
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RenderHeader(session);
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string choice;
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try
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{
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choice = _console.Prompt(BuildMenu());
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}
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catch (OperationCanceledException)
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{
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return MenuOutcome.Quit; // Ctrl-C at the menu → clean exit
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}
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switch (choice)
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{
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case QuitLabel:
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return MenuOutcome.Quit;
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case SwitchLabel:
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return MenuOutcome.SwitchTarget;
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}
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IInteractiveFlow flow = _flows.First(f => f.Title == choice);
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try
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{
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if (flow.RequiresKek && !session.KekAvailable)
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{
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SecretsSession? upgraded = await TryUpgradeSessionAsync(session, ct).ConfigureAwait(false);
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if (upgraded is null)
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{
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continue; // cancelled or key rejected → back to the menu
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}
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session = upgraded; // keep the upgraded session for the rest of the loop
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}
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await flow.RunAsync(_console, session, ct).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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// Ctrl-C mid-flow → abandon the action and return to the menu.
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}
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catch (Exception ex) when (IsContainable(ex))
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{
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RenderErrorPanel(ex);
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}
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}
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}
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// The store/key faults a flow may realistically surface. SecretDecryptionException and
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// MasterKeyUnavailableException both derive from InvalidOperationException; DbException (base of both
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// Microsoft.Data.Sqlite and Microsoft.Data.SqlClient exceptions) covers store-provider faults. A
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// blanket catch is deliberately avoided so genuinely unexpected faults still surface.
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private static bool IsContainable(Exception ex) =>
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ex is InvalidOperationException or IOException or ArgumentException or DbException;
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// Presents the target picker: recents newest-first, then the two entry options. Returns the resolved
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// target, or null if the operator cancelled the selection (Ctrl-C). Re-prompts on a recoverable
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// read error so a bad path does not drop the operator out of the console.
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private StoreTarget? PickTarget()
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{
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while (true)
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{
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IReadOnlyList<RecentTargetsStore.RecentTarget> recents = _recents.Load();
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List<string> choices = [];
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Dictionary<string, RecentTargetsStore.RecentTarget> byLabel = new(StringComparer.Ordinal);
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foreach (RecentTargetsStore.RecentTarget recent in recents)
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{
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string label = $"{recent.Name} — {recent.AppSettingsPath}";
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if (byLabel.ContainsKey(label))
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{
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continue; // Load() already de-dups by path, but guard against colliding labels.
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}
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choices.Add(label);
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byLabel[label] = recent;
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}
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choices.Add(EnterPathLabel);
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choices.Add(ManualEntryLabel);
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string picked;
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try
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{
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picked = _console.Prompt(new SelectionPrompt<string>()
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.Title("Select a store target")
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.AddChoices(choices));
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}
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catch (OperationCanceledException)
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{
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return null;
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}
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try
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{
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if (picked == ManualEntryLabel)
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{
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return ReadManualTarget();
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}
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string appSettingsPath = picked == EnterPathLabel
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? _console.Prompt(new TextPrompt<string>("appsettings.json path:"))
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: byLabel[picked].AppSettingsPath;
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StoreTarget target = _reader.Read(appSettingsPath);
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_recents.Touch(target.Name, target.AppSettingsPath!); // Read targets always carry a path
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return target;
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}
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catch (OperationCanceledException)
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{
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return null;
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}
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catch (Exception ex) when (IsContainable(ex))
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{
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RenderErrorPanel(ex); // e.g. FileNotFoundException — show it and re-open the picker
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}
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}
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}
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private StoreTarget ReadManualTarget()
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{
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string dbPath = _console.Prompt(new TextPrompt<string>("SQLite database path:"));
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string envVar = _console.Prompt(new TextPrompt<string>("Master-key environment variable name:")
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.DefaultValue("ZB_SECRETS_MASTER_KEY"));
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// Manual targets have no appsettings.json, so they are not remembered as recents.
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return _reader.Manual(dbPath, new MasterKeyOptions
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{
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Source = MasterKeySource.Environment,
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EnvVarName = envVar,
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});
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}
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// Prompts the operator for a KEK to lift a degraded session, re-opening it with the supplied key.
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// Returns the upgraded (KEK-capable) session, or null if the operator cancelled or the key was
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// rejected — in which case the caller stays on the menu.
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private async Task<SecretsSession?> TryUpgradeSessionAsync(SecretsSession session, CancellationToken ct)
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{
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_console.MarkupLine("[yellow]This action needs a KEK, but the session is degraded.[/]");
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string source;
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try
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{
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source = _console.Prompt(new SelectionPrompt<string>()
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.Title("Provide the key")
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.AddChoices(PasteKeyLabel, KeyFileLabel, CancelLabel));
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}
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catch (OperationCanceledException)
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{
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return null;
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}
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if (source == CancelLabel)
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{
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return null;
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}
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IMasterKeyProvider provider;
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try
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{
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if (source == PasteKeyLabel)
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{
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string base64 = _console.Prompt(new TextPrompt<string>("Paste base64 KEK:").Secret());
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provider = new LiteralMasterKeyProvider(base64);
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}
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else
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{
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string filePath = _console.Prompt(new TextPrompt<string>("Key file path:"));
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provider = MasterKeyProviderFactory.Create(new MasterKeyOptions
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{
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Source = MasterKeySource.File,
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FilePath = filePath,
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});
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}
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}
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catch (ArgumentException ex)
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{
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// LiteralMasterKeyProvider rejects a bad paste eagerly; name the problem and stay on the menu.
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_console.MarkupLineInterpolated($"[red]Invalid key: {ex.Message}[/]");
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return null;
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}
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SecretsSession upgraded = await _sessions.OpenAsync(session.Target, provider, ct).ConfigureAwait(false);
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if (!upgraded.KekAvailable)
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{
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RenderWarnings(upgraded);
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_console.MarkupLine("[red]That key did not unlock the session.[/]");
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return null;
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}
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return upgraded;
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}
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private SelectionPrompt<string> BuildMenu()
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{
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List<string> actions = [];
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actions.AddRange(_flows.Select(f => f.Title));
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actions.Add(SwitchLabel);
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actions.Add(QuitLabel);
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return new SelectionPrompt<string>()
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.Title("Action")
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.AddChoices(actions);
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}
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private void RenderHeader(SecretsSession session)
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{
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string kek = session.KekAvailable
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? "[green]KEK OK[/]"
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: "[red]KEK UNAVAILABLE (degraded)[/]";
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Markup body = new(
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$"[bold]{Markup.Escape(session.Target.Name)}[/] " +
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$"store: {Markup.Escape(session.StoreKind)} {kek}");
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_console.Write(new Panel(body).Header("Target"));
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}
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private void RenderWarnings(SecretsSession session)
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{
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foreach (string warning in session.Warnings)
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{
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_console.MarkupLineInterpolated($"[yellow]{warning}[/]");
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}
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}
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private void RenderErrorPanel(Exception ex)
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{
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Markup body = new(
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$"[red]{Markup.Escape(ex.Message)}[/]\n\nIf this is a key problem, run the KEK doctor.");
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_console.Write(new Panel(body)
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.Header("[red]Action failed[/]")
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.BorderColor(Color.Red));
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}
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}
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