Files
scadalink-design/tests/ScadaLink.CentralUI.Tests/TreeViewMultiSelectTests.cs

148 lines
5.7 KiB
C#

using Bunit;
using Microsoft.AspNetCore.Components;
using ScadaLink.CentralUI.Components.Shared;
namespace ScadaLink.CentralUI.Tests;
/// <summary>
/// bUnit tests for TreeView's Checkbox-selection mode (T19 of the Transport
/// feature). Verifies that:
/// - a checkbox renders next to every node in Checkbox mode,
/// - clicking a folder checkbox cascades selection to every descendant leaf,
/// - clicking a leaf produces a partial parent state (Indeterminate),
/// - Single-mode behaviour is preserved (regression).
/// </summary>
public class TreeViewMultiSelectTests : BunitContext
{
private record TestNode(string Key, string Label, List<TestNode> Children);
private static List<TestNode> TwoFoldersThreeLeaves() => new()
{
// Folder1 → Leaf1a, Leaf1b
new("f1", "Folder1", new()
{
new("l1a", "Leaf1a", new()),
new("l1b", "Leaf1b", new()),
}),
// Folder2 → Leaf2a
new("f2", "Folder2", new()
{
new("l2a", "Leaf2a", new()),
}),
};
private IRenderedComponent<TreeView<TestNode>> RenderCheckboxTree(
List<TestNode>? items = null,
HashSet<object>? selectedKeys = null,
Action<HashSet<object>>? onSelectedKeysChanged = null)
{
// Indeterminate is set via JS interop after each render. We stub it so
// bUnit's strict mode doesn't blow up on the unmocked call.
JSInterop.SetupVoid("treeviewStorage.setIndeterminate", _ => true);
return Render<TreeView<TestNode>>(parameters =>
{
parameters
.Add(p => p.Items, items ?? TwoFoldersThreeLeaves())
.Add(p => p.ChildrenSelector, n => n.Children)
.Add(p => p.HasChildrenSelector, n => n.Children.Count > 0)
.Add(p => p.KeySelector, n => n.Key)
.Add(p => p.NodeContent, node => builder =>
{
builder.AddMarkupContent(0, $"<span class=\"node-label\">{node.Label}</span>");
})
.Add(p => p.SelectionMode, TreeViewSelectionMode.Checkbox)
.Add(p => p.InitiallyExpanded, _ => true)
.Add(p => p.SelectedKeys, selectedKeys);
if (onSelectedKeysChanged != null)
{
parameters.Add(p => p.SelectedKeysChanged, onSelectedKeysChanged);
}
});
}
[Fact]
public void Checkbox_mode_renders_input_checkbox_per_node()
{
var cut = RenderCheckboxTree();
// 2 folders + 3 leaves = 5 nodes, expanded → 5 checkboxes.
var checkboxes = cut.FindAll("input.tv-checkbox");
Assert.Equal(5, checkboxes.Count);
}
[Fact]
public void Clicking_folder_checkbox_selects_all_descendant_leaves()
{
HashSet<object>? captured = null;
var cut = RenderCheckboxTree(
selectedKeys: new HashSet<object>(),
onSelectedKeysChanged: keys => captured = keys);
// First checkbox is Folder1 (root #1). It has leaves l1a + l1b.
var folderCheckbox = cut.FindAll("input.tv-checkbox")[0];
folderCheckbox.Change(true);
Assert.NotNull(captured);
Assert.Equal(2, captured!.Count);
Assert.Contains((object)"l1a", captured);
Assert.Contains((object)"l1b", captured);
}
[Fact]
public void Clicking_leaf_makes_parent_indeterminate_when_sibling_unchecked()
{
// Pre-select one of Folder1's two leaves → Folder1 should compute as
// Indeterminate on the next render (carries the `tv-checkbox-indeterminate`
// CSS marker class — the JS-set `indeterminate` DOM property is set via
// interop and isn't observable through bUnit's rendered HTML).
var cut = RenderCheckboxTree(
selectedKeys: new HashSet<object> { "l1a" });
// Folder1 checkbox is the first .tv-checkbox; should carry the partial
// marker class.
var folderCheckbox = cut.FindAll("input.tv-checkbox")[0];
var classAttr = folderCheckbox.GetAttribute("class") ?? string.Empty;
Assert.Contains("tv-checkbox-indeterminate", classAttr);
// …and not the fully-checked attribute.
Assert.NotEqual("true", folderCheckbox.GetAttribute("checked"));
}
[Fact]
public void Single_mode_unchanged()
{
// Default SelectionMode is Single. No SelectedKeysChanged should fire,
// and SelectedKeyChanged (singular) should fire on content click.
object? selected = null;
HashSet<object>? bulk = null;
var cut = Render<TreeView<TestNode>>(parameters =>
{
parameters
.Add(p => p.Items, TwoFoldersThreeLeaves())
.Add(p => p.ChildrenSelector, n => n.Children)
.Add(p => p.HasChildrenSelector, n => n.Children.Count > 0)
.Add(p => p.KeySelector, n => n.Key)
.Add(p => p.NodeContent, node => builder =>
{
builder.AddMarkupContent(0, $"<span class=\"node-label\">{node.Label}</span>");
})
.Add(p => p.InitiallyExpanded, _ => true)
.Add(p => p.Selectable, true)
.Add(p => p.SelectedKeyChanged, (Action<object?>)(k => selected = k))
.Add(p => p.SelectedKeysChanged, (Action<HashSet<object>>)(s => bulk = s));
});
// No checkboxes rendered in Single mode.
Assert.Empty(cut.FindAll("input.tv-checkbox"));
// Clicking the content fires SelectedKeyChanged (singular) and NOT
// SelectedKeysChanged (plural).
cut.Find(".tv-content").Click();
Assert.Equal("f1", selected);
Assert.Null(bulk);
}
}