Files
scadalink-design/tests/ScadaLink.SiteRuntime.Tests/Actors/InstanceActorChildAttributeRaceTests.cs

188 lines
8.0 KiB
C#

using Akka.Actor;
using Akka.TestKit;
using Akka.TestKit.Xunit2;
using Microsoft.Extensions.Logging.Abstractions;
using ScadaLink.Commons.Messages.Streaming;
using ScadaLink.Commons.Types.Flattening;
using ScadaLink.SiteRuntime.Actors;
using ScadaLink.SiteRuntime.Persistence;
using ScadaLink.SiteRuntime.Scripts;
using System.Reflection;
using System.Text.Json;
namespace ScadaLink.SiteRuntime.Tests.Actors;
/// <summary>
/// Regression coverage for SiteRuntime-017 — the Instance Actor must not hand its
/// own live mutable <c>_attributes</c> dictionary by reference into the
/// <see cref="ScriptActor"/> / <see cref="AlarmActor"/> constructors.
///
/// Each child constructor runs on the child's own mailbox thread and seeds itself
/// by enumerating the dictionary it was given. The Instance Actor concurrently
/// mutates <c>_attributes</c> in <c>HandleAttributeValueChanged</c> /
/// <c>HandleTagValueUpdate</c>. <see cref="Dictionary{TKey,TValue}"/> is not safe
/// for concurrent read/write: if a child enumerates the shared live dictionary
/// while the Instance Actor inserts into it, the child constructor throws
/// <see cref="InvalidOperationException"/> ("collection was modified") — surfacing
/// as <c>ActorInitializationException</c> and stopping the child.
///
/// The fix: <c>CreateChildActors</c> snapshots <c>_attributes</c> once on the
/// Instance Actor thread (<c>new Dictionary&lt;,&gt;(_attributes)</c>) and hands
/// each child that private copy. This test asserts the isolation contract
/// directly and deterministically: every child's seed dictionary must be a
/// distinct object from the Instance Actor's live <c>_attributes</c>, while still
/// carrying the same point-in-time contents.
/// </summary>
public class InstanceActorChildAttributeRaceTests : TestKit, IDisposable
{
private readonly SiteStorageService _storage;
private readonly ScriptCompilationService _compilationService;
private readonly SharedScriptLibrary _sharedScriptLibrary;
private readonly SiteRuntimeOptions _options;
private readonly string _dbFile;
public InstanceActorChildAttributeRaceTests()
{
_dbFile = Path.Combine(Path.GetTempPath(), $"instance-race-test-{Guid.NewGuid():N}.db");
_storage = new SiteStorageService(
$"Data Source={_dbFile}",
NullLogger<SiteStorageService>.Instance);
_storage.InitializeAsync().GetAwaiter().GetResult();
_compilationService = new ScriptCompilationService(
NullLogger<ScriptCompilationService>.Instance);
_sharedScriptLibrary = new SharedScriptLibrary(
_compilationService, NullLogger<SharedScriptLibrary>.Instance);
_options = new SiteRuntimeOptions
{
MaxScriptCallDepth = 10,
ScriptExecutionTimeoutSeconds = 30
};
}
void IDisposable.Dispose()
{
Shutdown();
try { File.Delete(_dbFile); } catch { /* cleanup */ }
}
private static FlattenedConfiguration BuildConfig(string instanceName)
=> new()
{
InstanceUniqueName = instanceName,
Attributes =
[
new ResolvedAttribute { CanonicalName = "Temperature", Value = "98.6", DataType = "Double" },
new ResolvedAttribute { CanonicalName = "Pressure", Value = "12", DataType = "Int32" },
new ResolvedAttribute { CanonicalName = "Label", Value = "Main Pump", DataType = "String" }
],
Scripts =
[
new ResolvedScript
{
CanonicalName = "WorkerA", Code = "return 1;",
TriggerType = "ValueChange",
TriggerConfiguration = "{\"AttributeName\":\"Temperature\"}"
},
new ResolvedScript
{
CanonicalName = "WorkerB", Code = "return 2;",
TriggerType = "ValueChange",
TriggerConfiguration = "{\"AttributeName\":\"Pressure\"}"
}
],
Alarms =
[
new ResolvedAlarm
{
CanonicalName = "HighTemp",
TriggerType = "ValueMatch",
TriggerConfiguration = "{}",
PriorityLevel = 1
}
]
};
/// <summary>Resolves the live actor instance behind a local <see cref="IActorRef"/>.</summary>
private static object GetActorInstance(IActorRef actorRef)
{
var cell = ((ActorRefWithCell)actorRef).Underlying;
// ActorCell exposes the actor instance via its internal Actor property.
var actorProp = cell.GetType().GetProperty(
"Actor", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
var instance = actorProp!.GetValue(cell);
Assert.NotNull(instance);
return instance!;
}
private static Dictionary<string, object?> GetPrivateAttributes(InstanceActor instance)
{
var field = typeof(InstanceActor).GetField(
"_attributes", BindingFlags.Instance | BindingFlags.NonPublic);
return (Dictionary<string, object?>)field!.GetValue(instance)!;
}
[Fact]
public async Task ChildActors_AreSeededFromAnIsolatedCopy_NotTheLiveAttributesDictionary()
{
const string instanceName = "RacePump";
var config = BuildConfig(instanceName);
var testRef = ActorOfAsTestActorRef<InstanceActor>(
Props.Create(() => new InstanceActor(
instanceName,
JsonSerializer.Serialize(config),
_storage,
_compilationService,
_sharedScriptLibrary,
null,
_options,
NullLogger<InstanceActor>.Instance)),
"instance");
var instanceActor = testRef.UnderlyingActor;
var liveAttributes = GetPrivateAttributes(instanceActor);
// Sanity: the children were created.
Assert.Equal(2, instanceActor.ScriptActorCount);
Assert.Equal(1, instanceActor.AlarmActorCount);
// Every child Script Actor must have been seeded from a dictionary that
// is NOT the Instance Actor's live _attributes field — otherwise the
// child constructor would enumerate a dictionary the Instance Actor
// mutates on another thread (SiteRuntime-017).
foreach (var name in new[] { "WorkerA", "WorkerB" })
{
var child = await Sys.ActorSelection(testRef.Path / $"script-{name}")
.ResolveOne(TimeSpan.FromSeconds(5));
var scriptActor = (ScriptActor)GetActorInstance(child);
Assert.NotNull(scriptActor.SeedAttributesReference);
Assert.False(
ReferenceEquals(scriptActor.SeedAttributesReference, liveAttributes),
$"Script Actor '{name}' was seeded from the Instance Actor's live " +
"_attributes dictionary by reference (SiteRuntime-017). It must be " +
"given a private snapshot copy.");
// The snapshot must still carry the same point-in-time contents.
Assert.Equal(liveAttributes.Count, scriptActor.SeedAttributesReference!.Count);
foreach (var kvp in liveAttributes)
{
Assert.True(scriptActor.SeedAttributesReference.ContainsKey(kvp.Key));
}
}
// The Alarm Actor must likewise be seeded from an isolated copy.
var alarmChild = await Sys.ActorSelection(testRef.Path / "alarm-HighTemp")
.ResolveOne(TimeSpan.FromSeconds(5));
var alarmActor = (AlarmActor)GetActorInstance(alarmChild);
Assert.NotNull(alarmActor.SeedAttributesReference);
Assert.False(
ReferenceEquals(alarmActor.SeedAttributesReference, liveAttributes),
"Alarm Actor 'HighTemp' was seeded from the Instance Actor's live " +
"_attributes dictionary by reference (SiteRuntime-017). It must be " +
"given a private snapshot copy.");
Assert.Equal(liveAttributes.Count, alarmActor.SeedAttributesReference!.Count);
}
}