148 lines
5.7 KiB
C#
148 lines
5.7 KiB
C#
using Bunit;
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using Microsoft.AspNetCore.Components;
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using ScadaLink.CentralUI.Components.Shared;
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namespace ScadaLink.CentralUI.Tests;
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/// <summary>
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/// bUnit tests for TreeView's Checkbox-selection mode (T19 of the Transport
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/// feature). Verifies that:
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/// - a checkbox renders next to every node in Checkbox mode,
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/// - clicking a folder checkbox cascades selection to every descendant leaf,
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/// - clicking a leaf produces a partial parent state (Indeterminate),
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/// - Single-mode behaviour is preserved (regression).
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/// </summary>
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public class TreeViewMultiSelectTests : BunitContext
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{
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private record TestNode(string Key, string Label, List<TestNode> Children);
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private static List<TestNode> TwoFoldersThreeLeaves() => new()
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{
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// Folder1 → Leaf1a, Leaf1b
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new("f1", "Folder1", new()
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{
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new("l1a", "Leaf1a", new()),
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new("l1b", "Leaf1b", new()),
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}),
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// Folder2 → Leaf2a
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new("f2", "Folder2", new()
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{
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new("l2a", "Leaf2a", new()),
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}),
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};
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private IRenderedComponent<TreeView<TestNode>> RenderCheckboxTree(
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List<TestNode>? items = null,
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HashSet<object>? selectedKeys = null,
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Action<HashSet<object>>? onSelectedKeysChanged = null)
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{
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// Indeterminate is set via JS interop after each render. We stub it so
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// bUnit's strict mode doesn't blow up on the unmocked call.
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JSInterop.SetupVoid("treeviewStorage.setIndeterminate", _ => true);
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return Render<TreeView<TestNode>>(parameters =>
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{
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parameters
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.Add(p => p.Items, items ?? TwoFoldersThreeLeaves())
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.Add(p => p.ChildrenSelector, n => n.Children)
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.Add(p => p.HasChildrenSelector, n => n.Children.Count > 0)
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.Add(p => p.KeySelector, n => n.Key)
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.Add(p => p.NodeContent, node => builder =>
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{
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builder.AddMarkupContent(0, $"<span class=\"node-label\">{node.Label}</span>");
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})
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.Add(p => p.SelectionMode, TreeViewSelectionMode.Checkbox)
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.Add(p => p.InitiallyExpanded, _ => true)
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.Add(p => p.SelectedKeys, selectedKeys);
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if (onSelectedKeysChanged != null)
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{
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parameters.Add(p => p.SelectedKeysChanged, onSelectedKeysChanged);
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}
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});
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}
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[Fact]
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public void Checkbox_mode_renders_input_checkbox_per_node()
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{
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var cut = RenderCheckboxTree();
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// 2 folders + 3 leaves = 5 nodes, expanded → 5 checkboxes.
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var checkboxes = cut.FindAll("input.tv-checkbox");
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Assert.Equal(5, checkboxes.Count);
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}
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[Fact]
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public void Clicking_folder_checkbox_selects_all_descendant_leaves()
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{
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HashSet<object>? captured = null;
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var cut = RenderCheckboxTree(
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selectedKeys: new HashSet<object>(),
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onSelectedKeysChanged: keys => captured = keys);
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// First checkbox is Folder1 (root #1). It has leaves l1a + l1b.
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var folderCheckbox = cut.FindAll("input.tv-checkbox")[0];
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folderCheckbox.Change(true);
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Assert.NotNull(captured);
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Assert.Equal(2, captured!.Count);
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Assert.Contains((object)"l1a", captured);
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Assert.Contains((object)"l1b", captured);
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}
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[Fact]
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public void Clicking_leaf_makes_parent_indeterminate_when_sibling_unchecked()
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{
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// Pre-select one of Folder1's two leaves → Folder1 should compute as
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// Indeterminate on the next render (carries the `tv-checkbox-indeterminate`
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// CSS marker class — the JS-set `indeterminate` DOM property is set via
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// interop and isn't observable through bUnit's rendered HTML).
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var cut = RenderCheckboxTree(
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selectedKeys: new HashSet<object> { "l1a" });
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// Folder1 checkbox is the first .tv-checkbox; should carry the partial
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// marker class.
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var folderCheckbox = cut.FindAll("input.tv-checkbox")[0];
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var classAttr = folderCheckbox.GetAttribute("class") ?? string.Empty;
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Assert.Contains("tv-checkbox-indeterminate", classAttr);
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// …and not the fully-checked attribute.
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Assert.NotEqual("true", folderCheckbox.GetAttribute("checked"));
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}
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[Fact]
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public void Single_mode_unchanged()
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{
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// Default SelectionMode is Single. No SelectedKeysChanged should fire,
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// and SelectedKeyChanged (singular) should fire on content click.
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object? selected = null;
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HashSet<object>? bulk = null;
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var cut = Render<TreeView<TestNode>>(parameters =>
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{
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parameters
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.Add(p => p.Items, TwoFoldersThreeLeaves())
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.Add(p => p.ChildrenSelector, n => n.Children)
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.Add(p => p.HasChildrenSelector, n => n.Children.Count > 0)
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.Add(p => p.KeySelector, n => n.Key)
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.Add(p => p.NodeContent, node => builder =>
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{
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builder.AddMarkupContent(0, $"<span class=\"node-label\">{node.Label}</span>");
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})
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.Add(p => p.InitiallyExpanded, _ => true)
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.Add(p => p.Selectable, true)
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.Add(p => p.SelectedKeyChanged, (Action<object?>)(k => selected = k))
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.Add(p => p.SelectedKeysChanged, (Action<HashSet<object>>)(s => bulk = s));
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});
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// No checkboxes rendered in Single mode.
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Assert.Empty(cut.FindAll("input.tv-checkbox"));
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// Clicking the content fires SelectedKeyChanged (singular) and NOT
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// SelectedKeysChanged (plural).
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cut.Find(".tv-content").Click();
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Assert.Equal("f1", selected);
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Assert.Null(bulk);
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}
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}
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