feat(triggers): add WhileTrue fire mode for Conditional/Expression script triggers
Conditional and Expression script triggers gain an optional `mode` field in their TriggerConfiguration JSON: - OnTrue (default): unchanged edge/per-change firing. An absent mode field parses as OnTrue, so every existing trigger config behaves identically. - WhileTrue: fires on the false->true edge, then re-fires on a periodic timer while the condition holds; stops on the true->false edge. The re-fire cadence is the script's MinTimeBetweenRuns; with none configured the trigger degrades to a single edge fire and logs a warning. ScriptActor tracks condition truth state and manages a dedicated "whiletrue-trigger" timer. ScriptTriggerConfigCodec and ScriptTriggerEditor round-trip the mode and expose an OnTrue/WhileTrue selector for the two trigger kinds. Design: docs/plans/2026-05-18-whiletrue-trigger-mode-design.md Tests: 7 ScriptActor runtime tests (edge fire, timer re-fire, stop, re-arm, no-MinTimeBetweenRuns degrade, OnTrue regressions) + 14 codec / editor tests. SiteRuntime suite 206 green, CentralUI suite 295 green.
This commit is contained in:
@@ -1,7 +1,7 @@
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# WhileTrue Trigger Mode for Conditional & Expression Script Triggers — Design
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**Date:** 2026-05-18
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**Status:** Approved (brainstorming) — implementation to follow
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**Status:** Implemented
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## Context
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@@ -144,8 +144,12 @@ When the Instance Actor is stopped (due to disable, delete, or redeployment), Ak
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### Trigger Management
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- **Interval**: The Script Actor manages an internal timer. When the timer fires, it spawns a Script Execution Actor.
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- **Value Change**: The Script Actor subscribes to attribute change notifications from its parent Instance Actor for the specific monitored attribute. When the attribute changes, it spawns a Script Execution Actor.
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- **Conditional**: The Script Actor subscribes to attribute change notifications for the monitored attribute. On each update, it evaluates the condition (equals or not-equals a value). If the condition is met, it spawns a Script Execution Actor.
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- **Minimum time between runs**: If configured, the Script Actor tracks the last execution time and skips trigger invocations that fire before the minimum interval has elapsed.
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- **Conditional**: The Script Actor subscribes to attribute change notifications for the monitored attribute. On each update, it evaluates the condition (compares the attribute against a threshold). Firing depends on the **fire mode** (see below).
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- **Expression**: The Script Actor evaluates a compiled boolean expression against an attribute snapshot on each attribute change. Firing depends on the **fire mode** (see below).
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- **Fire mode (Conditional + Expression)**:
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- **OnTrue** (default): Conditional fires on each matching attribute change; Expression fires once per `false → true` transition (edge-triggered). This is the original behavior — a trigger configuration with no mode field is treated as OnTrue.
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- **WhileTrue**: On the `false → true` edge the script fires once, then re-fires on a periodic timer while the condition stays true; on the `true → false` edge the timer stops. The re-fire cadence is the script's **minimum time between runs**; with none configured the trigger degrades to the single edge fire and logs a warning.
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- **Minimum time between runs**: If configured, the Script Actor tracks the last execution time and skips trigger invocations that fire before the minimum interval has elapsed. For a WhileTrue trigger it doubles as the re-fire cadence.
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### Concurrent Execution
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- Each invocation spawns a **new Script Execution Actor** as a child.
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@@ -55,8 +55,8 @@ Central cluster only. Sites receive flattened output and have no awareness of te
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### Script (Template-Level)
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- Name, Lock Flag, C# source code.
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- Trigger configuration: Interval, Value Change, Conditional, or invoked by alarm/other script.
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- Optional minimum time between runs.
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- Trigger configuration: Interval, Value Change, Conditional, Expression, or invoked by alarm/other script. Conditional and Expression triggers also carry a fire mode — **OnTrue** (fire as the condition becomes true) or **WhileTrue** (re-fire on a timer while it stays true).
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- Optional minimum time between runs — also the re-fire cadence for a WhileTrue trigger.
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- **Parameter Definition** *(optional)*: Defines input parameters (name and data type per parameter). Scripts without parameters accept no arguments.
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- **Return Value Definition** *(optional)*: Defines the structure of the script's return value (field names and data types). Supports single objects and lists of objects. Scripts without a return definition return void.
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@@ -12,6 +12,13 @@ namespace ScadaLink.CentralUI.Components.Shared;
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/// </summary>
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internal enum ScriptTriggerKind { None, Interval, ValueChange, Conditional, Call, Expression, Unknown }
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/// <summary>
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/// When a Conditional/Expression trigger fires. <see cref="OnTrue"/> fires once
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/// as the condition becomes true; <see cref="WhileTrue"/> re-fires on a timer
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/// (cadence = the script's MinTimeBetweenRuns) while the condition stays true.
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/// </summary>
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internal enum ScriptTriggerMode { OnTrue, WhileTrue }
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/// <summary>A script's trigger as the editor emits it: a type string + config JSON.</summary>
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public sealed record ScriptTriggerValue(string? TriggerType, string? Config);
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@@ -32,6 +39,9 @@ internal sealed class ScriptTriggerModel
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/// <summary>Boolean C# expression (Expression).</summary>
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public string? Expression { get; set; }
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/// <summary>Fire mode (Conditional + Expression). Defaults to <see cref="ScriptTriggerMode.OnTrue"/>.</summary>
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public ScriptTriggerMode Mode { get; set; } = ScriptTriggerMode.OnTrue;
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}
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/// <summary>
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@@ -41,9 +51,12 @@ internal sealed class ScriptTriggerModel
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/// Serialized config shapes:
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/// Interval { intervalMs }
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/// ValueChange { attributeName }
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/// Conditional { attributeName, operator, threshold }
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/// Conditional { attributeName, operator, threshold, mode }
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/// Call { }
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/// Expression { expression }
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/// Expression { expression, mode }
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///
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/// <c>mode</c> (Conditional + Expression) is <c>OnTrue</c> or <c>WhileTrue</c>;
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/// an absent or unrecognized value parses as <c>OnTrue</c>.
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///
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/// Parsing also accepts the legacy aliases <c>attribute</c> and <c>value</c> so
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/// older configs survive a round-trip through the editor.
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@@ -109,10 +122,12 @@ internal static class ScriptTriggerConfigCodec
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var op = root.TryGetProperty("operator", out var o) ? o.GetString() : null;
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model.Operator = NormalizeOperator(op);
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model.Threshold = TryReadDouble(root, "threshold") ?? TryReadDouble(root, "value");
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model.Mode = ReadMode(root);
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break;
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case ScriptTriggerKind.Expression:
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model.Expression = root.TryGetProperty("expression", out var e) ? e.GetString() : null;
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model.Mode = ReadMode(root);
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break;
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}
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}
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@@ -152,10 +167,12 @@ internal static class ScriptTriggerConfigCodec
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w.WriteString("operator", model.Operator);
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if (model.Threshold.HasValue)
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w.WriteNumber("threshold", model.Threshold.Value);
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w.WriteString("mode", model.Mode.ToString());
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break;
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case ScriptTriggerKind.Expression:
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w.WriteString("expression", model.Expression ?? "");
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w.WriteString("mode", model.Mode.ToString());
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break;
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// Call → empty object.
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@@ -165,6 +182,18 @@ internal static class ScriptTriggerConfigCodec
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return Encoding.UTF8.GetString(stream.ToArray());
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}
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/// <summary>
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/// Reads the optional <c>mode</c> property; an absent or unrecognized value
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/// (case-insensitive) yields <see cref="ScriptTriggerMode.OnTrue"/>.
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/// </summary>
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private static ScriptTriggerMode ReadMode(JsonElement root)
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{
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var raw = root.TryGetProperty("mode", out var m) ? m.GetString() : null;
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return string.Equals(raw?.Trim(), "WhileTrue", StringComparison.OrdinalIgnoreCase)
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? ScriptTriggerMode.WhileTrue
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: ScriptTriggerMode.OnTrue;
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}
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/// <summary>Returns <paramref name="raw"/> if it is a recognized operator, else ">".</summary>
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internal static string NormalizeOperator(string? raw)
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{
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@@ -7,7 +7,8 @@
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ScriptActor.ParseTriggerConfig consumes:
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Interval { intervalMs }
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ValueChange { attributeName }
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Conditional { attributeName, operator, threshold }
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Conditional { attributeName, operator, threshold, mode }
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Expression { expression, mode }
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Call { } *@
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<div class="border rounded bg-white p-3">
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@@ -65,6 +66,12 @@
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break;
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}
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@* ── Fire mode (Conditional + Expression) ──────────────────────────── *@
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@if (_kind is ScriptTriggerKind.Conditional or ScriptTriggerKind.Expression)
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{
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@RenderMode();
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}
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@* ── Hint ──────────────────────────────────────────────────────────── *@
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@if (_kind is ScriptTriggerKind.Interval or ScriptTriggerKind.ValueChange
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or ScriptTriggerKind.Conditional or ScriptTriggerKind.Expression)
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@@ -273,6 +280,37 @@
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await Emit();
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}
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// ── Fire mode (Conditional + Expression) ───────────────────────────────
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private RenderFragment RenderMode() => __builder =>
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{
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<div class="mt-3">
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<label for="script-trigger-mode" class="form-label small text-uppercase text-muted fw-semibold mb-1">
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Fire mode
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</label>
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<select id="script-trigger-mode" class="form-select form-select-sm"
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style="max-width: 420px;"
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@bind="_model.Mode" @bind:after="OnModeChanged">
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<option value="@ScriptTriggerMode.OnTrue">
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Once — when the condition becomes true
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</option>
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<option value="@ScriptTriggerMode.WhileTrue">
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Repeatedly — while the condition stays true
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</option>
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</select>
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@if (_model.Mode == ScriptTriggerMode.WhileTrue)
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{
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<div class="form-text">
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Re-runs on a timer while the condition holds, at the script's
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<strong>Min time between runs</strong> interval — set that field below
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the script editor, or the trigger fires only once.
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</div>
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}
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</div>
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};
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private async Task OnModeChanged() => await Emit();
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// ── Attribute picker (ValueChange + Conditional) ───────────────────────
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private RenderFragment RenderAttributePicker(string label) => __builder =>
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@@ -341,11 +379,15 @@
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ScriptTriggerKind.Conditional =>
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_model.Threshold is { } t
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? $"Runs when {attr} changes, if {attr} {_model.Operator} {t.ToString("0.###", CultureInfo.InvariantCulture)}."
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? (_model.Mode == ScriptTriggerMode.WhileTrue
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? $"Re-runs while {attr} {_model.Operator} {t.ToString("0.###", CultureInfo.InvariantCulture)}."
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: $"Runs when {attr} changes, if {attr} {_model.Operator} {t.ToString("0.###", CultureInfo.InvariantCulture)}.")
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: $"Runs when {attr} changes and meets the configured condition — set a threshold above.",
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ScriptTriggerKind.Expression =>
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"Runs once each time this expression becomes true.",
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_model.Mode == ScriptTriggerMode.WhileTrue
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? "Re-runs while this expression stays true."
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: "Runs once each time this expression becomes true.",
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_ => string.Empty
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};
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@@ -20,7 +20,11 @@ namespace ScadaLink.SiteRuntime.Actors;
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/// Trigger types:
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/// - Interval: uses Akka timers to fire periodically
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/// - ValueChange: receives attribute change notifications from Instance Actor
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/// - Conditional: evaluates a condition on attribute change
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/// - Conditional: evaluates a threshold comparison on attribute change
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/// - Expression: evaluates a compiled boolean expression on attribute change
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/// Conditional and Expression triggers carry a <see cref="TriggerMode"/>:
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/// OnTrue fires as the condition becomes true; WhileTrue additionally re-fires
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/// on a timer (cadence = MinTimeBetweenRuns) while the condition stays true.
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///
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/// Supervision strategy: Resume on exception (coordinator preserves state).
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/// </summary>
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@@ -48,6 +52,14 @@ public class ScriptActor : ReceiveActor, IWithTimers
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private bool _lastExpressionResult;
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private readonly Dictionary<string, object?> _attributeSnapshot = new();
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// WhileTrue trigger state: the most recent truth value of a Conditional
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// trigger's comparison, used to detect false->true / true->false edges.
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// (Expression triggers reuse _lastExpressionResult for the same purpose.)
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private bool _conditionState;
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/// <summary>Timer key for the WhileTrue re-fire timer (cadence = MinTimeBetweenRuns).</summary>
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private const string WhileTrueTimerKey = "whiletrue-trigger";
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/// <summary>
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/// SiteRuntime-017: the exact dictionary instance this actor was seeded from
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/// at construction. The Instance Actor must pass a private snapshot here, not
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@@ -108,6 +120,9 @@ public class ScriptActor : ReceiveActor, IWithTimers
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// Handle interval tick
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Receive<IntervalTick>(_ => TrySpawnExecution(null));
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// Handle WhileTrue re-fire tick
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Receive<WhileTrueTick>(_ => FireWhileTrueTick());
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// Handle execution completion (for logging/metrics)
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Receive<ScriptExecutionCompleted>(HandleExecutionCompleted);
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}
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@@ -193,9 +208,17 @@ public class ScriptActor : ReceiveActor, IWithTimers
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{
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if (conditional.AttributeName == changed.AttributeName)
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{
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// Evaluate condition
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if (EvaluateCondition(conditional, changed.Value))
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var conditionMet = EvaluateCondition(conditional, changed.Value);
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if (conditional.Mode == TriggerMode.WhileTrue)
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{
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// Edge-detect against the prior truth value; the timer does
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// the repeated firing while the condition stays true.
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HandleWhileTrueTransition(conditionMet, _conditionState);
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_conditionState = conditionMet;
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}
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else if (conditionMet)
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{
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// OnTrue: fire on each matching change (existing behavior).
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TrySpawnExecution(null);
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}
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}
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@@ -208,13 +231,16 @@ public class ScriptActor : ReceiveActor, IWithTimers
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/// <summary>
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/// Evaluates the compiled trigger expression against the current attribute
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/// snapshot and runs the script edge-triggered — once per false→true
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/// transition. A throwing or non-bool expression is treated as false and
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/// logged as a script error; the actor never crashes.
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/// snapshot. In <see cref="TriggerMode.OnTrue"/> mode the script runs once
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/// per false→true transition; in <see cref="TriggerMode.WhileTrue"/> mode it
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/// fires on the edge and the re-fire timer is started/stopped with the
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/// expression's truth value. A throwing or non-bool expression is treated as
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/// false and logged as a script error; the actor never crashes.
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/// </summary>
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private void EvaluateExpressionTrigger()
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{
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if (_compiledTriggerExpression == null) return;
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if (_triggerConfig is not ExpressionTriggerConfig exprConfig) return;
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bool result;
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try
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@@ -239,7 +265,11 @@ public class ScriptActor : ReceiveActor, IWithTimers
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result = false;
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}
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if (result && !_lastExpressionResult)
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if (exprConfig.Mode == TriggerMode.WhileTrue)
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{
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HandleWhileTrueTransition(result, _lastExpressionResult);
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}
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else if (result && !_lastExpressionResult)
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{
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TrySpawnExecution(null);
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}
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@@ -247,6 +277,63 @@ public class ScriptActor : ReceiveActor, IWithTimers
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_lastExpressionResult = result;
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}
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/// <summary>
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/// Applies a WhileTrue trigger's condition-state transition: on the
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/// false→true edge, fire once and start the re-fire timer; on the
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/// true→false edge, stop the timer. While the state is unchanged, the
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/// already-running timer continues to drive re-firing.
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/// </summary>
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private void HandleWhileTrueTransition(bool nowTrue, bool wasTrue)
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{
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if (nowTrue && !wasTrue)
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{
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TrySpawnExecution(null);
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StartWhileTrueTimer();
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}
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else if (!nowTrue && wasTrue)
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{
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StopWhileTrueTimer();
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}
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}
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/// <summary>
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/// Starts the periodic WhileTrue re-fire timer. The cadence is the script's
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/// <c>MinTimeBetweenRuns</c>; with none configured the trigger cannot
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/// re-fire, so it degrades to the single edge fire and logs a warning.
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/// </summary>
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private void StartWhileTrueTimer()
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{
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if (_compiledScript == null) return;
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if (_minTimeBetweenRuns is not { } interval)
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{
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_logger.LogWarning(
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"ScriptActor {Script} on {Instance}: WhileTrue trigger has no MinTimeBetweenRuns — " +
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"firing once on the edge only, no re-fire timer.",
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_scriptName, _instanceName);
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return;
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}
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Timers.StartPeriodicTimer(WhileTrueTimerKey, WhileTrueTick.Instance, interval, interval);
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}
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/// <summary>Cancels the WhileTrue re-fire timer (a no-op if it is not running).</summary>
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private void StopWhileTrueTimer() => Timers.Cancel(WhileTrueTimerKey);
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/// <summary>
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/// Fires the script for a WhileTrue re-fire tick. The timer interval is
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/// itself the cadence, so this spawns directly — bypassing the
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/// MinTimeBetweenRuns skip-check that gates change-driven spawns (which
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/// could otherwise drop a tick to sub-millisecond timing jitter).
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/// </summary>
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private void FireWhileTrueTick()
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{
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if (_compiledScript == null) return;
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_lastExecutionTime = DateTimeOffset.UtcNow;
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SpawnExecution(null, 0, ActorRefs.NoSender!, Guid.NewGuid().ToString());
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}
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/// <summary>
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/// Records a trigger-expression evaluation failure to the site event log,
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/// mirroring how ScriptExecutionActor reports script errors.
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@@ -368,7 +455,31 @@ public class ScriptActor : ReceiveActor, IWithTimers
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private static ExpressionTriggerConfig? ParseExpressionTrigger(string? json)
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{
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var expr = TriggerExpressionGlobals.ExtractExpression(json);
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return expr == null ? null : new ExpressionTriggerConfig(expr);
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if (expr == null) return null;
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// ExtractExpression already proved the JSON parses; read the mode too.
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var mode = TriggerMode.OnTrue;
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try
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{
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using var doc = JsonDocument.Parse(json!);
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mode = ParseTriggerMode(doc.RootElement);
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}
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catch (JsonException) { /* keep OnTrue */ }
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return new ExpressionTriggerConfig(expr, mode);
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}
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/// <summary>
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/// Reads the optional <c>mode</c> field (Conditional + Expression triggers).
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/// An absent or unrecognized value (case-insensitive) yields
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/// <see cref="TriggerMode.OnTrue"/>, so pre-WhileTrue configs are unchanged.
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/// </summary>
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private static TriggerMode ParseTriggerMode(JsonElement root)
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{
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var raw = root.TryGetProperty("mode", out var m) ? m.GetString() : null;
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return string.Equals(raw?.Trim(), "WhileTrue", StringComparison.OrdinalIgnoreCase)
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? TriggerMode.WhileTrue
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: TriggerMode.OnTrue;
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}
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private static IntervalTriggerConfig? ParseIntervalTrigger(string? json)
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@@ -404,7 +515,8 @@ public class ScriptActor : ReceiveActor, IWithTimers
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var attr = doc.RootElement.GetProperty("attributeName").GetString()!;
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var op = doc.RootElement.GetProperty("operator").GetString()!;
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var threshold = doc.RootElement.GetProperty("threshold").GetDouble();
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return new ConditionalTriggerConfig(attr, op, threshold);
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return new ConditionalTriggerConfig(
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attr, op, threshold, ParseTriggerMode(doc.RootElement));
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}
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catch { return null; }
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}
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@@ -417,13 +529,26 @@ public class ScriptActor : ReceiveActor, IWithTimers
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private IntervalTick() { }
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}
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internal sealed class WhileTrueTick
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{
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public static readonly WhileTrueTick Instance = new();
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private WhileTrueTick() { }
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}
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internal record ScriptExecutionCompleted(string ScriptName, bool Success, string? Error);
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}
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// ── Trigger config types ──
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/// <summary>
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||||
/// When a Conditional/Expression trigger fires. <see cref="OnTrue"/> fires once
|
||||
/// as the condition becomes true; <see cref="WhileTrue"/> additionally re-fires
|
||||
/// on a timer (cadence = the script's MinTimeBetweenRuns) until it goes false.
|
||||
/// </summary>
|
||||
internal enum TriggerMode { OnTrue, WhileTrue }
|
||||
|
||||
internal record IntervalTriggerConfig(TimeSpan Interval) : ScriptTriggerConfig;
|
||||
internal record ValueChangeTriggerConfig(string AttributeName) : ScriptTriggerConfig;
|
||||
internal record ConditionalTriggerConfig(string AttributeName, string Operator, double Threshold) : ScriptTriggerConfig;
|
||||
internal record ExpressionTriggerConfig(string Expression) : ScriptTriggerConfig;
|
||||
internal record ConditionalTriggerConfig(string AttributeName, string Operator, double Threshold, TriggerMode Mode) : ScriptTriggerConfig;
|
||||
internal record ExpressionTriggerConfig(string Expression, TriggerMode Mode) : ScriptTriggerConfig;
|
||||
internal abstract record ScriptTriggerConfig;
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
using ScadaLink.CentralUI.Components.Shared;
|
||||
|
||||
namespace ScadaLink.CentralUI.Tests.Shared;
|
||||
|
||||
/// <summary>
|
||||
/// Round-trip coverage for the WhileTrue/OnTrue <c>mode</c> field on the
|
||||
/// Conditional and Expression script triggers.
|
||||
/// </summary>
|
||||
public class ScriptTriggerConfigCodecTests
|
||||
{
|
||||
// ── Parse: mode field ──────────────────────────────────────────────────
|
||||
|
||||
[Fact]
|
||||
public void Parse_Conditional_WithoutMode_DefaultsToOnTrue()
|
||||
{
|
||||
const string json = @"{""attributeName"":""Temp"",""operator"":"">"",""threshold"":80}";
|
||||
|
||||
var model = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Conditional);
|
||||
|
||||
Assert.Equal(ScriptTriggerMode.OnTrue, model.Mode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parse_Conditional_WhileTrue_IsRead()
|
||||
{
|
||||
const string json =
|
||||
@"{""attributeName"":""Temp"",""operator"":"">"",""threshold"":80,""mode"":""WhileTrue""}";
|
||||
|
||||
var model = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Conditional);
|
||||
|
||||
Assert.Equal(ScriptTriggerMode.WhileTrue, model.Mode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parse_Expression_WithoutMode_DefaultsToOnTrue()
|
||||
{
|
||||
const string json = @"{""expression"":""Attributes[\""T\""] > 1""}";
|
||||
|
||||
var model = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Expression);
|
||||
|
||||
Assert.Equal(ScriptTriggerMode.OnTrue, model.Mode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parse_Expression_WhileTrue_IsRead()
|
||||
{
|
||||
const string json =
|
||||
@"{""expression"":""Attributes[\""T\""] > 1"",""mode"":""WhileTrue""}";
|
||||
|
||||
var model = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Expression);
|
||||
|
||||
Assert.Equal(ScriptTriggerMode.WhileTrue, model.Mode);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Parse_UnrecognizedMode_DefaultsToOnTrue()
|
||||
{
|
||||
const string json =
|
||||
@"{""attributeName"":""Temp"",""operator"":"">"",""threshold"":80,""mode"":""Sometimes""}";
|
||||
|
||||
var model = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Conditional);
|
||||
|
||||
Assert.Equal(ScriptTriggerMode.OnTrue, model.Mode);
|
||||
}
|
||||
|
||||
// ── Serialize: mode field ──────────────────────────────────────────────
|
||||
|
||||
[Fact]
|
||||
public void Serialize_Conditional_WhileTrue_WritesMode()
|
||||
{
|
||||
var model = new ScriptTriggerModel
|
||||
{
|
||||
AttributeName = "Temp",
|
||||
Operator = ">",
|
||||
Threshold = 80,
|
||||
Mode = ScriptTriggerMode.WhileTrue
|
||||
};
|
||||
|
||||
var json = ScriptTriggerConfigCodec.Serialize(model, ScriptTriggerKind.Conditional);
|
||||
|
||||
Assert.Contains("\"mode\":\"WhileTrue\"", json);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Serialize_Expression_WhileTrue_WritesMode()
|
||||
{
|
||||
var model = new ScriptTriggerModel
|
||||
{
|
||||
Expression = "Attributes[\"T\"] > 1",
|
||||
Mode = ScriptTriggerMode.WhileTrue
|
||||
};
|
||||
|
||||
var json = ScriptTriggerConfigCodec.Serialize(model, ScriptTriggerKind.Expression);
|
||||
|
||||
Assert.Contains("\"mode\":\"WhileTrue\"", json);
|
||||
}
|
||||
|
||||
// ── Round-trip ─────────────────────────────────────────────────────────
|
||||
|
||||
[Theory]
|
||||
[InlineData(false)]
|
||||
[InlineData(true)]
|
||||
public void RoundTrip_Conditional_PreservesMode(bool whileTrue)
|
||||
{
|
||||
var mode = whileTrue ? ScriptTriggerMode.WhileTrue : ScriptTriggerMode.OnTrue;
|
||||
var original = new ScriptTriggerModel
|
||||
{
|
||||
AttributeName = "Temp",
|
||||
Operator = ">=",
|
||||
Threshold = 12.5,
|
||||
Mode = mode
|
||||
};
|
||||
|
||||
var json = ScriptTriggerConfigCodec.Serialize(original, ScriptTriggerKind.Conditional);
|
||||
var reparsed = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Conditional);
|
||||
|
||||
Assert.Equal(mode, reparsed.Mode);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(false)]
|
||||
[InlineData(true)]
|
||||
public void RoundTrip_Expression_PreservesMode(bool whileTrue)
|
||||
{
|
||||
var mode = whileTrue ? ScriptTriggerMode.WhileTrue : ScriptTriggerMode.OnTrue;
|
||||
var original = new ScriptTriggerModel
|
||||
{
|
||||
Expression = "Attributes[\"T\"] > 1",
|
||||
Mode = mode
|
||||
};
|
||||
|
||||
var json = ScriptTriggerConfigCodec.Serialize(original, ScriptTriggerKind.Expression);
|
||||
var reparsed = ScriptTriggerConfigCodec.Parse(json, ScriptTriggerKind.Expression);
|
||||
|
||||
Assert.Equal(mode, reparsed.Mode);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using Bunit;
|
||||
using Microsoft.AspNetCore.Components;
|
||||
using ScadaLink.CentralUI.Components.Shared;
|
||||
|
||||
namespace ScadaLink.CentralUI.Tests.Shared;
|
||||
|
||||
/// <summary>
|
||||
/// Component tests for the OnTrue/WhileTrue mode selector that
|
||||
/// <see cref="ScriptTriggerEditor"/> exposes for Conditional and Expression
|
||||
/// triggers.
|
||||
/// </summary>
|
||||
public class ScriptTriggerEditorTests : BunitContext
|
||||
{
|
||||
private const string ConditionalConfig =
|
||||
@"{""attributeName"":""Temp"",""operator"":"">"",""threshold"":50}";
|
||||
|
||||
private const string ConditionalWhileTrueConfig =
|
||||
@"{""attributeName"":""Temp"",""operator"":"">"",""threshold"":50,""mode"":""WhileTrue""}";
|
||||
|
||||
[Fact]
|
||||
public void SelectingWhileTrue_EmitsConfigWithWhileTrueMode()
|
||||
{
|
||||
ScriptTriggerValue? captured = null;
|
||||
var cut = Render<ScriptTriggerEditor>(ps => ps
|
||||
.Add(p => p.TriggerType, "Conditional")
|
||||
.Add(p => p.TriggerConfig, ConditionalConfig)
|
||||
.Add(p => p.Changed,
|
||||
EventCallback.Factory.Create<ScriptTriggerValue>(this, v => captured = v)));
|
||||
|
||||
cut.Find("#script-trigger-mode").Change("WhileTrue");
|
||||
|
||||
Assert.NotNull(captured);
|
||||
Assert.Contains("\"mode\":\"WhileTrue\"", captured!.Config);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ModeSelector_DefaultsToOnTrue_WhenConfigHasNoMode()
|
||||
{
|
||||
ScriptTriggerValue? captured = null;
|
||||
var cut = Render<ScriptTriggerEditor>(ps => ps
|
||||
.Add(p => p.TriggerType, "Conditional")
|
||||
.Add(p => p.TriggerConfig, ConditionalConfig)
|
||||
.Add(p => p.Changed,
|
||||
EventCallback.Factory.Create<ScriptTriggerValue>(this, v => captured = v)));
|
||||
|
||||
// Change the threshold to force an emit without touching the mode.
|
||||
cut.Find("input[type=number]").Input("75");
|
||||
|
||||
Assert.NotNull(captured);
|
||||
Assert.Contains("\"mode\":\"OnTrue\"", captured!.Config);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadedWhileTrueMode_IsRetainedAcrossAnUnrelatedEdit()
|
||||
{
|
||||
ScriptTriggerValue? captured = null;
|
||||
var cut = Render<ScriptTriggerEditor>(ps => ps
|
||||
.Add(p => p.TriggerType, "Conditional")
|
||||
.Add(p => p.TriggerConfig, ConditionalWhileTrueConfig)
|
||||
.Add(p => p.Changed,
|
||||
EventCallback.Factory.Create<ScriptTriggerValue>(this, v => captured = v)));
|
||||
|
||||
// Editing the threshold must not silently drop the loaded WhileTrue mode.
|
||||
cut.Find("input[type=number]").Input("75");
|
||||
|
||||
Assert.NotNull(captured);
|
||||
Assert.Contains("\"mode\":\"WhileTrue\"", captured!.Config);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
using Akka.Actor;
|
||||
using Akka.TestKit;
|
||||
using Akka.TestKit.Xunit2;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting;
|
||||
using Microsoft.CodeAnalysis.Scripting;
|
||||
using Microsoft.Extensions.Logging.Abstractions;
|
||||
using ScadaLink.Commons.Messages.Instance;
|
||||
using ScadaLink.Commons.Messages.ScriptExecution;
|
||||
using ScadaLink.Commons.Messages.Streaming;
|
||||
using ScadaLink.Commons.Types.Flattening;
|
||||
@@ -237,4 +239,200 @@ public class ScriptActorTests : TestKit, IDisposable
|
||||
var result2 = ExpectMsg<ScriptCallResult>(TimeSpan.FromSeconds(10));
|
||||
Assert.False(result2.Success); // Still fails, but the actor is still alive
|
||||
}
|
||||
|
||||
// ── WhileTrue trigger mode (Conditional + Expression) ──────────────────
|
||||
//
|
||||
// A fired script runs `Instance.SetAttribute("Fired", "1")`, which the
|
||||
// Instance Actor receives as a SetStaticAttributeCommand. The probe stands
|
||||
// in for the Instance Actor: an auto-pilot replies so each execution
|
||||
// completes promptly (freeing the script-execution scheduler), while every
|
||||
// command remains observable via ExpectMsg — one command per script firing.
|
||||
|
||||
private const string FiringScriptCode = "await Instance.SetAttribute(\"Fired\", \"1\")";
|
||||
|
||||
/// <summary>Builds a ScriptActor whose script fires one observable command per run.</summary>
|
||||
private (IActorRef Actor, TestProbe Instance) CreateTriggeredActor(
|
||||
string name,
|
||||
string triggerType,
|
||||
string triggerConfig,
|
||||
TimeSpan? minTimeBetweenRuns,
|
||||
Script<object?>? triggerExpression = null)
|
||||
{
|
||||
var compiled = CompileScript(FiringScriptCode);
|
||||
var scriptConfig = new ResolvedScript
|
||||
{
|
||||
CanonicalName = name,
|
||||
Code = FiringScriptCode,
|
||||
TriggerType = triggerType,
|
||||
TriggerConfiguration = triggerConfig,
|
||||
MinTimeBetweenRuns = minTimeBetweenRuns
|
||||
};
|
||||
|
||||
var instance = CreateTestProbe();
|
||||
instance.SetAutoPilot(new DelegateAutoPilot((sender, message) =>
|
||||
{
|
||||
if (message is SetStaticAttributeCommand cmd)
|
||||
{
|
||||
sender.Tell(new SetStaticAttributeResponse(
|
||||
cmd.CorrelationId, cmd.InstanceUniqueName, cmd.AttributeName,
|
||||
true, null, DateTimeOffset.UtcNow));
|
||||
}
|
||||
return AutoPilot.KeepRunning;
|
||||
}));
|
||||
|
||||
var actor = ActorOf(Props.Create(() => new ScriptActor(
|
||||
name,
|
||||
"TestInstance",
|
||||
instance.Ref,
|
||||
compiled,
|
||||
scriptConfig,
|
||||
_sharedLibrary,
|
||||
_options,
|
||||
NullLogger<ScriptActor>.Instance,
|
||||
triggerExpression,
|
||||
null,
|
||||
null,
|
||||
null)));
|
||||
|
||||
return (actor, instance);
|
||||
}
|
||||
|
||||
private AttributeValueChanged Change(string attribute, object? value) =>
|
||||
new("TestInstance", attribute, attribute, value, "Good", DateTimeOffset.UtcNow);
|
||||
|
||||
private Script<object?> CompileTriggerExpression(string expression) =>
|
||||
_compilationService.CompileTriggerExpression("trigger-expr", expression).CompiledScript!;
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ConditionalWhileTrue_FiresOnEdgeThenReFiresWhileConditionHolds()
|
||||
{
|
||||
// WhileTrue re-fire cadence is the script's MinTimeBetweenRuns.
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"CondWhile",
|
||||
"Conditional",
|
||||
"{\"attributeName\":\"Temp\",\"operator\":\">\",\"threshold\":50,\"mode\":\"WhileTrue\"}",
|
||||
TimeSpan.FromMilliseconds(300));
|
||||
|
||||
// Temp 100 > 50 -> false->true edge: fire immediately.
|
||||
actor.Tell(Change("Temp", "100"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // edge fire
|
||||
|
||||
// Then the timer re-fires while the condition still holds.
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // tick 1
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // tick 2
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ConditionalWhileTrue_StopsReFiringWhenConditionGoesFalse()
|
||||
{
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"CondStop",
|
||||
"Conditional",
|
||||
"{\"attributeName\":\"Temp\",\"operator\":\">\",\"threshold\":50,\"mode\":\"WhileTrue\"}",
|
||||
TimeSpan.FromMilliseconds(300));
|
||||
|
||||
actor.Tell(Change("Temp", "100"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // edge fire
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // at least one tick
|
||||
|
||||
// Temp 10 -> condition false: the re-fire timer stops.
|
||||
actor.Tell(Change("Temp", "10"));
|
||||
instance.ReceiveWhile(o => o, TimeSpan.FromSeconds(1)); // drain any in-flight straggler tick
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(700)); // re-firing has stopped
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ConditionalWhileTrue_ReArmsAfterConditionFalseThenTrueAgain()
|
||||
{
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"CondReArm",
|
||||
"Conditional",
|
||||
"{\"attributeName\":\"Temp\",\"operator\":\">\",\"threshold\":50,\"mode\":\"WhileTrue\"}",
|
||||
TimeSpan.FromMilliseconds(300));
|
||||
|
||||
actor.Tell(Change("Temp", "100")); // true edge -> fire
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2));
|
||||
actor.Tell(Change("Temp", "10")); // false -> stop
|
||||
instance.ReceiveWhile(o => o, TimeSpan.FromSeconds(1)); // drain any in-flight straggler tick
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
|
||||
|
||||
actor.Tell(Change("Temp", "100")); // false->true again: re-arm + fire
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ConditionalWhileTrue_WithoutMinTimeBetweenRuns_FiresOnceOnly()
|
||||
{
|
||||
// No MinTimeBetweenRuns -> no re-fire interval: degrades to a single edge fire.
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"CondNoInterval",
|
||||
"Conditional",
|
||||
"{\"attributeName\":\"Temp\",\"operator\":\">\",\"threshold\":50,\"mode\":\"WhileTrue\"}",
|
||||
minTimeBetweenRuns: null);
|
||||
|
||||
actor.Tell(Change("Temp", "100"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // edge fire
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(900)); // no repeats
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ConditionalOnTrue_FiresOnEachChangeWhileTrue_NoTimer()
|
||||
{
|
||||
// Regression: OnTrue (the existing behavior) fires per matching change
|
||||
// and never re-fires on a timer of its own.
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"CondOnTrue",
|
||||
"Conditional",
|
||||
"{\"attributeName\":\"Temp\",\"operator\":\">\",\"threshold\":50,\"mode\":\"OnTrue\"}",
|
||||
minTimeBetweenRuns: null);
|
||||
|
||||
actor.Tell(Change("Temp", "100"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2));
|
||||
actor.Tell(Change("Temp", "101"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2));
|
||||
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(600)); // no self-driven re-fire
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ExpressionWhileTrue_ReFiresWhileExpressionHolds()
|
||||
{
|
||||
var triggerExpr = CompileTriggerExpression("Attributes[\"Active\"]?.ToString() == \"yes\"");
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"ExprWhile",
|
||||
"Expression",
|
||||
"{\"expression\":\"Attributes[\\\"Active\\\"]?.ToString() == \\\"yes\\\"\",\"mode\":\"WhileTrue\"}",
|
||||
TimeSpan.FromMilliseconds(300),
|
||||
triggerExpr);
|
||||
|
||||
actor.Tell(Change("Active", "yes"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // edge fire
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // tick 1
|
||||
|
||||
actor.Tell(Change("Active", "no"));
|
||||
instance.ReceiveWhile(o => o, TimeSpan.FromSeconds(1)); // drain any in-flight straggler tick
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScriptActor_ExpressionOnTrue_FiresOncePerFalseToTrueEdge()
|
||||
{
|
||||
// Regression: OnTrue expression triggers stay edge-triggered.
|
||||
var triggerExpr = CompileTriggerExpression("Attributes[\"Active\"]?.ToString() == \"yes\"");
|
||||
var (actor, instance) = CreateTriggeredActor(
|
||||
"ExprOnTrue",
|
||||
"Expression",
|
||||
"{\"expression\":\"Attributes[\\\"Active\\\"]?.ToString() == \\\"yes\\\"\",\"mode\":\"OnTrue\"}",
|
||||
minTimeBetweenRuns: null,
|
||||
triggerExpr);
|
||||
|
||||
actor.Tell(Change("Active", "yes"));
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2)); // edge fire
|
||||
actor.Tell(Change("Active", "yes")); // still true, no edge
|
||||
instance.ExpectNoMsg(TimeSpan.FromMilliseconds(500));
|
||||
|
||||
actor.Tell(Change("Active", "no")); // -> false
|
||||
actor.Tell(Change("Active", "yes")); // false->true edge again
|
||||
instance.ExpectMsg<SetStaticAttributeCommand>(TimeSpan.FromSeconds(2));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user