feat(triggers): add Expression to the script & alarm trigger codecs
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@@ -11,5 +11,11 @@ public enum AlarmTriggerType
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/// may carry its own priority; transitions between levels emit a fresh
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/// AlarmStateChanged with the corresponding <see cref="AlarmLevel"/>.
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/// </summary>
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HiLo
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HiLo,
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/// <summary>
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/// Read-only boolean C# expression evaluated on attribute updates. The
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/// trigger fires when the expression evaluates to <c>true</c>.
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/// </summary>
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Expression
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}
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