using Akka.Actor;
using Microsoft.CodeAnalysis.Scripting;
using Microsoft.Extensions.Logging;
using ScadaLink.Commons.Messages.Streaming;
using ScadaLink.Commons.Types.Enums;
using ScadaLink.Commons.Types.Flattening;
using ScadaLink.HealthMonitoring;
using ScadaLink.SiteRuntime.Scripts;
using System.Text.Json;

namespace ScadaLink.SiteRuntime.Actors;

/// <summary>
/// WP-16: Alarm Actor — coordinator actor, child of Instance Actor, peer to Script Actors.
/// Subscribes to attribute change notifications from Instance Actor.
///
/// Evaluates alarm conditions:
///   - ValueMatch: attribute equals a specific value
///   - RangeViolation: attribute outside min/max range
///   - RateOfChange: attribute rate exceeds threshold (configurable window, default per-second)
///
/// State (active/normal) is in memory only, NOT persisted.
/// On restart: starts normal, re-evaluates from incoming values.
///
/// WP-21: AlarmExecutionActor CAN call Instance.CallScript() (ask to sibling Script Actor).
///         Instance scripts CANNOT call alarm on-trigger scripts (no Instance.CallAlarmScript API).
///
/// Supervision: Resume on exception; AlarmExecutionActor stopped on exception.
/// </summary>
public class AlarmActor : ReceiveActor
{
    private readonly string _alarmName;
    private readonly string _instanceName;
    private readonly IActorRef _instanceActor;
    private readonly SharedScriptLibrary _sharedScriptLibrary;
    private readonly SiteRuntimeOptions _options;
    private readonly ILogger _logger;
    private readonly ISiteHealthCollector? _healthCollector;

    private AlarmState _currentState = AlarmState.Normal;
    /// <summary>
    /// Always <see cref="AlarmLevel.None"/> for binary trigger types. For
    /// <see cref="AlarmTriggerType.HiLo"/> this is the source of truth — the
    /// state machine transitions when the computed level changes.
    /// </summary>
    private AlarmLevel _currentLevel = AlarmLevel.None;
    private readonly AlarmTriggerType _triggerType;
    private readonly AlarmEvalConfig _evalConfig;
    private readonly int _priority;
    private readonly string? _onTriggerScriptName;
    private readonly Script<object?>? _onTriggerCompiledScript;

    // Expression trigger: compiled expression + the attribute snapshot it
    // evaluates against. This field is the single home for the compiled
    // expression on the hot path.
    private readonly Script<object?>? _compiledTriggerExpression;
    private readonly Dictionary<string, object?> _attributeSnapshot = new();

    // Rate of change tracking
    private readonly Queue<(DateTimeOffset Timestamp, double Value)> _rateOfChangeWindow = new();
    private readonly TimeSpan _rateOfChangeWindowDuration;

    private int _executionCounter;

    public AlarmActor(
        string alarmName,
        string instanceName,
        IActorRef instanceActor,
        ResolvedAlarm alarmConfig,
        Script<object?>? onTriggerCompiledScript,
        SharedScriptLibrary sharedScriptLibrary,
        SiteRuntimeOptions options,
        ILogger logger,
        Script<object?>? compiledTriggerExpression = null,
        IReadOnlyDictionary<string, object?>? initialAttributes = null,
        ISiteHealthCollector? healthCollector = null)
    {
        _alarmName = alarmName;
        _instanceName = instanceName;
        _instanceActor = instanceActor;
        _sharedScriptLibrary = sharedScriptLibrary;
        _options = options;
        _logger = logger;
        _healthCollector = healthCollector;
        _priority = alarmConfig.PriorityLevel;
        _onTriggerScriptName = alarmConfig.OnTriggerScriptCanonicalName;
        _onTriggerCompiledScript = onTriggerCompiledScript;
        _compiledTriggerExpression = compiledTriggerExpression;

        // Seed the trigger-expression attribute snapshot from the instance's
        // initial attribute set so static attributes (which never re-emit an
        // AttributeValueChanged after deploy) evaluate correctly at startup.
        if (initialAttributes != null)
        {
            foreach (var kvp in initialAttributes)
                _attributeSnapshot[kvp.Key] = kvp.Value;
        }

        // Parse trigger type
        _triggerType = Enum.TryParse<AlarmTriggerType>(alarmConfig.TriggerType, true, out var tt)
            ? tt : AlarmTriggerType.ValueMatch;

        _evalConfig = ParseEvalConfig(alarmConfig.TriggerConfiguration);
        _rateOfChangeWindowDuration = _evalConfig is RateOfChangeEvalConfig roc
            ? roc.WindowDuration
            : TimeSpan.FromSeconds(1);

        // Handle attribute value changes
        Receive<AttributeValueChanged>(HandleAttributeValueChanged);

        // Handle alarm execution completion
        Receive<AlarmExecutionCompleted>(_ =>
            _logger.LogDebug("Alarm {Alarm} execution completed on {Instance}", _alarmName, _instanceName));
    }

    protected override void PreStart()
    {
        base.PreStart();
        _logger.LogInformation(
            "AlarmActor {Alarm} started on instance {Instance}, trigger={TriggerType}",
            _alarmName, _instanceName, _triggerType);
    }

    /// <summary>
    /// Supervision: Resume on exception; AlarmExecutionActor stopped on exception.
    /// </summary>
    protected override SupervisorStrategy SupervisorStrategy()
    {
        return new OneForOneStrategy(
            maxNrOfRetries: -1,
            withinTimeRange: TimeSpan.FromMinutes(1),
            decider: Decider.From(ex =>
            {
                _logger.LogWarning(ex,
                    "AlarmExecutionActor for {Alarm} on {Instance} failed, stopping",
                    _alarmName, _instanceName);
                return Directive.Stop;
            }));
    }

    /// <summary>
    /// Evaluates alarm condition on attribute change. Alarm evaluation errors are logged,
    /// actor continues (does not crash).
    /// </summary>
    private void HandleAttributeValueChanged(AttributeValueChanged changed)
    {
        // Expression triggers evaluate against a snapshot of every attribute,
        // not a single monitored attribute. Keep the snapshot current for every
        // change before the IsMonitoredAttribute gate (which does not apply).
        if (_triggerType == AlarmTriggerType.Expression)
        {
            _attributeSnapshot[changed.AttributeName] = changed.Value;
        }
        else if (!IsMonitoredAttribute(changed.AttributeName))
        {
            // Only evaluate if this change is for an attribute we're monitoring
            return;
        }

        try
        {
            if (_triggerType == AlarmTriggerType.HiLo)
            {
                HandleHiLoTransition(EvaluateHiLo(changed.Value));
                return;
            }

            var isTriggered = _triggerType switch
            {
                AlarmTriggerType.ValueMatch => EvaluateValueMatch(changed.Value),
                AlarmTriggerType.RangeViolation => EvaluateRangeViolation(changed.Value),
                AlarmTriggerType.RateOfChange => EvaluateRateOfChange(changed.Value, changed.Timestamp),
                AlarmTriggerType.Expression => EvaluateExpression(),
                _ => false
            };

            if (isTriggered && _currentState == AlarmState.Normal)
            {
                // Transition: Normal → Active
                _currentState = AlarmState.Active;
                _logger.LogInformation(
                    "Alarm {Alarm} ACTIVATED on instance {Instance}",
                    _alarmName, _instanceName);

                // Notify Instance Actor of alarm state change
                var alarmChanged = new AlarmStateChanged(
                    _instanceName, _alarmName, AlarmState.Active, _priority, DateTimeOffset.UtcNow);
                _instanceActor.Tell(alarmChanged);

                // Spawn AlarmExecutionActor if on-trigger script defined
                if (_onTriggerCompiledScript != null)
                {
                    SpawnAlarmExecution(AlarmLevel.None, _priority, string.Empty);
                }
            }
            else if (!isTriggered && _currentState == AlarmState.Active)
            {
                // Transition: Active → Normal (no script on clear)
                _currentState = AlarmState.Normal;
                _logger.LogInformation(
                    "Alarm {Alarm} CLEARED on instance {Instance}",
                    _alarmName, _instanceName);

                var alarmChanged = new AlarmStateChanged(
                    _instanceName, _alarmName, AlarmState.Normal, _priority, DateTimeOffset.UtcNow);
                _instanceActor.Tell(alarmChanged);
            }
        }
        catch (Exception ex)
        {
            _healthCollector?.IncrementAlarmError();
            // Alarm evaluation errors logged, actor continues
            _logger.LogError(ex,
                "Alarm {Alarm} evaluation error on {Instance}",
                _alarmName, _instanceName);
        }
    }

    /// <summary>
    /// HiLo state machine: emit an AlarmStateChanged whenever the evaluated
    /// level changes. Spawns the on-trigger script only on the Normal→Active
    /// edge (i.e., when entering an alarm band from the normal band) — not on
    /// level escalations like Hi→HiHi or Low→LowLow.
    /// </summary>
    private void HandleHiLoTransition(AlarmLevel newLevel)
    {
        if (newLevel == _currentLevel) return;

        var previousLevel = _currentLevel;
        _currentLevel = newLevel;
        _currentState = newLevel == AlarmLevel.None ? AlarmState.Normal : AlarmState.Active;
        var priority = LevelPriority(newLevel);
        var message = LevelMessage(newLevel);

        _logger.LogInformation(
            "Alarm {Alarm} on {Instance} transitioned {Prev} → {New} (priority={Priority})",
            _alarmName, _instanceName, previousLevel, newLevel, priority);

        var alarmChanged = new AlarmStateChanged(
            _instanceName, _alarmName, _currentState, priority, DateTimeOffset.UtcNow)
        {
            Level = newLevel,
            Message = message
        };
        _instanceActor.Tell(alarmChanged);

        if (previousLevel == AlarmLevel.None
            && newLevel != AlarmLevel.None
            && _onTriggerCompiledScript != null)
        {
            SpawnAlarmExecution(newLevel, priority, message);
        }
    }

    /// <summary>
    /// Returns the per-setpoint priority for the given level. Falls back to
    /// the alarm-level <see cref="_priority"/> when the HiLo config did not
    /// override the priority for that band, or for <see cref="AlarmLevel.None"/>.
    /// </summary>
    private int LevelPriority(AlarmLevel level)
    {
        if (_evalConfig is not HiLoEvalConfig hiLo) return _priority;
        return level switch
        {
            AlarmLevel.LowLow => hiLo.LoLoPriority ?? _priority,
            AlarmLevel.Low => hiLo.LoPriority ?? _priority,
            AlarmLevel.High => hiLo.HiPriority ?? _priority,
            AlarmLevel.HighHigh => hiLo.HiHiPriority ?? _priority,
            _ => _priority
        };
    }

    /// <summary>
    /// Per-band operator message. Empty string when no message is configured
    /// for the band, or for non-HiLo trigger types, or for the None level
    /// (alarm clear).
    /// </summary>
    private string LevelMessage(AlarmLevel level)
    {
        if (_evalConfig is not HiLoEvalConfig hiLo) return string.Empty;
        return level switch
        {
            AlarmLevel.LowLow => hiLo.LoLoMessage ?? string.Empty,
            AlarmLevel.Low => hiLo.LoMessage ?? string.Empty,
            AlarmLevel.High => hiLo.HiMessage ?? string.Empty,
            AlarmLevel.HighHigh => hiLo.HiHiMessage ?? string.Empty,
            _ => string.Empty
        };
    }

    private bool IsMonitoredAttribute(string attributeName)
    {
        return _evalConfig.MonitoredAttributeName == attributeName;
    }

    private bool EvaluateValueMatch(object? value)
    {
        if (_evalConfig is not ValueMatchEvalConfig config) return false;
        if (config.MatchValue == null) return value == null;

        var valueStr = value?.ToString() ?? "";

        // Support "!=X" for not-equal matching
        if (config.MatchValue.StartsWith("!="))
        {
            var expected = config.MatchValue[2..];
            return !string.Equals(valueStr, expected, StringComparison.Ordinal);
        }

        return string.Equals(valueStr, config.MatchValue, StringComparison.Ordinal);
    }

    private bool EvaluateRangeViolation(object? value)
    {
        if (_evalConfig is not RangeViolationEvalConfig config) return false;
        if (value == null) return false;

        try
        {
            var numericValue = Convert.ToDouble(value);
            return numericValue < config.Min || numericValue > config.Max;
        }
        catch
        {
            return false;
        }
    }

    private bool EvaluateRateOfChange(object? value, DateTimeOffset timestamp)
    {
        if (_evalConfig is not RateOfChangeEvalConfig config) return false;
        if (value == null) return false;

        try
        {
            var numericValue = Convert.ToDouble(value);

            // Add to window
            _rateOfChangeWindow.Enqueue((timestamp, numericValue));

            // Remove old entries outside the window
            var cutoff = timestamp - _rateOfChangeWindowDuration;
            while (_rateOfChangeWindow.Count > 0 && _rateOfChangeWindow.Peek().Timestamp < cutoff)
            {
                _rateOfChangeWindow.Dequeue();
            }

            if (_rateOfChangeWindow.Count < 2) return false;

            var oldest = _rateOfChangeWindow.Peek();
            var timeDelta = (timestamp - oldest.Timestamp).TotalSeconds;
            if (timeDelta <= 0) return false;

            var signedRate = (numericValue - oldest.Value) / timeDelta;
            return config.Direction switch
            {
                RateOfChangeDirection.Rising => signedRate > config.ThresholdPerSecond,
                RateOfChangeDirection.Falling => -signedRate > config.ThresholdPerSecond,
                _ => Math.Abs(signedRate) > config.ThresholdPerSecond
            };
        }
        catch
        {
            return false;
        }
    }

    /// <summary>
    /// Evaluates the compiled trigger expression against the current attribute
    /// snapshot, returning the resulting bool. This bool feeds the existing
    /// binary Normal↔Active state path — the alarm is active while true. A
    /// throwing, non-bool, or timed-out expression is treated as false (logged
    /// as an alarm error) so that the state machine still runs — an Active
    /// alarm correctly clears if the expression starts throwing.
    /// </summary>
    private bool EvaluateExpression()
    {
        if (_compiledTriggerExpression == null) return false;

        try
        {
            var globals = new TriggerExpressionGlobals(_attributeSnapshot);
            // Bound evaluation with a short timeout. The CancellationToken
            // covers cooperative/async cases; a pathological CPU-bound
            // expression is not fully interruptible. Acceptable because
            // trigger expressions are authored by trusted Design-role users
            // and are compile-checked pre-deployment.
            using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(2));
            var state = _compiledTriggerExpression
                .RunAsync(globals, cancellationToken: cts.Token)
                .GetAwaiter().GetResult();
            return state.ReturnValue is bool b && b;
        }
        catch (Exception ex)
        {
            // OperationCanceledException (timeout) falls through here too,
            // and is correctly treated as false.
            _healthCollector?.IncrementAlarmError();
            _logger.LogError(ex,
                "Alarm {Alarm} trigger expression evaluation failed on {Instance}; treated as false",
                _alarmName, _instanceName);
            return false;
        }
    }

    /// <summary>
    /// HiLo level evaluator: returns the most-severe matching band for the
    /// given value. Severity order checked from highest to lowest so that a
    /// value at exactly Hi==HiHi resolves to HighHigh. Unset setpoints (null)
    /// are skipped, allowing partial configs (e.g., HighHigh only).
    ///
    /// Hysteresis: when the alarm is already in a level whose threshold the
    /// value would re-cross from inside, the threshold is relaxed by the
    /// configured deadband. This prevents flapping at the boundary — once at
    /// HighHigh with HiHi=100 and hiHiDeadband=5, the alarm stays HighHigh
    /// until the value drops below 95.
    /// </summary>
    private AlarmLevel EvaluateHiLo(object? value)
    {
        if (_evalConfig is not HiLoEvalConfig config) return AlarmLevel.None;
        if (value == null) return _currentLevel;

        double numericValue;
        try { numericValue = Convert.ToDouble(value); }
        catch { return _currentLevel; }

        // When the current level is at-or-above HighHigh, relax the HiHi exit.
        // Same for the other directions.
        var hiHiThreshold = config.HiHi;
        if (hiHiThreshold is { } hh && _currentLevel == AlarmLevel.HighHigh)
            hiHiThreshold = hh - Math.Max(0, config.HiHiDeadband ?? 0);

        var hiThreshold = config.Hi;
        if (hiThreshold is { } h && (_currentLevel == AlarmLevel.High || _currentLevel == AlarmLevel.HighHigh))
            hiThreshold = h - Math.Max(0, config.HiDeadband ?? 0);

        var loLoThreshold = config.LoLo;
        if (loLoThreshold is { } ll && _currentLevel == AlarmLevel.LowLow)
            loLoThreshold = ll + Math.Max(0, config.LoLoDeadband ?? 0);

        var loThreshold = config.Lo;
        if (loThreshold is { } l && (_currentLevel == AlarmLevel.Low || _currentLevel == AlarmLevel.LowLow))
            loThreshold = l + Math.Max(0, config.LoDeadband ?? 0);

        if (hiHiThreshold is { } effHiHi && numericValue >= effHiHi) return AlarmLevel.HighHigh;
        if (hiThreshold is { } effHi && numericValue >= effHi) return AlarmLevel.High;
        if (loLoThreshold is { } effLoLo && numericValue <= effLoLo) return AlarmLevel.LowLow;
        if (loThreshold is { } effLo && numericValue <= effLo) return AlarmLevel.Low;
        return AlarmLevel.None;
    }

    /// <summary>
    /// Spawns an AlarmExecutionActor to run the on-trigger script.
    /// Passes the firing alarm's level/priority/message so the script can
    /// branch on severity via the <c>Alarm</c> global.
    /// </summary>
    private void SpawnAlarmExecution(AlarmLevel level, int priority, string message)
    {
        if (_onTriggerCompiledScript == null) return;

        var executionId = $"{_alarmName}-alarm-exec-{_executionCounter++}";

        // NOTE: In production, configure a dedicated blocking I/O dispatcher via HOCON.
        var props = Props.Create(() => new AlarmExecutionActor(
            _alarmName,
            _instanceName,
            level,
            priority,
            message,
            _onTriggerCompiledScript,
            _instanceActor,
            _sharedScriptLibrary,
            _options,
            _logger));

        Context.ActorOf(props, executionId);
    }

    private AlarmEvalConfig ParseEvalConfig(string? triggerConfigJson)
    {
        if (string.IsNullOrEmpty(triggerConfigJson))
            return new ValueMatchEvalConfig("", null);

        try
        {
            var doc = JsonDocument.Parse(triggerConfigJson);
            var root = doc.RootElement;

            // Support both "attributeName" and "attribute" keys
            var attr = root.TryGetProperty("attributeName", out var attrEl)
                ? attrEl.GetString() ?? ""
                : root.TryGetProperty("attribute", out var attrEl2)
                    ? attrEl2.GetString() ?? ""
                    : "";

            return _triggerType switch
            {
                AlarmTriggerType.ValueMatch => new ValueMatchEvalConfig(
                    attr,
                    root.TryGetProperty("matchValue", out var mv) ? mv.GetString()
                    : root.TryGetProperty("value", out var mv2) ? mv2.GetString()
                    : null),

                AlarmTriggerType.RangeViolation => new RangeViolationEvalConfig(
                    attr,
                    root.TryGetProperty("min", out var minEl) ? minEl.GetDouble()
                    : root.TryGetProperty("low", out var lowEl) ? lowEl.GetDouble()
                    : double.MinValue,
                    root.TryGetProperty("max", out var maxEl) ? maxEl.GetDouble()
                    : root.TryGetProperty("high", out var highEl) ? highEl.GetDouble()
                    : double.MaxValue),

                AlarmTriggerType.RateOfChange => new RateOfChangeEvalConfig(
                    attr,
                    root.TryGetProperty("thresholdPerSecond", out var tps) ? tps.GetDouble() : 10.0,
                    root.TryGetProperty("windowSeconds", out var ws)
                        ? TimeSpan.FromSeconds(ws.GetDouble())
                        : TimeSpan.FromSeconds(1),
                    root.TryGetProperty("direction", out var dirEl)
                        ? ParseDirection(dirEl.GetString())
                        : RateOfChangeDirection.Either),

                AlarmTriggerType.HiLo => new HiLoEvalConfig(
                    attr,
                    LoLo: TryReadDouble(root, "loLo"),
                    Lo: TryReadDouble(root, "lo"),
                    Hi: TryReadDouble(root, "hi"),
                    HiHi: TryReadDouble(root, "hiHi"),
                    LoLoPriority: TryReadInt(root, "loLoPriority"),
                    LoPriority: TryReadInt(root, "loPriority"),
                    HiPriority: TryReadInt(root, "hiPriority"),
                    HiHiPriority: TryReadInt(root, "hiHiPriority"),
                    LoLoDeadband: TryReadDouble(root, "loLoDeadband"),
                    LoDeadband: TryReadDouble(root, "loDeadband"),
                    HiDeadband: TryReadDouble(root, "hiDeadband"),
                    HiHiDeadband: TryReadDouble(root, "hiHiDeadband"),
                    LoLoMessage: TryReadString(root, "loLoMessage"),
                    LoMessage: TryReadString(root, "loMessage"),
                    HiMessage: TryReadString(root, "hiMessage"),
                    HiHiMessage: TryReadString(root, "hiHiMessage")),

                // Expression triggers have no single monitored attribute; they
                // evaluate the compiled expression (passed into the actor and
                // cached in _compiledTriggerExpression) over the full attribute
                // snapshot. MonitoredAttributeName is unused.
                AlarmTriggerType.Expression => new ExpressionEvalConfig(
                    "",
                    TriggerExpressionGlobals.ExtractExpression(triggerConfigJson) ?? ""),

                _ => new ValueMatchEvalConfig(attr, null)
            };
        }
        catch (Exception ex)
        {
            _logger.LogWarning(ex, "Failed to parse alarm trigger config for {Alarm}", _alarmName);
            return new ValueMatchEvalConfig("", null);
        }
    }

    private static RateOfChangeDirection ParseDirection(string? raw) => raw?.ToLowerInvariant() switch
    {
        "rising" or "up" or "positive" => RateOfChangeDirection.Rising,
        "falling" or "down" or "negative" => RateOfChangeDirection.Falling,
        _ => RateOfChangeDirection.Either
    };

    private static double? TryReadDouble(JsonElement el, string name)
    {
        if (!el.TryGetProperty(name, out var p)) return null;
        return p.ValueKind switch
        {
            JsonValueKind.Number => p.GetDouble(),
            JsonValueKind.String when double.TryParse(p.GetString(), System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out var v) => v,
            _ => null
        };
    }

    private static int? TryReadInt(JsonElement el, string name)
    {
        if (!el.TryGetProperty(name, out var p)) return null;
        return p.ValueKind switch
        {
            JsonValueKind.Number when p.TryGetInt32(out var i) => i,
            JsonValueKind.Number => (int)p.GetDouble(),
            JsonValueKind.String when int.TryParse(p.GetString(), System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out var v) => v,
            _ => null
        };
    }

    private static string? TryReadString(JsonElement el, string name)
    {
        if (!el.TryGetProperty(name, out var p)) return null;
        return p.ValueKind == JsonValueKind.String ? p.GetString() : null;
    }

    // ── Internal messages ──
    internal record AlarmExecutionCompleted(string AlarmName, bool Success);
}

internal enum RateOfChangeDirection { Either, Rising, Falling }

// ── Alarm evaluation config types ──
internal abstract record AlarmEvalConfig(string MonitoredAttributeName);
internal record ValueMatchEvalConfig(string MonitoredAttributeName, string? MatchValue) : AlarmEvalConfig(MonitoredAttributeName);
internal record RangeViolationEvalConfig(string MonitoredAttributeName, double Min, double Max) : AlarmEvalConfig(MonitoredAttributeName);
internal record RateOfChangeEvalConfig(
    string MonitoredAttributeName,
    double ThresholdPerSecond,
    TimeSpan WindowDuration,
    RateOfChangeDirection Direction) : AlarmEvalConfig(MonitoredAttributeName);

/// <summary>
/// Expression evaluation config: a read-only boolean C# expression evaluated
/// over the full attribute snapshot. Has no single monitored attribute
/// (<see cref="AlarmEvalConfig.MonitoredAttributeName"/> is empty). The
/// compiled expression itself lives on the actor's <c>_compiledTriggerExpression</c>
/// field, the single source for the hot path.
/// </summary>
internal record ExpressionEvalConfig(
    string MonitoredAttributeName,
    string Expression) : AlarmEvalConfig(MonitoredAttributeName);

/// <summary>
/// HiLo evaluation config: any subset of the four setpoints may be set; null
/// means "don't evaluate that band". Per-setpoint priorities override the
/// alarm-level priority for AlarmStateChanged messages emitted for that band.
/// </summary>
internal record HiLoEvalConfig(
    string MonitoredAttributeName,
    double? LoLo,
    double? Lo,
    double? Hi,
    double? HiHi,
    int? LoLoPriority,
    int? LoPriority,
    int? HiPriority,
    int? HiHiPriority,
    double? LoLoDeadband = null,
    double? LoDeadband = null,
    double? HiDeadband = null,
    double? HiHiDeadband = null,
    string? LoLoMessage = null,
    string? LoMessage = null,
    string? HiMessage = null,
    string? HiHiMessage = null) : AlarmEvalConfig(MonitoredAttributeName);
