Files
natsdotnet/tests/NATS.Server.Tests/VerboseModeTests.cs
Joseph Doherty 04305447f9 feat: implement verbose mode (+OK after commands)
When a client sends CONNECT {"verbose":true}, the server now responds
with +OK\r\n after successfully processing CONNECT, PING, SUB, UNSUB,
and PUB/HPUB commands, matching the Go NATS server behavior.
2026-02-22 23:54:41 -05:00

138 lines
4.1 KiB
C#

using System.Net;
using System.Net.Sockets;
using System.Text;
using Microsoft.Extensions.Logging.Abstractions;
using NATS.Server;
namespace NATS.Server.Tests;
public class VerboseModeTests : IAsyncLifetime
{
private readonly NatsServer _server;
private readonly int _port;
private readonly CancellationTokenSource _cts = new();
public VerboseModeTests()
{
_port = GetFreePort();
_server = new NatsServer(new NatsOptions { Port = _port }, NullLoggerFactory.Instance);
}
public async Task InitializeAsync()
{
_ = _server.StartAsync(_cts.Token);
await _server.WaitForReadyAsync();
}
public async Task DisposeAsync()
{
await _cts.CancelAsync();
_server.Dispose();
}
private static int GetFreePort()
{
using var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Loopback, 0));
return ((IPEndPoint)sock.LocalEndPoint!).Port;
}
private async Task<Socket> ConnectClientAsync()
{
var sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
await sock.ConnectAsync(IPAddress.Loopback, _port);
return sock;
}
private static async Task<string> ReadUntilAsync(Socket sock, string expected, int timeoutMs = 5000)
{
using var cts = new CancellationTokenSource(timeoutMs);
var sb = new StringBuilder();
var buf = new byte[4096];
while (!sb.ToString().Contains(expected))
{
var n = await sock.ReceiveAsync(buf, SocketFlags.None, cts.Token);
if (n == 0) break;
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
return sb.ToString();
}
[Fact]
public async Task Verbose_mode_sends_OK_after_CONNECT()
{
using var client = await ConnectClientAsync();
// Read INFO
await ReadUntilAsync(client, "\r\n");
// Send CONNECT with verbose:true
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
// Should receive +OK after CONNECT
var response = await ReadUntilAsync(client, "+OK\r\n");
response.ShouldContain("+OK\r\n");
}
[Fact]
public async Task Verbose_mode_sends_OK_after_SUB()
{
using var client = await ConnectClientAsync();
// Read INFO
await ReadUntilAsync(client, "\r\n");
// Send CONNECT with verbose:true, then SUB
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
// Read +OK from CONNECT
await ReadUntilAsync(client, "+OK\r\n");
// Send SUB
await client.SendAsync(Encoding.ASCII.GetBytes("SUB foo 1\r\n"));
// Should receive +OK after SUB
var response = await ReadUntilAsync(client, "+OK\r\n");
response.ShouldContain("+OK\r\n");
}
[Fact]
public async Task Verbose_mode_sends_OK_after_PUB()
{
using var client = await ConnectClientAsync();
// Read INFO
await ReadUntilAsync(client, "\r\n");
// Send CONNECT with verbose:true
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {\"verbose\":true}\r\n"));
// Read +OK from CONNECT
await ReadUntilAsync(client, "+OK\r\n");
// Send PUB
await client.SendAsync(Encoding.ASCII.GetBytes("PUB foo 5\r\nHello\r\n"));
// Should receive +OK after PUB
var response = await ReadUntilAsync(client, "+OK\r\n");
response.ShouldContain("+OK\r\n");
}
[Fact]
public async Task Non_verbose_mode_does_not_send_OK()
{
using var client = await ConnectClientAsync();
// Read INFO
await ReadUntilAsync(client, "\r\n");
// Send CONNECT without verbose (default false), then SUB, then PING
await client.SendAsync(Encoding.ASCII.GetBytes("CONNECT {}\r\nSUB foo 1\r\nPING\r\n"));
// Should receive PONG but NOT +OK
var response = await ReadUntilAsync(client, "PONG\r\n");
response.ShouldContain("PONG\r\n");
response.ShouldNotContain("+OK");
}
}