Verify channel-based write loop behavior: QueueOutbound writes data to client socket, PendingBytes tracking, slow consumer detection when MaxPending is exceeded, close reason propagation, and server stats incrementation on slow consumer events.
364 lines
12 KiB
C#
364 lines
12 KiB
C#
using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Microsoft.Extensions.Logging.Abstractions;
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using NATS.Server;
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using NATS.Server.Auth;
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using NATS.Server.Protocol;
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namespace NATS.Server.Tests;
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public class WriteLoopTests : IAsyncDisposable
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{
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private readonly Socket _serverSocket;
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private readonly Socket _clientSocket;
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private readonly CancellationTokenSource _cts = new();
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private readonly ServerInfo _serverInfo = new()
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{
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ServerId = "test",
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ServerName = "test",
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Version = "0.1.0",
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Host = "127.0.0.1",
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Port = 4222,
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};
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/// <summary>
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/// Creates a connected socket pair via loopback and returns both sockets.
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/// </summary>
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private static (Socket serverSocket, Socket clientSocket) CreateSocketPair()
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{
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var listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
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listener.Listen(1);
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var port = ((IPEndPoint)listener.LocalEndPoint!).Port;
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var clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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clientSocket.Connect(IPAddress.Loopback, port);
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var serverSocket = listener.Accept();
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listener.Dispose();
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return (serverSocket, clientSocket);
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}
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public WriteLoopTests()
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{
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(_serverSocket, _clientSocket) = CreateSocketPair();
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}
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public async ValueTask DisposeAsync()
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{
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await _cts.CancelAsync();
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_serverSocket.Dispose();
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_clientSocket.Dispose();
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}
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private NatsClient CreateClient(NatsOptions? options = null)
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{
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options ??= new NatsOptions();
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var authService = AuthService.Build(options);
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return new NatsClient(
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1,
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new NetworkStream(_serverSocket, ownsSocket: false),
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_serverSocket,
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options,
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_serverInfo,
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authService,
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null,
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NullLogger.Instance,
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new ServerStats());
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}
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/// <summary>
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/// Reads all available data from the client socket until timeout, accumulating it into a string.
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/// </summary>
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private async Task<string> ReadFromClientSocketAsync(int bufferSize = 8192, int timeoutMs = 5000)
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{
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var buf = new byte[bufferSize];
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using var readCts = new CancellationTokenSource(timeoutMs);
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var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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return Encoding.ASCII.GetString(buf, 0, n);
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}
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/// <summary>
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/// Reads and discards the INFO line that is sent on client startup.
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/// </summary>
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private async Task ConsumeInfoAsync()
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{
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var response = await ReadFromClientSocketAsync();
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response.ShouldStartWith("INFO ");
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}
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[Fact]
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public async Task QueueOutbound_writes_data_to_client()
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{
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using var natsClient = CreateClient();
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read and discard the initial INFO message
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await ConsumeInfoAsync();
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// Queue some data via QueueOutbound
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var testData = "PING\r\n"u8.ToArray();
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var result = natsClient.QueueOutbound(testData);
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result.ShouldBeTrue();
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// Read the data from the client socket
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var received = await ReadFromClientSocketAsync();
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received.ShouldBe("PING\r\n");
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task QueueOutbound_writes_multiple_messages_to_client()
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{
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using var natsClient = CreateClient();
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read and discard the initial INFO message
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await ConsumeInfoAsync();
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// Queue multiple messages
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natsClient.QueueOutbound("MSG foo 1 5\r\nhello\r\n"u8.ToArray());
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natsClient.QueueOutbound("MSG bar 2 5\r\nworld\r\n"u8.ToArray());
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// Read all data from the socket -- may arrive in one or two reads
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var sb = new StringBuilder();
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var buf = new byte[8192];
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using var readCts = new CancellationTokenSource(5000);
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while (sb.Length < "MSG foo 1 5\r\nhello\r\nMSG bar 2 5\r\nworld\r\n".Length)
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{
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var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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sb.Append(Encoding.ASCII.GetString(buf, 0, n));
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}
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var received = sb.ToString();
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received.ShouldContain("MSG foo 1 5\r\nhello\r\n");
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received.ShouldContain("MSG bar 2 5\r\nworld\r\n");
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task SlowConsumer_closes_when_pending_exceeds_max()
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{
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// Use a very small MaxPending so we can easily exceed it
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var options = new NatsOptions { MaxPending = 1024 };
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using var natsClient = CreateClient(options);
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read and discard the initial INFO message
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await ConsumeInfoAsync();
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// Queue data that exceeds MaxPending. The first call adds to pending, then
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// subsequent calls should eventually trigger slow consumer detection.
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var largeData = new byte[2048];
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Array.Fill(largeData, (byte)'X');
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var queued = natsClient.QueueOutbound(largeData);
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// The QueueOutbound should return false since data exceeds MaxPending
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queued.ShouldBeFalse();
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// CloseReason should be set to SlowConsumerPendingBytes
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// Give a small delay for the async close to propagate
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await Task.Delay(200);
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natsClient.CloseReason.ShouldBe(ClientClosedReason.SlowConsumerPendingBytes);
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task SlowConsumer_sets_reason_before_closing_connection()
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{
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// Use very small MaxPending
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var options = new NatsOptions { MaxPending = 512 };
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using var natsClient = CreateClient(options);
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read and discard the initial INFO message
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await ConsumeInfoAsync();
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// Try to queue data that exceeds MaxPending
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var largeData = new byte[1024];
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Array.Fill(largeData, (byte)'Y');
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natsClient.QueueOutbound(largeData);
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// Wait for the close to propagate
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await Task.Delay(200);
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natsClient.CloseReason.ShouldBe(ClientClosedReason.SlowConsumerPendingBytes);
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// The connection should eventually be closed -- ReceiveAsync returns 0
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var buf = new byte[4096];
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using var readCts = new CancellationTokenSource(5000);
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try
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{
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// Read any remaining data (the -ERR 'Slow Consumer' message) then expect 0
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var total = 0;
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while (true)
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{
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var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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if (n == 0)
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break;
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total += n;
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}
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// We should get here -- the socket was closed by the server
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true.ShouldBeTrue();
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}
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catch (SocketException)
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{
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// Also acceptable -- connection reset
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true.ShouldBeTrue();
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}
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task PendingBytes_tracks_queued_data()
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{
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using var natsClient = CreateClient();
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read and discard the initial INFO message -- note that the write loop
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// processes the INFO so by the time we've read it, PendingBytes for INFO
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// should have been decremented.
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await ConsumeInfoAsync();
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// After INFO has been written and flushed, pending bytes should be back to 0
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// (give a tiny delay for the write loop to decrement)
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await Task.Delay(100);
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natsClient.PendingBytes.ShouldBe(0);
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// Now queue known data
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var data1 = new byte[100];
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var data2 = new byte[200];
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natsClient.QueueOutbound(data1);
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// PendingBytes should reflect the queued but not-yet-written data.
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// However, the write loop is running concurrently so it may drain quickly.
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// At a minimum, after queueing data1 PendingBytes should be >= 0
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// (it could have been written already). Let's queue both in quick succession
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// and check the combined pending.
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natsClient.QueueOutbound(data2);
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// PendingBytes should be at least 0 (write loop may have already drained)
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natsClient.PendingBytes.ShouldBeGreaterThanOrEqualTo(0);
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// Now let the write loop drain everything and verify it returns to 0
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await Task.Delay(500);
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natsClient.PendingBytes.ShouldBe(0);
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task PendingBytes_increases_with_queued_data_before_drain()
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{
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// To observe PendingBytes before the write loop drains it, we create
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// a scenario where we can check the value atomically after queuing.
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// We use a fresh client and check PendingBytes right after QueueOutbound.
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using var natsClient = CreateClient();
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read the INFO to avoid backpressure
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await ConsumeInfoAsync();
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await Task.Delay(100);
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// Queue a message and check that PendingBytes is non-negative
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// (the write loop may drain it very quickly, so we can't guarantee a specific value,
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// but we can verify the property works and eventually returns to 0)
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var data = new byte[500];
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natsClient.QueueOutbound(data);
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// PendingBytes is either 500 (not yet drained) or 0 (already drained) -- both valid
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var pending = natsClient.PendingBytes;
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pending.ShouldBeOneOf(0L, 500L);
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// After draining, it should be 0
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await Task.Delay(500);
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natsClient.PendingBytes.ShouldBe(0);
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// Read and discard the written data from the socket so it doesn't block
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var buf = new byte[8192];
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using var readCts = new CancellationTokenSource(2000);
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try
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{
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await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
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}
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catch (OperationCanceledException)
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{
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// OK -- may have already been consumed
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}
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task QueueOutbound_returns_false_when_client_is_closed()
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{
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var options = new NatsOptions { MaxPending = 512 };
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using var natsClient = CreateClient(options);
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read INFO
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await ConsumeInfoAsync();
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// Trigger slow consumer close by exceeding MaxPending
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var largeData = new byte[1024];
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natsClient.QueueOutbound(largeData);
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// Wait for close to propagate
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await Task.Delay(200);
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// Subsequent QueueOutbound calls should return false
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var result = natsClient.QueueOutbound("PING\r\n"u8.ToArray());
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result.ShouldBeFalse();
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await _cts.CancelAsync();
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}
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[Fact]
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public async Task SlowConsumer_increments_server_stats()
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{
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var options = new NatsOptions { MaxPending = 512 };
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var stats = new ServerStats();
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var authService = AuthService.Build(options);
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using var natsClient = new NatsClient(
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1,
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new NetworkStream(_serverSocket, ownsSocket: false),
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_serverSocket,
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options,
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_serverInfo,
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authService,
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null,
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NullLogger.Instance,
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stats);
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var runTask = natsClient.RunAsync(_cts.Token);
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// Read INFO
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await ConsumeInfoAsync();
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// Initial stats should be 0
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Interlocked.Read(ref stats.SlowConsumers).ShouldBe(0);
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Interlocked.Read(ref stats.SlowConsumerClients).ShouldBe(0);
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// Trigger slow consumer
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var largeData = new byte[1024];
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natsClient.QueueOutbound(largeData);
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// Wait for propagation
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await Task.Delay(200);
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// Stats should be incremented
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Interlocked.Read(ref stats.SlowConsumers).ShouldBeGreaterThan(0);
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Interlocked.Read(ref stats.SlowConsumerClients).ShouldBeGreaterThan(0);
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await _cts.CancelAsync();
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}
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}
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