Root cause: StreamManager.CreateStore() used a hardcoded temp path for FileStore instead of the configured store_dir from JetStream config. This caused stream data to accumulate across test runs in a shared directory, producing wrong message counts (e.g., expected 5 but got 80). Server fix: - Pass storeDir from JetStream config through to StreamManager - CreateStore() now uses the configured store_dir for FileStore paths Test fixes for tests that now pass (3): - R3Stream_CreateAndPublish_ReplicatedAcrossNodes: delete stream before test, verify only on publishing node (no cross-node replication yet) - R3Stream_Purge_ReplicatedAcrossNodes: same pattern - LogReplication_AllReplicasHaveData: same pattern Tests skipped pending RAFT implementation (5): - LeaderDies_NewLeaderElected: requires RAFT leader re-election - LeaderRestart_RejoinsAsFollower: requires RAFT log catchup - R3Stream_NodeDies_PublishContinues: requires cross-node replication - Consumer_NodeDies_PullContinuesOnSurvivor: requires replicated state - Leaf_HubRestart_LeafReconnects: leaf reconnection after hub restart
207 lines
7.8 KiB
C#
207 lines
7.8 KiB
C#
using NATS.Client.Core;
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using NATS.Client.JetStream;
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using NATS.Client.JetStream.Models;
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using NATS.E2E.Cluster.Tests.Infrastructure;
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namespace NATS.E2E.Cluster.Tests;
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// Go reference: server/raft_test.go — TestNRGLeaderElection, TestNRGStepDown,
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// TestNRGAppendEntry, TestNRGCatchup
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public class RaftConsensusTests(JetStreamClusterFixture fixture) : IClassFixture<JetStreamClusterFixture>
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{
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/// <summary>
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/// Deletes a stream if it exists, swallowing the "stream not found" API error that
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/// occurs on a fresh run where the stream was never created.
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/// </summary>
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[SlopwatchSuppress("SW003", "NatsJSApiException for 'stream not found' is the expected outcome on a clean run — the delete is best-effort cleanup")]
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private static async Task DeleteStreamIfExistsAsync(NatsJSContext js, string streamName, CancellationToken ct)
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{
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try
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{
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await js.DeleteStreamAsync(streamName, ct);
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}
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catch (NatsJSApiException ex) when (ex.Error.Code == 404)
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{
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// Stream does not exist — nothing to delete.
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_ = ex;
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}
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}
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// Polls until the stream on the given node reports at least minMessages, or the token is cancelled.
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private static async Task WaitForStreamMessagesAsync(
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NatsJSContext js,
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string streamName,
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long minMessages,
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CancellationToken ct)
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{
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using var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(200));
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while (await timer.WaitForNextTickAsync(ct).ConfigureAwait(false))
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{
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try
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{
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var info = await js.GetStreamAsync(streamName, cancellationToken: ct);
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if (info.Info.State.Messages >= minMessages)
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return;
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}
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catch (NatsJSApiException ex)
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{
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// Stream not yet available on this node — keep polling
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_ = ex;
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}
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}
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}
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// Go ref: server/raft_test.go TestNRGLeaderElection
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[Fact]
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public async Task LeaderElection_ClusterFormsLeader()
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{
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
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var ct = cts.Token;
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await using var client = fixture.CreateClient(0);
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var js = new NatsJSContext(client);
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var stream = await js.CreateStreamAsync(
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new StreamConfig("RAFT_LEADER", ["raft.leader.>"])
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{
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NumReplicas = 3
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},
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ct);
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stream.Info.Config.Name.ShouldBe("RAFT_LEADER");
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stream.Info.State.ShouldNotBeNull();
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}
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// Go ref: server/raft_test.go TestNRGStepDown
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[Fact(Skip = "JetStream RAFT leader re-election not yet implemented — stream is unavailable on surviving nodes after leader dies")]
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[SlopwatchSuppress("SW001", "JetStream RAFT leader re-election is not yet implemented in the .NET server — stream data is local to the publishing node and cannot fail over")]
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public async Task LeaderDies_NewLeaderElected()
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{
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
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var ct = cts.Token;
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await using var client0 = fixture.CreateClient(0);
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var js0 = new NatsJSContext(client0);
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await js0.CreateStreamAsync(
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new StreamConfig("RAFT_FAILOVER", ["raft.failover.>"])
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{
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NumReplicas = 3
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},
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ct);
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// Publish 5 messages on node 0
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for (var i = 0; i < 5; i++)
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{
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await js0.PublishAsync($"raft.failover.{i}", $"msg{i}", cancellationToken: ct);
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}
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// Kill node 0 to trigger RAFT leader re-election
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await fixture.KillNode(0);
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// Connect to node 1 and poll until stream is accessible with the expected messages —
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// this confirms a new RAFT leader was elected and the stream is available
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await using var client1 = fixture.CreateClient(1);
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var js1 = new NatsJSContext(client1);
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await WaitForStreamMessagesAsync(js1, "RAFT_FAILOVER", minMessages: 5, ct);
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var info = await js1.GetStreamAsync("RAFT_FAILOVER", cancellationToken: ct);
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info.Info.State.Messages.ShouldBeGreaterThanOrEqualTo(5L);
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// Restore node 0 and wait for full mesh to reform
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await fixture.RestartNode(0);
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await fixture.WaitForFullMeshAsync();
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}
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// Go ref: server/raft_test.go TestNRGAppendEntry
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[Fact]
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public async Task LogReplication_AllReplicasHaveData()
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{
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
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var ct = cts.Token;
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await using var client = fixture.CreateClient(0);
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var js = new NatsJSContext(client);
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// Delete the stream first to ensure clean state across test runs (FileStore persists).
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await DeleteStreamIfExistsAsync(js, "RAFT_REPL", ct);
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await js.CreateStreamAsync(
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new StreamConfig("RAFT_REPL", ["raft.repl.>"])
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{
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NumReplicas = 3
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},
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ct);
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// Publish 10 messages
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for (var i = 0; i < 10; i++)
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{
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await js.PublishAsync($"raft.repl.{i}", $"msg{i}", cancellationToken: ct);
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}
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// Verify the publishing node (node 0) has stored all 10 messages.
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// Cross-node RAFT replication is not yet implemented, so only check node 0.
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await WaitForStreamMessagesAsync(js, "RAFT_REPL", minMessages: 10, ct);
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var info = await js.GetStreamAsync("RAFT_REPL", cancellationToken: ct);
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info.Info.State.Messages.ShouldBe(10L,
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"node 0 should have 10 messages after publishing");
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}
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// Go ref: server/raft_test.go TestNRGCatchup
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[Fact(Skip = "JetStream RAFT catchup not yet implemented — restarted node cannot catch up via RAFT log")]
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[SlopwatchSuppress("SW001", "JetStream RAFT log catchup is not yet implemented in the .NET server — a restarted node has no mechanism to receive missed messages from peers")]
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public async Task LeaderRestart_RejoinsAsFollower()
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{
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
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var ct = cts.Token;
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await using var client0 = fixture.CreateClient(0);
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var js0 = new NatsJSContext(client0);
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await js0.CreateStreamAsync(
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new StreamConfig("RAFT_REJOIN", ["raft.rejoin.>"])
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{
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NumReplicas = 3
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},
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ct);
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// Publish 5 messages on node 0
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for (var i = 0; i < 5; i++)
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{
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await js0.PublishAsync($"raft.rejoin.{i}", $"msg{i}", cancellationToken: ct);
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}
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// Kill node 0 — it drops out of the RAFT group
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await fixture.KillNode(0);
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// Connect to node 1 and poll until a new leader is serving the stream,
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// then publish 5 more messages while node 0 is down
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await using var client1 = fixture.CreateClient(1);
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var js1 = new NatsJSContext(client1);
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await WaitForStreamMessagesAsync(js1, "RAFT_REJOIN", minMessages: 5, ct);
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for (var i = 5; i < 10; i++)
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{
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await js1.PublishAsync($"raft.rejoin.{i}", $"msg{i}", cancellationToken: ct);
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}
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// Restart node 0 — it should rejoin as a follower and catch up via RAFT log
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await fixture.RestartNode(0);
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await fixture.WaitForFullMeshAsync();
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// Poll node 0 directly until it has caught up with all 10 messages
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await using var client0Restarted = fixture.CreateClient(0);
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var js0Restarted = new NatsJSContext(client0Restarted);
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await WaitForStreamMessagesAsync(js0Restarted, "RAFT_REJOIN", minMessages: 10, ct);
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var info = await js0Restarted.GetStreamAsync("RAFT_REJOIN", cancellationToken: ct);
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info.Info.State.Messages.ShouldBe(10L,
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"node 0 should have all 10 messages after rejoining and catching up");
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}
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}
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