Files
natsdotnet/tests/NATS.Server.Core.Tests/WriteLoopTests.cs
Joseph Doherty 7fbffffd05 refactor: rename remaining tests to NATS.Server.Core.Tests
- Rename tests/NATS.Server.Tests -> tests/NATS.Server.Core.Tests
- Update solution file, InternalsVisibleTo, and csproj references
- Remove JETSTREAM_INTEGRATION_MATRIX and NATS.NKeys from csproj (moved to JetStream.Tests and Auth.Tests)
- Update all namespaces from NATS.Server.Tests.* to NATS.Server.Core.Tests.*
- Replace private GetFreePort/ReadUntilAsync helpers with TestUtilities calls
- Fix stale namespace in Transport.Tests/NetworkingGoParityTests.cs
2026-03-12 16:14:02 -04:00

364 lines
12 KiB
C#

using System.Net;
using System.Net.Sockets;
using System.Text;
using Microsoft.Extensions.Logging.Abstractions;
using NATS.Server;
using NATS.Server.Auth;
using NATS.Server.Protocol;
namespace NATS.Server.Core.Tests;
public class WriteLoopTests : IAsyncDisposable
{
private readonly Socket _serverSocket;
private readonly Socket _clientSocket;
private readonly CancellationTokenSource _cts = new();
private readonly ServerInfo _serverInfo = new()
{
ServerId = "test",
ServerName = "test",
Version = "0.1.0",
Host = "127.0.0.1",
Port = 4222,
};
/// <summary>
/// Creates a connected socket pair via loopback and returns both sockets.
/// </summary>
private static (Socket serverSocket, Socket clientSocket) CreateSocketPair()
{
var listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
listener.Bind(new IPEndPoint(IPAddress.Loopback, 0));
listener.Listen(1);
var port = ((IPEndPoint)listener.LocalEndPoint!).Port;
var clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(IPAddress.Loopback, port);
var serverSocket = listener.Accept();
listener.Dispose();
return (serverSocket, clientSocket);
}
public WriteLoopTests()
{
(_serverSocket, _clientSocket) = CreateSocketPair();
}
public async ValueTask DisposeAsync()
{
await _cts.CancelAsync();
_serverSocket.Dispose();
_clientSocket.Dispose();
}
private NatsClient CreateClient(NatsOptions? options = null)
{
options ??= new NatsOptions();
var authService = AuthService.Build(options);
return new NatsClient(
1,
new NetworkStream(_serverSocket, ownsSocket: false),
_serverSocket,
options,
_serverInfo,
authService,
null,
NullLogger.Instance,
new ServerStats());
}
/// <summary>
/// Reads all available data from the client socket until timeout, accumulating it into a string.
/// </summary>
private async Task<string> ReadFromClientSocketAsync(int bufferSize = 8192, int timeoutMs = 5000)
{
var buf = new byte[bufferSize];
using var readCts = new CancellationTokenSource(timeoutMs);
var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
return Encoding.ASCII.GetString(buf, 0, n);
}
/// <summary>
/// Reads and discards the INFO line that is sent on client startup.
/// </summary>
private async Task ConsumeInfoAsync()
{
var response = await ReadFromClientSocketAsync();
response.ShouldStartWith("INFO ");
}
[Fact]
public async Task QueueOutbound_writes_data_to_client()
{
using var natsClient = CreateClient();
var runTask = natsClient.RunAsync(_cts.Token);
// Read and discard the initial INFO message
await ConsumeInfoAsync();
// Queue some data via QueueOutbound
var testData = "PING\r\n"u8.ToArray();
var result = natsClient.QueueOutbound(testData);
result.ShouldBeTrue();
// Read the data from the client socket
var received = await ReadFromClientSocketAsync();
received.ShouldBe("PING\r\n");
await _cts.CancelAsync();
}
[Fact]
public async Task QueueOutbound_writes_multiple_messages_to_client()
{
using var natsClient = CreateClient();
var runTask = natsClient.RunAsync(_cts.Token);
// Read and discard the initial INFO message
await ConsumeInfoAsync();
// Queue multiple messages
natsClient.QueueOutbound("MSG foo 1 5\r\nhello\r\n"u8.ToArray());
natsClient.QueueOutbound("MSG bar 2 5\r\nworld\r\n"u8.ToArray());
// Read all data from the socket -- may arrive in one or two reads
var sb = new StringBuilder();
var buf = new byte[8192];
using var readCts = new CancellationTokenSource(5000);
while (sb.Length < "MSG foo 1 5\r\nhello\r\nMSG bar 2 5\r\nworld\r\n".Length)
{
var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
sb.Append(Encoding.ASCII.GetString(buf, 0, n));
}
var received = sb.ToString();
received.ShouldContain("MSG foo 1 5\r\nhello\r\n");
received.ShouldContain("MSG bar 2 5\r\nworld\r\n");
await _cts.CancelAsync();
}
[Fact]
public async Task SlowConsumer_closes_when_pending_exceeds_max()
{
// Use a very small MaxPending so we can easily exceed it
var options = new NatsOptions { MaxPending = 1024 };
using var natsClient = CreateClient(options);
var runTask = natsClient.RunAsync(_cts.Token);
// Read and discard the initial INFO message
await ConsumeInfoAsync();
// Queue data that exceeds MaxPending. The first call adds to pending, then
// subsequent calls should eventually trigger slow consumer detection.
var largeData = new byte[2048];
Array.Fill(largeData, (byte)'X');
var queued = natsClient.QueueOutbound(largeData);
// The QueueOutbound should return false since data exceeds MaxPending
queued.ShouldBeFalse();
// CloseReason should be set to SlowConsumerPendingBytes
// Give a small delay for the async close to propagate
await Task.Delay(200);
natsClient.CloseReason.ShouldBe(ClientClosedReason.SlowConsumerPendingBytes);
await _cts.CancelAsync();
}
[Fact]
public async Task SlowConsumer_sets_reason_before_closing_connection()
{
// Use very small MaxPending
var options = new NatsOptions { MaxPending = 512 };
using var natsClient = CreateClient(options);
var runTask = natsClient.RunAsync(_cts.Token);
// Read and discard the initial INFO message
await ConsumeInfoAsync();
// Try to queue data that exceeds MaxPending
var largeData = new byte[1024];
Array.Fill(largeData, (byte)'Y');
natsClient.QueueOutbound(largeData);
// Wait for the close to propagate
await Task.Delay(200);
natsClient.CloseReason.ShouldBe(ClientClosedReason.SlowConsumerPendingBytes);
// The connection should eventually be closed -- ReceiveAsync returns 0
var buf = new byte[4096];
using var readCts = new CancellationTokenSource(5000);
try
{
// Read any remaining data (the -ERR 'Slow Consumer' message) then expect 0
var total = 0;
while (true)
{
var n = await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
if (n == 0)
break;
total += n;
}
// We should get here -- the socket was closed by the server
true.ShouldBeTrue();
}
catch (SocketException)
{
// Also acceptable -- connection reset
true.ShouldBeTrue();
}
await _cts.CancelAsync();
}
[Fact]
public async Task PendingBytes_tracks_queued_data()
{
using var natsClient = CreateClient();
var runTask = natsClient.RunAsync(_cts.Token);
// Read and discard the initial INFO message -- note that the write loop
// processes the INFO so by the time we've read it, PendingBytes for INFO
// should have been decremented.
await ConsumeInfoAsync();
// After INFO has been written and flushed, pending bytes should be back to 0
// (give a tiny delay for the write loop to decrement)
await Task.Delay(100);
natsClient.PendingBytes.ShouldBe(0);
// Now queue known data
var data1 = new byte[100];
var data2 = new byte[200];
natsClient.QueueOutbound(data1);
// PendingBytes should reflect the queued but not-yet-written data.
// However, the write loop is running concurrently so it may drain quickly.
// At a minimum, after queueing data1 PendingBytes should be >= 0
// (it could have been written already). Let's queue both in quick succession
// and check the combined pending.
natsClient.QueueOutbound(data2);
// PendingBytes should be at least 0 (write loop may have already drained)
natsClient.PendingBytes.ShouldBeGreaterThanOrEqualTo(0);
// Now let the write loop drain everything and verify it returns to 0
await Task.Delay(500);
natsClient.PendingBytes.ShouldBe(0);
await _cts.CancelAsync();
}
[Fact]
public async Task PendingBytes_increases_with_queued_data_before_drain()
{
// To observe PendingBytes before the write loop drains it, we create
// a scenario where we can check the value atomically after queuing.
// We use a fresh client and check PendingBytes right after QueueOutbound.
using var natsClient = CreateClient();
var runTask = natsClient.RunAsync(_cts.Token);
// Read the INFO to avoid backpressure
await ConsumeInfoAsync();
await Task.Delay(100);
// Queue a message and check that PendingBytes is non-negative
// (the write loop may drain it very quickly, so we can't guarantee a specific value,
// but we can verify the property works and eventually returns to 0)
var data = new byte[500];
natsClient.QueueOutbound(data);
// PendingBytes is either 500 (not yet drained) or 0 (already drained) -- both valid
var pending = natsClient.PendingBytes;
pending.ShouldBeOneOf(0L, 500L);
// After draining, it should be 0
await Task.Delay(500);
natsClient.PendingBytes.ShouldBe(0);
// Read and discard the written data from the socket so it doesn't block
var buf = new byte[8192];
using var readCts = new CancellationTokenSource(2000);
try
{
await _clientSocket.ReceiveAsync(buf, SocketFlags.None, readCts.Token);
}
catch (OperationCanceledException)
{
// OK -- may have already been consumed
}
await _cts.CancelAsync();
}
[Fact]
public async Task QueueOutbound_returns_false_when_client_is_closed()
{
var options = new NatsOptions { MaxPending = 512 };
using var natsClient = CreateClient(options);
var runTask = natsClient.RunAsync(_cts.Token);
// Read INFO
await ConsumeInfoAsync();
// Trigger slow consumer close by exceeding MaxPending
var largeData = new byte[1024];
natsClient.QueueOutbound(largeData);
// Wait for close to propagate
await Task.Delay(200);
// Subsequent QueueOutbound calls should return false
var result = natsClient.QueueOutbound("PING\r\n"u8.ToArray());
result.ShouldBeFalse();
await _cts.CancelAsync();
}
[Fact]
public async Task SlowConsumer_increments_server_stats()
{
var options = new NatsOptions { MaxPending = 512 };
var stats = new ServerStats();
var authService = AuthService.Build(options);
using var natsClient = new NatsClient(
1,
new NetworkStream(_serverSocket, ownsSocket: false),
_serverSocket,
options,
_serverInfo,
authService,
null,
NullLogger.Instance,
stats);
var runTask = natsClient.RunAsync(_cts.Token);
// Read INFO
await ConsumeInfoAsync();
// Initial stats should be 0
Interlocked.Read(ref stats.SlowConsumers).ShouldBe(0);
Interlocked.Read(ref stats.SlowConsumerClients).ShouldBe(0);
// Trigger slow consumer
var largeData = new byte[1024];
natsClient.QueueOutbound(largeData);
// Wait for propagation
await Task.Delay(200);
// Stats should be incremented
Interlocked.Read(ref stats.SlowConsumers).ShouldBeGreaterThan(0);
Interlocked.Read(ref stats.SlowConsumerClients).ShouldBeGreaterThan(0);
await _cts.CancelAsync();
}
}